{"id":25092,"date":"2020-08-31T21:21:44","date_gmt":"2020-08-31T19:21:44","guid":{"rendered":"https:\/\/psionic-storm.com\/?p=25092"},"modified":"2020-08-31T21:21:44","modified_gmt":"2020-08-31T19:21:44","slug":"patch-notes-ptr-mise-a-jour-du-31-aout-2020","status":"publish","type":"post","link":"https:\/\/psionic-storm.com\/es\/patch-notes-ptr-mise-a-jour-du-31-aout-2020\/","title":{"rendered":"Patch notes PTR : mise \u00e0 jour du 31 ao\u00fbt 2020"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"896\" height=\"498\" src=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg\" alt=\"\" class=\"aligncenter size-large wp-image-2575\" srcset=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg 896w, https:\/\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-600x333.jpg 600w, https:\/\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-768x427.jpg 768w, https:\/\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt.jpg 900w\" sizes=\"(max-width: 896px) 100vw, 896px\" \/><br \/>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un patch sur le PTR. Une nouvelle anomalie donnera la possibilit\u00e9 d&#8217;\u00eatre insensible (\u00abunstoppable\u00bb) pendant 1 seconde toutes les 5 minutes. Le mode ARAM remplace le mode Brawl sans plus de pr\u00e9cisions. Les r\u00e9compenses de la Ligue Storm seront obtenues apr\u00e8s 35 parties au lieu de 50.<\/p>\n<p>Mais le patch am\u00e8ne surtout deux refontes, pour <a href='\/heroes\/gazlowe' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/gazlowe.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Gazlowe&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Gazlowe &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Jefe de Trinquete&lt;\/div&gt;&lt;\/div&gt;\">Gazleu<\/a> et pour <a href='\/heroes\/dva' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/dva.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;D.Va&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;D.Va &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Piloto de MEKA&lt;\/div&gt;&lt;\/div&gt;\">D.Va<\/a> qui est plut\u00f4t d\u00e9laiss\u00e9e depuis sa sortie. C\u00f4t\u00e9 \u00e9quilibrage des changements concernent aussi <a href='\/heroes\/alarak' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/alarak.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Alarak&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Alarak &lt;i class=&#039;icon-melee-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Gran Se\u00f1or de los tal&#039;darim&lt;\/div&gt;&lt;\/div&gt;\">Alarak<\/a>, <a href='\/heroes\/cassia' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/cassia.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Cassia&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Cassia &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Amazona matriarca de guerra&lt;\/div&gt;&lt;\/div&gt;\">Cassia<\/a>, <a href='\/heroes\/chromie' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/chromie.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Cromi&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Cromi &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Vigilante del Tiempo&lt;\/div&gt;&lt;\/div&gt;\">Chromie<\/a>, <a href='\/heroes\/deckard' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/deckard.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Deckard&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Deckard &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;El \u00faltimo Horadrim&lt;\/div&gt;&lt;\/div&gt;\">Deckard<\/a>, <a href='\/heroes\/etc' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/etc.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;ETC&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;ETC &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Dios del rock&lt;\/div&gt;&lt;\/div&gt;\">E.T.C<\/a>, <a href='\/heroes\/imperius' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/imperius.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Imperius&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Imperius &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Arc\u00e1ngel del Valor&lt;\/div&gt;&lt;\/div&gt;\">Imp\u00e9rius<\/a>, <a href='\/heroes\/orphea' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/orphea.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Orfea&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Orfea &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-nexus&#039;Nexus&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Heredera de la Corte del Cuervo&lt;\/div&gt;&lt;\/div&gt;\">Orph\u00e9a<\/a>, <a href='\/heroes\/stitches' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/stitches.