{"id":27960,"date":"2025-10-13T02:20:52","date_gmt":"2025-10-13T00:20:52","guid":{"rendered":"https:\/\/psionic-storm.com\/?p=27960"},"modified":"2025-10-18T15:59:47","modified_gmt":"2025-10-18T13:59:47","slug":"patch-notes-mise-a-jour-du-30-septembre-2025","status":"publish","type":"post","link":"https:\/\/psionic-storm.com\/en\/patch-notes-mise-a-jour-du-30-septembre-2025\/","title":{"rendered":"Patch Notes : mise \u00e0 jour du 30 Septembre 2025"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"500\" class=\"aligncenter size-full wp-image-1557\" src=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg\" alt=\"\" srcset=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg 900w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-600x333.jpg 600w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg 896w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-768x427.jpg 768w\" sizes=\"(max-width: 900px) 100vw, 900px\" \/><br \/>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un patch d&#8217;\u00e9quilibrage sur les serveurs de jeu.<\/p>\n<p>Grande &#8220;nouveaut\u00e9&#8221;, le patch am\u00e8ne des modifications majeures sur plusieurs <strong>champs de bataille<\/strong> ! De plus, la Baie de Coeur Noir (!), le Temple Hanamura (il ne nous a pas trop manqu\u00e9&#8230;) et Menace Nucl\u00e9aire (!!) feront leur retour en parties class\u00e9es dans les prochaines semaines ! Non non vous ne r\u00eavez pas, Heroes est encore en vie !<\/p>\n<p>Il semble que <strong>Blizzard <\/strong>y porte plus d&#8217;attention derni\u00e8rement, qui sait ce qui peut arriver&#8230; Quelques soucis techniques retardent la mise \u00e0 jour du calculateur de talents sur Psionic Storm. La raison est qu&#8217;il y a beaucoup de modifications de fond dans les bases de donn\u00e9es du jeu et c&#8217;est un signe qu&#8217;il y a des d\u00e9veloppeurs actifs, m\u00eame si ce n&#8217;est que de la maintenance c&#8217;est un niveau assez inhabituel pour \u00eatre remarqu\u00e9 !<br \/>\n[Mise \u00e0 jour 18\/10\/2025: le calculateur de talents est maintenant \u00e0 jour !]<\/p>\n<p>Un patch d&#8217;\u00e9quilibrage avec entre autres un gros nerf pour le trait de <a href='\/heroes\/dehaka' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/dehaka.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Dehaka&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Dehaka &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Primal Pack Leader&lt;\/div&gt;&lt;\/div&gt;\">Dehaka<\/a> alors qu&#8217;il avait d\u00e9j\u00e0 pris du nerf dans le <a href=\"https:\/\/psionic-storm.com\/patch-notes-mise-a-jour-du-29-juillet-2025\/\">dernier patch (29 juillet 2025)<\/a>, ca suffit maintenant&#8230; du nerf aussi pour <a href='\/heroes\/maiev' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/maiev.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Maiev&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Maiev &lt;i class=&#039;icon-melee-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;The Warden&lt;\/div&gt;&lt;\/div&gt;\">Maiev<\/a>, <a href='\/heroes\/zagara' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/zagara.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Zagara&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Zagara &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Broodmother of the Swarm&lt;\/div&gt;&lt;\/div&gt;\">Zagara<\/a>, un buff pour <a href='\/heroes\/abathur' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/abathur.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Abathur&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Abathur &lt;i class=&#039;icon-support&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Evolution Master&lt;\/div&gt;&lt;\/div&gt;\">Abathur<\/a>, et un petit rework pour un talent de <a href='\/heroes\/valeera' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/valeera.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Valeera&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Valeera &lt;i class=&#039;icon-melee-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Shadow of the Uncrowned&lt;\/div&gt;&lt;\/div&gt;\">Valeera<\/a>. Beaucoup de correctifs de bugs.<\/p>\n<p>Voici le contenu du patch notes, disponible seulement en anglais :<\/p>\n<div class=\"blizzard\">\n<h6>Heroes of the Storm Live Patch Notes &#8211; September 30, 2025 <a class=\"source\" href=\"https:\/\/news.blizzard.com\/en-us\/article\/24229032\/heroes-of-the-storm-live-patch-notes-september-30-2025\">[Blizzard]<\/a><\/h6>\n<article class=\"Content theme-bg\">\n<header class=\"ContentHeader\"><img decoding=\"async\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/blog_header\/g8\/G8NAM4UMWQ0D1620254978629.png\" alt=\"Heroes of the Storm Live Patch Notes - September 30, 2025\" \/><\/header>\n<section class=\"blog\">Our next Heroes of the Storm patch is live! Read on for more information.<span style=\"color: #ff8c00;\"><b>NOTE: Orange text indicates a change between PTR and Live notes.<\/b><\/span><\/p>\n<hr \/>\n<p><a name=\"return\"><\/a><\/p>\n<h2>Quick Navigation:<\/h2>\n<ul>\n<li><strong><a href=\"#General\">General<\/a><\/strong><\/li>\n<li><strong><a href=\"#Map\">Map Updates<\/a><\/strong><\/li>\n<li><span style=\"color: #ff8c00;\"><strong><a href=\"#Shop\">Shop<\/a><\/strong><\/span><\/li>\n<li><strong><a href=\"#Balance\">Balance Update<\/a><\/strong><\/li>\n<li><strong><a href=\"#Bugs\">Bug Fixes<\/a><\/strong><\/li>\n<\/ul>\n<hr \/>\n<p><a name=\"General\"><\/a><\/p>\n<h2><strong>General<\/strong><\/h2>\n<ul>\n<li>Basic, Cleave, and Splash Attacks will now function more consistently across all Heroes through various situations. Changes that may impact the balance of the Hero will be listed in the Balance section.