{"id":26324,"date":"2021-12-08T00:24:59","date_gmt":"2021-12-07T23:24:59","guid":{"rendered":"https:\/\/psionic-storm.com\/?p=26324"},"modified":"2021-12-08T00:24:59","modified_gmt":"2021-12-07T23:24:59","slug":"patch-notes-mise-a-jour-du-7-decembre-2021","status":"publish","type":"post","link":"https:\/\/psionic-storm.com\/es\/patch-notes-mise-a-jour-du-7-decembre-2021\/","title":{"rendered":"Patch notes : mise \u00e0 jour du 7 d\u00e9cembre 2021"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"500\" src=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg\" alt=\"\" class=\"aligncenter size-full wp-image-1557\" srcset=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg 900w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-600x333.jpg 600w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg 896w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-768x427.jpg 768w\" sizes=\"(max-width: 900px) 100vw, 900px\" \/><br \/>\n<strong>Blizzard <\/strong>vient de d\u00e9ployer un patch sur les serveurs de jeu. Pas de nouvel h\u00e9ros. Peu de changements par rapport <a href=\"https:\/\/psionic-storm.com\/patch-notes-ptr-mise-a-jour-du-30-november-2021\/\">au patch PTR<\/a>, juste quelques ajustements. <\/p>\n<p>Nouveaut\u00e9 sur le gameplay, les fontaines deviennent indestructibles et les forts seront plus long \u00e0 d\u00e9truire. Un rework surprise fait son apparition pour <a href='\/heroes\/rehgar' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/rehgar.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Rehgar&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Rehgar &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Cham\u00e1n del Anillo de la Tierra&lt;\/div&gt;&lt;\/div&gt;\">Rehgar<\/a> qui gagne entre autres une \u00abPurge\u00bb, un Cleanse activable sur son trait.<\/p>\n<p>Niveau \u00e9quilibrage les h\u00e9ros concern\u00e9s sont: <a href='\/heroes\/auriel' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/auriel.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Auriel&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Auriel &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Arc\u00e1ngel de la Esperanza&lt;\/div&gt;&lt;\/div&gt;\">Auriel<\/a>, <a href='\/heroes\/brightwing' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/brightwing.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Alafeliz&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Alafeliz &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Drag\u00f3n fe\u00e9rico&lt;\/div&gt;&lt;\/div&gt;\">Luisaile<\/a>, <a href='\/heroes\/dehaka' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/dehaka.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Dehaka&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Dehaka &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;L\u00edder de manada primigenio&lt;\/div&gt;&lt;\/div&gt;\">Dehaka<\/a>, <a href='\/heroes\/falstad' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/falstad.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Falstad&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Falstad &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Se\u00f1or feudal Martillo Salvaje&lt;\/div&gt;&lt;\/div&gt;\">Falstad<\/a>, <a href='\/heroes\/imperius' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/imperius.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Imperius&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Imperius &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Arc\u00e1ngel del Valor&lt;\/div&gt;&lt;\/div&gt;\">Imp\u00e9rius<\/a>, <a href='\/heroes\/jaina' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/jaina.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Jaina&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Jaina &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Archimaga&lt;\/div&gt;&lt;\/div&gt;\">Jaina<\/a>, <a href='\/heroes\/johanna' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/johanna.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Johanna&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Johanna &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Cruzada de Zakarum&lt;\/div&gt;&lt;\/div&gt;\">Johanna<\/a>, <a href='\/heroes\/junkrat' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/junkrat.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Junkrat&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Junkrat &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Junker demoledor&lt;\/div&gt;&lt;\/div&gt;\">Chacal<\/a>, <a href='\/heroes\/lunara' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/lunara.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Lunara&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Lunara &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Primog\u00e9nita de Cenarius&lt;\/div&gt;&lt;\/div&gt;\">Lunara<\/a>, <a href='\/heroes\/probius' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/probius.