{"id":24236,"date":"2019-12-16T23:34:01","date_gmt":"2019-12-16T22:34:01","guid":{"rendered":"https:\/\/psionic-storm.com\/?p=24236"},"modified":"2019-12-17T13:03:11","modified_gmt":"2019-12-17T12:03:11","slug":"patch-notes-equilibrage-du-16-decembre-2019","status":"publish","type":"post","link":"https:\/\/psionic-storm.com\/de\/patch-notes-equilibrage-du-16-decembre-2019\/","title":{"rendered":"Patch notes : \u00e9quilibrage du 16 d\u00e9cembre 2019"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"896\" height=\"498\" src=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg\" alt=\"\" class=\"aligncenter size-large wp-image-1557\" srcset=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg 896w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-600x333.jpg 600w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-768x427.jpg 768w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg 900w\" sizes=\"(max-width: 896px) 100vw, 896px\" \/><br \/>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un gros patch puisqu&#8217;il lance la seconde \u00e9dition du tr\u00e8s populaire \u00e9v\u00e8nement Jouets &#8211; <a href=\"https:\/\/psionic-storm.com\/les-jouets-sont-de-retour\/\">&#8222;Les jouets sont de retour&#8220;<\/a> !<\/p>\n<p>Pas de surprise, le patch am\u00e8ne aussi du gros nerf pour <a href='\/heroes\/deathwing' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/deathwing.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Todesschwinge&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Todesschwinge &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Der Zerst\u00f6rer&lt;\/div&gt;&lt;\/div&gt;\">Aile de mort<\/a> qui dominait sans vergogne les statistiques avec 64.5% de winrate, clairement OP malgr\u00e9 ce que les habituels sceptiques pourront en penser. L&#8217;exp\u00e9rience montre qu&#8217;un h\u00e9ros OP \u00e0 sa sortie ne baisse pas parce que les autres apprenent \u00e0 le contrer mais au contraire monte parce que les joueurs apprenent \u00e0 le jouer encore mieux.<\/p>\n<p>Des ajustements importants concernant les nouveaux <strong>globes XP<\/strong> visant surtout \u00e0 ne pas d\u00e9favoriser les h\u00e9ros \u00e0 distance. <\/p>\n<ul>\n<li>Les h\u00e9ros qui \u00e9limineront les minions gagneront automatiquement les XP.<\/li>\n<li>Les globes n&#8217;expireront plus quand ils sont en vol sur le point d&#8217;\u00eatre absorb\u00e9s.<\/li>\n<li>Ils expireront cependant si les h\u00e9ros bougent hors de port\u00e9e avant d&#8217;\u00eatre absorb\u00e9.<\/li>\n<li>Le d\u00e9lai de 0.5 secondes avant de pouvoir \u00eatre absorb\u00e9 est supprim\u00e9.<\/li>\n<\/ul>\n<p>De notre c\u00f4t\u00e9 on trouve que les globes sont une tr\u00e8s bonne nouveaut\u00e9 et le soi-disant d\u00e9savantage sur les h\u00e9ros \u00e0 distance n&#8217;\u00e9tait en fait pas choquant, beaucoup moins que ce qu&#8217;on aurait pu le penser \u00e0 la base.<\/p>\n<p>Le patch am\u00e8ne aussi de nombreux changements d&#8217;\u00e9quilibrage. Les h\u00e9ros concern\u00e9s sont :<\/p>\n<ul>\n<li><a href='\/heroes\/anubarak' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/anubarak.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Anub&#039;arak&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Anub&#039;arak &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Verr\u00e4terk\u00f6nig&lt;\/div&gt;&lt;\/div&gt;\">Anub\u2019arak<\/a>, <a href='\/heroes\/cho' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/cho.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Cho&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Cho &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;H\u00e4uptling des Schattenhammerklans&lt;\/div&gt;&lt;\/div&gt;\">Cho<\/a>, <a href='\/heroes\/johanna' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/johanna.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Johanna&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Johanna &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Kreuzritter der Zakarum&lt;\/div&gt;&lt;\/div&gt;\">Johanna<\/a>,<\/li>\n<li><a href='\/heroes\/deathwing' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/deathwing.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Todesschwinge&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Todesschwinge &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Der Zerst\u00f6rer&lt;\/div&gt;&lt;\/div&gt;\">Deathwing<\/a>, <a href='\/heroes\/thrall' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/thrall.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Thrall&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Thrall &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Kriegsh\u00e4uptling der Horde&lt;\/div&gt;&lt;\/div&gt;\">Thrall<\/a>, <a href='\/heroes\/varian' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/varian.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Varian&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Varian &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Hochk\u00f6nig der Allianz&lt;\/div&gt;&lt;\/div&gt;\">Varian<\/a>, <a href='\/heroes\/yrel' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/yrel.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Yrel&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Yrel &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Licht der Hoffnung&lt;\/div&gt;&lt;\/div&gt;\">Yrel<\/a>,<\/li>\n<li><a href='\/heroes\/brightwing' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/brightwing.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Funkelchen&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Funkelchen &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Feendrache&lt;\/div&gt;&lt;\/div&gt;\">Luisaile<\/a>, <a href='\/heroes\/auriel' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/auriel.