<\/li>\n<li>Updated Homescreen and Startup Music.<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<p><a name=\"Map\"><\/a><\/p>\n<h2><strong>Map Updates<\/strong><\/h2>\n<ul>\n<li><strong>General<\/strong>\n<ul>\n<li style=\"color: #ff8c00;\"><b>Blackheart&#8217;s Bay, Hanamura Temple, and Warhead Junction will enter Ranked map rotation in the coming weeks!<\/b><\/li>\n<li>Forts, Keeps, and the Core will now grant Allied Heroes that take damage in their radius <span style=\"color: #ff8c00;\"><b>35<\/b> <s>50<\/s><\/span> Armor for 4 seconds. This effect has a 4 second cooldown and can only be granted to 1 Hero per Structure. <s style=\"color: #ff8c00;\">While this Armor is in effect, Enemy Heroes that attack the target will be slowed by 20%.<\/s><\/li>\n<li>Forts, Keeps, and Core will no longer prioritize an Enemy Hero when an Allied Hero is attacked.<\/li>\n<li>Mercenary camps now spawn 30 seconds after the match begins (Down from 60 seconds).<\/li>\n<li>Small XP globes <span style=\"color: #ff8c00;\"><b>have been removed.<\/b> <s>will now vanish if no allied Hero is within 15 radius of the globe.<\/s><\/span><\/li>\n<li>Structure Health increased by 12.5%.<\/li>\n<li>When a Hero attacks an enemy structure with a Basic Attack, <span style=\"color: #ff8c00;\"><b>allied<\/b><\/span> minions near the building become inspired and gain 35% attack speed and 35% move speed for 3 seconds. This does not affect illusions or summons.<\/li>\n<li>Minions will now spawn exactly at MM:00 and MM:30.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Blackheart&#8217;s Bay<\/strong>\n<ul>\n<li>Bombardment now deals 20% reduced damage to Keeps and Cores.<\/li>\n<li>Cast time to turn in coins decreased from 7 seconds to 5 seconds.<\/li>\n<li>There are now 3 treasure chest locations. The first chest spawns in the top lane during the first phase, two chests spawn in the next three phases, and all three chests spawn every phase after that.<\/li>\n<li>There are now <span style=\"color: #ff8c00;\"><b>watch<\/b> <s>sight<\/s><\/span> towers near Blackheart.<\/li>\n<li>You will now only drop half your coins upon death (rounded down).<\/li>\n<li style=\"color: #ff8c00;\"><b>Only 8 coins are required for the first turn-in, down from 10.<\/b><\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Hanamura<\/strong>\n<ul>\n<li>Payload damage increase by 12.5%.<\/li>\n<li>Payload now moves 25% faster.<\/li>\n<li>Samurai lane pusher health reduced by 12.5%.<\/li>\n<li style=\"color: #ff8c00;\"><b>Payload deals 20% less damage to the core.<\/b><\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Infernal Shrines<\/strong>\n<ul>\n<li>Punishers will no longer leap over gates.<\/li>\n<li>Skeleton minions damage reduced by 25%.<\/li>\n<li>Skeleton minions health decreased from 400 to 300.<\/li>\n<li>Skeleton minions move speed increased from 3 to 3.5.<\/li>\n<li>Skeleton minions now have 20 <span style=\"color: #ff8c00;\"><b>spell<\/b> <s>magic<\/s><\/span> Armor.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Sky Temple<\/strong>\n<ul>\n<li>Guardian Mighty Swing knockback duration reduced from 0.5 seconds to 0.375 seconds.<\/li>\n<li>Guardian Mighty Swing knockback is now interrupted by other knockback effects.<\/li>\n<li>Guardian Mighty Swing knockback speed increased to match previous knockback distance.<\/li>\n<li>Guardian Mighty Swing will now interrupt any ongoing knockback effects.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Warhead Junction<\/strong>\n<ul>\n<li>Nukes damage updated to 1000 + 12.5% of target&#8217;s Max Health (was 2300 damage before).<\/li>\n<li>Nukes now ignite structures, dealing <span style=\"color: #ff8c00;\"><b>1.2%<\/b> <s>0.8%<\/s><\/span> of their Health per second for <span style=\"color: #ff8c00;\"><b>10<\/b> <s>12<\/s><\/span> seconds. Attacking the building will refresh the duration up to <span style=\"color: #ff8c00;\"><b>5<\/b> <s>8<\/s><\/span> seconds.<\/li>\n<li>Nukes now take 2.5 seconds to launch (Up from 1.5 seconds).<\/li>\n<li>There will now be fewer nukes that spawn.<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"color: #ff8c00;\"><b>Garden Of Terror<\/b> <\/span>\n<ul>\n<li><span style=\"color: #ff8c00;\">Terror has 12.5% more baseline life.<\/span><\/li>\n<li><span style=\"color: #ff8c00;\">Terror scales significantly harder into late game.<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<p><a name=\"Shop\"><\/a><\/p>\n<h2><span style=\"color: #ff8c00;\"><strong>Shop<\/strong><\/span><\/h2>\n<p>&nbsp;<\/p>\n<ul>\n<li><span style=\"color: #ff8c00;\"><b>New Mount:<\/b> Plush Sheep<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #ff8c00;\"> <!-- ASSET IMAGE 1 --> <\/span><\/p>\n<p><span style=\"color: #ff8c00;\"><a class=\"lightbox\" style=\"text-align: -webkit-center;\" href=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/0LMCKRMIUJEO1758673837456.png\" target=\"_blank\" rel=\"noopener\" data-rel=\"lightbox-image-0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img decoding=\"async\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/0LMCKRMIUJEO1758673837456.png\" alt=\"\" \/><\/a><\/span><\/p>\n<p>&nbsp;<\/p>\n<ul>\n<li><span style=\"color: #ff8c00;\"><b>New Mount:<\/b>Amber Plush Sheep<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #ff8c00;\"> <!