{"id":26111,"date":"2021-06-16T14:23:05","date_gmt":"2021-06-16T12:23:05","guid":{"rendered":"https:\/\/psionic-storm.com\/en\/?p=26111"},"modified":"2021-06-16T14:23:05","modified_gmt":"2021-06-16T12:23:05","slug":"patch-notes-mise-a-jour-du-15-juin-2021","status":"publish","type":"post","link":"https:\/\/psionic-storm.com\/en\/patch-notes-mise-a-jour-du-15-juin-2021\/","title":{"rendered":"Patch notes : mise \u00e0 jour du 15 juin 2021"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"500\" src=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg\" alt=\"\" class=\"aligncenter size-full wp-image-1557\" srcset=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg 900w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-600x333.jpg 600w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg 896w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-768x427.jpg 768w\" sizes=\"(max-width: 900px) 100vw, 900px\" \/><br \/>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un patch d&#8217;\u00e9quilibrage sur les serveurs de jeu avec des nerfs sur <a href='\/heroes\/valla' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/valla.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Valla&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Valla &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Demon Hunter&lt;\/div&gt;&lt;\/div&gt;\">Valla<\/a> et <a href='\/heroes\/stitches' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/stitches.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Stitches&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Stitches &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Terror of Darkshire&lt;\/div&gt;&lt;\/div&gt;\">Balafr\u00e9<\/a> mais les nerfs sur <a href='\/heroes\/valla' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/valla.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Valla&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Valla &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Demon Hunter&lt;\/div&gt;&lt;\/div&gt;\">Valla<\/a> seront-ils suffisants ? Pas s\u00fbr !<\/p>\n<p>De leur c\u00f4t\u00e9, <a href='\/heroes\/raynor' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/raynor.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Raynor&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Raynor &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Renegade Commander&lt;\/div&gt;&lt;\/div&gt;\">Raynor<\/a>, <a href='\/heroes\/anduin' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/anduin.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Anduin&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Anduin &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;King of Stormwind&lt;\/div&gt;&lt;\/div&gt;\">Anduin<\/a> et <a href='\/heroes\/imperius' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/imperius.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Imperius&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Imperius &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Archangel of Valor&lt;\/div&gt;&lt;\/div&gt;\">Imp\u00e9rius<\/a> sous-performaient (comme vous pouvez l&#8217;observer sur les <a href=\"\/hero-stats\/\">statistiques globales<\/a>) et gagnent des buffs. Gros changements sur <a href='\/heroes\/blaze' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/blaze.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Blaze&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Blaze &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Veteran Firebat&lt;\/div&gt;&lt;\/div&gt;\">Kramer<\/a> qui \u00e9tait assez d\u00e9laiss\u00e9.<\/p>\n<p>Tous les h\u00e9ros concern\u00e9s sont:<\/p>\n<ul>\n<li><a href='\/heroes\/blaze' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/blaze.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Blaze&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Blaze &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Veteran Firebat&lt;\/div&gt;&lt;\/div&gt;\">Kramer<\/a>, <a href='\/heroes\/garrosh' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/garrosh.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Garrosh&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Garrosh &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Son of Hellscream&lt;\/div&gt;&lt;\/div&gt;\">Garrosh<\/a>, <a href='\/heroes\/johanna' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/johanna.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Johanna&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Johanna &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Crusader of Zakarum&lt;\/div&gt;&lt;\/div&gt;\">Johanna<\/a>, <a href='\/heroes\/muradin' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/muradin.