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Auriel&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Auriel &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Erzengel der Hoffnung&lt;\/div&gt;&lt;\/div&gt;\">Auriel<\/a>, <a href='\/heroes\/uther' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/uther.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Uther&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Uther &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Der Lichtbringer&lt;\/div&gt;&lt;\/div&gt;\">Uther<\/a>,<\/li>\n<li><a href='\/heroes\/samuro' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/samuro.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Samuro&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Samuro &lt;i class=&#039;icon-melee-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Der Klingenmeister&lt;\/div&gt;&lt;\/div&gt;\">Samuro<\/a>, <a href='\/heroes\/illidan' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/illidan.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Illidan&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Illidan &lt;i class=&#039;icon-melee-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Der Verr\u00e4ter&lt;\/div&gt;&lt;\/div&gt;\">Illidan<\/a>,<\/li>\n<li><a href='\/heroes\/gall' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/gall.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Gall&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Gall &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;H\u00e4uptling des Schattenhammerklans&lt;\/div&gt;&lt;\/div&gt;\">Gall<\/a>, <a href='\/heroes\/greymane' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/greymane.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Graum\u00e4hne&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Graum\u00e4hne &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Anf\u00fchrer der Worgen&lt;\/div&gt;&lt;\/div&gt;\">Griset\u00eate<\/a>, <a href='\/heroes\/nazeebo' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/nazeebo.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Nazeebo&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Nazeebo &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Ketzerischer Hexendoktor&lt;\/div&gt;&lt;\/div&gt;\">Nasibo<\/a>, <a href='\/heroes\/zagara' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/zagara.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Zagara&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Zagara &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Brutmutter des Schwarms&lt;\/div&gt;&lt;\/div&gt;\">Zagara<\/a>.<\/li>\n<\/ul>\n<p>La description du patch n&#8217;est disponible qu&#8217;en anglais.<\/p>\n<div class=\"blizzard\">\n<h6>Heroes of the Storm Balance Patch Notes &#8211; December 16, 2019 <a class=\"source\" href=\"https:\/\/heroesofthestorm.com\/en-us\/blog\/23239993\/heroes-of-the-storm-balance-patch-notes-december-16-2019-2019-12-16\/\">[Blizzard]<\/a><\/h6>\n<article class=\"article-container\"><img decoding=\"async\" class=\"article-container__article-banner\" src=\"\/\/bnetcmsus-a.akamaihd.net\/cms\/blog_header\/ah\/AHFFMK9474721566236685913.png\" alt=\"\"><\/img><\/p>\n<div>\n<p>Heroes of the Storm has just been updated with Hero balance changes! Read on for details.<\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a name=\"return\"><\/a>Quick Navigation:<\/h3>\n<ul>\n<li><strong><a href=\"#general\"><strong>General<\/strong><\/a><\/strong><\/li>\n<li><strong><a href=\"#collection\"><strong>Collection<\/strong><\/a><\/strong><\/li>\n<li><strong><a href=\"#heroes\"><strong>Heroes<\/strong><\/a><\/strong><\/li>\n<li><strong><a href=\"#bugs\"><strong>Bug Fixes<\/strong><\/a><\/strong><\/li>\n<\/ul>\n<hr class=\"image-divider\"><\/hr>\n<h3><a id=\"general\" name=\"general\"><\/a>General<\/h3>\n<ul>\n<li><strong style=\"color: rgb(153, 0, 255); \">Toys 2 Event Quests<\/strong>\n<ul>\n<li>Toys 2 is the winter event for Heroes of the Storm running from the week of December 16 to the week of March 3, PST. Roll dice, complete quests, and join Tickle Mephisto on a board game adventure in the Nexus for awesome rewards&#8230; and sweet revenge!<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(153, 0, 255); \">Loot Chests<\/strong>\n<ul>\n<li>During the Toys 2 event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be New Toy Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from New Toy Loot Chests only. You can also score Items from previous years\u2019 winter events limited-time loot chests!<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(153, 0, 255); \">Balance<\/strong>\n<ul>\n<li>Gaining Unstoppable now prevents and removes Blinds.<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We\u2019ve read recent feedback that it is strange that Silences are removed by the Unstoppable behavior, but Blinds are not. While Unstoppable has traditionally been primarily intended to remove effects that cause a hero to not be able to control the movement of their character, this philosophy gets a little grey when it comes to Silences, as heroes can still freely move, but they lose their ability to use movement abilities. In the past we decided that it was better for Silences to be removed, but understand the argument that Blinds are effectively Silences for auto-attack based heroes. We\u2019re trying this change to see how it pans out, as Blinds have traditionally been very powerful forms of soft CC in our game and this can help out heroes that are heavily shut down by them.<\/p><\/blockquote>\n<\/li>\n<li><strong style=\"color: rgb(153, 0, 255); \">Experience Globes<\/strong>\n<ul>\n<li>Heroes who kill Minions with Abilities or Basic Attacks will automatically collect the experience from the Minions.