-- ASSET IMAGE 2 --> <\/span><\/p>\n<p><span style=\"color: #ff8c00;\"><a class=\"lightbox\" style=\"text-align: -webkit-center;\" href=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/K7FDFB5W6QQ51758673835590.png\" target=\"_blank\" rel=\"noopener\" data-rel=\"lightbox-image-1\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img decoding=\"async\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/K7FDFB5W6QQ51758673835590.png\" alt=\"\" \/><\/a><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<p><a name=\"Balance\"><\/a><\/p>\n<h2><strong>Balance Update<\/strong><\/h2>\n<h3><strong>Heroes<\/strong><\/h3>\n<p>&nbsp;<\/p>\n<h4><span style=\"color: #ff8c00;\">Abathur<\/span><\/h4>\n<p>&nbsp;<\/p>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<p>&nbsp;<\/p>\n<ul>\n<li><span style=\"color: #ff8c00;\">Locust damage increased by 25%.<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h4>Dehaka<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Brushstalker [<span style=\"color: #ff8c00;\"><b>Z<\/b> <s>D<\/s><\/span>]<\/strong>\n<ul>\n<li>Cooldown increased from 75 seconds to 240 seconds.<\/li>\n<li>Cooldown is reduced by <span style=\"color: #ff8c00;\"><b>40<\/b> <s>50<\/s><\/span> seconds when a Regen Globe is picked up.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Apex Predator<\/strong>\n<ul>\n<li>Cooldown reduction increased from 50 to <span style=\"color: #ff8c00;\"><b>120<\/b> <s>190<\/s><\/span> seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>Illidan<\/h4>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Fiery Brand<\/strong>\n<ul>\n<li>Attacking a different Hero from the last Hero attacked now resets progress on the previously attacked Hero.<\/li>\n<li>Blinds and Evasion now prevent any progress from being granted.<\/li>\n<li>If the target gains Stasis or Invulnerable, progress will be lost.<\/li>\n<li>Stacks now last 300 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>Kael&#8217;thas<\/h4>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Rebirth<\/strong>\n<ul>\n<li>Now has 3 charges.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h4><span style=\"color: #ff8c00;\">Maiev<\/span><\/h4>\n<p>&nbsp;<\/p>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Umbral Bind [W]<\/strong>\n<ul>\n<li><span style=\"color: #ff8c00;\">Pull force reduced from 35 to 21.05.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>The Butcher<\/h4>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Brutal Strike<\/strong>\n<ul>\n<li>Now loses stacks when attacking while Blinded or against Evading enemies.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>The Lost Vikings<\/h4>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Longboat Raid<\/strong>\n<ul>\n<li>Decreased Move speed no longer decreases the Longboat Raid&#8217;s starting speed and now reduces Longboat Raid Move speed by 25%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>Thrall<\/h4>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Elemental Assault<\/strong>\n<ul>\n<li><b>NEW:<\/b> After using a Basic or Heroic Ability, Thrall&#8217;s next Basic Attack within 4 seconds deals 45% more damage.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Follow Through<\/strong>\n<ul>\n<li>Talent Removed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>Uther<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Holy Light [Q]<\/strong>\n<ul>\n<li>Range increased from 7.75 to 8.<\/li>\n<li>Range is no longer increased to 8.75 after selecting Holy Shock.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Holy Shock<\/strong>\n<ul>\n<li>No longer grants reduced cooldown or Mana cost and instead costs less Mana and has a lower cooldown.<\/li>\n<li>Now features its own active button.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>Valeera<\/h4>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Slice and Dice<\/strong>\n<ul>\n<li><b>REWORK:<\/b> Grants 400% Attack Speed which is lost after attacking 3 times or after 3 seconds. Cooldown for the next attack after the third will not be reduced.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4>Varian<\/h4>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Warbringer<\/strong>\n<ul>\n<li><span style=\"color: #ff8c00;\"><s>Warbringer mana cost reduction reduced from 22.5 to 20.<\/s><\/span><\/li>\n<li>Mana cost reduction reduced from 22.5 to 20.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Demoralizing Shout<\/strong>\n<ul>\n<li>Cooldown reduction increased from 2.5% to 5%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h4><span style=\"color: #ff8c00;\">Zagara<\/span><\/h4>\n<p>&nbsp;<\/p>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Infest<\/strong>\n<ul>\n<li><span style=\"color: #ff8c00;\">Damage bonus reduced from 125% to 100%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<p><a name=\"Bugs\"><\/a><\/p>\n<h2><strong>Bug Fixes<\/strong><\/h2>\n<h3><strong>Map<\/strong><\/h3>\n<ul>\n<li><span style=\"color: #ff8c00;\"><b>Blackhearts Revenge<\/b> <\/span>\n<ul>\n<li><span style=\"color: #ff8c00;\">Fixed an issue that caused Deathwing to lose Unstoppable after using the waygates.<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/li>\n<li><strong style=\"color: #9900ff;\">Sky Temple<\/strong>\n<ul>\n<li>Fixed an issue that caused Roots to prevent Guardian Mighty Swing knockback.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Heroes<\/strong><\/h3>\n<ul>\n<li><strong style=\"color: #9900ff;\">Alarak<\/strong>\n<ul>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Mocking Strikes<\/strong>\n<ul>\n<li>Fixed an issue that caused Basic Attacks to display incorrectly when attacking a Silenced Hero after selecting Mocking Strikes.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Artanis<\/strong>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Shield Surge<\/strong>\n<ul>\n<li>Buff Bar tooltip updated.