{"id":25700,"date":"2020-11-24T00:20:21","date_gmt":"2020-11-23T23:20:21","guid":{"rendered":"https:\/\/psionic-storm.com\/?p=25700"},"modified":"2020-11-24T00:20:21","modified_gmt":"2020-11-23T23:20:21","slug":"patch-notes-ptr-lardeur","status":"publish","type":"post","link":"https:\/\/psionic-storm.com\/de\/patch-notes-ptr-lardeur\/","title":{"rendered":"Patch Notes PTR &#8211; Lardeur"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"896\" height=\"504\" src=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/wallpaper_hogger-896x504.jpg\" alt=\"\" class=\"aligncenter size-large wp-image-25696\" srcset=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/wallpaper_hogger-896x504.jpg 896w, https:\/\/psionic-storm.com\/wp-content\/uploads\/wallpaper_hogger-600x338.jpg 600w, https:\/\/psionic-storm.com\/wp-content\/uploads\/wallpaper_hogger-768x432.jpg 768w, https:\/\/psionic-storm.com\/wp-content\/uploads\/wallpaper_hogger-1536x864.jpg 1536w, https:\/\/psionic-storm.com\/wp-content\/uploads\/wallpaper_hogger.jpg 1920w\" sizes=\"(max-width: 896px) 100vw, 896px\" \/><br \/>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un patch sur le PTR pour l&#8217;arriv\u00e9e de <a href='\/heroes\/hogger' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/hogger.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Hogger&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Hogger &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Die Plage Elwynns&lt;\/div&gt;&lt;\/div&gt;\">Lardeur<\/a> ! L&#8217;Anomalie du Nexus saisonni\u00e8re, avec son <strong>M\u00e9daillon du Gladiateur<\/strong>, est retir\u00e9e ! Si l&#8217;id\u00e9e \u00e9tait int\u00e9ressante comme exp\u00e9rimentation, le M\u00e9daillon a pu g\u00e9n\u00e9rer beaucoup de frustrations notamment \u00e0 plus haut niveau. Peut-\u00eatre que le concept du m\u00e9daillon sera repris dans le futur, mais il n&#8217;y aura \u00e0 priori plus d&#8217;Anomalie du Nexus.<\/p>\n<p>La Saison 4 de 2020 prendra fin la semaine prochaine, avec la sortie officielle de <a href='\/heroes\/hogger' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/hogger.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Hogger&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Hogger &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Die Plage Elwynns&lt;\/div&gt;&lt;\/div&gt;\">Lardeur<\/a>. C\u00f4t\u00e9 \u00e9quilibrage, les h\u00e9ros concern\u00e9s sont: <a href='\/heroes\/brightwing' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/brightwing.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Funkelchen&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Funkelchen &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Feendrache&lt;\/div&gt;&lt;\/div&gt;\">Luisaile<\/a>, Imp\u00e9rius Jaina, <a href='\/heroes\/sonya' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/sonya.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Sonya&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Sonya &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Umherziehende Barbarin&lt;\/div&gt;&lt;\/div&gt;\">Sonya<\/a>, <a href='\/heroes\/thrall' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/thrall.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Thrall&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Thrall &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Kriegsh\u00e4uptling der Horde&lt;\/div&gt;&lt;\/div&gt;\">Thrall<\/a>.<\/p>\n<p>Le patch notes n&#8217;est disponible qu&#8217;en anglais pour le moment.<\/p>\n<div class=\"blizzard\">\n<h6>Heroes of the Storm PTR Patch Notes &#8211; November 23, 2020 <a class=\"source\" href=\"https:\/\/news.blizzard.com\/en-us\/heroes-of-the-storm\/23574980\/heroes-of-the-storm-ptr-patch-notes-november-23-2020\">[Blizzard]<\/a><\/h6>\n<article data-id=\"23574980\" data-title=\"Heroes of the Storm PTR Patch Notes - November 23, 2020\" data-slug=\"heroes-of-the-storm-ptr-patch-notes-november-23-2020\" data-community=\"heroes-of-the-storm\" class=\"ArticleDetail\">\n<div class=\"ArticleDetail-heading\">\n<div class=\"ArticleDetail-headingImageBlock\">\n<div class=\"Image\"><img decoding=\"async\" src=\"\/\/bnetcmsus-a.akamaihd.net\/cms\/blog_header\/sv\/SVR8D7VWHIZZ1538765823812.jpg\" alt=\"Heroes of the Storm PTR Patch Notes - November 23, 2020\" class=\"Image-image\"><\/img><\/div>\n<\/div>\n<\/div>\n<div class=\"ResponsiveBlogs\">\n<div data=\"blog-body\" class=\"ArticleDetail-content\">\n<p>Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until November 30, PST. As always, if you encounter any bugs during your PTR play sessions, please stop by the <a href=\"https:\/\/us.forums.blizzard.com\/en\/heroes\/c\/ptr-bug-report\">PTR Bug Report forum<\/a> to let us know about your experiences.