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Sondius&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Sondius &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Sonda curiosa&lt;\/div&gt;&lt;\/div&gt;\">EDN-OS<\/a>, <a href='\/heroes\/raynor' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/raynor.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Raynor&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Raynor &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Comandante renegado&lt;\/div&gt;&lt;\/div&gt;\">Raynor<\/a>, <a href='\/heroes\/stukov' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/stukov.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Stukov&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Stukov &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Almirante infestado&lt;\/div&gt;&lt;\/div&gt;\">Stukov<\/a>, <a href='\/heroes\/tyrande' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/tyrande.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Tyrande&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Tyrande &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Suma sacerdotisa de Elune&lt;\/div&gt;&lt;\/div&gt;\">Tyrande<\/a>, <a href='\/heroes\/zarya' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/zarya.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Zarya&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Zarya &lt;i class=&#039;icon-support&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Defensora de Rusia&lt;\/div&gt;&lt;\/div&gt;\">Zarya<\/a>.<\/p>\n<p>Voici le contenu du patch en anglais :<\/p>\n<div class=\"blizzard\">\n<h6>Heroes of the Storm Live Patch Notes &#8211; December 7, 2021 <a class=\"source\" href=\"https:\/\/news.blizzard.com\/en-us\/heroes-of-the-storm\/23754896\/heroes-of-the-storm-live-patch-notes-december-7-2021\">[Blizzard]<\/a><\/h6>\n<article data-id=\"23754896\" data-title=\"Heroes of the Storm Live Patch Notes - December 7, 2021\" data-slug=\"heroes-of-the-storm-live-patch-notes-december-7-2021\" data-community=\"heroes-of-the-storm\" class=\"ArticleDetail\">\n<div class=\"ArticleDetail-heading\">\n<div class=\"ArticleDetail-headingImageBlock\">\n<div class=\"Image\"><img decoding=\"async\" src=\"\/\/bnetcmsus-a.akamaihd.net\/cms\/blog_header\/27\/27IMQID548TN1636761747344.jpg\" alt=\"Heroes of the Storm Live Patch Notes - December 7, 2021\" class=\"Image-image\"><\/img><\/div>\n<\/div>\n<\/div>\n<div class=\"ResponsiveBlogs\">\n<div data=\"blog-body\" class=\"ArticleDetail-content\">\n<p>Our next Heroes of the Storm patch is live! Read on for more information.<\/p>\n<p><strong style=\"color: rgb(255, 140, 0);\">NOTE: Orange text indicates a change between PTR and Live notes.<\/strong><\/p>\n<hr>\n<\/hr>\n<h3><a name=\"return\"><\/a><strong>Quick Navigation:<\/strong><\/h3>\n<ul>\n<li><a href=\"#general\">General<\/a><\/li>\n<li><a href=\"#rehgar\">Heroes Rework: Rehgar<\/a><\/li>\n<li><a href=\"#heroes\">Heroes<\/a><\/li>\n<li><a href=\"#bugs\">Bug Fixes<\/a><\/li>\n<\/ul>\n<hr>\n<\/hr>\n<h3><a name=\"general\"><\/a><strong>General<\/strong><\/h3>\n<p><strong style=\"color: rgb(153, 0, 255); \">Building Changes<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Healing Wells<\/strong>\n<ul>\n<li>Additional Functionality: Healing Wells are now invulnerable, and are destroyed when their nearby Fort or Keep are destroyed. <strong style=\"color: rgb(255, 140, 0);\">Stand alone Healing Wells on Battlefield of Eternity and Braxis Holdout are destroyed when both Keeps are destroyed<\/strong>.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Forts<\/strong>\n<ul>\n<li>Health increased from 12900 to 15450.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Keeps<\/strong>\n<ul>\n<li>Health increased from 17000 to 20050.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We&#8217;re happy with how Healing Wells function in our ARAM game mode, so we&#8217;re giving it a try everywhere. Additionally, Forts and Keeps now have additional health as they&#8217;ve absorbed the health of their nearby Healing Wells.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><a name=\"rehgar\"><\/a><strong>Heroes Rework: Rehgar<\/strong><\/h3>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Attack Damage increased from 106 to 115.<\/li>\n<li>Attack speed reduced from 1.25 to 1.1.<\/li>\n<li><strong style=\"color:#0099ff;\">Lightning Shield [W]<\/strong>\n<ul>\n<li>Additional Functionality: Each enemy hit by Lightning Shield restores 2 Mana to Rehgar.<\/li>\n<li>Mana cost reduced from 60 to 50.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Earthbind Totem [E]<\/strong>\n<ul>\n<li>Totem Health increased from 217 to 326.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Trait<\/strong>\n<ul>\n<li>All Ghost Wolf information has been moved to the Z key.