<\/li>\n<li>Experience Globes will no longer time out while travelling to a hero.<\/li>\n<li>They will still expire if the hero moves out of range of the Experience Globe before it reaches them.<\/li>\n<li>Removed a .5 second delay before Experience Globes can be collected.<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> While we\u2019re excited for the experience globes and the increased clarity that they offer in regards to how experience is gained, we\u2019ve read the feedback that it can be too difficult for many heroes to gain the globes. While we think there are some good reasons to keep them as a pick-up only mechanic, we overall agree with the sentiment, and are going to allow heroes who kill Minions to get the experience from them. We still believe that this change will allow for more interesting hero interactions overall, and are excited to see how it pans out over the course of the rest of the season. We\u2019re also including some quality of life changes that should make Experience Globes feel generally better to collect.<\/p><\/blockquote>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a id=\"collection\" name=\"collection\"><\/a>Collection<\/h3>\n<p>Many seasonal items will be returning to the Collection, and will be available for crafting and in Loot Chests for a limited time!<\/p>\n<p><strong style=\"color:#9900ff;\"><strong>New Bundles (Limited Time Only!)<\/strong><\/strong><\/p>\n<ul>\n<li>Toys 2019 Bundle<\/li>\n<li>Toys 2018 Bundle<\/li>\n<li>Cosmonaut Qhira Bundle<\/li>\n<li>Tickle Mephisto Bundle<\/li>\n<li>Green Army Bundle<\/li>\n<li>Train Bundle<\/li>\n<\/ul>\n<p><strong style=\"color:#9900ff;\"><strong>New Skins<\/strong><\/strong><\/p>\n<ul>\n<li><strong><strong style=\"color:#0099ff;\">Tickle Mephisto<\/strong><\/strong>\n<ul>\n<li>Grumpy Tickle Mephisto<\/li>\n<li>Crazed Tickle Mephisto<\/li>\n<li>Shocking Tickle Mephisto<\/li>\n<li>Cuddly Tickle Mephisto<\/li>\n<li>Unlucky Tickle Mephisto<\/li>\n<\/ul>\n<\/li>\n<li><strong><strong style=\"color:#0099ff;\">Cosmonaut Qhira<\/strong><\/strong>\n<ul>\n<li>Commander Cosmonaut Qhira<\/li>\n<li>Blazing Cosmonaut Qhira<\/li>\n<li>Explorer Cosmonaut Qhira<\/li>\n<li>Eternal Cosmonaut Qhira<\/li>\n<li>Super Cosmonaut Qhira<\/li>\n<\/ul>\n<\/li>\n<li>Green Army Deckard Pain<\/li>\n<li>Green Army Commandant Varian<\/li>\n<li>Green Army Raynor<\/li>\n<li>Bitter Bear Stitches<\/li>\n<li>Shabby Bear Stitches<\/li>\n<li>Fuzzy Bear Stitches<\/li>\n<li>Galactic Force Valeera<\/li>\n<li>Proto Force Valeera<\/li>\n<li>Ferocious Dehakasaurus Rex<\/li>\n<li>X-Treme Dehakasaurus Rex<\/li>\n<\/ul>\n<p><strong style=\"color:#9900ff;\"><strong>New Mount<\/strong><\/strong><\/p>\n<ul>\n<li><strong><strong style=\"color:#0099ff;\">Toy Train<\/strong><\/strong>\n<ul>\n<li>Speedy Toy Train<\/li>\n<li>Blazing Toy Train<\/li>\n<li>Cosmic Toy Train<\/li>\n<li>Royal Toy Train<\/li>\n<li>Grimrail Toy Train<\/li>\n<\/ul>\n<\/li>\n<li>Galactic Lion<\/li>\n<li>Proto Lion<\/li>\n<li>Gloomy Plush Unicorn<\/li>\n<li>Shabby Plush Unicorn<\/li>\n<li>Mellow Snowflake<\/li>\n<li>Periwinkle Snowflake<\/li>\n<\/ul>\n<p><strong style=\"color:#9900ff;\"><strong>New Content<\/strong><\/strong><\/p>\n<ul>\n<li>New portraits, sprays and other items have been added to the collection!<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a id=\"heroes\" name=\"heroes\"><\/a>Heroes<\/h3>\n<table class=\"table table-condensed\">\n<tbody>\n<tr>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#tank\">TANK<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#bruiser\">BRUISER<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#healer\">HEALER<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#melee\">MELEE<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#ranged\">RANGED<\/a><\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#anubarak\">Anub&#8217;arak<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#deathwing\">Deathwing<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#auriel\">Auriel<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#illidan\">Illidan<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#gall\">Gall<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#cho\">Cho<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#thrall\">Thrall<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#brightwing\">Brightwing<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#samuro\">Samuro<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#Greymane\">Greymane<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#johanna\">Johanna<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#varian\">Varian<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#uther\">Uther<\/a><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#nazeebo\">Nazeebo<\/a><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#yrel\">Yrel<\/a><\/td>\n<td><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#zagara\">Zagara<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"tank\" name=\"tank\"><\/a>Tank<\/strong><\/h3>\n<h4><a id=\"anubarak\" name=\"anubarak\"><\/a>Anub&#8217;arak<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/CIQIEABN1A5L1552928294482.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Locust Swarm [R1]<\/strong>\n<ul>\n<li>Damage increased from 62 to 68.<\/li>\n<li>Healing increased from 21 to 24.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Debilitation [E]<\/strong>\n<ul>\n<li>Spellpower reduction duration increased from 4 to 5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Beetle, Juiced [Trait]<\/strong>\n<ul>\n<li>Additional functionality: Increase the Health of Beetles by 20%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> These buffs are to some of Anub\u2019arak\u2019s talents that have been lagging behind their competitors for some time. Beetle, Juiced in particular should now be more consistent in its benefit to round out a Beetle-oriented build, even if Anub\u2019arak isn\u2019t able to get a lot of Basic Attacks off on enemy Heroes.