{"id":24285,"date":"2020-01-23T00:35:32","date_gmt":"2020-01-22T23:35:32","guid":{"rendered":"https:\/\/psionic-storm.com\/en\/?p=24285"},"modified":"2020-01-23T00:35:32","modified_gmt":"2020-01-22T23:35:32","slug":"patch-notes-equilibrage-du-22-janvier-2020","status":"publish","type":"post","link":"https:\/\/psionic-storm.com\/en\/patch-notes-equilibrage-du-22-janvier-2020\/","title":{"rendered":"Patch notes :  \u00e9quilibrage du 22 janvier 2020"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"896\" height=\"498\" src=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg\" alt=\"\" class=\"aligncenter size-large wp-image-1557\" srcset=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg 896w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-600x333.jpg 600w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-768x427.jpg 768w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg 900w\" sizes=\"(max-width: 896px) 100vw, 896px\" \/><br \/>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un gros patch d&#8217;\u00e9quilibrage \u00e0 effet imm\u00e9diat sur les serveurs de jeu. De nombreux h\u00e9ros sont concern\u00e9s et ce patch devrait amener quelques changements attendus notamment sur <a href='\/heroes\/deathwing' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/deathwing.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Deathwing&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Deathwing &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;The Destroyer&lt;\/div&gt;&lt;\/div&gt;\">Aile de Mort<\/a> et <a href='\/heroes\/auriel' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/auriel.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Auriel&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Auriel &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Archangel of Hope&lt;\/div&gt;&lt;\/div&gt;\">Auriel<\/a>, tout du moins allant dans le bon sens.<\/p>\n<table class=\"stats\">\n<tbody>\n<tr text-align: left;>\n<th>Tank<\/th>\n<th>Bruiser<\/th>\n<th>Soutien<\/th>\n<th>Soigneur<\/th>\n<th>M\u00e9l\u00e9e<\/th>\n<th>Distance<\/th>\n<\/tr>\n<tr>\n<td>Anub&#8217;arak<\/td>\n<td>Chen<\/td>\n<td>Abathur<\/td>\n<td>Auriel<\/td>\n<td>Maiev<\/td>\n<td>Asmodan<\/td>\n<\/tr>\n<tr>\n<td>Arthas<\/td>\n<td>Aile de Mort<\/td>\n<td><\/td>\n<td>Kharazim<\/td>\n<td>Samuro<\/td>\n<td>M\u00e9phisto<\/td>\n<\/tr>\n<tr>\n<td>Cho<\/td>\n<td>Thrall<\/td>\n<td><\/td>\n<td>Stukov<\/td>\n<td><\/td>\n<td>Nasibo<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td>Blanchet\u00eate<\/td>\n<td><\/td>\n<td>Orph\u00e9a<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td>EDN-OS<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td>Sgt. Marteau<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Voici le patch notes en anglais :<\/p>\n<div class=\"blizzard\">\n<h6>Heroes of the Storm Balance Patch Notes &#8211; January 22, 2020 <a class=\"source\" href=\"https:\/\/heroesofthestorm.com\/en-us\/blog\/23237905\/heroes-of-the-storm-balance-patch-notes-january-22-2020-2020-1-22\/\">[Blizzard]<\/a><\/h6>\n<article class=\"article-container\"><img decoding=\"async\" class=\"article-container__article-banner\" src=\"\/\/bnetcmsus-a.akamaihd.net\/cms\/blog_header\/ah\/AHFFMK9474721566236685913.png\" alt=\"\"><\/img><\/p>\n<div>\n<p>Heroes of the Storm has just been updated with Hero balance changes! Read on for details.<\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a name=\"return\"><\/a>Quick Navigation:<\/h3>\n<ul>\n<li><strong><a href=\"#general\"><strong>General<\/strong><\/a><\/strong><\/li>\n<li><strong><a href=\"#heroes\"><strong>Heroes<\/strong><\/a><\/strong><\/li>\n<li><strong><a href=\"#bugs\"><strong>Bug Fixes<\/strong><\/a><\/strong><\/li>\n<\/ul>\n<hr class=\"image-divider\"><\/hr>\n<h3><a id=\"general\" name=\"general\"><\/a>General<\/h3>\n<ul>\n<li><strong style=\"color: rgb(153, 0, 255); \">Toys 2 Event<\/strong>\n<ul>\n<li>Toys 2 Event has been extended to April 7, 2020, PT.