Capacités et talents de Chacal

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 | 10  Oct 17  à 16:39


Découvrez toutes les capacités et talents de Chacal dans notre calculateur de talents.

Depuis peu sur Psionic Storm, vous pouvez à présent créer des véritables builds et les partager. Il suffit pour cela de se connecter avec un compte Psionic, ou bien via Facebook ou Google. Les builds issus du PTR resteront valides tant que les talents ne changent pas, Psionic Storm vérifiera continuellement leur validité et les builds obsolètes seront signalés. Pour plus d’infos sur les builds lisez cet article.

A vos builds avec Chacal et que ca saute !

Basic Abilities

  • Frag Launcher

    Frag Launcher (Q)

    Cooldown:  12s

    Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures.

    Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.

  • Concussion Mine

    Concussion Mine (W)

    Cooldown:  16s

    Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.

    Limit 1 active mine.

  • Steel Trap

    Steel Trap (E)

    Cooldown:  12s

    Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.

    Limit 1 active trap.

Heroic Abilities

  • RIP-Tire

    RIP-Tire (R)

    Cooldown:  75s

    Create a motorized bomb with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.

    RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445 to enemies on the edge.

  • Rocket Ride

    Rocket Ride (R)

    Cooldown:  75s

    After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.

    After 3.75 seconds, Junkrat lands, dealing 935 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.

Trait

  • Total Mayhem

    Total Mayhem (T)

    Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies. Deals 75% less damage to Structures.

    Detonate Mine

    Detonate an active Concussion Mine.

Modèles

  • Junker Demolitionist

    Junker Demolitionist

  • Fallen Junkrat

    Fallen Junkrat

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