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"cho\" name=\"cho\"><\/a>Cho<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/A90QHDNV41VW1552928294929.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Surging Fist [Q]<\/strong>\n<ul>\n<li>Channel time to charge maximum distance reduced from 4 to 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Calloused Hide [Trait]<\/strong>\n<ul>\n<li>Additional functionality: While Ogre Hide is active, Cho gains 15% Movement Speed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Enraged Regeneration [Trait]<\/strong>\n<ul>\n<li>Additional functionality: While Gall\u2019s Ogre Rage is active, enemy Heroes who are hit by Gall\u2019s Dread Orb have their Healing reduced by 35% for 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Twilight Veil [Active]<\/strong>\n<ul>\n<li>Armor bonus increased from 100% to 200%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> It\u2019s been awhile since our Old God worshipping Ogre has had some love, so we\u2019re both buffing up some of Cho\u2019s weaker talents as well as reducing the time that Surging Fist needs to be channeled in order to get a significant charge. This should help make Cho\u2019s Q build more viable as well as allow him to better reposition himself during teamfights.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"johanna\" name=\"johanna\"><\/a>Johanna<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/JTL7N8T7S7KV1552928295833.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Health reduced from 2700 to 2625.<\/li>\n<li>Health Regeneration reduced from 5.625 to 5.469.<\/li>\n<li><strong style=\"color:#0099ff;\">Condemn [W]<\/strong>\n<ul>\n<li>Damage reduced from 58 to 55.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Johanna\u2019s become a dominant force in the tanking world, and is currently the #1 most picked hero at high level play. Because of this, we\u2019re slightly reducing her Health, as well as reverting her previous Condemn buff.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"bruiser\" name=\"bruiser\"><\/a>Bruiser<\/strong><\/h3>\n<h4><a id=\"deathwing\" name=\"deathwing\"><\/a>Deathwing<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/e9\/E9755VDSIS5V1573866266840.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Health reduced from 3200 to 2920.<\/li>\n<li>Health Regeneration reduced from 6.67 to 6.08.<\/li>\n<li><strong style=\"color:#0099ff;\">Incinerate [W]<\/strong>\n<ul>\n<li>Damage reduced from 85 to 80.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Onslaught [E]<\/strong>\n<ul>\n<li>Damage reduced from 42 to 40.<\/li>\n<li>Damage at the end of the lunge reduced from 80 to 75.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Cataslysm [R]<\/strong>\n<ul>\n<li>Periodic damage reduced from 12 to 11.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Draconic Might [Trait]<\/strong>\n<ul>\n<li>Healing reduced from 40% to 30%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Skyfall [E]<\/strong>\n<ul>\n<li>Healing reduced from 5% to 3% maximum Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Burn Beneath My Shadow [R1]<\/strong>\n<ul>\n<li>Bonus damage reduced from 150% to 100%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Elementium Plating [Active]<\/strong>\n<ul>\n<li>Shield amount reduced from 35% to 30% missing Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> It turns out that Deathwing has lived up to his name, and has been destroying the Nexus since his release. Cataclysm and Burn Beneath My Shadow in particular have proven to be incredibly powerful, so we\u2019re reducing their effectiveness by a fairly significant amount. In addition to these changes, we\u2019re reducing the power of some overperforming talents as well as slightly nerfing his Destroyer form. Even with these changes, we expect Deathwing to continue to be a powerful addition to any team that he\u2019s on.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"thrall\" name=\"thrall\"><\/a>Thrall<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/YL6T64VGKFSX1552928298019.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Rolling Thunder [Q]<\/strong>\n<ul>\n<li>New functionality: [Passive] Increase the number of Chain Lightning bounces by 1. For 8 seconds after hitting an enemy with Chain Lightning, Thrall\u2019s next Basic Attack against them grants him a stack of Frostwolf Resilience. If the target is an enemy Hero, then he also deals damage to them equal to 2% of their maximum Health and healing for the same amount.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Echo of the Elements and Crash Lightning are both fairly solid talents that have different use cases for when to pick them. Rolling Thunder has been less successful, so we\u2019re trying something new with the talent. We\u2019re still keeping its theme of marking targets with Chain Lightning and then hitting them for a bonus, but now this bonus will allow Thrall to deal bonus damage to enemy Heroes while also interacting with Frostwolf Resilience.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"varian\" name=\"varian\"><\/a>Varian<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/6T4XJN036C801552928298392.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Frenzy [R3]<\/strong>\n<ul>\n<li>No longer increases Varian\u2019s Attack Speed by 15%.