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Muradin&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Muradin &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Mountain King&lt;\/div&gt;&lt;\/div&gt;\">Muradin<\/a>, <a href='\/heroes\/stitches' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/stitches.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Stitches&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Stitches &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Terror of Darkshire&lt;\/div&gt;&lt;\/div&gt;\">Balafr\u00e9<\/a><\/li>\n<li><a href='\/heroes\/imperius' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/imperius.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Imperius&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Imperius &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Archangel of Valor&lt;\/div&gt;&lt;\/div&gt;\">Imperius<\/a><\/li>\n<li><a href='\/heroes\/anduin' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/anduin.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Anduin&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Anduin &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;King of Stormwind&lt;\/div&gt;&lt;\/div&gt;\">Anduin<\/a>, <a href='\/heroes\/brightwing' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/brightwing.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Brightwing&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Brightwing &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Faerie Dragon&lt;\/div&gt;&lt;\/div&gt;\">Luisaile<\/a>, <a href='\/heroes\/stukov' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/stukov.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Stukov&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Stukov &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Infested Admiral&lt;\/div&gt;&lt;\/div&gt;\">Stukov<\/a><\/li>\n<li><a href='\/heroes\/orphea' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/orphea.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Orphea&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Orphea &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-nexus&#039;Nexus&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Heir of Raven Court&lt;\/div&gt;&lt;\/div&gt;\">Orph\u00e9a<\/a>, <a href='\/heroes\/raynor' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/raynor.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Raynor&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Raynor &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Renegade Commander&lt;\/div&gt;&lt;\/div&gt;\">Raynor<\/a>, <a href='\/heroes\/valla' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/valla.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Valla&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Valla &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Demon Hunter&lt;\/div&gt;&lt;\/div&gt;\">Valla<\/a>.<\/li>\n<\/ul>\n<p>Le patch apporte \u00e9galement quelques correctifs.<\/p>\n<div class=\"blizzard\">\n<h6>Heroes of the Storm Balance Patch Notes &#8211; June 15, 2021 <a class=\"source\" href=\"https:\/\/news.blizzard.com\/en-us\/heroes-of-the-storm\/23685039\/heroes-of-the-storm-balance-patch-notes-june-15-2021\">[Blizzard]<\/a><\/h6>\n<article data-id=\"23685039\" data-title=\"Heroes of the Storm Balance Patch Notes - June 15, 2021\" data-slug=\"heroes-of-the-storm-balance-patch-notes-june-15-2021\" data-community=\"heroes-of-the-storm\" class=\"ArticleDetail\">\n<div class=\"ArticleDetail-heading\">\n<div class=\"ArticleDetail-headingImageBlock\">\n<div class=\"Image\"><img decoding=\"async\" class=\"Image-image\" src=\"\/\/bnetcmsus-a.akamaihd.net\/cms\/blog_header\/xt\/XTH0MPVCASSE1623289345963.jpg\" alt=\"Heroes of the Storm Balance Patch Notes - June 15, 2021\" \/><\/div>\n<\/div>\n<\/div>\n<div class=\"ResponsiveBlogs\">\n<div data=\"blog-body\" class=\"ArticleDetail-content\">\n<p>Heroes of the Storm has just been updated with Hero balance changes! Read on for details.<\/p>\n<hr \/>\n<h3><a name=\"return\"><\/a>Quick Navigation:<\/h3>\n<ul>\n<li><strong><a href=\"#general\">General<\/a><\/strong><\/li>\n<li><strong><a href=\"#heroes\">Heroes<\/a><\/strong><\/li>\n<li><strong><a href=\"#bugs\">Bug Fixes<\/a><\/strong><\/li>\n<\/ul>\n<hr \/>\n<h3><a id=\"general\" name=\"general\"><\/a>General<\/h3>\n<ul>\n<li><strong>Loan Talents<\/strong> have been renamed to <strong>Gambit Talents<\/strong>.