<\/p>\n<hr>\n<\/hr>\n<h3><a name=\"return\"><\/a><strong>Quick Navigation:<\/strong><\/h3>\n<ul>\n<li><a href=\"#newhero\">New Hero: Hogger<\/a><\/li>\n<li><a href=\"#anomaly\">Nexus Anomaly<\/a><\/li>\n<li><a href=\"#collection\">Collection<\/a><\/li>\n<li><a href=\"#stormleague\">Storm League<\/a><\/li>\n<li><a href=\"#heroes\">Heroes<\/a><\/li>\n<li><a href=\"#bugs\">Bug Fixes<\/a><\/li>\n<\/ul>\n<hr>\n<\/hr>\n<h3><a name=\"newhero\"><\/a><strong>New Hero: Hogger, Scourge of Elwynn<\/strong><\/h3>\n<p>Hogger, a chaotic, mobile, bruiser who creates terrain and deals heavy area damage, now joins the battle in the Nexus!<\/p>\n<p><span style=\"color:#9900ff;\"><strong>Trait [D]<\/strong><\/span><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Loot Hoard<\/strong>\n<ul>\n<li>Throw a pile of junk that deals 102 damage in a small area and acts as terrain for 5 seconds. Upon expiration, a scrap of Meat is dislodged from the Hoard that Hogger can collect to restore 3% of his maximum Health every second for 5 seconds.<\/li>\n<li>Cooldown: 20 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"color:#9900ff;\"><strong>Trait [Passive]<\/strong><\/span><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Rage<\/strong>\n<ul>\n<li>Rage is gained by taking damage or dealing Basic Attack damage. Hogger\u2019s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"color:#9900ff;\"><strong>Basic Abilities<\/strong><\/span><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Staggering Blow [Q]<\/strong>\n<ul>\n<li>Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage.<\/li>\n<li>Cooldown: 12 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Ez-Thro Dynamite [W]<\/strong>\n<ul>\n<li>Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage.<\/li>\n<li>Cooldown: 8 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Hogg Wild [E]<\/strong>\n<ul>\n<li>After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin.<\/li>\n<li>Cooldown: 14 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"color:#9900ff;\"><strong>Heroic Abilities<\/strong><\/span><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Hoardapult [R1]<\/strong>\n<ul>\n<li>Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult\u2019s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn\u2019t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard.<\/li>\n<li>Cooldown: 50 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Shockwave [R2]<\/strong>\n<ul>\n<li>After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds.<\/li>\n<li>Cooldown: 70 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"color:#9900ff;\"><strong>Talent<\/strong><\/span><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Journeyman Cooking [W]<\/strong>\n<ul>\n<li>Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger\u2019s maximum Health and permanently increases Hogger\u2019s Health by 10, to a maximum of 750 bonus Health.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Bones to Gnaw [Trait]<\/strong>\n<ul>\n<li>Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">On The Prowl [Active]<\/strong>\n<ul>\n<li>Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has.<\/li>\n<li>Cooldown: 45 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Brute Strength [Q]<\/strong>\n<ul>\n<li>Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger\u2019s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Aggro Range [E]<\/strong>\n<ul>\n<li>Increase Hogg Wild\u2019s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Hogger\u2019s Joggers [Passive]<\/strong>\n<ul>\n<li>While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Seeing Red [Q\/E]<\/strong>\n<ul>\n<li>While above 50 Rage, Staggering Blow and Hogg Wild\u2019s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Dense Blasting Powder [W]<\/strong>\n<ul>\n<li>Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Garbage Fire [W\/Trait]<\/strong>\n<ul>\n<li>Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Dust Devil [E]<\/strong>\n<ul>\n<li>Hogg Wild grants 40 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 if Hogger has 50 or more Rage.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Pummel [E]<\/strong>\n<ul>\n<li>Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Bloodthirst [Passive]<\/strong>\n<ul>\n<li>Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Headbanger [Q]<\/strong>\n<ul>\n<li>Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Kablooie! [W]<\/strong>\n<ul>\n<li>Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%.<\/li>\n<li><strong style=\"color:#0099ff;\">[Passive]<\/strong> Ez-Thro Dynamite\u2019s range is increased by 25%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Furzerker [Passive]<\/strong>\n<ul>\n<li>Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger\u2019s next Basic Attack by 50%. Stacking up to 2 Basic Attacks.<\/li>\n<li>When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Secret Stash [R1]<\/strong>\n<ul>\n<li>Every 2 seconds, Hoardapult\u2019s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Power Spike [R2]<\/strong>\n<ul>\n<li>Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage.<\/li>\n<li><strong style=\"color:#0099ff;\">[Passive]<\/strong> Shockwave\u2019s cooldown is affected by Rage.