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a id=\"heroes\" name=\"heroes\"><\/a>Heroes<\/h3>\n<table class=\"table table-condensed\">\n<tbody>\n<tr>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#tank\">TANK<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#bruiser\">BRUISER<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#support\">SUPPORT<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#healer\">HEALER<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#melee\">MELEE<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#ranged\">RANGED<\/a><\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#anubarak\">Anub&#8217;arak<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#chen\">Chen<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#abathur\">Abathur<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#auriel\">Auriel<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#maiev\">Maiev<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#azmodan\">Azmodan<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#arthas\">Arthas<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#deathwing\">Deathwing<\/a><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#kharazim\">Kharazim<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#samuro\">Samuro<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#mephisto\">Mephisto<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#cho\">Cho<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#thrall\">Thrall<\/a><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#stukov\">Stukov<\/a><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#nazeebo\">Nazeebo<\/a><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#whitemane\">Whitemane<\/a><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#orphea\">Orphea<\/a><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#probius\">Probius<\/a><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#sgthammer\">Sgt. Hammer<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"tank\" name=\"tank\"><\/a>Tank<\/strong><\/h3>\n<h4><a id=\"anubarak\" name=\"anubarak\"><\/a>Anub&#8217;arak<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/CIQIEABN1A5L1552928294482.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Beetle, Juiced [Trait]<\/strong>\n<ul>\n<li>Bonus Health increased from 20% to 40%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Hive Master [R1]<\/strong>\n<ul>\n<li>Healing increased from 37 to 50.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Cryptweave [R2]<\/strong>\n<ul>\n<li>Bonus Cocoon duration increased from 4 to 6 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We\u2019re giving Anub\u2019arak some additional small buffs to underused talents, which should help increase his diversity in the latter portions of the game.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"arthas\" name=\"arthas\"><\/a>Arthas<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/Q26A3MMNCXOM1552928294588.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Deathlord [Q]<\/strong>\n<ul>\n<li>Additional functionality: Increase the range of Death Coil by 30%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We heard you Kyle and Garrett. We\u2019re sorry we took it away. Here, have it back.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"cho\" name=\"cho\"><\/a>Cho<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/A90QHDNV41VW1552928294929.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Health increased from 2850 to 2950.<\/li>\n<li>Health Regeneration increased from 5.94 to 6.15.<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Upheaval [R2]<\/strong>\n<ul>\n<li>Cooldown reduced from 60 to 40 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Favor of the Old Gods [R2]<\/strong>\n<ul>\n<li>Root duration increased from 1.5 to 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Cho like buffs.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"bruiser\" name=\"bruiser\"><\/a>Bruiser<\/strong><\/h3>\n<h4><a id=\"chen\" name=\"chen\"><\/a>Chen<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/I7CBBNHICQQR1552928294913.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Stormstout Secret Recipe [Passive]<\/strong>\n<ul>\n<li>Healing increased from 3% to 3.5% maximum Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Withering Flames [W]<\/strong>\n<ul>\n<li>Spell Power reduction increased from 50% to 60%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Gift of the Ox [E]<\/strong>\n<ul>\n<li>Bonus Stagger duration increased from 1 to 1.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Wandering Keg [R1]<\/strong>\n<ul>\n<li>Cooldown reduced from 60 to 50 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Pressure Point [Q]<\/strong>\n<ul>\n<li>Slow amount increased from 35% to 40%.