<\/li>\n<li>Additional functionality: Increase the damage of Heroic Strike by 25%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We weren\u2019t super happy with the power of Frenzy\u2019s buff, as well as that it asked Varian players to learn a new Basic Attack cadence after being used to one speed the whole game. Instead, we\u2019re turning the Attack Speed bonus into a bonus to his damage over time by buffing Heroic Strike instead.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"yrel\" name=\"yrel\"><\/a>Yrel<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/UMRAVJZRZHSO1552928298550.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Dauntless [Passive]<\/strong>\n<ul>\n<li>Physical Armor duration increased from 2 to 2.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Holy Avenger [E]<\/strong>\n<ul>\n<li>Additional functionality: Hitting an enemy Hero with Avenging Wrath at maximum charge also increases its damage by 25%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Templar\u2019s Verdict [W]<\/strong>\n<ul>\n<li>Damage increased from 6% to 7% maximum Health.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Divine Favor [Trait]<\/strong>\n<ul>\n<li>Cooldown reduction increased from 1.5 to 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Holy Wrath [Passive]<\/strong>\n<ul>\n<li>Bonus splash damage increased from 20% to 30%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Word of Glory [R1]<\/strong>\n<ul>\n<li>Additional functionality: Increase the amount that Yrel heals from damage received from 50% to 75%.<\/li>\n<li>Range of allied healing increased from 8 to 12.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> These changes are mostly looking to buff Yrel\u2019s late-game by adding more power to her Level 16 talents. We want her to be more relevant without dominating the solo lane too much, so we\u2019re opting to make her Level 16 tier to be an exciting spike for her to hit in her games.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"healer\" name=\"healer\"><\/a>Healer<\/strong><\/h3>\n<h4><a id=\"auriel\" name=\"Auriel\"><\/a>Auriel<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/J5V02XMGCTY71552928294770.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Resurrect [R1]<\/strong>\n<ul>\n<li>Resurrected Hero\u2019s Health increased from 50% to 100%.<\/li>\n<li>Delay before resurrection reduced from 5 to 3 seconds.<\/li>\n<li>Additional functionality: Auriel can now see her own ghost. If she presses R while dead, she will cast Resurrect on herself.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We\u2019re trying some fairly significant buffs to Resurrect in order to help it better compete with Crystal Aegis. Auriel can now Resurrect herself, which should help if she is the focus of the enemy team, and her targets will now come back faster and with all of their Health.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"brightwing\" name=\"Brightwing\"><\/a>Brightwing<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/PI2CATL8H1IZ1417483333975.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Greater Polymorph [W]<\/strong>\n<ul>\n<li>Adjusted functionality: Increase Polymorph\u2019s range by 30%. If Brightwing hits an enemy Hero with Arcane Flare\u2019s center within 2 seconds of being Polymorphed, then reduce Polymorph\u2019s cooldown by 7 seconds and gain 50 Mana.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Our last changes to Brightwing have better rounded out her talents, however Greater Polymorph was a little too hard to consistently proc. Instead of requiring her to hit a Polymorphed target, she now has a slightly larger window of time to get the cooldown reduction proc. We\u2019re also increasing the cooldown reduction bonus from 6 to 7 seconds.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"uther\" name=\"uther\"><\/a>Uther<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/LIP7DURG3EQN1552928298190.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Health reduced from 2156 to 2075.<\/li>\n<li>Health Regeneration reduced from 4.49 to 4.32.<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Bulwark of Light [R1]<\/strong>\n<ul>\n<li>New functionality: Divine Shield is also applied to an allied Hero with the lowest Health near its initial target, and its duration is increased by 1 second.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Divine Hurricane [R2]<\/strong>\n<ul>\n<li>Cooldown reduction increased from 20 to 40 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Divine Protection [Trait]<\/strong>\n<ul>\n<li>New functionality: Increase Devotion\u2019s Armor to 40, and its duration by .5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Uther is in a bit of a strange spot at the moment, as he has recently had a spike in his win rate, and at higher level play we\u2019ve been seeing him flexed into the main tank role. We think it\u2019s pretty cool that heroes can sometimes splash into other roles, but in general Uther is overperforming, so we\u2019re lowering his Health a bit. On an unrelated note, similar to Greymane, Uther\u2019s Level 20 talents have long been dominated by one choice, in this case Redemption. We\u2019re giving the other talents on the tier some significant buffs so that they can better compete. We hope that this won\u2019t increase his win rate significantly as Redemption has always been a fairly powerful talent, and are prepared to make adjustments if this ends up not being the case.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"melee\" name=\"melee\"><\/a>Melee Assassin<\/strong><\/h3>\n<h4><a id=\"illidan\" name=\"illidan\"><\/a>Illidan<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/IIKR62R5TZ191552928295674.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Health increased from 1650 to 1725.<\/li>\n<li>Health regeneration increased from 3.44 to 3.59.