<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<h3><a id=\"heroes\" name=\"heroes\"><\/a>Heroes<\/h3>\n<table class=\"table table-condensed\">\n<tbody>\n<tr>\n<th style=\"text-align: center; font-size: 16px;\"><a href=\"#tank\"><strong>TANK<\/strong><\/a><\/th>\n<th style=\"text-align: center; font-size: 16px;\"><a href=\"#bruiser\"><strong>BRUISER<\/strong><\/a><\/th>\n<th style=\"text-align: center; font-size: 16px;\"><a href=\"#healer\"><strong>HEALER<\/strong><\/a><\/th>\n<th style=\"text-align: center; font-size: 16px;\"><a href=\"#ranged\"><strong>RANGED<\/strong><\/a><\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#blaze\">Blaze<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#imperius\">Imperius<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#anduin\">Anduin<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#orphea\">Orphea<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#garrosh\">Garrosh<\/a><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#brightwing\">Brightwing<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#raynor\">Raynor<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#johanna\">Johanna<\/a><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#stukov\">Stukov<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#valla\">Valla<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#muradin\">Muradin<\/a><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#stitches\">Stitches<\/a><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<h3><strong style=\"color: #0099ff;\"><a id=\"tank\" name=\"tank\"><\/a>Tank<\/strong><\/h3>\n<h4><a id=\"blaze\" name=\"blaze\"><\/a>Blaze<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Flame Stream [Q]<\/strong>\n<ul>\n<li>Additionality functionality: Hitting an enemy with both streams of Flame Stream deals 120 damage. This additional hit triggers Flame Stream\u2019s Pyromania cooldown reduction.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">New Habits [D]<\/strong>\n<ul>\n<li>Pyromania cooldown reduction from Regeneration Globes reduced from 8 to 6 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Crossfire [Q]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Suppressive Fire [Q]<\/strong>\n<ul>\n<li>Moved from Level 13.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Nanomachine Coating [W]<\/strong>\n<ul>\n<li>Moved from Level 13.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Fuel Leak [E]<\/strong>\n<ul>\n<li>Moved from Level 13.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Grill and Kill [W]<\/strong>\n<ul>\n<li>Moved from Level 7.<\/li>\n<li>Changed functionality: Ignited Oil Spill damage bonus now granted instantly.<\/li>\n<li>Ignited Oil Spill damage bonus increased from 35% to 45%.<\/li>\n<li>Hero hits for quest completion reduced from 60 to 30.<\/li>\n<li>Quest Reward Ignite duration increased from 2 to 2.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Adhesive Petroleum [W]<\/strong>\n<ul>\n<li>Moved from Level 7.<\/li>\n<li>Additional functionality: Enemies standing in Oil Spill when its Ignited take 35% more Basic Attack damage from Blaze for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Collision Course [E]<\/strong>\n<ul>\n<li>Jet Propulsion deals an additional 325 damage to its collision target.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Crossfire has always been a wildly popular talent, so we\u2019re bringing it baseline. With this early addition of damage, we\u2019re comfortable pushing back his damage talent tier and swapping it with his impactful tanking talents.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"garrosh\" name=\"garrosh\"><\/a>Garrosh<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Into the Fray [Active]<\/strong>\n<ul>\n<li>Moved from Level 7.<\/li>\n<li>Armor reduced from 25 to 20.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Intimidation [Q]<\/strong>\n<ul>\n<li>Attack Speed reduction reduced from 40% to 30%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Oppressor [W]<\/strong>\n<ul>\n<li>Changed from a Passive talent to a Bloodthirst [W] talent.<\/li>\n<li>Spell Power reduction reduced from 40% to 30%.<\/li>\n<li>Additional functionality: Bloodthirst also applies the Spell Power reduction.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Lok-tar Ogar! [Active]<\/strong>\n<ul>\n<li>Increase Into the Fray Armor by 20.<\/li>\n<li>Into the Fray\u2019s cooldown is reduced by 12 seconds for each enemy Hero hit.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Into the Fray has become a crucial part of what is expected from Garrosh, so we\u2019re just giving in to the mad Warchief. We\u2019re also mildly lowering the power of his level 7 talents to make up for this addition.