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Final Cut<\/strong>\n<ul>\n<li>Buff Bar updated to show remaining duration.<\/li>\n<li>Now consumed if attacking while Blinded.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Titan Killer<\/strong>\n<ul>\n<li>Bonus damage is now dealt before the primary Basic Attack damage. All other associated effects will still occur if this kills the target.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Arthas<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Frostmourne Hungers [D]<\/strong>\n<ul>\n<li>Fixed an issue that caused impact visuals and sound effects to be created on Arthas.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Azmodan<\/strong>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Greed<\/strong>\n<ul>\n<li>Fixed an issue that caused Globes of Annihilation empowered by Tide of Sin to deal more damage than intended to non-Heroes.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Battleborn<\/strong>\n<ul>\n<li>Fixed an issue that caused impact visuals and sound effects to be created on Azmodan.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Total Annihilation<\/strong>\n<ul>\n<li>Now displays as Total Annihilation in the Death Recap.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Pride<\/strong>\n<ul>\n<li>Now displays as a quest.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Brightwing<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Phase Shift [Z]<\/strong>\n<ul>\n<li>Cast indicator is no longer hidden if the target is Polymorphed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Pixie Boost<\/strong>\n<ul>\n<li>Movement Speed now gradually decays over is duration instead of in chunks.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Cassia<\/strong>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Charged Strikes<\/strong>\n<ul>\n<li>Fixed an issue that caused Charged Strikes to trigger multiple times in a row when gaining attack speed.<\/li>\n<li>Now applies to the next Basic Attack that is fired instead of the next Basic Attack that connects.<\/li>\n<li>Now displayed in the Buff Bar while in progress.<\/li>\n<li>Now increases in progress when Cassia fires her Basic Attack instead of after the missile impact.<\/li>\n<li>Progress is now displayed in the Buff Bar.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Martial Law<\/strong>\n<ul>\n<li>Bonus damage is now dealt before the primary Basic Attack damage. All associated effects will still occur if this kills the target.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Chen<\/strong>\n<ul>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Storm, Earth, Fire<\/strong>\n<ul>\n<li>Earth&#8217;s attack Slow is now prevent by Blinds and Evasion.<\/li>\n<li>Earth&#8217;s Splash attacks are now prevented if the primary target is Evading.<\/li>\n<li>Storm and Fire&#8217;s attacks will now display as crits if granted an applicable Physical damage buff instead of a Spell damage buff.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Cho&#8217;gall<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Shove [Z]<\/strong>\n<ul>\n<li>Fixed an issue that caused Shove to not push Cho if he is Rooted.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Calloused Hide<\/strong>\n<ul>\n<li>Fixed an issue that caused Shove and other knockback effects to temporarily disable this talent&#8217;s benefits.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Fuel for the Flame<\/strong>\n<ul>\n<li>Will no longer hit inactive Mercenaries if targets near these Mercenaries are hit.<\/li>\n<li>Will no longer hit inactive Mercenaries unless the primary target is also an inactive Mercenary.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Chromie<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Sand Blast [Q]<\/strong>\n<ul>\n<li>Sand Echo will now be revealed to the target when hit by Sand Echo&#8217;s Basic Attack.<\/li>\n<li>Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Unravelling<\/strong>\n<ul>\n<li>Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Deathwing<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Dragonflight [Z]<\/strong>\n<ul>\n<li>Fixed an issue that caused Dragonflight&#8217;s cast animation to be interrupted when Deathwing hits another Deathwing with his Basic Attack.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Death Drop<\/strong>\n<ul>\n<li>Armor reduction is now refreshed in duration when re-applied.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Fire and Fury<\/strong>\n<ul>\n<li>Fixed an issue that caused Basic Attack impact visuals to be displayed on Deathwing if attacking a Slowed Hero.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">D.Va<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Self-Destruct [E]<\/strong>\n<ul>\n<li>Charge gained from Basic Attacks now occurs after all targets have been hit.<\/li>\n<li>Fixed an issue that caused Self-Destruct knockback to not apply correctly.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Nuclear Option<\/strong>\n<ul>\n<li>Self-Destruct charge gained from hitting targets in the Basic Attack bonus area now occurs after all targets have been hit.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">E.T.C.<\/strong>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Guitar Hero<\/strong>\n<ul>\n<li>Healing visuals will no longer occur if E.T.C. is Blinded, the target is Evading, or if E.T.C.&#8217;s Health is at max.