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Puntos&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Puntos &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Terror de Villa Oscura&lt;\/div&gt;&lt;\/div&gt;\">Balafr\u00e9<\/a>, Tassarad, <a href='\/heroes\/yrel' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/yrel.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Yrel&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Yrel &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Luz de la Esperanza&lt;\/div&gt;&lt;\/div&gt;\">Yrel<\/a>.<\/p>\n<p>De nouveaux mod\u00e8les seront disponibles pour <a href='\/heroes\/arthas' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/arthas.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Arthas&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Arthas &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;El Rey Ex\u00e1nime&lt;\/div&gt;&lt;\/div&gt;\">Arthas<\/a>, <a href='\/heroes\/artanis' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/artanis.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Artanis&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Artanis &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Jerarca de los daelaam&lt;\/div&gt;&lt;\/div&gt;\">Artanis<\/a>, <a href='\/heroes\/anduin' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/anduin.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Anduin&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Anduin &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Rey de Ventormenta&lt;\/div&gt;&lt;\/div&gt;\">Anduin<\/a>, <a href='\/heroes\/mei' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/mei.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Mei&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Mei &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Climat\u00f3loga aventurera&lt;\/div&gt;&lt;\/div&gt;\">Mei<\/a>, <a href='\/heroes\/gazlowe' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/gazlowe.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Gazlowe&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Gazlowe &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Jefe de Trinquete&lt;\/div&gt;&lt;\/div&gt;\">Gazleu<\/a>.<\/p>\n<p>Le patch notes n&#8217;est disponible qu&#8217;en anglais pour le moment :<\/p>\n<div class=\"blizzard\">\n<h6>Heroes of the Storm PTR Patch Notes \u2013 August 31, 2020 <a class=\"source\" href=\"https:\/\/news.blizzard.com\/en-us\/heroes-of-the-storm\/23492554\/heroes-of-the-storm-ptr-patch-notes-august-31-2020\">[Blizzard]<\/a><\/h6>\n<article data-id=\"23492554\" data-title=\"Heroes of the Storm PTR Patch Notes &#x2013; August 31, 2020\" data-slug=\"heroes-of-the-storm-ptr-patch-notes-august-31-2020\" data-community=\"heroes-of-the-storm\" class=\"ArticleDetail\">\n<div class=\"ArticleDetail-heading\">\n<div class=\"ArticleDetail-headingImageBlock\">\n<div class=\"Image\"><img decoding=\"async\" src=\"\/\/bnetcmsus-a.akamaihd.net\/cms\/blog_header\/sv\/SVR8D7VWHIZZ1538765823812.jpg\" alt=\"Heroes of the Storm PTR Patch Notes &#x2013; August 31, 2020\" class=\"Image-image\"><\/img><\/div>\n<\/div>\n<\/div>\n<div class=\"ResponsiveBlogs\">\n<div data=\"blog-body\" class=\"ArticleDetail-content\">\n<p>Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of September 7, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the <a href=\"https:\/\/us.forums.blizzard.com\/en\/heroes\/c\/ptr-bug-report\">PTR Bug Report forum<\/a> to let us know about your experiences.<\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a name=\"return\"><\/a><strong>Quick Navigation:<\/strong><\/h3>\n<ul>\n<li><a href=\"#anomaly\">Nexus Anomaly<\/a><\/li>\n<li><a href=\"#general\">General<\/a><\/li>\n<li><a href=\"#collection\">Collection<\/a><\/li>\n<li><a href=\"#stormleague\">Storm League<\/a><\/li>\n<li><a href=\"#d.va\">Heroes Rework: D.Va<\/a><\/li>\n<li><a href=\"#gazlowe\">Heroes Rework: Gazlowe<\/a><\/li>\n<li><a href=\"#heroes\">Heroes<\/a><\/li>\n<li><a href=\"#bugs\">Bug Fixes<\/a><\/li>\n<\/ul>\n<hr class=\"image-divider\"><\/hr>\n<h3><a name=\"anomaly\"><\/a><strong>Nexus Anomaly<\/strong><\/h3>\n<ul>\n<li><strong style=\"color:#9900ff;\">New Nexus Anomaly &#8211; Gladiator&#8217;s Medallion<\/strong>\n<ul>\n<li>Heroes now start the game with a new item on their action bar, the Gladiator&#8217;s Medallion.<\/li>\n<li>The Gladiator&#8217;s Medallion can be activated to become Unstoppable for 1 second.<\/li>\n<li>The cooldown is 300 seconds (5 minutes).<\/li>\n<li>Deathwing and Gall do not start with a Gladiator&#8217;s Medallion.<\/li>\n<li>All 3 of The Lost Vikings gain the effect of the Medallion when activated.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote>\n<p><strong>Developer Comment:<\/strong> Our goal for the Gladiator&#8217;s Medallion is to give players more opportunities to commit to aggressive plays and relieve some of the helplessness felt when players get stuck in long CC chains.