<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Fiery Brand [Passive]<\/strong>\n<ul>\n<li>Damage increased from 8% to 9% maximum Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> It\u2019s just a little more Health on Illidan. What could go wrong?<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"samuro\" name=\"samuro\"><\/a>Samuro<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/KRHKYSD7K7EI1552928297624.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Basic Attack damage reduced from 110 to 102.<\/li>\n<li><strong style=\"color:#0099ff;\">Mirror Image [Q]<\/strong>\n<ul>\n<li>Cooldown reduced from 18 to 14 seconds.<\/li>\n<li>Duration reduced from 18 to 8 seconds.<\/li>\n<li>Images now have their duration increased by 1 second each time they or Samuro use a Basic Attack against an enemy Hero.<\/li>\n<li>Mirror Image Basic Attack damage increased from 9 to 11.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Wind Walk [E]<\/strong>\n<ul>\n<li>Additional functionality: Samuro is healed for 1% of his maximum Health every second that he has Wind Walk active.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Image Transmission [Trait]<\/strong>\n<ul>\n<li>Cooldown reduced from 25 to 14 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Way of the Blade [W]<\/strong>\n<ul>\n<li>Physical Armor reduction reduced from 10 to 5, stacking up to 3 times.<\/li>\n<li>Physical Armor debuff duration increased from 2 to 2.25 seconds.<\/li>\n<li>Additional functionality: Mirror Images now also apply the Physical Armor reduction.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Way of the Wind [E]<\/strong>\n<ul>\n<li>No longer grants cooldown reduction to Wind Walk when attacking enemy Heroes.<\/li>\n<li>Additional functionality: Casting Windwalk heals Samuro for 5% of his maximum Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Burning Blade [W]<\/strong>\n<ul>\n<li>Fixed an issue where Illusions did not deal bonus splash damage with Burning Blade when Illusion Master was picked.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Phantom Pain [W]<\/strong>\n<ul>\n<li>Bonus damage reduced from 45% to 35%.<\/li>\n<li>Additional functionality: Now also reduces the cooldown of Image Transmission by 10% when Samuro Critical Strikes an enemy Hero.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Crushing Blows [W]<\/strong>\n<ul>\n<li>No longer gives Critical Strike 2 charges.<\/li>\n<li>Cooldown reduction increased from 1.75 to 2 seconds.<\/li>\n<li>Additional functionality: Critical Strikes against enemy Heroes increase Samuro&#8217;s Basic Attack damage by 15% for 4 seconds, stacking up to 3 times.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Bladestorm [R1]<\/strong>\n<ul>\n<li>Cooldown reduced from 110 to 25 seconds.<\/li>\n<li>Damage reduced from 47 to 36.<\/li>\n<li>Duration reduced from 4 to 3 seconds.<\/li>\n<li>Removed functionality: Bladestorm no longer grants Unstoppable.<\/li>\n<li>Additional functionality: Bladestorm now also grants Samuro 25 Armor for its duration.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Illusion Master [R2]<\/strong>\n<ul>\n<li>Cooldown reduced from 10 to 8 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Mirrored Steel [Q]<\/strong>\n<ul>\n<li>Cooldown reduction reduced from 1 to .75 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Dance of Death [R1]<\/strong>\n<ul>\n<li>Damage increased from 25% to 30%.<\/li>\n<li>Additional functionality: If Samuro hits enemy Heroes at least 25 times with Bladestorm, then reset its cooldown.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Three Blade Style [R2]<\/strong>\n<ul>\n<li>Mirror Image duration reduced from 36 to 16 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> These changes are intended to limit Samuro\u2019s split-pushing capabilities, particularly with Illusion Master, as well as increase his presence in teamfights. A good Samuro player can be a bit of a pain to deal with, particularly when he\u2019s spending most of his time macroing and not engaging with the enemy team except to swap to a far away clone. These changes should make this scenario happen less often, while also giving Samuro more rewarding tools for engaging and fighting the enemy team.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"ranged\" name=\"ranged\"><\/a>Ranged Assassin<\/strong><\/h3>\n<h4><a id=\"gall\" name=\"gall\"><\/a>Gall<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/771W5XH0PC6R1552928295402.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Keep Moving! [Z]<\/strong>\n<ul>\n<li>Additional functionality: Increase the Movement Speed bonus of Shove from 25% to 35%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">We See You! [Passive]<\/strong>\n<ul>\n<li>Additional functionality: Increase the number of Basic Attacks required to kill Eye of Kilrogg by 1.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Edge of Madness [Q]<\/strong>\n<ul>\n<li>Bonus damage increased from 8% to 12% per stack.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Twilight Nova [W]<\/strong>\n<ul>\n<li>Additional functionality: Reduce the cooldown of Dread Orb by 1 second.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Leaden Orb [W]<\/strong>\n<ul>\n<li>Stun duration increased from .75 seconds to 1 second.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Shadowsnare [Passive]<\/strong>\n<ul>\n<li>New functionality: All of Gall\u2019s Basic Abilities Slow enemy Heroes by 15% for 4 seconds. This effect can stack up to 2 times.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Similar to Cho, we took a look at Gall and we\u2019re giving him some talent love. The buffs to Leaden Orb and Shadowsnare should hopefully cascade into other talents in his tree becoming more powerful as well.