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Falstad<\/strong>\n<ul>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Sustained Winds<\/strong>\n<ul>\n<li>Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Fenix<\/strong>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Arsenal Synergy<\/strong>\n<ul>\n<li>Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Mobile Offense<\/strong>\n<ul>\n<li>Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Inhibiting Energy<\/strong>\n<ul>\n<li>Cooldown is now applied when Phase Bomb is fired.<\/li>\n<li>Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Gazlowe<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Rock-It! Turret [Q]<\/strong>\n<ul>\n<li>Fixed an issue that caused Defense Matrix applied to Gazlowe to not reduce Turret damage.<\/li>\n<li>Fixed an issue that caused Rock-It! Turrets created by an Ultimate Evolution clone of Gazlowe to not gain the increased damage.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Positive Reinforcement<\/strong>\n<ul>\n<li>Fixed an issue that caused the bonuses to be applied when a Rock-It Turret attacked a target, instead of when it hits a target.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Ark Reaktor<\/strong>\n<ul>\n<li>Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage.<\/li>\n<li>Fixed an issue that caused the miniature Rock-It! Turret to not fire at the correct location.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Firin&#8217; Mah Lazors<\/strong>\n<ul>\n<li>Fixed an issue that caused the warning indicator to be visible in the Fog of War.<\/li>\n<li>Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Overklock<\/strong>\n<ul>\n<li>Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Greymane<\/strong>\n<ul>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Go for the Throat<\/strong>\n<ul>\n<li>Fixed an issue that caused Go for the Throat to play its cast animation on the target when Greymane targets another Greymane.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Alpha Killer<\/strong>\n<ul>\n<li>Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Hunter&#8217;s Blunderbuss<\/strong>\n<ul>\n<li>Now occurs while Blinded.<\/li>\n<li>Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Tooth and Claw<\/strong>\n<ul>\n<li>Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Illidan<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Dive [Q]<\/strong>\n<ul>\n<li>Fixed an issue that caused Dive to play sound and visual effects twice if Illidan is targeting another Illidan.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Fiery Brand<\/strong>\n<ul>\n<li>Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Imperius<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Valorous Brand [Q]<\/strong>\n<ul>\n<li>Fixed an issue that caused Valorous Brand&#8217;s benefits for being consumed to be granted when the target gains Invulnerable, Stasis, or is killed.<\/li>\n<li>Fixed an issue that caused Valorous Brands to heal Imperius when a Branded target enters Stasis, gains Invulnerable, or is killed.<\/li>\n<li>Valorous Brands are no longer consumed if Imperius is Blinded or the target is Evading.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Burn the Impure<\/strong>\n<ul>\n<li>Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.<\/li>\n<li>Now displays as Burn the Impure in the Death Recap.<\/li>\n<li>Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Flash of Anger<\/strong>\n<ul>\n<li>Additional target search now occurs after all effects on the primary target.<\/li>\n<li>Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Holy Fervor<\/strong>\n<ul>\n<li>No longer prevented by Blinds or Evasion.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Divine Rage<\/strong>\n<ul>\n<li>Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed.<\/li>\n<li>Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Unrelenting Descent<\/strong>\n<ul>\n<li>Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed.<\/li>\n<li>Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Jaina<\/strong>\n<ul>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Water Elemental<\/strong>\n<ul>\n<li>Fixed an issue that caused Water Elemental&#8217;s Basic Attack splash to hit Evading targets.<\/li>\n<li>Water Elemental&#8217;s Basic Attack splash no longer reveals the targets it hits.<\/li>\n<li>Water Elemental&#8217;s Basic Attack splash now reveals the area.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Johanna<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Condemn [W]<\/strong>\n<ul>\n<li>Fixed an issue that caused Condemn to pull Unstoppable targets.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Junkrat<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li>Basic Attack Splash damage now occurs while Blinded, but is still prevented by Evading targets.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Kael&#8217;thas<\/strong>\n<ul>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Phoenix<\/strong>\n<ul>\n<li>Attack damage is now affected by Defense Matrix when Kael&#8217;thas is under its effects.<\/li>\n<li>Attack Splash no longer reveals targets hit.<\/li>\n<li>Attack Splash now reveals the area it hits.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Kel&#8217;Thuzad<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Chains of Kel&#8217;Thuzad [E]<\/strong>\n<ul>\n<li>Now reveal both targets on chain link connection.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">The Damned Return<\/strong>\n<ul>\n<li>Fixed an issue that caused the Shade to not be revealed when it deals damage.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Kerrigan<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Ravage [Q]<\/strong>\n<ul>\n<li>Fixed an issue that caused Ravage to play its cast animation on the target when Kerrigan targets another Kerrigan at close range.