<\/li>\n<li>Slow amount when Chen has Shields from Fortifying Brew increased from 70% to 80%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">A Touch of Honey [W]<\/strong>\n<ul>\n<li>Slow amount bonus increased from 15% to 20%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> While Chen\u2019s talents are in a relatively good spot, there is generally one talent on every tier that is being picked a bit less than its counter-parts. We\u2019re giving some significant buffs to the talents that aren\u2019t currently as popular in hopes that players try out new ways to play the Panderan Brewmaster.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"deathwing\" name=\"deathwing\"><\/a>Deathwing<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/e9\/E9755VDSIS5V1573866266840.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Health reduced from 2920 to 2850.<\/li>\n<li>Health Regeneration reduced from 6.08 to 5.94.<\/li>\n<li><strong style=\"color:#0099ff;\">Incinerate [W]<\/strong>\n<ul>\n<li>Damage reduced from 80 to 75.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Onslaught [E]<\/strong>\n<ul>\n<li>Damage reduced from 40 to 38.<\/li>\n<li>Damage at the end of the lunge reduced from 75 to 72.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Lava Burst [W]<\/strong>\n<ul>\n<li>Periodic damage increased from 8 to 10 per second.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Earth Shatter [E]<\/strong>\n<ul>\n<li>Damage increased from 80 to 90.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Molten Blood [Trait]<\/strong>\n<ul>\n<li>Healing increased from .4 to .5% per second.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Draconic Might [Trait]<\/strong>\n<ul>\n<li>Healing reduced from 30% to 25% damage dealt.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Heat Wave [W]<\/strong>\n<ul>\n<li>Damage after using Incinerate reduced from 16 to 14 per second.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Dragon\u2019s Ire [Trait]<\/strong>\n<ul>\n<li>Bonus damage reduced from 30% to 25%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Firestorm [Z]<\/strong>\n<ul>\n<li>Cooldown reduction increased from 12 to 25 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Skyfall [E]<\/strong>\n<ul>\n<li>Cooldown reduction reduced from 1.5 seconds to 1 second.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Burn Beneath My Shadow [R1]<\/strong>\n<ul>\n<li>Bonus damage reduced from 100% to 80%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> While in a much better spot, Deathwing is still overperforming, so we\u2019re bringing him down a peg in various ways. This time, however, we are including some buffs to parts of his kit that could use it, particularly to his Worldbreaker form and to some of his talents.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"thrall\" name=\"thrall\"><\/a>Thrall<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/YL6T64VGKFSX1552928298019.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Rolling Thunder [Q]<\/strong>\n<ul>\n<li>Bonus damage and healing on Heroic targets increased from 2% to 3%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Rolling Thunder\u2019s tuning was a bit low initially. This should make it much more appropriately attractive compared to the other powerful options Thrall has on the tier.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"support\" name=\"support\"><\/a>Support<\/strong><\/h3>\n<h4><a id=\"abathur\" name=\"abathur\"><\/a>Abathur<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/F0U8VMMEZA7P1552928294290.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Locust Strain [Trait]<\/strong>\n<ul>\n<li>Locust Health increased from 316 to 350.<\/li>\n<li>Additional functionality: Locusts deal 50% bonus damage to enemy Structures.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Envenomed Nest [W]<\/strong>\n<ul>\n<li>Additional functionality: Enemy Heroes who are hit by Toxic Nests have their Armor reduced by 10 for 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Reinforced Carapace [E]<\/strong>\n<ul>\n<li>Shield amount increased from 30% to 40%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Volatile Mutation [R]<\/strong>\n<ul>\n<li>Healing increased from 75% to 100% of damage dealt.