<\/p>\n<\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a name=\"general\"><\/a><strong>General<\/strong><\/h3>\n<ul>\n<li><strong style=\"color:#9900ff;\">Introducing ARAM Mode<\/strong>\n<ul>\n<li>With the Patch H.52, we&#8217;re replacing Heroes Brawl mode with the new ARAM &#8211; All Random All Mid mode.<\/li>\n<li><strong>ARAM mode key features:<\/strong>\n<ul>\n<li>The map pool for ARAM mode consists of four one-lane maps.<\/li>\n<li>There are no additional objectives on the ARAM maps: destroy the enemy&#8217;s Core to win.<\/li>\n<li>As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds!<\/li>\n<li>Hearthstones are disabled, and starting area does not regenerate health.<\/li>\n<li>Unlike Heroes Brawl, there&#8217;s no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a name=\"collection\"><\/a><strong>Collection<\/strong><\/h3>\n<p>Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!<\/p>\n<ul>\n<li><strong style=\"color:#9900ff;\">New Bundles (Limited Time Only!)<\/strong>\n<ul>\n<li>Worlds Collide Bundle<\/li>\n<li>Interdimensional Fusion Bundle<\/li>\n<li>Terran Alliance Bundle<\/li>\n<li>Draenei Executor Artanis Skin Pack<\/li>\n<li>King of Blades Arthas Skin Pack<\/li>\n<li>Mineral Harvester Gazlowe Skin Pack<\/li>\n<li>Necrotoplogist Mei Skin Pack<\/li>\n<li>Invincilisk Bundle<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#9900ff;\">Returning Bundles (Limited Time Only!)<\/strong>\n<ul>\n<li>Baby-Face Orphea Bundle<\/li>\n<li>Big Shot Sgt. Hammer Bundle<\/li>\n<li>Getaway Sidecar Bundle<\/li>\n<li>Raccoon Bundle<\/li>\n<li>Showstopper Whitemane Bundle<\/li>\n<li>Wiseguy Junkrat Bundle<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#9900ff;\">New Skins<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">King of Blades Arthas<\/strong>\n<ul>\n<li>Venomous King of Blades Arthas<\/li>\n<li>Lavawrought King of Blades Arthas<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Draenei Executor Artanis<\/strong>\n<ul>\n<li>Royal Draenei Executor Artanis<\/li>\n<li>Darksteel Draenei Executor Artanis<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Emperor of the Dominion Anduin<\/strong>\n<ul>\n<li>Glorious Emperor of the Dominion Anduin<\/li>\n<li>Studious Emperor of the Dominion Anduin<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Necrotopologist Mei<\/strong>\n<ul>\n<li>Frostbitten Necrotopologist Mei<\/li>\n<li>Devilish Necrotopologist Mei<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Mineral Harvester Gazlowe<\/strong>\n<ul>\n<li>Firebat Mineral Harvester Gazlowe<\/li>\n<li>Rich Mineral Harvester Gazlowe<\/li>\n<\/ul>\n<\/li>\n<li>Galvanic Fel Reaver Blaze<\/li>\n<li>Angelic Medic Uther<\/li>\n<li>Angelic Raider Rexxar<\/li>\n<li>Acid Apothecary Morales<\/li>\n<li>Earthy Grunty Murky<\/li>\n<li>Scorch Spectre Illidan<\/li>\n<li>Shining D.Va<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#9900ff;\">New Mounts<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Invincilisk<\/strong>\n<ul>\n<li>Slimeheart Invincilisk<\/li>\n<li>Sulphurous Invincilisk<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Iron Kite<\/strong>\n<ul>\n<li>Stormgarde Iron Kite<\/li>\n<li>Kul Tiras Iron Kite<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#9900ff;\">New Content<\/strong>\n<ul>\n<li>Several new Portraits, Sprays and other items have been added to the Collection!<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a name=\"stormleague\"><\/a><strong>Storm League<\/strong><\/h3>\n<p>Seasonal Quest Line win requirements have been reduced in Season 4.<\/p>\n<ul>\n<li><strong style=\"color:#9900ff;\">Steps and Rewards in Season 4 of 2020<\/strong>\n<ul>\n<li>5 Wins: Craft Wars Chest<\/li>\n<li>10 Wins: Rare Craft Wars Chest<\/li>\n<li>20 Wins: Epic Craft Wars Chest<\/li>\n<li>35 Wins: Tamed Ravasaur Mount<\/li>\n<li>35 Wins: Eligibility for End of Season 4 Rewards and Grand Master Leaderboards<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"color:#9900ff;\"><strong>Storm League Reward Mounts<\/strong><\/span>\n<ul>\n<li>The final reward of the 2020 Season 4 Questline will be the Tamed Ravasaur Mount, which will be awarded after winning 35 games in Ranked Play.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Upon reviewing the time commitment required on average for players to obtain seasonal quest rewards, we\u2019ve made the decision to lower the requirements from 50 games to 35 games. We believe the lowering of this requirement should help Storm League to be more approachable to a larger portion of players, as they will not have to devote as much time each season to obtain their rewards.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a name=\"d.va\"><\/a><strong>Heroes Rework: D.Va<\/strong><\/h3>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Mech Mode<\/strong>\n<ul>\n<li>Health increased from 2150 to 2250.