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Kharazim<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Radiant Dash [Q]<\/strong>\n<ul>\n<li>Fixed an issue that caused Radiant Dash to appear incorrectly when cast on another Kharazim.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Iron Fists<\/strong>\n<ul>\n<li>Fixed an issue that caused the triggering attack to not play the correct impact sound.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Li-Ming<\/strong>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Charged Blast<\/strong>\n<ul>\n<li>Tal Rasha&#8217;s Elements bonus is now additive instead of multiplicative.<\/li>\n<li>Now deals damage before the Basic Attack deals damage.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Seeker<\/strong>\n<ul>\n<li>Now shows in the Death Recap as its own entry.<\/li>\n<li>Now displays as Seeker in the Death Recap.<\/li>\n<li>Now happens after the third Magic Missile deals damage.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Tal Rasha&#8217;s Elements<\/strong>\n<ul>\n<li>Tal Rasha&#8217;s Elements bonus is now additive instead of multiplicative.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Lucio<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Crossfade [W]<\/strong>\n<ul>\n<li>Crossfades from different L\u00facios can now stack together.<\/li>\n<li>Fixed an issue that caused the display of affected allies to not display correctly if more than 7 Heroes are in Crossfade&#8217;s radius.<\/li>\n<li>The display of affected allies of Crossfade now include targets in the Boombox Crossfade radius.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Soundwave [Q]<\/strong>\n<ul>\n<li>Fixed an issue that caused Soundwave to push Unstoppable targets.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Party Mix<\/strong>\n<ul>\n<li>Fixed an issue that caused toggling between Healing Boost and Speed Boost to cause the duration counter to be inaccurate.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">All Together<\/strong>\n<ul>\n<li>Fixed an issue that caused allies in the Boombox&#8217;s Crossfade radius to not grant Movement Speed.<\/li>\n<li>Fixed an issue that caused the Movement Speed bonus to not behave consistently if multiple L\u00facios are in the game.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">House Party<\/strong>\n<ul>\n<li>Fixed an issue that caused allies in the Boombox&#8217;s Crossfade radius to not grant bonus Healing.<\/li>\n<li>Fixed an issue that caused the Healing bonus to not behave consistently if multiple L\u00facios are in the game.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Summer Anthem<\/strong>\n<ul>\n<li>Now grants its effects to allies in Boombox&#8217;s Crossfade radius.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Lunara<\/strong>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Wild Vigor<\/strong>\n<ul>\n<li>Fixed an issue that caused the 4th Basic Attack to not display impact effects.<\/li>\n<li>Now applies to the next 4 Basic Attacks fired, instead of the next 4 Basic Attacks that connect.<\/li>\n<li>Now applies to the next attack fired instead of the next attack that hits.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Nazeebo<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Corpse Spiders [Q]<\/strong>\n<ul>\n<li>Fixed an issue that caused Defense Matrix to not reduce the damage of Corpse Spiders.<\/li>\n<li>Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Corpse Spiders.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Zombie Wall [W]<\/strong>\n<ul>\n<li>Fixed an issue that caused Defense Matrix to not reduce the damage of Zombie Wall.<\/li>\n<li>Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Zombie Wall.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Dead Rush<\/strong>\n<ul>\n<li>Now increases the damage of already existing Zombie Wall Zombies when the talent is selected.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Gargantuan<\/strong>\n<ul>\n<li>Fixed an issue that caused Defense Matrix to not reduce the damage of the Gargantuan.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Orphea<\/strong>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Backbiter<\/strong>\n<ul>\n<li>Fixed an issue that caused Backbiter to not move Orphea if she is Rooted.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Chaotic Assault<\/strong>\n<ul>\n<li>Fixed an issue where the damage bonus of 3 charges could be still granted, when Orphea had lost all 3 charges after dying.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Crushing Jaws<\/strong>\n<ul>\n<li>Fixed an issue that caused Crushing Jaws pull to not apply correctly.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Raynor<\/strong>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Unstable Compound<\/strong>\n<ul>\n<li>Mana restored is now bundled together when multiple Heroes are hit.<\/li>\n<li>Mana restoration now restores all Mana at once, instead of 10 Mana for each individual Hero hit.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Rehgar<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Ghost Wolf [Z]<\/strong>\n<ul>\n<li>Fixed an issue that caused Ghost Wolf Lunge attacks targeted at Rehgar to cause the target Rehgar to play an attack animation.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Hunger of the Wolf<\/strong>\n<ul>\n<li>Fixed an issue that caused Blinds and Evasion to not prevent this from activating.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Rexxar<\/strong>\n<ul>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Dire Beast<\/strong>\n<ul>\n<li>Now causes Misha, Charge! to display as a critical when at 5 or more stacks.