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"greymane\" name=\"greymane\"><\/a>Greymane<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/CP0DHCFKZHHH1552928295579.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Incendiary Elixir [Q]<\/strong>\n<ul>\n<li>Adjusted functionality: Reduce the cooldown of Gilnean Cocktail by 2 seconds. Upon quest completion, reduce the cooldown of Gilnean Cocktail by an additional 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Unleashed [R1]<\/strong>\n<ul>\n<li>New functionality: Increase the damage of Go for the Throat by 25%. If Go for the Throat kills an enemy Hero, reset the cooldown of all of Greymane\u2019s abilities.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Gilnean Roulette [R2]<\/strong>\n<ul>\n<li>New functionality: Reduce the cooldown of Cursed Bullet by 20 seconds and its damage to 30% of the enemy Hero\u2019s current Health.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Tooth and Claw [Trait]<\/strong>\n<ul>\n<li>Additional functionality: Increase the damage of Razor Swipe by 100%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> For Greymane, we\u2019re giving part of Incendiary Elixir\u2019s cooldown reduction bonus baseline so that the talent gives him some baseline power, as well as making it easier for him to complete the quest. In addition to this change, we\u2019re addressing his Level 20 talent diversity, which has not been the best. We\u2019re giving 3 of his talents significant buffs so that they can compete with Hunter\u2019s Blunderbuss, which has traditionally been the go-to option. Unleashed now makes it easier to proc Go for the Throat, as well as causing those procs to give him significantly more mobility and damage due to resetting his cooldowns. For Gilnean Roulette, we\u2019re trying the idea of the talent changing Cursed Bullet to be more like a 4th Basic Ability that can be used multiple times in a teamfight or as a potent poke tool. Finally, Tooth and Claw is now also turning Razor Swipe into a significant source of damage.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"nazeebo\" name=\"Nazeebo\"><\/a>Nazeebo<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/O8ZNMK9MAPYM1417483334973.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Thing of the Deep [Passive]<\/strong>\n<ul>\n<li>Spell Power bonus reduced from 10% to 5% for each quest completion.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We went a little overboard with Thing of the Deep, so we\u2019re pulling back on the Spell power bonus that it provides.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"zagara\" name=\"Zagara\"><\/a>Zagara<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/MBUCG5G1R5WJ1552928298529.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Jagged Barbs [Trait]<\/strong>\n<ul>\n<li>Attack damage bonus increased from 30% to 40%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Yay buffs.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<p><a id=\"bugs\" name=\"bugs\"><\/a><\/p>\n<h3>Bug Fixes<\/h3>\n<p><strong style=\"color: rgb(153, 0, 255); \">General<\/strong><\/p>\n<ul>\n<li>Fixed an issue where enemy XP Globes could be visible through fog of war.<\/li>\n<li>Fixed an issue where placed and unplaced accounts could not queue together in Unranked games.<\/li>\n<li>Current Ranked Season has been renamed to 2020 Season 1.<\/li>\n<li>Seasonal reward portraits for 2019 Season 3 now have the year 2019 (rather than 2020) on them.<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Heroes<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Samuro<\/strong>\n<ul>\n<li>Critical Strikes&#8216; bonus is now properly applied for 50% increased damage when cast with Merciless Strikes.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Whitemane<\/strong>\n<ul>\n<li>Casting Zeal no longer interrupts channeled effects.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr class=\"image-divider\"><\/hr>\n<p style=\"text-align: center;\"><strong><a href=\"https:\/\/us.forums.blizzard.com\/en\/heroes\/\" target=\"_blank\" rel=\"noopener noreferrer\">Click here to discuss this post with other players in the official Heroes of the Storm forums<\/a>.<\/strong><\/p>\n<p style=\"text-align: center;\"><strong><img decoding=\"async\" alt=\"\" class=\"no-border; no-shadow\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/g6\/G6G0N80EOC941426801305139.png\"><\/img><\/strong><\/p>\n<\/div>\n<\/article>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un gros patch puisqu&#8217;il lance la seconde \u00e9dition du tr\u00e8s populaire \u00e9v\u00e8nement Jouets &#8211; <a href=\"https:\/\/psionic-storm.com\/les-jouets-sont-de-retour\/\">&#8222;Les jouets sont de retour&#8220;<\/a> !<\/p>\n<p>Pas de surprise, le patch am\u00e8ne aussi du gros nerf pour Aile de mort qui dominait sans vergogne les statistiques avec 64.5% de winrate, clairement OP malgr\u00e9 ce que les habituels sceptiques pourront en penser. L&#8217;exp\u00e9rience montre qu&#8217;un h\u00e9ros OP \u00e0 sa sortie ne baisse pas parce que les autres apprenent \u00e0 le contrer mais au contraire monte parce que les joueurs apprenent \u00e0 le jouer encore mieux.<\/p>\n<p> <a class=\"more-link\" href=\"https:\/\/psionic-storm.com\/de\/patch-notes-equilibrage-du-16-decembre-2019\/\">Lies mehr&nbsp;&raquo;<\/a><\/p>\n","protected":false},"author":67,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,944],"tags":[],"class_list":["post-24236","post","type-post","status-publish","format-standard","hentry","category-news","category-patch"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Patch notes : \u00e9quilibrage du 16 d\u00e9cembre 2019 - (English) Psionic Storm - Heroes of the Storm overwhelming!