<\/li>\n<li>Health Regeneration increased from 4.48 to 4.69.<\/li>\n<li>Base damage reduced from 26 to 23.<\/li>\n<li>Added functionality: Enemies close to D.Va\u2019s Mech take 50% bonus damage.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Pilot Mode &#8211; Big Shot<\/strong>\n<ul>\n<li>Ability now available baseline.<\/li>\n<li>Cooldown increased from 4 to 6 seconds.<\/li>\n<li>Call Mech cooldown reduction reduced from 8 to 5 seconds.<\/li>\n<li>Damage reduced from 200 to 150.<\/li>\n<li>Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Mechanized Walker [Z]<\/strong>\n<ul>\n<li>New Functionality: D.Va\u2019s Mech can move while attacking. While attacking or channeling an ability, the Mech\u2019s speed is quickly reduced by 25%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Boosters [Q]<\/strong>\n<ul>\n<li>Cooldown increased from 9 to 10 seconds.<\/li>\n<li>Duration decreased from 2 to 1.75 seconds.<\/li>\n<li>Speed bonus decreased from 125% to 115%.<\/li>\n<li>Area reduced from 1.5 to 1.375.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Defense Matrix [W]<\/strong>\n<ul>\n<li>Damage reduction reduced from 75% to 50%.<\/li>\n<li>Added Functionality: Can now be retargeted while active.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Self-Destruct\/Call Mech [E]<\/strong>\n<ul>\n<li>Charge earned per 100% maximum life damage taken reduced from 33% to 25%.<\/li>\n<li>Maximum damage reduced from 1,200 to 1,100.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Rush-Down [Q]<\/strong>\n<ul>\n<li>Moved to level 4.<\/li>\n<li>New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Hit the Nitrous [Q]<\/strong>\n<ul>\n<li>Moved to level 7.<\/li>\n<li>New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Crash Course [Q]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Pro Moves [Trait]<\/strong>\n<ul>\n<li>New Functionality: Each time D.Va\u2019s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Liquid Cooling [Active]<\/strong>\n<ul>\n<li>When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Diverting Power [W]<\/strong>\n<ul>\n<li>Moved to level 16.<\/li>\n<li>New Functionality: Drastically increases Defense Matrix\u2019s area and each time it reduces damage D.Va\u2019s mech is healed for 35.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Fusion Generator [W]<\/strong>\n<ul>\n<li>Moved to level 7.<\/li>\n<li>Maximum Self-Destruct charge gained per cast increased from 15 to 20.<\/li>\n<li>Added Functionality: While at full Self-Destruct charge, Fusion Cannons\u2019 bonus damage is increased to 75%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Bring It On [E]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Coming Through [Q]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Get On The Point! [Q]<\/strong>\n<ul>\n<li>Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters\u2019 cooldown refreshes 100% faster.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Aggression Matrix [W]<\/strong>\n<ul>\n<li>Moved to level 4.<\/li>\n<li>New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Dazer Zone [W]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Nuclear Option [E]<\/strong>\n<ul>\n<li>Moved to level 4.<\/li>\n<li>New Functionality:\n<ul>\n<li>[Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge.<\/li>\n<li>Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Bunny Hop [R1]<\/strong>\n<ul>\n<li>Cooldown reduced from 100 to 80 seconds.<\/li>\n<li>Damage reduced from 60 to 52.<\/li>\n<li>Radius reduced from 5 to 4.5.<\/li>\n<li>New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Micro Missiles [R2]<\/strong>\n<ul>\n<li>After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area.<\/li>\n<li>Missiles deal 35 Damage and apply a 35% slow for 2 seconds.<\/li>\n<li>12 range.<\/li>\n<li>Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Ablative Armor [Passive]<\/strong>\n<ul>\n<li>Moved to level 20.<\/li>\n<li>New Functionality: 45% of Ability damage taken by D.Va\u2019s Mech is returned as Health over 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Emergency Shielding [Trait]<\/strong>\n<ul>\n<li>Moved to level 16.<\/li>\n<li>Cooldown increased from 15 to 30 seconds.<\/li>\n<li>Shield increased from 210 to 280.<\/li>\n<li>Duration reduced from 6 to 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Expensive Plating [Passive]<\/strong>\n<ul>\n<li>Moved to level 1.<\/li>\n<li>Renamed to \u201cFull Metal\u201d.<\/li>\n<li>No longer increases the cooldown for Call Mech.<\/li>\n<li>Bonus Mech Health reduced from 20% to 10%.<\/li>\n<li>Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Target Locked [W]<\/strong>\n<ul>\n<li>Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Good To Go [Pilot Active]<\/strong>\n<ul>\n<li>Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Torpedo Dash [Pilot Mode Q]<\/strong>\n<ul>\n<li>Travel distance decreased from 6.75 to 4.5.