<\/li>\n<li>Bonus damage is now applied to the next Misha, Charge!<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Samuro<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Advancing Strikes [Trait D]<\/strong>\n<ul>\n<li>Blind and Evasion now prevent activation.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Sgt. Hammer<\/strong>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Ambush<\/strong>\n<ul>\n<li>Now displays the remaining duration until the Cloak becomes active around the Trait button.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Pulse Detonation Core<\/strong>\n<ul>\n<li>First instance of damage is now displayed as Spider Mines in the Death Recap.<\/li>\n<li>Mana restored is now bundled together when multiple Heroes are hit.<\/li>\n<li>Mana restored is now combined for Siege Mode attacks.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Shrapnel Mines<\/strong>\n<ul>\n<li>Duration of all Armor reduction stacks are now refreshed when re-applied.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Sonya<\/strong>\n<ul>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Giant Slammer<\/strong>\n<ul>\n<li>Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.<\/li>\n<li>Now displays as Giant Slammer in the Death Recap.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Stitches<\/strong>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Playtime!<\/strong>\n<ul>\n<li>Mana restored is now bundled together when multiple Heroes are hit.<\/li>\n<li>Tooltip updated to include Mana restored when hitting Heroes with Slam&#8217;s inner area.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Tassadar<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Resonance Beam [Trait]<\/strong>\n<ul>\n<li>Fixed an issue that caused Resonance Beam to gain charge prior to dealing damage past the first instance of damage.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Arc Discharge<\/strong>\n<ul>\n<li>Now happens prior to all other effects when a Basic Attack would grant progress.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Archon<\/strong>\n<ul>\n<li>Splash attacks now happen after all other effects on the primary target have completed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">The Butcher<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Butcher&#8217;s Brand [W]<\/strong>\n<ul>\n<li>Fixed an issue that caused Butcher&#8217;s Basic Attack impact visuals to not be correctly altered against Branded targets.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Brutal Strike<\/strong>\n<ul>\n<li>Now consumed while Blinded or against Evading enemies.<\/li>\n<li>Now displays in the Buff Bar.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Savage Charge<\/strong>\n<ul>\n<li>Now displays as Savage Charge in the Death Recap.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">The Lost Vikings<\/strong>\n<ul>\n<li>Baleog&#8217;s Basic Attack damage will now be properly affected by other damage modifiers when empowered by Explosive Attacks.<\/li>\n<li>Fixed an issue that caused Olaf&#8217;s charging attack to not gain the benefits of Nordic Attack Squad or Impatience is a Virtue.<\/li>\n<li><strong style=\"color: #0099ff;\">Olaf<\/strong>\n<ul>\n<li>Fixed an issue that caused Charge to not grant the bonuses from Nordic Attack Squad.<\/li>\n<li>Fixed an issue that caused Charge to go on cooldown when targeting enemies near Olaf&#8217;s position.<\/li>\n<li>Fixed an issue that caused Charge to not grant the bonuses from Impatience is a Virtue.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Erik<\/strong>\n<ul>\n<li>Increase Move speed no longer increases Erik&#8217;s starting speed and now grants Erik 15% Move speed, stacking with other effects.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Baleog<\/strong>\n<ul>\n<li>Fixed an issue that caused Splash damage to not grant bonuses from Impatience is a Virtue.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Explosive Attacks<\/strong>\n<ul>\n<li>Bonus damage is now a multiplicative bonus.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Nordic Attack Squad<\/strong>\n<ul>\n<li>Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Thrall<\/strong>\n<ul>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Tempest Fury<\/strong>\n<ul>\n<li>The initial third Windfury attack now features impact visuals.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Tracer<\/strong>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Focus Fire<\/strong>\n<ul>\n<li>No longer progresses while Blinded or against Evading targets.<\/li>\n<li>Now displays in the Buff Bar how many hits have occurred on the current attack target, as well as the window before tracking resets.<\/li>\n<li>Now progresses prior to dealing damage instead of after dealing damage.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Tyrael<\/strong>\n<ul>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Law and Order<\/strong>\n<ul>\n<li>Now displays in the Buff Bar.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Tyrande<\/strong>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Mark of Mending<\/strong>\n<ul>\n<li>Now displays as Mark of Mending in the Death Recap.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Uther<\/strong>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Guardian of Ancient Kings<\/strong>\n<ul>\n<li>Duration is now increased by talents that grant additional Devotion Armor duration.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Benediction<\/strong>\n<ul>\n<li>Fixed an issue that could cause abilities cast while Benediction is active to grant Uther Mana.