<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Purge:<\/strong>\n<ul>\n<li>Activate to make an ally Unstoppable for .5 seconds or slow an enemy Hero by 80%, decaying over 2 seconds. Cannot be used on Self.<\/li>\n<li>Cooldown: <strong style=\"color: rgb(255, 140, 0);\">45<\/strong> Seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Stormcaller [W]<\/strong>\n<ul>\n<li>Moved from Level 4.<\/li>\n<li>New functionality: Increase Lightning Shield\u2019s radius by 25%.<\/li>\n<li>Quest: Each time Lightning Shield hits an enemy Hero, permanently increase Rehgar\u2019s Health by 2 and Mana by 1, to a maximum of 300 stacks.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Grounded Totem [E]<\/strong>\n<ul>\n<li>Moved from Level 7.<\/li>\n<li>No longer grants additional Earthbind Totem Health.<\/li>\n<li>Additional Functionality:\n<ul>\n<li>Heroes affected by Earthbind Totem also have their Spellpower reduced by <strong style=\"color: rgb(255, 140, 0);\">20%<\/strong>.<\/li>\n<li>Increases range of Earthbind Totem by 50%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Feral Heart [Z]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>Entering or Exiting Ghost Wolf form grants 20 Armor for 2 seconds.<\/li>\n<li>Increase Ghost Wolf\u2019s Movement Speed bonus to 40% for the first second, then fade to 30%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Wolf Run [Z]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Earthliving Enchant [Q]<\/strong>\n<ul>\n<li>Moved from Level 13.<\/li>\n<li>Healing increased from 45 to 50.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Electric Charge [W]<\/strong>\n<ul>\n<li>Moved from Level 1.<\/li>\n<li>New Functionality:\n<ul>\n<li>Lightning Shield heals its bearer for 20% of the damage dealt to enemy Heroes. This healing amount is doubled for Rehgar.<\/li>\n<li>While damaging an enemy, Lightning Shield increases its bearer\u2019s Movement Speed by 10%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Healing Totem [E\/Active]<\/strong>\n<ul>\n<li>Healing Totem health increased from 50 to 175.<\/li>\n<li>Healing Totem health now scales at 4% per Level.<\/li>\n<li>Healing Totem healing increased from 2% to <strong style=\"color: rgb(255, 140, 0);\">2.5%<\/strong> maximum Health\/second.<\/li>\n<li>Healing Totem duration reduced from 10 to 7 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Cleanse [Active]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Colossal Totem [E]<\/strong>\n<ul>\n<li>Moved from Level 1.<\/li>\n<li>No longer increases Earthbind Totem Range.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Blood and Thunder [Z]<\/strong>\n<ul>\n<li>Cooldown reduction reduced from 2 to 1.5 seconds.<\/li>\n<li>Additional Functionality: Ghost Wolf attacks restore 5% of Rehgar\u2019s maximum Mana.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Purification [Trait D]<\/strong>\n<ul>\n<li>Removing a Slow, Stun, Root or Silence from an Ally heals them for 260 and refunds <strong style=\"color: rgb(255, 140, 0);\">40%<\/strong> of Purge\u2019s cooldown.<\/li>\n<li>Using Purge on an enemy deals up to 330 damage to shields and reduces Healing received by 40% for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Tidal Waves [Q]<\/strong>\n<ul>\n<li>Heroic target cooldown reduction increased from .75 seconds to 1 second.<\/li>\n<li>Mana cost reduction increased from 15 to 20.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Earth Shield [W]<\/strong>\n<ul>\n<li>Shield amount increased from 12 to 14% maximum health.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">(New) Wellspring [E]<\/strong>\n<ul>\n<li>Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at a nearby ally that heals for <strong style=\"color: rgb(255, 140, 0);\">35%<\/strong> of its normal value.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Rising Storm [W]<\/strong>\n<ul>\n<li>Changed Functionality:\n<ul>\n<li>No longer grants Rehgar an untalented Lightning Shield.<\/li>\n<li>Increase the duration of Lightning Shield by 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Earthgrasp Totem [E]<\/strong>\n<ul>\n<li>Additional Functionality: Earthbind Totem deals 145 damage when first placed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Hunger of the Wolf [Z]<\/strong>\n<ul>\n<li>Damage and healing increased to 6%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Rewind [Active]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Stormshield [Active]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Elemental Conduit [Active]<\/strong>\n<ul>\n<li>Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield for 10% of their maximum Health for 5 seconds.<\/li>\n<li>Each time this Lightning Shield hits an enemy Hero, grant nearby allies a Shield equal to 1.5% of their maximum Health.<\/li>\n<li>70 Second cooldown.