<\/li>\n<li>Travel speed reduced from 17.5 to 14.<\/li>\n<li>Now has a .75 second coolup when exiting Mech Mode.<\/li>\n<li>Cooldown reduced from 12 to 10 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Concussive Pulse [Active]<\/strong>\n<ul>\n<li>Cooldown increased from 7 to 10 seconds.<\/li>\n<li>Damage reduced from 141 to 120.<\/li>\n<li>Knockback distance reduced by 40%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">GG, WP [Trait]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Nanoweave Suit [Trait]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Suppressing Fire [Trait]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) In For The Kill [Q]<\/strong>\n<ul>\n<li>Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Stop And Pop [R1]<\/strong>\n<ul>\n<li>New functionality: While D.Va is stationary, Bunny Hop\u2019s duration is paused.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Pew! Pew! Pew! [R2]<\/strong>\n<ul>\n<li>Moved to Level 13.<\/li>\n<li>Damage per shot increased from 50% to 75%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">MEKA Fall [Trait]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Timing Attack [R2]<\/strong>\n<ul>\n<li>Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Headshot! [R2]<\/strong>\n<ul>\n<li>Big Shot\u2019s damage is increased by 75% and its cooldown is reduced by 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> At long last, our favorite Pro Gamer is back and ready to pwn teh n00bs! With D.Va&#8217;s rework we&#8217;ve given her tons of new tools and redistributed her power to help her fill more of a traditional bruiser role while still retaining a lot of her \u00absupporty\u00bb essence. This new talent tree should allow her to flex to fill gaps in your team comp or to be her old aggro self. Her old Heroic option, Big Shot, is now baseline and has been replaced with Micro Missiles, giving her Mech some reach and soft CC that she didn&#8217;t have before.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a name=\"gazlowe\"><\/a><strong>Heroes Rework: Gazlowe<\/strong><\/h3>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong>Vitals<\/strong>\n<ul>\n<li>Uses Scrap instead of Mana, max of 10 Scrap.<\/li>\n<li>Base Health increased from 1826 to 2275.<\/li>\n<li>Health regen increased from 3.8046 to 4.74.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Basic Attack<\/strong>\n<ul>\n<li>Damage from 95 to 100.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Trait<\/strong>\n<ul>\n<li>Renamed to Reduce, Reuse, Recycle.<\/li>\n<li>New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Scrap<\/strong>\n<ul>\n<li>Scrap pick up range increased from 1.25 to 1.5.<\/li>\n<li>Spawn pick up delay reduced from 0.45 to 0.0 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Rock-It! Turrets [Q]<\/strong>\n<ul>\n<li>Costs 4 Scrap.<\/li>\n<li>Base damage decreased from 62 to 36.<\/li>\n<li>Base Health reduced from 593 to 510.<\/li>\n<li>Health scaling increased from 4% to 5%.<\/li>\n<li>Duration decreased from 30 to 15 seconds.<\/li>\n<li>GCD decreased from 2 to 0.5 seconds.<\/li>\n<li>Placement range increased from 2 to 3.<\/li>\n<li>Adjusted weapon range icons to be less noisy.<\/li>\n<li>Prioritizes nearest enemy Hero when first created.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Deth Lazor [W]<\/strong>\n<ul>\n<li>No longer has a cost.<\/li>\n<li>Cooldown decreased from 12 to 8 seconds.<\/li>\n<li>Damage increased from 137 to 174.<\/li>\n<li>Range increase from 6 to 10.<\/li>\n<li>Width increased from 2 to 2.5.<\/li>\n<li>Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Xplodium Charge [E]<\/strong>\n<ul>\n<li>No longer has a cost.<\/li>\n<li>Cooldown decreased from 20 to 12 seconds.<\/li>\n<li>Damage reduced from 233 to 155.<\/li>\n<li>Missile travel speed increased substantially.<\/li>\n<li>Search area reduced from 3 to 2.85.<\/li>\n<li>Range decreased from 9.5 to 7.<\/li>\n<li>Explosion delay decreased from 2.5 to 1.25 seconds.<\/li>\n<li>Stun duration decreased from 1.75 to 1 second.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Extra TNT [E]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Scrap-o-matic Smelter [Trait]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Break it down [Trait]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Goblin Repairs [Passive]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Rocket Boots [E]<\/strong>\n<ul>\n<li>Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) One Man Wrecking Crew [Passive]<\/strong>\n<ul>\n<li>Casting Basic Abilities cause Gazlowe\u2019s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Big Game Hunter [Passive]<\/strong>\n<ul>\n<li>Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Clockwerk Steam Fists [Q]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Reduce, Reuse, Recycle [Trait]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Hired Goons [Passive]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Rock It Sock It [Q]<\/strong>\n<ul>\n<li>Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Hyperfocus Coils [W\/E]<\/strong>\n<ul>\n<li>Moved from level 7.