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"johanna\" name=\"johanna\"><\/a>Johanna<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Iron Skin [D]<\/strong>\n<ul>\n<li>Shield increased from 674 to 810.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Hold Your Ground [D]<\/strong>\n<ul>\n<li>Shield percent increase reduced from 60% to 40%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Sins Exposed [Q]<\/strong>\n<ul>\n<li>Healing reduction increased from 25% to 35%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Steed Charge [D]<\/strong>\n<ul>\n<li>Cooldown reduced from 30 to 20 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Falling Sword [R1]<\/strong>\n<ul>\n<li>Damage Increased from 150 to 225.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Holy Fury [Passive]<\/strong>\n<ul>\n<li>Periodic damage increased from 12 to 15.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Hold Your Ground\u2019s talent tier has some competitive options, but it still feels more necessary than we\u2019d like. We\u2019re baking in some of its benefit, and those who love the talent will still have its current power &#8211; Hold Your Ground\u2019s shield is increasing from 1078.4 to 1134. Johanna has landed fairly well, so we\u2019re also lightly helping some of her weaker talents.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"muradin\" name=\"muradin\"><\/a>Muradin<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Storm Bolt [Q]<\/strong>\n<ul>\n<li>Adjusted functionality: No longer has a baseline Quest. Upon reaching level 10, Storm Bolt pierces an additional target. Basic Attacks reduce the Cooldown of Storm Bolt by 1 second and restore 3 Mana.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Perfect Storm [Q]<\/strong>\n<ul>\n<li>New functionality:\n<ul>\n<li>Quest: Basic Attacks against enemy Heroes increase Storm Bolt\u2019s damage by .5.<\/li>\n<li>Quest: If an enemy Hero is killed within 3 seconds of being hit by a Storm Bolt, increase Storm Bolt\u2019s damage by 10.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>We have never been really happy with Storm Bolt having a baseline quest as it causes players to play sub-optimally during the early portions of the game while stacking. Instead of removing the power of it, we have decided to automatically unlock its functionality when Muradin hits level 10. Alongside this change, we also took the opportunity to redesign Perfect Storm to reward both aggression and the proper use of Storm Bolt.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"stitches\" name=\"stitches\"><\/a>Stitches<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Vile Gas [D]<\/strong>\n<ul>\n<li>Duration increased from 3 to 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Hungry For More [Passive]<\/strong>\n<ul>\n<li>Maximum Health bonus reduced from 30 to 25.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Playtime! [W]<\/strong>\n<ul>\n<li>Slam Inner Area cooldown reduction increased from 1 to 1.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Vile Cleaver [D]<\/strong>\n<ul>\n<li>Additional functionality: Slam applies Vile Gas to all targets hit.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Tenderizer [Passive]<\/strong>\n<ul>\n<li>Healing reduced from 2% to 1.75%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Serrated Edge [Q]<\/strong>\n<ul>\n<li>Hook cooldown reduction reduced from 5 to 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Putrefaction [Trait]<\/strong>\n<ul>\n<li>Healing reduction increased from 30% to 40%.<\/li>\n<li>Vile Gas healing increased from 60% to 75%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Meat Hook [Q]<\/strong>\n<ul>\n<li>Healing per second reduced from 5% to 4%.<\/li>\n<li>Duration increased from 4 to 5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Chop Chop [Q\/Trait]<\/strong>\n<ul>\n<li>Duration reduced from 5 to 4 seconds.<\/li>\n<li>Attack Speed bonus reduced from 50% to 40%.<\/li>\n<li>Additional functionality: Basic Attacks against Heroes refresh the duration.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Digestive Juices [E]<\/strong>\n<ul>\n<li>Devour cooldown reduction reduced from 5 to 4 seconds.<\/li>\n<li>Damage reduction duration reduced from 5 to 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Hungry Hungry Stitches [R2]<\/strong>\n<ul>\n<li>Additional functionality: Heroes are Slowed by 75% for 1 second after Gorge ends.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Master Hooker [Q]<\/strong>\n<ul>\n<li>Hook cooldown reduction reduced from 5 to 4 seconds.