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Pit Fighter [Passive]<\/strong>\n<ul>\n<li>Gain 10% Attack damage and <strong style=\"color: rgb(255, 140, 0);\">4%<\/strong> Spell Power for yourself and each nearby ally Hero, stacking up to 5 times. At 2 or more stacks, Purge\u2019s cooldown refreshes 50% faster.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Its been a while since we&#8217;ve made any major changes to Rehgar and while his win rates are not worrisome, his identity as a flexible generalist healer has suffered as of late. With this rework, we&#8217;re making a number of quality-of-life changes by baselining some of the talents that felt mandatory as well as introducing new talents to sharpen his build identities. Just to prove that old dogs <b>can<\/b> learn new tricks, we&#8217;ve also given Rehgar a new activated trait, Purge, which allows him to micro-cleanse an ally or momentarily snare a distant enemy.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><a name=\"heroes\"><\/a><strong>Heroes<\/strong><\/h3>\n<h4>Auriel<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Sacred Sweep [Q]<\/strong>\n<ul>\n<li>Cast speed increased by 50%.<\/li>\n<li>Cast finish time increased from 0 to .0625 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Swift Sweep [Q]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Heavy Burden [E]<\/strong>\n<ul>\n<li>Additional Functionality: Increase Detainment Strike\u2019s Stun duration by .25 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Will of Heaven [D]<\/strong>\n<ul>\n<li>Additional Functionality: Increase Auriel\u2019s Basic Attack damage by 10%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Wrath of Heaven [D]<\/strong>\n<ul>\n<li>Additional Functionality: Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 10 for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Auriel\u2019s Q talents have fallen off in both popularity and win rates, so we\u2019re baking in the Swift Sweep talent functionality to help the abilities\u2019 overall efficacy. We\u2019re also bumping up some other talents that aren\u2019t performing well. Similar to Zarya, Auriel\u2019s power dynamics can change dramatically with even small number tweaks, so we\u2019re keeping these changes relatively light this time around.<\/p><\/blockquote>\n<h4>Brightwing<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Hyper Shift [Z]<\/strong>\n<ul>\n<li>Maximum Health healing bonus decreased from 8% to 6%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Magic Spit [Passive]<\/strong>\n<ul>\n<li>Cooldown reduction reduced from 6 to 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Invisible Friends [R1]<\/strong>\n<ul>\n<li>Duration reduced from infinite to 9 seconds.<\/li>\n<li>Heal increased from 20 to 25.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Brightwing remains strong at all levels of play, and is also terrorizing her foes at higher levels. While this is a substantial nerf to Invisible Friends on paper, we feel Brightwing still has compelling reasons to take the talent.<\/p><\/blockquote>\n<h4>Dehaka<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Vitals<\/strong>\n<ul>\n<li>Health reduced from 2434 to 2385.<\/li>\n<li>Health regeneration reduced from 5.07 to 4.97.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Basic Attack<\/strong>\n<ul>\n<li>Damage reduced from 100 to 95.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Lurker Strain [E]<\/strong>\n<ul>\n<li>Burrow cooldown reduction reduced from 6 to 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Feeding Frenzy [Q]<\/strong>\n<ul>\n<li>Cooldown reduction reduced from 1.75 to 1.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Dehaka has been collecting essence very successfully after his last update increased his attack speed, so we\u2019re reining him in a smidge.<\/p><\/blockquote>\n<h4>Falstad<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Tailwind [Trait]<\/strong>\n<ul>\n<li>Cooldown reduced from 6 to 5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Dishonorable Discharge [W]<\/strong>\n<ul>\n<li>Lightning Rod damage bonus per stack increased from .75% to 1%, maximum bonus remains 75%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Falstad has landed quite well after his recent tuning, and we think a mild buff to Dishonorable Discharge causes all his talent builds to pass with flying colors.<\/p><\/blockquote>\n<h4>Imperius<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Celestial Charge [Q]<\/strong>\n<ul>\n<li>Final damage increased from 70 to 80.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Blaze of Glory [W]<\/strong>\n<ul>\n<li>Damage increased from 185 to 205.<\/li>\n<li>Changed Functionality: Blaze of Glory deals additional damage with Valorous Brand marks, but no longer consumes them.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Celestial Charge needling enemies a bit more will help Imperius out, especially when taking Impaling Light. We\u2019re happy with the gameplay of the Solarian\u2019s Fire build, but we\u2019d rather Imperius continue onward rather than go out in a Blaze of Glory.