<\/li>\n<li>Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount.<\/li>\n<li>Crit kicker added.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">EZ-PZ Dimensional Ripper [Active]<\/strong>\n<ul>\n<li>Moved from level 13.<\/li>\n<li>New Functionality:\n<ul>\n<li>Cooldown: 40 seconds.<\/li>\n<li>Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Rock-It! Turret XL [Q]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Engine Gunk [Q]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Goblin Fusion<\/strong>\n<ul>\n<li>Moved from level 13.<\/li>\n<li>Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Overload [W]<\/strong>\n<ul>\n<li>Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Master Blaster [E]<\/strong>\n<ul>\n<li>Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Robo-Goblin [R1]<\/strong>\n<ul>\n<li>New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Grav-O-Bomb 3000 [R2]<\/strong>\n<ul>\n<li>Cooldown decreased from 90 to 60 seconds.<\/li>\n<li>Damage reduced from 251 to 220.<\/li>\n<li>Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">X-Tra Large Bombs [E]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Positive Reinforcement [Q]<\/strong>\n<ul>\n<li>Primary Turret attacks against Heroes increase Gazlowe\u2019s Attack Speed by 40% for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Superior Schematics [Q]<\/strong>\n<ul>\n<li>Moved from level 16.<\/li>\n<li>Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Overcharged Capacitors [Q]<\/strong>\n<ul>\n<li>Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Turret Storage [Q]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Kwik Release Charge [E]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Firin\u2019 Mah Lazorz [W]<\/strong>\n<ul>\n<li>Moved from level 20.<\/li>\n<li>Damage increased from 102 to 125.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Ark Reaktor [E]<\/strong>\n<ul>\n<li>Moved from level 4.<\/li>\n<li>Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Overklock [Passive]<\/strong>\n<ul>\n<li>Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Mecha-Lord [R1]<\/strong>\n<ul>\n<li>Adjusted Functionality: Basic Attacks increase Gazlowe\u2019s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Miniature Black Hole [R2]<\/strong>\n<ul>\n<li>Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">It\u2019s Raining Scrap [Q]<\/strong>\n<ul>\n<li>Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Bomb Toss [E]<\/strong>\n<ul>\n<li>Xplodium Charge launches 2 more bombs when it detonates.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Our resident one man wrecking crew is receiving a fairly large revamp, designed to fully embrace him as a formidable Bruiser, acting as a front-line member of his team who specializes in disruption and zone control. He now sports a new resource system with Scrap, as well as some design changes to both Deth Lazor and Xplodium Charge, which should make them more consistently useful throughout the course of the game. We had a blast tinkering with our favorite Goblin, and hope you also enjoy what we\u2019ve done with him!<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a name=\"heroes\"><\/a><strong>Heroes<\/strong><\/h3>\n<h4>Alarak<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Health increased from 1900 to 1950.<\/li>\n<li>Health Regeneration increased from 3.96 to 4.06.<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Negatively Charged [E]<\/strong>\n<ul>\n<li>Initial damage bonus increased from 150% to 175%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Alarak has fallen off a bit due to a few rounds of nerfs that have happened to him over time. We\u2019re giving him back some power via his general survivability as well the initial damage bonus that Negatively Charged gives when taking the talent.<\/p><\/blockquote>\n<h4>Cassia<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Surge of Light [Active]<\/strong>\n<ul>\n<li>Damage reduced from 250 to 240.<\/li>\n<li>Damage taken amount required to activate increased from 500 to 650.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Surge of Light continues to dominate Cassia\u2019s Level 7 talents, and has become a prime reason to take the hero. In addition to reducing its damage slightly further, we\u2019re also reducing its frequency by increasing how much damage she is required to take before she is able to use the ability.