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Evolutionary Link [R1]<\/strong>\n<ul>\n<li>Shield amount Increased from 25% to 35% maximum Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> In addition to buffing underperforming talents, we\u2019re experimenting with giving Locusts a larger presence in Abathur\u2019s kit. If left unattended, they will now do increased damage to Structures, which will reward good Abathur players who pay close attention to their position on the map and the state of the game.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"healer\" name=\"healer\"><\/a>Healer<\/strong><\/h3>\n<h4><a id=\"auriel\" name=\"Auriel\"><\/a>Auriel<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/J5V02XMGCTY71552928294770.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Resurrect [R1]<\/strong>\n<ul>\n<li>Cast range reduced from 7 to 5.<\/li>\n<li>Cast time increased from .5 seconds to 1 second.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We knew Auriel\u2019s Resurrect changes were going to be a big deal, and for the most part they have been going fairly well. It\u2019s now picked much more often, and, to our pleasant surprise, isn\u2019t winning by a large margin over Crystal Aegis. While we like the epic moment of power that the current iteration offers, there is understandably a bit of frustration with Heroic now. To add some more counter-play, we\u2019re reducing its cast range and adding more to its cast time to give opponents a better chance to interrupt her. Auriel players will now have to choose their moments much more wisely if they hope to get a Resurrect off on a key ally who recently died.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"kharazim\" name=\"kharazim\"><\/a>Kharazim<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/ZDU44SCDAA2O1552928296025.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Basic Attack damage increased from 60 to 64.<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Transcendence [Trait]<\/strong>\n<ul>\n<li>Movement Speed bonus duration increased from 2 to 2.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Iron Fists [Trait]<\/strong>\n<ul>\n<li>Movement Speed bonus duration increased from 2 to 2.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Insight [Trait]<\/strong>\n<ul>\n<li>Movement Speed bonus duration increased from 2 to 2.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Air Ally [Active]<\/strong>\n<ul>\n<li>Cooldown increased from 20 to 30 seconds.<\/li>\n<li>Health increased from 75 to 200.<\/li>\n<li>Duration reduced from 40 to 10 seconds.<\/li>\n<li>Charges reduced from 2 to 1.<\/li>\n<li>Additional functionality: Now also grants nearby allied Heroes 15% Spell Power for its duration.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Play Kharazim! Also, Air Ally does cool things now. Play that too.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"stukov\" name=\"stukov\"><\/a>Stukov<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/7LDK61PS94TT1552928297923.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Bio-Explosion Switch [Trait]<\/strong>\n<ul>\n<li>Silence duration increased from 2 to 2.5 seconds.<\/li>\n<li>Additional functionality: Detonating Lurking Arm also deals 230 damage to enemies caught in its explosion.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Bio-Explosion Switch has always been in a bit of an awkward spot due to the opportunity cost of ending Lurking Arm early. To make the talent more obviously powerful, we\u2019re adding some significant damage to the explosion and a larger Silence duration to the detonation to make up for the fact that Stukov\u2019s Lurking Arm goes away when the explosion happens. Now, if Stukov players properly detonate the Lurking Arm right as their enemies are leaving it, they should have a significant benefit when taking this talent.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"whitemane\" name=\"whitemane\"><\/a>Whitemane<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/Q1IER5T8RCUD1552928298411.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Saintly Greatstaff [E]<\/strong>\n<ul>\n<li>Damage increased from 50 to 55.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Due to an issue with Saintly Greatstaff causing Whitemane\u2019s Basic Attacks to heal for more than intended, we are buffing the talent to compensate for the fix.