<\/p><\/blockquote>\n<h4>Jaina<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Improved Ice Block [1]<\/strong>\n<ul>\n<li>Damage to unlock reduced from 15,000 to 12,000.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Winter\u2019s Reach [Q]<\/strong>\n<ul>\n<li>Additional Functionality: Increase the missile speed of Frostbolt by 30%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> In games where Jaina\u2019s team falls behind, we think it\u2019s harder than it should be to unlock Improved Ice Block, especially when Jaina is focused on clearing enemy Minion waves. This should even that out, as well as provide a boon for Jaina players that blast away their opponents. Blizzard and Cone of Cold talents are competing nicely, so we thought we\u2019d provide some quality of life to a Frostbolt talent.<\/p><\/blockquote>\n<h4>Johanna<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Iron Skin [D]<\/strong>\n<ul>\n<li>Cooldown reduced from 25 to 22 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Divine Fortress [Passive]<\/strong>\n<ul>\n<li>Physical Armor per Basic Attack increased from 8 to 10.<\/li>\n<li>Duration increased from 2.5 to 4 seconds.<\/li>\n<li>Changed Functionality: Basic Attacks against any target grants Physical Armor.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Zealous Glare [E]<\/strong>\n<ul>\n<li>Additional Functionality: Shield Glare deals 125% additional damage.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Hold Your Ground [D]<\/strong>\n<ul>\n<li>Cooldown reduction reduced from 5 to 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Sins Exposed [Q]<\/strong>\n<ul>\n<li>Duration increased from 2 to 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Steed Charge [Active]<\/strong>\n<ul>\n<li>Bonus Iron Skin duration increased from 1 to 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Roar [Q]<\/strong>\n<ul>\n<li>Passive Punish damage bonus increased from 25% to 50%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Heaven\u2019s Fury [R1]<\/strong>\n<ul>\n<li>Damaged reduced from 75 to 68.<\/li>\n<li>Healing reduced from 75 to 68.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Competing against strong Shield Glare talents, Divine Fortress\u2019 Physical Armor wasn\u2019t super appealing. We hope this change provides a comparable option for dealing with Physical damage while feeling and playing differently. While we\u2019re here, we continue to drag part of Hold Your Ground\u2019s benefit baseline in our endless journey to make the tier more competitive. Other than that, we have mild buffs for weak talents, and a whisper of a nerf to Heaven\u2019s Fury.<\/p><\/blockquote>\n<h4>Junkrat<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Big As [E]<\/strong>\n<ul>\n<li>Moved to Level 13.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Puckish Scamp [R2]<\/strong>\n<ul>\n<li>Additional Functionality: Reduce both Heroic cooldowns by 20 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Junkrat has caused more than enough mayhem for now \u2013 we believe that Big As was making Steel Traps an issue too frequently when combined with Gotta Trap \u2018Em All! We think the decision between traps that demand a Hero\u2019s intervention versus many traps is still interesting, but we\u2019ll be keeping an eye on him.<\/p><\/blockquote>\n<h4>Lunara<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Nature\u2019s Toxin [Trait]<\/strong>\n<ul>\n<li>Damage dealt reduced from 36 to 33.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Choking Pollen [Q]<\/strong>\n<ul>\n<li>Damage bonus against enemies with 3 stacks of Nature&#8217;s Toxin decreased from 200% to 175%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Lunara has hopped a little higher than we expected, so we\u2019re diluting her poison.<\/p><\/blockquote>\n<h4>Probius<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Warp Rift [W]<\/strong>\n<ul>\n<li>Duration reduced from 9 to 3 seconds.<\/li>\n<li>Additional Functionality: Warp Rifts explode on expiration.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Photon Cannon [E]<\/strong>\n<ul>\n<li>Attack period reduced from 1 to 1.4.<\/li>\n<li>Additional Functionality:\n<ul>\n<li>No longer requires Pylons to be placed or be activated.<\/li>\n<li>While in a Pylon&#8217;s Power Field, gain 40% attack speed over 4 seconds and reveal nearby enemies.<\/li>\n<li>Now prefers to acquire Heroic enemies.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Echo Pulse [Q]<\/strong>\n<ul>\n<li>Increased returning Disruption Pulse damage from 75% to 100%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Gather Minerals [E]<\/strong>\n<ul>\n<li>Removed Functionality: Quest reward no longer reveals nearby enemies.