<\/li>\n<li>Healing reduction reduced from 100% to 75%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Stitches is successfully lumbering his way through the Nexus in his own way \u2013 with a massive health pool and lots of healing. We think a small reduction on both ends will be healthy without tripping him up. We\u2019re also reducing his Hook cooldown reduction on both Serrated Edge and Master Hooker, so Stitches will have to work harder to play with his food.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<h3><strong style=\"color: #0099ff;\"><a id=\"bruiser\" name=\"bruiser\"><\/a>Bruiser<\/strong><\/h3>\n<h4><a id=\"imperius\" name=\"imperius\"><\/a>Imperius<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Basic Attack<\/strong>\n<ul>\n<li>Damage increased from 122 to 126.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Solarion\u2019s Fire [W]<\/strong>\n<ul>\n<li>Damage increased from 100 to 110.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Battle Hunger [Trait]<\/strong>\n<ul>\n<li>Bonus healing increased from 70% to 80%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Blaze of Glory [W]<\/strong>\n<ul>\n<li>Damage increased from 150 to 185.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Holy Fervor [Active]<\/strong>\n<ul>\n<li>Additional functionality: Casting Molten Armor grants Holy Fervor for 2 Basic Attacks.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Unrelenting Descend [R2]<\/strong>\n<ul>\n<li>Additional functionality: Descending from the Heavens restores Imperius for 30% of his maximum Health and Mana.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Flash of Anger has overshadowed Imperius\u2019 other level 7 talents for a while, as it was the premier option for both AoE damage and survivability. With buffs to both Blaze of Glory and Holy Fervor, along with a sizable increase in base power, we hope to see more Imperius action.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<h3><strong style=\"color: #0099ff;\"><a id=\"healer\" name=\"healer\"><\/a>Healer<\/strong><\/h3>\n<h4><a id=\"anduin\" name=\"anduin\"><\/a>Anduin<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Pursued By Grace [D]<\/strong>\n<ul>\n<li>Healing increased from 26 to 32.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Flash Heal [Q]<\/strong>\n<ul>\n<li>Mana cost reduced from 25 to 20.<\/li>\n<li>Healing increased from 270 to 280.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Chastise [E]<\/strong>\n<ul>\n<li>Cooldown reduced from 10 to 9 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Evenhanded Blessings [Q]<\/strong>\n<ul>\n<li>Healing bonus increased from 10 to 15%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Lightwell [Active]<\/strong>\n<ul>\n<li>Cooldown reduced from 80 to 75 seconds.<\/li>\n<li>Individual healing cooldown reduced from 1 to .875 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Surge of Light [E]<\/strong>\n<ul>\n<li>Cooldown reduction increased from .5 to .75 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Binding Heal [Q]<\/strong>\n<ul>\n<li>Healing increased from 115 to 135.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Desperate Prayer [Active]<\/strong>\n<ul>\n<li>Cooldown reduced from 40 to 35 seconds.<\/li>\n<li>Healing increased from 360 to 375.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Renew [Q]<\/strong>\n<ul>\n<li>Healing per second increased from 26 to 30.<\/li>\n<li>Duration increased from 5 to 6 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Inner Focus [Active]<\/strong>\n<ul>\n<li>New functionality:\n<ul>\n<li>Activate to reset the cooldown of Flash Heal and its next cast heals for 25% more.<\/li>\n<li>Damaging enemy Heroes reduces this cooldown by 1 second.<\/li>\n<li>20 second cooldown.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Anduin is performing a little lower than we\u2019d like, so we\u2019re buffing his base power as well as his under picked talents. Players have asked for Inner Focus, so we\u2019re returning it with a slightly different flavor \u2013 please let us know how this feels to play with.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"brightwing\" name=\"brightwing\"><\/a>Brightwing<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Soothing Mist [D]<\/strong>\n<ul>\n<li>Healing increased from 105 to 115.<\/li>\n<li>Cooldown reduced from 100 to 90 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Phase Shift [Z]<\/strong>\n<ul>\n<li>Cooldown reduced from 50 to 40 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Hyper Shift [Z]<\/strong>\n<ul>\n<li>Cooldown reduction reduced from 1.5 to 1 second.