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Valla<\/strong>\n<ul>\n<li><strong>Base<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Vault [E]<\/strong>\n<ul>\n<li>Damage bonus now applies to the next Basic Attack fired.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Rain of Vengeance<\/strong>\n<ul>\n<li>Fixed an issue that caused cast visuals to not display correctly.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Varian<\/strong>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Twin Blades of Fury<\/strong>\n<ul>\n<li>Fixed an issue that caused Twin Blades of Fury to display the wrong cooldown reduction value.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Glory to the Alliance<\/strong>\n<ul>\n<li>Fixed an issue that caused Glory to the Alliance to display incorrect cooldown reduction value after selection.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Whitemane<\/strong>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Saintly Greatstaff<\/strong>\n<ul>\n<li>Marker is no longer removed if Whitemane is Blinded or target is Evading.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Zagara<\/strong>\n<ul>\n<li>Summons are now affected by Defense Matrix and Ultimate Evolution damage modifications.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Zarya<\/strong>\n<ul>\n<li>Targets that enter the splash area between instances of Zarya&#8217;s Basic Attack hitting the primary target will no longer be hit instantly.<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Deep Burn<\/strong>\n<ul>\n<li>Energy gained is now bundled together when multiple marked Heroes are hit.<\/li>\n<li>Energy is now gained after the primary target and all Splash attack targets have been hit, causing all target to take equal damage when Deep Burn grants Zarya Energy.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #9900ff;\">Zul&#8217;jin<\/strong>\n<ul>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">A Surprise For Ya!<\/strong>\n<ul>\n<li>Now gains the benefits of Berserker being active if the fired Attack had Berserker active.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><span style=\"font-size: 14px;\"><strong><a href=\"https:\/\/us.forums.blizzard.com\/en\/heroes\/\" target=\"_blank\" rel=\"noopener\">Click here to discuss this post with other players in the official Heroes of the Storm forums<\/a>.<\/strong><\/span><\/p>\n<p style=\"text-align: center;\"><strong><img decoding=\"async\" class=\"no-border; no-shadow\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/g6\/G6G0N80EOC941426801305139.png\" alt=\"\" \/><\/strong><\/p>\n<\/section>\n<\/article>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un patch d&#8217;\u00e9quilibrage sur les serveurs de jeu.<\/p>\n<p>Grande &#8220;nouveaut\u00e9&#8221;, le patch am\u00e8ne des modifications majeures sur plusieurs <strong>champs de bataille<\/strong> ! De plus, la Baie de Coeur Noir (!), le Temple Hanamura (il ne nous a pas trop manqu\u00e9&#8230;) et Menace Nucl\u00e9aire (!!) feront leur retour en parties class\u00e9es dans les prochaines semaines ! Non non vous ne r\u00eavez pas,<\/p>\n<p> <a class=\"more-link\" href=\"https:\/\/psionic-storm.com\/en\/patch-notes-mise-a-jour-du-30-septembre-2025\/\">Read more&nbsp;&raquo;<\/a><\/p>\n","protected":false},"author":67,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,944],"tags":[],"class_list":["post-27960","post","type-post","status-publish","format-standard","hentry","category-news","category-patch"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Patch Notes : mise \u00e0 jour du 30 Septembre 2025 - Psionic Storm - Heroes of the Storm overwhelming!<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/psionic-storm.com\/en\/patch-notes-mise-a-jour-du-30-septembre-2025\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Patch Notes : mise \u00e0 jour du 30 Septembre 2025 - Psionic Storm - Heroes of the Storm overwhelming!\" \/>\n<meta property=\"og:description\" content=\"Blizzard a d\u00e9ploy\u00e9 un patch d&#8217;\u00e9quilibrage sur les serveurs de jeu. Grande &#8220;nouveaut\u00e9&#8221;, le patch am\u00e8ne des modifications majeures sur plusieurs champs de bataille ! De plus, la Baie de Coeur Noir (!), le Temple Hanamura (il ne nous a pas trop manqu\u00e9&#8230;) et Menace Nucl\u00e9aire (!!) feront leur retour en parties class\u00e9es dans les prochaines semaines ! 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But first of all it's the accomplishment of a long work, our database is now much precise and this is\u2026","rel":"","context":"In &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/en\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-evolutions-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-evolutions-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-evolutions-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-evolutions-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":2302,"url":"https:\/\/psionic-storm.com\/en\/remboursement-en-pieces-dor-pour-ceux-qui-ont-achete-des-packs-avant-le-patch\/","url_meta":{"origin":27960,"position":5},"title":"Remboursement en pi\u00e8ces d&#8217;or pour ceux qui ont achet\u00e9 des packs avant le patch ?","author":"Croakx","date":"Thursday August 20th, 2015","format":false,"excerpt":"Comme vous l'aurez surement remarqu\u00e9, avec la sortie du patch Kharazim, les packs dynamiques ont fait leur apparition, pour ceux qui n'ont pas suivi, cela signifie que si vous achetez un pack qui contient des h\u00e9ros que vous poss\u00e9dez, vous payerez le pack moins cher. 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