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"melee\" name=\"melee\"><\/a>Melee Assassin<\/strong><\/h3>\n<h4><a id=\"maiev\" name=\"maiev\"><\/a>Maiev<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/TMXKLIFTJS4Q1552928296500.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Cruel Chain [W]<\/strong>\n<ul>\n<li>New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Vengeful Knives [E]<\/strong>\n<ul>\n<li>New functionality: for 5 seconds after teleporting with Spirit of Vengeance, Fan of Knives will deal 1% maximum Health as bonus damage to enemy Heroes. Increase this damage bonus by an additional 1% for each enemy Hero hit by Spirit of Vengeance.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> While Maiev is a terror in the hands of the more elite portion of our playerbase, we don\u2019t want that to be a reason to not improve talents that we feel could use the help. Cruel Chain and Vengeful Knives have parts of their functionality that didn\u2019t feel particularly impactful, so we\u2019re adding more clear and useful benefits to each of them, which should make them more usable.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"samuro\" name=\"samuro\"><\/a>Samuro<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/KRHKYSD7K7EI1552928297624.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Way of Illusion [Q]<\/strong>\n<ul>\n<li>Quest reward bonus damage increased from 20 to 30.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Deflection [Passive]<\/strong>\n<ul>\n<li>Armor bonus increased from 30 to 35.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Samuro\u2019s rework, statistically, has gone very well. His pick and win rates across his talents are in a better spot, and we believe his frustration levels have decreased since the changes. We\u2019re being tame with our initial changes due to some bug fixes that can change how some talents pan out over the long haul. While we wait, we wanted to buff a couple underperforming talents that shouldn\u2019t be affected by these fixes.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"ranged\" name=\"ranged\"><\/a>Ranged Assassin<\/strong><\/h3>\n<h4><a id=\"azmodan\" name=\"azmodan\"><\/a>Azmodan<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/1G1XWL4SZJLK1552928294716.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Summon Demon Warrior [W]<\/strong>\n<ul>\n<li>Basic Attack damage increased from 30 to 35.<\/li>\n<li>Damage per second to nearby enemies increased from 16 to 18.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">All Shall Burn [E]<\/strong>\n<ul>\n<li>Periodic damage per second increased from 120 to 128.<\/li>\n<li>Final explosion damage increased from 320 to 340.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Battleborn [Passive]<\/strong>\n<ul>\n<li>Additional functionality: Reduce the Mana cost of Summon Demon Warrior from 25 to 20.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Bombardment [Q]<\/strong>\n<ul>\n<li>Empowered Basic Attacks duration increased from 3 to 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Master of Destruction [E]<\/strong>\n<ul>\n<li>Bonus Annihilation per Hero hit increased from 3 to 4.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Azmodan\u2019s been in a decent spot in regards to his talent diversity for some time, but he has been slightly underperforming compared to other heroes as a whole. We\u2019re giving him some buffs to his base kit and to a couple underperforming talents, which should help players feel better about having the Lord of Sin on their team.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"mephisto\" name=\"mephisto\"><\/a>Mephisto<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/0PBVTEIQN7SK1552928297128.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Malicious Intent [E]<\/strong>\n<ul>\n<li>Spellpower bonus increased from 20% to 25%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Animosity [W]<\/strong>\n<ul>\n<li>Bonus duration increased from .5 seconds to 1 second.<\/li>\n<li>No longer increases the duration of Lightning Nova as a result of Basic Attacking enemy Heroes.<\/li>\n<li>Additional functionality: Increase the maximum bonus damage of Lightning Nova from 30% to 36%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Mephisto\u2019s talents are in a much better place since our last changes, but Malicious Intent and Animosity were underperforming so we\u2019re giving them some buffs.