<\/p><\/blockquote>\n<h4>Chromie<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Deep Breathing [W]<\/strong>\n<ul>\n<li>Damage bonus reduced from 1.5% to 1% per stack.<\/li>\n<li>Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds.<\/li>\n<li>Mana cost upon quest completion changed from 30 to 40.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 5<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Mobius Loop [W]<\/strong>\n<ul>\n<li>Damage bonus reduced from 50% to 30%.<\/li>\n<li>Slow duration reduced from 1 second to .75 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Our goal with Chromie\u2019s recent changes was to present a viable alternative to Once Again the First Time, which we succeeded at a little too well. Chromie\u2019s W build is overall too powerful, so we\u2019re toning down its related talents to be more appropriate.<\/p><\/blockquote>\n<h4>Deckard<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Ruby [Active]<\/strong>\n<ul>\n<li>Cooldown increased from 10 to 20 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> After a slew of buffs over the years we finally crossed the threshold of making Ruby not only competitive, but too powerful of a pick. We\u2019re reverting our last buff to the talent that pushed it over the edge so that the tier is overall in a healthier place.<\/p><\/blockquote>\n<h4>E.T.C.<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Encore [W]<\/strong>\n<ul>\n<li>Heroic cooldown reduction reduced from 8% to 6%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Overall E.T.C.\u2019s talents are in a much healthier place after our last round of changes to them, but Encore stood out as being a little bit too powerful, so we\u2019re reducing its cooldown reduction to be more in line.<\/p><\/blockquote>\n<h4>Imperius<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Flash of Anger [Q]<\/strong>\n<ul>\n<li>Damage reduced from 180 to 165.<\/li>\n<li>Shield amount reduced from 300 to 275.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> While Imperius is a great addition to any team and is within our bounds of overall performance, Flash of Anger is dominating its tier and has become too much of his power pie.<\/p><\/blockquote>\n<h4>Orphea<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Ancestral Strength [Trait]<\/strong>\n<ul>\n<li>Bonus damage reduced from 20% to 15%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Mind Devourer [E]<\/strong>\n<ul>\n<li>Damage per enemy Hero hit increased from 4 to 5.<\/li>\n<li>Maximum bonus damage reduced from 160 to 150.<\/li>\n<li>Heroes hit required for quest completion reduced from 40 to 30.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Abyssal Symbiosis [W]<\/strong>\n<ul>\n<li>Shield amount reduced from 180 to 170.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Dead Magic [Trait]<\/strong>\n<ul>\n<li>Damage reduced from 95 to 90.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Our last round of buffs have done a lot to bring Orphea into the meta. A few of her talents are simply too powerful compared to their alternatives, so we\u2019re toning them down as well as trying to incentivize players to try building around her Dread ability by making its key quest easier to complete.<\/p><\/blockquote>\n<h4>Stitches<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Slam [W]<\/strong>\n<ul>\n<li>Bonus damage to Minions and Mercenaries increased from 50% to 60%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Our previous buff to Slam did well for Stitches, but we don\u2019t believe it was enough to give him the distinction of being a uniquely powerful wave clearing Warrior. We\u2019re buffing it a bit further so that he is more able to fill this role.<\/p><\/blockquote>\n<h4>Tassadar<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Static Charge [Q]<\/strong>\n<ul>\n<li>Maximum damage bonus reduced from 250 to 200.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Archon [R1]<\/strong>\n<ul>\n<li>Shield amount reduced from 30% to 25% maximum Health.<\/li>\n<li>Basic Attack damage reduced from 150 to 140.<\/li>\n<li>Basic Attack splash damage reduced from 75 to 70.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> While not dominating in regards to his win rate, Tassadar is performing a little too well for how popular he is. Both Static Charge and Archon are dominating their talent tiers, so rather than nerfing Tassadar\u2019s base kit, we\u2019re reducing the power of these two talents in hopes of creating more competitive talent tiers while also slightly reducing his overall impact.<\/p><\/blockquote>\n<h4>Yrel<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Dauntless [Passive]<\/strong>\n<ul>\n<li>Physical Armor amount reduced from 40 to 35.