<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/psionic-storm.com\/de\/patch-notes-equilibrage-du-16-decembre-2019\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Patch notes : \u00e9quilibrage du 16 d\u00e9cembre 2019 - (English) Psionic Storm - Heroes of the Storm overwhelming!\" \/>\n<meta property=\"og:description\" content=\"Blizzard a d\u00e9ploy\u00e9 un gros patch puisqu&#8217;il lance la seconde \u00e9dition du tr\u00e8s populaire \u00e9v\u00e8nement Jouets &#8211; &#8222;Les jouets sont de retour&#8220; ! Pas de surprise, le patch am\u00e8ne aussi du gros nerf pour Aile de mort qui dominait sans vergogne les statistiques avec 64.5% de winrate, clairement OP malgr\u00e9 ce que les habituels sceptiques pourront en penser. L&#8217;exp\u00e9rience montre qu&#8217;un h\u00e9ros OP \u00e0 sa sortie ne baisse pas parce que les autres apprenent \u00e0 le contrer mais au contraire monte parce que les joueurs apprenent \u00e0 le jouer encore mieux. Lies mehr&nbsp;&raquo;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/psionic-storm.com\/de\/patch-notes-equilibrage-du-16-decembre-2019\/\" \/>\n<meta property=\"og:site_name\" content=\"(English) Psionic Storm - Heroes of the Storm overwhelming!\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/psionicstormfr\" \/>\n<meta property=\"article:published_time\" content=\"2019-12-16T22:34:01+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2019-12-17T12:03:11+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg\" \/>\n<meta name=\"author\" content=\"HerrVigg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@PsionicStormFR\" \/>\n<meta name=\"twitter:site\" content=\"@PsionicStormFR\" \/>\n<meta name=\"twitter:label1\" content=\"Verfasst von\" \/>\n\t<meta name=\"twitter:data1\" content=\"HerrVigg\" \/>\n\t<meta name=\"twitter:label2\" content=\"Gesch\u00e4tzte Lesezeit\" \/>\n\t<meta name=\"twitter:data2\" content=\"16\u00a0Minuten\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/psionic-storm.com\/de\/patch-notes-equilibrage-du-16-decembre-2019\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/psionic-storm.com\/de\/patch-notes-equilibrage-du-16-decembre-2019\/\"},\"author\":{\"name\":\"HerrVigg\",\"@id\":\"https:\/\/psionic-storm.com\/en\/#\/schema\/person\/714bc045f184d25afdef471a3b6c1de3\"},\"headline\":\"Patch notes : \u00e9quilibrage du 16 d\u00e9cembre 2019\",\"datePublished\":\"2019-12-16T22:34:01+00:00\",\"dateModified\":\"2019-12-17T12:03:11+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/psionic-storm.com\/de\/patch-notes-equilibrage-du-16-decembre-2019\/\"},\"wordCount\":3215,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/psionic-storm.com\/en\/#organization\"},\"image\":{\"@id\":\"https:\/\/psionic-storm.com\/de\/patch-notes-equilibrage-du-16-decembre-2019\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg\",\"articleSection\":[\"News\",\"Patch\"],\"inLanguage\":\"de\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/psionic-storm.com\/de\/patch-notes-equilibrage-du-16-decembre-2019\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/psionic-storm.com\/de\/patch-notes-equilibrage-du-16-decembre-2019\/\",\"url\":\"https:\/\/psionic-storm.com\/de\/patch-notes-equilibrage-du-16-decembre-2019\/\",\"name\":\"Patch notes : \u00e9quilibrage du 16 d\u00e9cembre 2019 - 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Il indique que des tests sont actuellement en cours en interne et que bien qu'il puisse pas dire grand chose pour le moment, il jouera Gazleu\u2026","rel":"","context":"In &quot;News&quot;","block_context":{"text":"News","link":"https:\/\/psionic-storm.com\/de\/categories\/news\/"},"img":{"alt_text":"Gazleu Wallpaper","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/gazleu-wallpaper-896x660.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/gazleu-wallpaper-896x660.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/gazleu-wallpaper-896x660.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/gazleu-wallpaper-896x660.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":1967,"url":"https:\/\/psionic-storm.com\/de\/modifications-du-matchmaking-en-mode-partie-rapide\/","url_meta":{"origin":24236,"position":5},"title":"Modifications du matchmaking en mode partie rapide","author":"Croakx","date":"Freitag, der 17. Juli 2015","format":false,"excerpt":"Il y a quelques semaine Blizzard nous parlait des changements \u00e0 venir au niveau du matchmaking pour les parties class\u00e9es, cette fois-ci cela concerne les parties rapides. Spyrian a annonc\u00e9 sur les forums am\u00e9ricains que Blizzard avait d\u00e9ploy\u00e9 un correctif incluant une nouvelle r\u00e8gle afin d'\u00e9quilibrer un peu plus les\u2026","rel":"","context":"In &quot;News&quot;","block_context":{"text":"News","link":"https:\/\/psionic-storm.com\/de\/categories\/news\/"},"img":{"alt_text":"Psionic Storm Correctifs","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]}],"_links":{"self":[{"href":"https:\/\/psionic-storm.com\/de\/wp-json\/wp\/v2\/posts\/24236","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/psionic-storm.com\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/psionic-storm.com\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/psionic-storm.com\/de\/wp-json\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"https:\/\/psionic-storm.com\/de\/wp-json\/wp\/v2\/comments?post=24236"}],"version-history":[{"count":0,"href":"https:\/\/psionic-storm.com\/de\/wp-json\/wp\/v2\/posts\/24236\/revisions"}],"wp:attachment":[{"href":"https:\/\/psionic-storm.com\/de\/wp-json\/wp\/v2\/media?parent=24236"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/psionic-storm.com\/de\/wp-json\/wp\/v2\/categories?post=24236"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/psionic-storm.com\/de\/wp-json\/wp\/v2\/tags?post=24236"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}