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"nazeebo\" name=\"Nazeebo\"><\/a>Nazeebo<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/O8ZNMK9MAPYM1417483334973.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Ravenous Spirit [R2]<\/strong>\n<ul>\n<li>Damage increased from 108 to 115.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Yep.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"orphea\" name=\"orphea\"><\/a>Orphea<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/MU0GACG8TN5W1552928297317.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Growing Nightmare [E]<\/strong>\n<ul>\n<li>Additional functionality: Increase the damage of Dread\u2019s explosion by 25%.<\/li>\n<li>Now shows Crit kickers when hitting 2 or more enemy Heroes.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Ancestral Strength [Trait]<\/strong>\n<ul>\n<li>No longer grants additional Chaos when hitting Stunned, Rooted, Silenced, or Slowed enemy Heroes.<\/li>\n<li>Additional functionality: Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Fright [E]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">New talent: Chaotic Assault [Trait]<\/strong>\n<ul>\n<li>Basic attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 50% bonus damage.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Lurking terror [Active]<\/strong>\n<ul>\n<li>Additional functionality: If Chomp is cast in this way, then it Slows enemy Heroes hit by 70% for 1 second.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We\u2019re trying to solve a few issues with Orphea\u2019s current talent tree. Firstly, we\u2019re getting rid of the necessary synergy between Ancestral Strength and Fright, opting to instead bake a more reliable way to Slow enemies into Ancestral Strength. We\u2019re also buffing Growing Nightmare so that it\u2019s the premier E talent in an E build, as well as giving Lurking Terror some love. Ideally, Lurking Terror can now be used as a more unique way to set up Q and W hits on enemies who are far away from Orphea, particularly when combined with Insatiable for quick double W combos.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"probius\" name=\"probius\"><\/a>Probius<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/UVHEDP2MVZGH1552928297437.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Particle Accelerator [Q]<\/strong>\n<ul>\n<li>Maximum bonus damage for enemies hit reduced from 50% to 40%.<\/li>\n<li>Additional functionality: Reduce the cooldown of Disruption Pulse by .5 seconds, plus an additional .5 seconds whenever Warp Rift explodes.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Tower Defense [E]<\/strong>\n<ul>\n<li>New functionality: Reduce the cooldown of Photon Cannon by 4 seconds whenever Probius damages an enemy Hero with Disruption Pulse or Warp Rift.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Repulsor [W]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Interference [W]<\/strong>\n<ul>\n<li>Additional functionality: Enemies that are hit by Warp Rift\u2019s explosion are knocked away from its center.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We haven\u2019t done many functionality changes to Probius\u2019s talents since his release, so we\u2019re now taking a look at places that could use some design love. We\u2019re targeting Tower Defense and Particle Accelerator as talents that should feel more prominent in their respective builds, as well as removing Repulsor and baking its functionality into Interference, as it wasn\u2019t enough of a stand-alone talent to be worth picking the majority of the time.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"sgthammer\" name=\"sgthammer\"><\/a>Sgt. Hammer<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/UZC5UQQ8GCSZ1552928297718.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Barricade [W]<\/strong>\n<ul>\n<li>Additional functionality: Reduce the cooldown of Concussive Blast by 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Pulse Detonation Core [Q]<\/strong>\n<ul>\n<li>Additional functionality: Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1 second. Increase this bonus to 1.5 seconds while in Siege Mode.