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Peekaboo! [Z]<\/strong>\n<ul>\n<li>Shield duration reduced from 5 to 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Critical Mist [D]<\/strong>\n<ul>\n<li>Heal bonus increased from 100% to 140%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Pixie Boost [E]<\/strong>\n<ul>\n<li>Initial Move Speed bonus increased from 40% to 50%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Intensive Winds [R2]<\/strong>\n<ul>\n<li>Changed functionality: No longer increases Emerald Winds\u2019 Mana cost.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Faerie Protector [Active]<\/strong>\n<ul>\n<li>Additional functionality: [Passive] &#8211; Pixie Dust always bounces back and applies to Brightwing.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Speedy Dragon [Passive]<\/strong>\n<ul>\n<li>Additional functionality: Reduce Phase Shift\u2019s cast time to 1 second.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>We\u2019d prefer a Brightwing that isn\u2019t as dependent on Hyper Shift, so we\u2019re reducing its cooldown reduction alongside Phase Shift\u2019s base cooldown. While we\u2019re here we\u2019re sprucing up Brightwing\u2019s level 20 talents, so Brightwing is ready for some new friends!<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"stukov\" name=\"stukov\"><\/a>Stukov<\/h4>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Fetid Touch [W]<\/strong>\n<ul>\n<li>Additional functionality: Basic Attacks become ranged and Slow enemies by 15% for 1.5 seconds but deal 50% less damage.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Reactive Ballistospores [Active]<\/strong>\n<ul>\n<li>Adjusted functionality:\n<ul>\n<li>Activate: Instantly spread a Weighted Pustule to all nearby enemy Heroes (60 Second cooldown).<\/li>\n<li>Passive: While below 50% maximum Health, Bio Kill-Switch cooldown refreshes 150% faster.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Low Blow [E]<\/strong>\n<ul>\n<li>Additional functionality: Lurking Arm persists for an additional 1 second after it is cancelled.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Spine Launcher [Passive]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Biotic Armor [Q]<\/strong>\n<ul>\n<li>Physical Armor from activating Bio-Kill Switch from 75 to 50.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Targeted Excision [D]<\/strong>\n<ul>\n<li>Activating Bio Kill-Switch while exactly 1 enemy Hero is affected by Weighted Pustule now sets your Bio Kill-Switch to 8 seconds instead of 5.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Lingering Spines [E]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Virulent Reaction [D]<\/strong>\n<ul>\n<li>Root duration from 2 to 1.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Stukov had a couple of fun talents that were being overshadowed by stronger and\/or more synergistic ones. We didn&#8217;t want to lose their flavor, so we baked their current functionality into existing talents that were in need of a little love themselves.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<h3><strong style=\"color: #0099ff;\"><a id=\"ranged\" name=\"ranged\"><\/a>Ranged Assassin<\/strong><\/h3>\n<h4><a id=\"orphea\" name=\"orphea\"><\/a>Orphea<\/h4>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">En Pointe [Q]<\/strong>\n<ul>\n<li>Additional functionality: Hitting Heroes with the end of Shadow Waltz grants an additional 1 Chaos.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Growing Nightmare [E]<\/strong>\n<ul>\n<li>Changed functionality: Initial damage bonus changed from Dread\u2019s eruption to both Dread&#8217;s wave and eruption.<\/li>\n<li>Initial damage bonus increased from 40% to 50%.<\/li>\n<li>Quest reward damage bonus increased from 25% to 50%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Monster Within [R1]<\/strong>\n<ul>\n<li>Additional functionality: Cooldown reduction continues for 5 seconds after Eternal Feast ends.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Engulfing Oblivion [R2]<\/strong>\n<ul>\n<li>Armor reduction increased from 25 to 50.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Final Toccata [Active]<\/strong>\n<ul>\n<li>Duration reduced from 6 to 5 seconds.<\/li>\n<li>Additional functionality: Dashing increases Final Toccata\u2019s duration by 1 second.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Orphea players have correctly recognized the power of both Ancestral Strength (level 1) and Eldritch Conduit (level 20). Therefore, we\u2019re buffing their competitors and seeing what happens.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"raynor\" name=\"raynor\"><\/a>Raynor<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Basic Attack<\/strong>\n<ul>\n<li>Damage increased from 92 to 98.