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Dauntless is still overperforming compared to its other options, so we\u2019re slightly nerfing its power.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a name=\"bugs\"><\/a><strong>Bug Fixes<\/strong><\/h3>\n<ul>\n<li>Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken.<\/li>\n<li>Fixed an issue where Executor&#8217;s Will did not have a buff bar.<\/li>\n<li>Fixed an issue where Trauma Trigger did not have a button.<\/li>\n<li>Toy Train Mount &#8211; Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train.<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<p style=\"text-align: center;\"><strong><a href=\"https:\/\/us.forums.blizzard.com\/en\/heroes\/\" target=\"_blank\" rel=\"noopener noreferrer\">Click here to discuss this post with other players in the official Heroes of the Storm forums<\/a>.<\/strong><\/p>\n<p style=\"text-align: center;\"><strong><img decoding=\"async\" alt=\"\" class=\"no-border; no-shadow\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/g6\/G6G0N80EOC941426801305139.png\"><\/img><\/strong><\/p>\n<\/div>\n<\/div>\n<div class=\"space-adaptive-medium\"><\/div>\n<\/article>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un patch sur le PTR. Une nouvelle anomalie donnera la possibilit\u00e9 d&#8217;\u00eatre insensible (\u00abunstoppable\u00bb) pendant 1 seconde toutes les 5 minutes. Le mode ARAM remplace le mode Brawl sans plus de pr\u00e9cisions. Les r\u00e9compenses de la Ligue Storm seront obtenues apr\u00e8s 35 parties au lieu de 50.<\/p>\n<p>Mais le patch am\u00e8ne surtout deux refontes, pour Gazleu et pour D.Va qui est plut\u00f4t d\u00e9laiss\u00e9e depuis sa sortie.<\/p>\n<p> <a class=\"more-link\" href=\"https:\/\/psionic-storm.com\/es\/patch-notes-ptr-mise-a-jour-du-31-aout-2020\/\">Read more&nbsp;&raquo;<\/a><\/p>\n","protected":false},"author":67,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,944],"tags":[],"class_list":["post-25092","post","type-post","status-publish","format-standard","hentry","category-news","category-patch"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Patch notes PTR : mise \u00e0 jour du 31 ao\u00fbt 2020 - (English) Psionic Storm - Heroes of the Storm overwhelming!<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/psionic-storm.com\/es\/patch-notes-ptr-mise-a-jour-du-31-aout-2020\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Patch notes PTR : mise \u00e0 jour du 31 ao\u00fbt 2020 - (English) Psionic Storm - Heroes of the Storm overwhelming!\" \/>\n<meta property=\"og:description\" content=\"Blizzard a d\u00e9ploy\u00e9 un patch sur le PTR. Une nouvelle anomalie donnera la possibilit\u00e9 d&#8217;\u00eatre insensible (\u00abunstoppable\u00bb) pendant 1 seconde toutes les 5 minutes. Le mode ARAM remplace le mode Brawl sans plus de pr\u00e9cisions. Les r\u00e9compenses de la Ligue Storm seront obtenues apr\u00e8s 35 parties au lieu de 50. Mais le patch am\u00e8ne surtout deux refontes, pour Gazleu et pour D.Va qui est plut\u00f4t d\u00e9laiss\u00e9e depuis sa sortie. 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Vous y retrouverez les refontes de et en d\u00e9tail ainsi que les qu\u00eates li\u00e9es \u00e0 l'\u00e9v\u00e8nement, un bon lot de correctifs et des mises \u00e0 jour pour MacOS. Notre calculateur de talents est d\u00e9j\u00e0 \u00e0 jour depuis hier,\u2026","rel":"","context":"En \u00abActualit\u00e9s\u00bb","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/es\/categories\/news\/"},"img":{"alt_text":"Scarlest Heist","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/scarlest-heist-896x504.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/scarlest-heist-896x504.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/scarlest-heist-896x504.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/scarlest-heist-896x504.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]}],"_links":{"self":[{"href":"https:\/\/psionic-storm.com\/es\/wp-json\/wp\/v2\/posts\/25092","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/psionic-storm.com\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/psionic-storm.com\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/psionic-storm.com\/es\/wp-json\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"https:\/\/psionic-storm.com\/es\/wp-json\/wp\/v2\/comments?post=25092"}],"version-history":[{"count":0,"href":"https:\/\/psionic-storm.com\/es\/wp-json\/wp\/v2\/posts\/25092\/revisions"}],"wp:attachment":[{"href":"https:\/\/psionic-storm.com\/es\/wp-json\/wp\/v2\/media?parent=25092"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/psionic-storm.com\/es\/wp-json\/wp\/v2\/categories?post=25092"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/psionic-storm.com\/es\/wp-json\/wp\/v2\/tags?post=25092"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}