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">No Control [E]<\/strong>\n<ul>\n<li>Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities\u2019 duration will begin to rapidly decay. Lasts for up to 6 seconds. Cannot be canceled. 60 second cooldown.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Anger Management [Passive]<\/strong>\n<ul>\n<li>Increase Hogger\u2019s maximum Rage by 50. Basic Attacks generate 5 additional Rage.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><a name=\"anomaly\"><\/a><strong>Nexus Anomaly<\/strong><\/h3>\n<blockquote><p><strong>Developer Comment:<\/strong><br \/><\/br><br \/>\nHello fellow Heroes!<br \/><\/br><br \/>\n<br \/><\/br><br \/>\nWe\u2019ve decided to remove our last Seasonal Nexus Anomaly, the Gladiator\u2019s Medallion. While there were many things that we both did and did not like with this experimental change, it wasn\u2019t a clear enough win for us to keep it going forward.<br \/><\/br><br \/>\n<br \/><\/br><br \/>\nWe liked how the Medallion gave players some agency over countering CC chains, and how it added a new vector of skill expression that was universally available to everyone who played the game, no matter which hero or role they played as.<br \/><\/br><br \/>\n<br \/><\/br><br \/>\nHowever, over time, we felt that, as a whole, the Medallion took away from cool plays more than it added them to the game. Setting up combos with teammates is a large part of what makes Heroes of the Storm exciting to both play and watch, and having 5 possible instances every 5 minutes of these plays not working anymore was taking away a bit too much from the game. We had tried some other iterations of the Medallion internally to solve this exact problem, such as only having it available once per game for each player, but found that lowering the frequency too much led to Medallions only being used during the last fight, which ended up not hitting the mark for a new feature that should made the game better as a whole.<br \/><\/br><br \/>\n<br \/><\/br><br \/>\nDespite the issues we have with the Medallion, we believe the idea still has some promise, so you may see some more experimentation in the future. We also wanted to remind you that we will not be doing seasonal Nexus Anomalies going forward. We will, however, continue to iterate and pursue other ways to improve Heroes of the Storm, and will release those updates when we feel they are ready. As always, thank you so much for playing this game that we all love.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><a name=\"collection\"><\/a><strong>Collection<\/strong><\/h3>\n<p>Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!<\/p>\n<ul>\n<li><strong style=\"color:#9900ff;\">New Bundles (Limited Time Only!)<\/strong>\n<ul>\n<li>Hogger Heroic Bundle<\/li>\n<li>Winter Veil Classic Bundle<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#9900ff;\">Returning Bundles (Limited Time Only!)<\/strong>\n<ul>\n<li>Toys 2018 Bundle<\/li>\n<li>Toys 2019 Bundle<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#9900ff;\">New Skins<\/strong>\n<ul>\n<li>Stormwind Hogger<\/li>\n<li>Redridge Hogger<\/li>\n<li>Duskwood Hogger<\/li>\n<li><strong style=\"color:#0099ff;\">Shipwrecker Hogger<\/strong>\n<ul>\n<li>Admiral Shipwrecker Hogger<\/li>\n<li>Drowned Shipwrecker Hogger<\/li>\n<li>Stately Shipwrecker Hogger<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#9900ff;\">New Mounts<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Bottleship<\/strong>\n<ul>\n<li>Grog Bottleship<\/li>\n<li>Seaweed Bottleship<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#9900ff;\">New Announcer<\/strong>\n<ul>\n<li>Hogger Announcer<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#9900ff;\">New Content<\/strong>\n<ul>\n<li>Several new Portraits, Emoji Packs and other items have been added to the Collection!<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><a name=\"stormleague\"><\/a><strong>Storm League<\/strong><\/h3>\n<ul>\n<li><strong style=\"color:#9900ff;\">Storm League Reward Mounts<\/strong>\n<ul>\n<li>The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><a name=\"heroes\"><\/a><strong>Heroes<\/strong><\/h3>\n<h4>Brightwing<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Hyper Shift [Z]<\/strong>\n<ul>\n<li>Bonus healing reduced from 10% to 8% maximum Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Hyper Shift is dominating Brightwing\u2019s Level 1 talent choices, and she has recently risen greatly in prominence, in part due to its power. We don\u2019t believe she is greatly overperforming at this time, so we\u2019re giving it a slight nerf and will be keeping an eye on her to see if any future adjustments are needed.<\/p><\/blockquote>\n<h4>Imperius<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Health reduced from 2450 to 2375.<\/li>\n<li>Health Regeneration reduced from 5.11 to 4.95.<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Blaze of Glory [W]<\/strong>\n<ul>\n<li>Damage increased from 135 to 150.