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Penetrating Round [Q]<\/strong>\n<ul>\n<li>Damage increased from 190 to 205.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Ace in the Hole [Trait]<\/strong>\n<ul>\n<li>Talent changed from [Q] to [Trait].<\/li>\n<li>Changed functionality: Damage bonus now affects all Raynor\u2019s damage.<\/li>\n<li>Damage bonus reduced from 25% to 10%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Execute Orders [Passive]<\/strong>\n<ul>\n<li>Execute Orders is no longer able to be picked in ARAM games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Jimmy ain\u2019t fought his last battle yet. We\u2019re returning Ace in the Hole to its original functionality, mostly in response to player sentiment, but also to open up a Basic Attack build that isn\u2019t Gambit dependent. As always, thanks for your feedback! We have decided to remove Execute Orders from ARAMs, as we think even a less powerful version is still not healthy for the game mode.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"valla\" name=\"valla\"><\/a>Valla<\/h4>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Puncturing Arrow [Q]<\/strong>\n<ul>\n<li>Damage bonus per initial Hero hit increased from 6 to 7.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Fire At Will [W]<\/strong>\n<ul>\n<li>Damage bonus per Hero hit decreased from 4 to 2.<\/li>\n<li>Additional functionality:\n<ul>\n<li>Quest: After hitting 20 Heroes, gain 40 additional Multishot damage.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Valla is still settling into her place in the Nexus, but it\u2019s been clear that her Multishot is hitting too hard. We\u2019re heavily reducing Fire At Will\u2019s ability to scale, while giving it an early push of damage.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<h3><a id=\"bugs\" name=\"bugs\"><\/a>Bug Fixes<\/h3>\n<p><strong style=\"color: #9900ff;\">Heroes<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Anduin<\/strong>\n<ul>\n<li>Renew&#8217;s effect is no longer lost by dying.<\/li>\n<li>Moral Compass&#8217;s range bonus is no longer lost by dying.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Johanna<\/strong>\n<ul>\n<li>Falling Sword no longer impacts enemy Heroes twice.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">L\u00facio<\/strong>\n<ul>\n<li>Mixing Fire&#8217;s cooldown reduction has been updated to match its tooltip.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Malfurion<\/strong>\n<ul>\n<li>Serenity no longer increases Tranquility&#8217;s duration.<\/li>\n<li>Serenity&#8217;s tooltip has been updated to match its increased healing.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Ragnaros<\/strong>\n<ul>\n<li>Meteor Bomb&#8217;s bonus damage is no longer lost by dying.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center; font-size: 14px;\"><a href=\"https:\/\/us.forums.blizzard.com\/en\/heroes\/\" target=\"_blank\" rel=\"noopener\">Click here to discuss this post with other players in the official Heroes of the Storm forums.<\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/us.forums.blizzard.com\/en\/heroes\/\" target=\"_blank\" rel=\"noopener\"><strong><img decoding=\"async\" class=\"no-border; no-shadow\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/g6\/G6G0N80EOC941426801305139.png\" alt=\"\" \/><\/strong><\/a><\/p>\n<\/div>\n<\/div>\n<div class=\"space-adaptive-medium\"><\/div>\n<\/article>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un patch d&#8217;\u00e9quilibrage sur les serveurs de jeu avec des nerfs sur Valla et Balafr\u00e9 mais les nerfs sur Valla seront-ils suffisants ? Pas s\u00fbr !<\/p>\n<p>De leur c\u00f4t\u00e9, Raynor, Anduin et Imp\u00e9rius sous-performaient (comme vous pouvez l&#8217;observer sur les <a href=\"\/hero-stats\/\">statistiques globales<\/a>) et gagnent des buffs. Gros changements sur Kramer qui \u00e9tait assez d\u00e9laiss\u00e9.<\/p>\n<p>Tous les h\u00e9ros concern\u00e9s sont:<\/p>\n<ul>\n<li>Kramer,<\/li>\n<\/ul>\n<p> <a class=\"more-link\" href=\"https:\/\/psionic-storm.com\/en\/patch-notes-mise-a-jour-du-15-juin-2021\/\">Read more&nbsp;&raquo;<\/a><\/p>\n","protected":false},"author":67,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,944],"tags":[],"class_list":["post-26111","post","type-post","status-publish","format-standard","hentry","category-news","category-patch"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Patch notes : mise \u00e0 jour du 15 juin 2021 - Psionic Storm - Heroes of the Storm overwhelming!