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Both Barricade and Pulse Detonation Core have very low pick rates, so we\u2019re giving them some love, which should hopefully incentivize players to try them out more often.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<p><a id=\"bugs\" name=\"bugs\"><\/a><\/p>\n<h3>Bug Fixes<\/h3>\n<p><strong style=\"color: rgb(153, 0, 255); \">General<\/strong><\/p>\n<ul>\n<li>Updated missing tooltips in a certain language.<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Heroes<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Arthas<\/strong>\n<ul>\n<li>Updated the Deathlord&#8217;s advanced tooltip description.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Deathwing<\/strong>\n<ul>\n<li>Fixed an issue where Lava Burst&#8217;s targeting guide range indicator could be shorter than its cast range.<\/li>\n<li>Fixed an issue where Deathwing could be affected by Blinds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Samuro<\/strong>\n<ul>\n<li>Fixed an issue where Casting Image Transmission while selecting an Illusion, could place the ability on the wrong cooldown with Illusion Master.<\/li>\n<li>Phantom Pain&#8217;s bonus damage no longer affects non-Heroic targets.<\/li>\n<li>Updated a few tooltip descriptions.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Whitemane<\/strong>\n<ul>\n<li>Fixed an issue where Saintly Greatstaff could be doubling Zeal healing from basic attacks.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr class=\"image-divider\"><\/hr>\n<p style=\"text-align: center;\"><strong><a href=\"https:\/\/us.forums.blizzard.com\/en\/heroes\/\" target=\"_blank\" rel=\"noopener noreferrer\">Click here to discuss this post with other players in the official Heroes of the Storm forums<\/a>.<\/strong><\/p>\n<p style=\"text-align: center;\"><strong><img decoding=\"async\" alt=\"\" class=\"no-border; no-shadow\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/g6\/G6G0N80EOC941426801305139.png\"><\/img><\/strong><\/p>\n<\/div>\n<\/article>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un gros patch d&#8217;\u00e9quilibrage \u00e0 effet imm\u00e9diat sur les serveurs de jeu. De nombreux h\u00e9ros sont concern\u00e9s et ce patch devrait amener quelques changements attendus notamment sur Aile de Mort et Auriel, tout du moins allant dans le bon sens.<\/p>\n<p>Tank<br \/>\nBruiser<br \/>\nSoutien<br \/>\nSoigneur<br \/>\nM\u00e9l\u00e9e<br \/>\nDistance<\/p>\n<p>Anub&#8217;arak<br \/>\nChen<br \/>\nAbathur<br \/>\nAuriel<br \/>\nMaiev<br \/>\nAsmodan<\/p>\n<p>Arthas<br \/>\nAile de Mort<\/p>\n<p>Kharazim<br \/>\nSamuro<br \/>\nM\u00e9phisto<\/p>\n<p>Cho<br \/>\nThrall<\/p>\n<p>Stukov<\/p>\n<p>Nasibo<\/p>\n<p>Blanchet\u00eate<\/p>\n<p>Orph\u00e9a<\/p>\n<p>EDN-OS<\/p>\n<p>Sgt. <a class=\"more-link\" href=\"https:\/\/psionic-storm.com\/en\/patch-notes-equilibrage-du-22-janvier-2020\/\">Read more&nbsp;&raquo;<\/a><\/p>\n","protected":false},"author":67,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,944],"tags":[],"class_list":["post-24285","post","type-post","status-publish","format-standard","hentry","category-news","category-patch"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Patch notes : \u00e9quilibrage du 22 janvier 2020 - Psionic Storm - Heroes of the Storm overwhelming!<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/psionic-storm.com\/en\/patch-notes-equilibrage-du-22-janvier-2020\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Patch notes : \u00e9quilibrage du 22 janvier 2020 - Psionic Storm - Heroes of the Storm overwhelming!\" \/>\n<meta property=\"og:description\" content=\"Blizzard a d\u00e9ploy\u00e9 un gros patch d&#8217;\u00e9quilibrage \u00e0 effet imm\u00e9diat sur les serveurs de jeu. De nombreux h\u00e9ros sont concern\u00e9s et ce patch devrait amener quelques changements attendus notamment sur Aile de Mort et Auriel, tout du moins allant dans le bon sens.  Tank Bruiser Soutien Soigneur M\u00e9l\u00e9e Distance  Anub&#8217;arak Chen Abathur Auriel Maiev Asmodan  Arthas Aile de Mort Kharazim Samuro M\u00e9phisto  Cho Thrall Stukov Nasibo   Blanchet\u00eate Orph\u00e9a    EDN-OS    Sgt. 