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Imperius is still a dominating pick, particularly at the higher ranks of play. We\u2019re slighting reducing his overall power while also buffing his Blaze of Glory to help it compete better on his Level 7 tier.<\/p><\/blockquote>\n<h4>Jaina<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Icefury Wand [Passive]<\/strong>\n<ul>\n<li>Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We\u2019ve heard fairly consistent feedback that players would like Icefury Wand to give a benefit to non-Heroic targets. We like the idea, so we are giving some of its power as a bonus against all targets.<\/p><\/blockquote>\n<h4>Sonya<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Shattered Ground [W]<\/strong>\n<ul>\n<li>Damage increased from 100% to 125% of Seismic Slam\u2019s base damage.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Ruthless [E]<\/strong>\n<ul>\n<li>Now shows Crit kickers when bonus damage is dealt.<\/li>\n<li>Health threshold for bonus damage increased from 33% to 50%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Giant Slammer [W]<\/strong>\n<ul>\n<li>Damage increased from 1.25% to 1.5% maximum Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We\u2019re buffing some of Sonya\u2019s under-used talents to help them compete with her more standard builds. Many of her [W] talents in particular, have been slightly underperforming for some time, so we\u2019re hoping these buffs cause players to give the build another look.<\/p><\/blockquote>\n<h4>Thrall<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Feral Resilience [W]<\/strong>\n<ul>\n<li>Physical Armor increased from 50 to 75.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Spirit Shield [Active]<\/strong>\n<ul>\n<li>Spell Armor duration increased from 1.5 to 2.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Worldbreaker [R1]<\/strong>\n<ul>\n<li>Cooldown reduction increased from 20 to 40 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> It\u2019s been quite some time since we\u2019ve had any updates to Thrall. Truth be told, his talents have been in a fairly healthy place, so we didn\u2019t see the need to make adjustments. Even so, we believe these changes will make his talent tiers more healthy, and should incentivize some alternative ways to play him.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><a name=\"bugs\"><\/a><strong>Bug Fixes<\/strong><\/h3>\n<ul>\n<li>Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike\u2019s cooldown.<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<p style=\"text-align: center;\"><strong><a href=\"https:\/\/us.forums.blizzard.com\/en\/heroes\/\" target=\"_blank\" rel=\"noopener noreferrer\">Click here to discuss this post with other players in the official Heroes of the Storm forums<\/a>.<\/strong><\/p>\n<p style=\"text-align: center;\"><strong><img decoding=\"async\" alt=\"\" class=\"no-border; no-shadow\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/g6\/G6G0N80EOC941426801305139.png\"><\/img><\/strong><\/p>\n<\/div>\n<\/div>\n<div class=\"space-adaptive-medium\"><\/div>\n<\/article>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un patch sur le PTR pour l&#8217;arriv\u00e9e de Lardeur ! L&#8217;Anomalie du Nexus saisonni\u00e8re, avec son <strong>M\u00e9daillon du Gladiateur<\/strong>, est retir\u00e9e ! Si l&#8217;id\u00e9e \u00e9tait int\u00e9ressante comme exp\u00e9rimentation, le M\u00e9daillon a pu g\u00e9n\u00e9rer beaucoup de frustrations notamment \u00e0 plus haut niveau. Peut-\u00eatre que le concept du m\u00e9daillon sera repris dans le futur, mais il n&#8217;y aura \u00e0 priori plus d&#8217;Anomalie du Nexus.<\/p>\n<p> <a class=\"more-link\" href=\"https:\/\/psionic-storm.com\/de\/patch-notes-ptr-lardeur\/\">Lies mehr&nbsp;&raquo;<\/a><\/p>\n","protected":false},"author":67,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,944],"tags":[],"class_list":["post-25700","post","type-post","status-publish","format-standard","hentry","category-news","category-patch"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Patch Notes PTR - Lardeur - (English) Psionic Storm - Heroes of the Storm overwhelming!<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/psionic-storm.com\/de\/patch-notes-ptr-lardeur\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Patch Notes PTR - Lardeur - (English) Psionic Storm - Heroes of the Storm overwhelming!\" \/>\n<meta property=\"og:description\" content=\"Blizzard a d\u00e9ploy\u00e9 un patch sur le PTR pour l&#8217;arriv\u00e9e de Lardeur ! L&#8217;Anomalie du Nexus saisonni\u00e8re, avec son M\u00e9daillon du Gladiateur, est retir\u00e9e ! Si l&#8217;id\u00e9e \u00e9tait int\u00e9ressante comme exp\u00e9rimentation, le M\u00e9daillon a pu g\u00e9n\u00e9rer beaucoup de frustrations notamment \u00e0 plus haut niveau. Peut-\u00eatre que le concept du m\u00e9daillon sera repris dans le futur, mais il n&#8217;y aura \u00e0 priori plus d&#8217;Anomalie du Nexus. 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