<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/psionic-storm.com\/en\/patch-notes-mise-a-jour-du-15-juin-2021\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Patch notes : mise \u00e0 jour du 15 juin 2021 - Psionic Storm - Heroes of the Storm overwhelming!\" \/>\n<meta property=\"og:description\" content=\"Blizzard a d\u00e9ploy\u00e9 un patch d&#8217;\u00e9quilibrage sur les serveurs de jeu avec des nerfs sur Valla et Balafr\u00e9 mais les nerfs sur Valla seront-ils suffisants ? Pas s\u00fbr ! De leur c\u00f4t\u00e9, Raynor, Anduin et Imp\u00e9rius sous-performaient (comme vous pouvez l&#8217;observer sur les statistiques globales) et gagnent des buffs. Gros changements sur Kramer qui \u00e9tait assez d\u00e9laiss\u00e9. 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De leur c\u00f4t\u00e9, Raynor, Anduin et Imp\u00e9rius sous-performaient (comme vous pouvez l&#8217;observer sur les statistiques globales) et gagnent des buffs. Gros changements sur Kramer qui \u00e9tait assez d\u00e9laiss\u00e9. 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Et non, le dernier patch n'a pas rendu particuli\u00e8rement plus OP loin s'en faut ;) Voici le contenu du patch : Notes de mise \u00e0 jour pour Heroes of the Storm -\u2026","rel":"","context":"In &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/en\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":12843,"url":"https:\/\/psionic-storm.com\/en\/capacites-et-talents-de-kramer\/","url_meta":{"origin":26111,"position":2},"title":"Capacit\u00e9s et talents de Kramer","author":"HerrVigg","date":"Wednesday January  3rd, 2018","format":false,"excerpt":"Notre calculateur de talents a \u00e9t\u00e9 mis \u00e0 jour avec les talents et icones issus du PTR pour (Blaze). 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Malfurion Analysez \u00e9galement d\u00e8s \u00e0 pr\u00e9sent la refonte de \u00e0 venir avec le patch Kramer !","rel":"","context":"In &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/en\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/Firebat_SC2_Cncpt1-896x598.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/Firebat_SC2_Cncpt1-896x598.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/Firebat_SC2_Cncpt1-896x598.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/Firebat_SC2_Cncpt1-896x598.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":13651,"url":"https:\/\/psionic-storm.com\/en\/mise-a-jour-version-live-31-0\/","url_meta":{"origin":26111,"position":3},"title":"Mise \u00e0 jour version live 31.0","author":"HerrVigg","date":"Wednesday March 28th, 2018","format":false,"excerpt":"Le calculateur de talents et le comparateur d'unit\u00e9s sont \u00e0 jour avec le patch live 31.0 (F\u00e9nix). Reportez-vous au patch notes pour tous les d\u00e9tails mais voici un bref r\u00e9capitulatif. Quelques nerfs sur ... mais suffiront-ils ? Les statistiques le donnent actuellement comme OP avec plus de 60% de winrate.\u2026","rel":"","context":"In &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/en\/categories\/news\/"},"img":{"alt_text":"Unit\u00e9s","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/heroes-units-fr-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/heroes-units-fr-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/heroes-units-fr-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/heroes-units-fr-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":16482,"url":"https:\/\/psionic-storm.com\/en\/le-prochain-heros-sera-anduin\/","url_meta":{"origin":26111,"position":4},"title":"Le prochain h\u00e9ros sera Anduin !","author":"HerrVigg","date":"Tuesday April 23rd, 2019","format":false,"excerpt":"Voil\u00e0 c'est officiel, Blizzard confirme avec un patch notes PTR l'arriv\u00e9e de Wrynn, le fils de . Donc pas de surprise cette fois. Les teasers ne laissaient pas trop de doute, notamment le second, mais avec le coup de pour la sortie de il valait mieux rester prudent ! sortira\u2026","rel":"","context":"In &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/en\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/anduin-wallpaper-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/anduin-wallpaper-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/anduin-wallpaper-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/anduin-wallpaper-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":15900,"url":"https:\/\/psionic-storm.com\/en\/patch-notes-ptr-imperius\/","url_meta":{"origin":26111,"position":5},"title":"Patch notes PTR : Imp\u00e9rius","author":"HerrVigg","date":"Wednesday January  2nd, 2019","format":false,"excerpt":"L'archange d\u00e9barque sur le PTR. 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