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Heroes of the Storm Hotfix Patch Notes\u2026","rel":"","context":"In &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/en\/categories\/news\/"},"img":{"alt_text":"Psionic Storm Correctifs","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":4606,"url":"https:\/\/psionic-storm.com\/en\/patch-notes-equilibrage-du-1-mars\/","url_meta":{"origin":24285,"position":2},"title":"Patch notes : \u00e9quilibrage du 1 mars","author":"Croakx","date":"Thursday February 25th, 2016","format":false,"excerpt":"A l'occasion de la sortie de Xul, Blizzard va en profiter pour \u00e9quilibrer Nova et Rehgar. Nova va recevoir un l\u00e9ger up mais il ne modifiera probablement pas beaucoup son win rate, alors que Rehgar va subir un nerf important et cela pourrait bien marquer le retour des autres soutiens...\u2026","rel":"","context":"In &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/en\/categories\/news\/"},"img":{"alt_text":"Psionic Storm \u00c9quilibrage","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":3433,"url":"https:\/\/psionic-storm.com\/en\/correctifs-du-21-decembre-2015\/","url_meta":{"origin":24285,"position":3},"title":"Correctifs du 21 d\u00e9cembre 2015","author":"Croakx","date":"Monday December 21st, 2015","format":false,"excerpt":"Blizzard vient de d\u00e9ployer une s\u00e9rie de correctifs sur les serveurs US afin de r\u00e9soudre plusieurs bugs. Si vous jouez Thrall vous serez content d'apprendre que le bug l'emp\u00eachant de g\u00e9n\u00e9rer correctement des stacks de R\u00e9silience loup-de-givre est d\u00e9sormais r\u00e9solu, le bug qui permettait au Boucher de r\u00e9duire significativement le\u2026","rel":"","context":"In &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/en\/categories\/news\/"},"img":{"alt_text":"Psionic Storm Correctifs","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":27958,"url":"https:\/\/psionic-storm.com\/en\/patch-notes-mise-a-jour-du-29-juillet-2025\/","url_meta":{"origin":24285,"position":4},"title":"Patch Notes : mise \u00e0 jour du 29 Juillet 2025","author":"HerrVigg","date":"Saturday August 23rd, 2025","format":false,"excerpt":"Blizzard a d\u00e9ploy\u00e9 un patch d'\u00e9quilibrage sur les serveurs de jeu. Les modifications majeures sont pour , des buffs pour et des nerfs pour . Voici le contenu du patch notes, disponible seulement en anglais : Heroes of the Storm Live Patch Notes - July 29, 2025 [Blizzard] Our next\u2026","rel":"","context":"In &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/en\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":24205,"url":"https:\/\/psionic-storm.com\/en\/patch-notes-aile-de-mort\/","url_meta":{"origin":24285,"position":5},"title":"Patch notes : Aile de mort","author":"HerrVigg","date":"Wednesday December  4th, 2019","format":false,"excerpt":"Blizzard a d\u00e9ploy\u00e9 le patch pour la sortie d' sur les serveurs de jeu ! A noter que son prix en pi\u00e8ces d'or est 20.000 au lieu des 15.000 habituels. Que sera-t-il dans 2 semaines ? A suivre ! Pas de grand changement par rapport au patch PTR, hormis le\u2026","rel":"","context":"In &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/en\/categories\/news\/"},"img":{"alt_text":"deathwing-wallpaper","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/deathwing-wallpaper-896x560.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/deathwing-wallpaper-896x560.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/deathwing-wallpaper-896x560.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/deathwing-wallpaper-896x560.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]}],"_links":{"self":[{"href":"https:\/\/psionic-storm.com\/en\/wp-json\/wp\/v2\/posts\/24285","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/psionic-storm.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/psionic-storm.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/psionic-storm.com\/en\/wp-json\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"https:\/\/psionic-storm.com\/en\/wp-json\/wp\/v2\/comments?post=24285"}],"version-history":[{"count":0,"href":"https:\/\/psionic-storm.com\/en\/wp-json\/wp\/v2\/posts\/24285\/revisions"}],"wp:attachment":[{"href":"https:\/\/psionic-storm.com\/en\/wp-json\/wp\/v2\/media?parent=24285"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/psionic-storm.com\/en\/wp-json\/wp\/v2\/categories?post=24285"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/psionic-storm.com\/en\/wp-json\/wp\/v2\/tags?post=24285"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}