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Particle Accelerator [Q]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>After hitting 4 Heroes with Disruption Pulse, the next Warp Rift detonated by Disruption Pulse fires 4 pulses for 71 damage.<\/li>\n<li>Reduce Disruption Pulse&#8217;s cooldown by .5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Rift Shock [W]<\/strong>\n<ul>\n<li>New Functionality: Exploding a Warp Rift within 1 second of its arming deals 90 damage over 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Pylon Overcharge [R1]<\/strong>\n<ul>\n<li>Duration reduced from 10 to 8 seconds.<\/li>\n<li>Changed Functionality: Can only target enemy Heroes.<\/li>\n<li>Additionality Functionality: Pylons are Invulnerable for the duration.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Shoot &#8216;Em Up [Q]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>Disruption Pulse deals 2.5% of enemy Heroes maximum health as damage.<\/li>\n<li>Reduce Disruption Pulse&#8217;s cooldown by .5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Probius has always had high requirements for successfully utilizing his abilities. The theme of this update is to turn those requirements into benefits, making Probius more approachable while still rewarding mastery. While the baseline changes to Warp Rift and Photon Cannon affect the identity of these abilities, we hope long time Probius players are still able to punish enemy Heroes that underestimate our favorite Probe.<\/p><\/blockquote>\n<h4>Raynor<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Ace In The Hole [Passive]<\/strong>\n<ul>\n<li>Damage bonus increased from 10% to 12%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Heavy Slugs [Q]<\/strong>\n<ul>\n<li>Duration bonus increased from 1.5 to 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Cavalry&#8217;s Arrived [R1]<\/strong>\n<ul>\n<li>Mark duration increased from 2.5 to 6 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Dusk Wing [R2]<\/strong>\n<ul>\n<li>Armor reduction increased from 2.5 to 3.<\/li>\n<li>Maximum Armor reduction increased from 25 to 30.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Jimmy was never one to quit a fight.<\/p><\/blockquote>\n<h4>Stukov<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Vitals<\/strong>\n<ul>\n<li>Health reduced from 1850 to 1835.<\/li>\n<li>Health regeneration reduced from 3.85 to 3.82.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Bio-Kill Switch [Q]<\/strong>\n<ul>\n<li>Healing reduced from 450 to 435.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Stukov\u2019s level 1 talents have seen an influx of strength over the last couple months, and everything has a cost.<\/p><\/blockquote>\n<h4>Tyrande<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Lunar Blaze [E]<\/strong>\n<ul>\n<li>Maximum bonus increased from 100% to 150%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Trueshot Aura [Active]<\/strong>\n<ul>\n<li>Allied Attack Damage bonus increased from 30% to 40%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Mark of Mending [D]<\/strong>\n<ul>\n<li>Range increased from 6 to 8.5.<\/li>\n<li>Changed Functionality: Now looks to heal allies near the attacked target, rather than near Tyrande.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Harsh Moonlight [W]<\/strong>\n<ul>\n<li>Duration reduced from 4 to 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Empower [W]<\/strong>\n<ul>\n<li>Damage decreased from 7% to 6% to targets maximum health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Eyes of the Huntress [R1]<\/strong>\n<ul>\n<li>Healing bonus increased from 50% to 75%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Celestial Wrath [R2]<\/strong>\n<ul>\n<li>Slow increased from 40% to 60%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Ranger causing Sentinel to hit two Heroes has become the dominant style for playing Tyrande, so we\u2019re reducing the power of Harsh Moonlight and Empower and raising up her weaker talents.<\/p><\/blockquote>\n<h4>Zarya<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Together We Are Strong [E]<\/strong>\n<ul>\n<li>Changed Functionality: Talent effects now last 3 seconds, instead of for the duration of the Shield.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Deep Burn [Q]<\/strong>\n<ul>\n<li>Energy gains increased from 1 to 2.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> The last round of Zarya changes didn\u2019t blow her overall power out of proportion, so we\u2019re touching up a few more underperforming talents.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><a name=\"bugs\"><\/a><strong>Bug Fixes<\/strong><\/h3>\n<p><span style=\"color:#9900ff;\"><strong>Heroes<\/strong><\/span><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">General<\/strong>\n<ul>\n<li>Resolved issues when the attacker is Blinded or the enemy is Evading with:\n<ul>\n<li>Uther&#8217;s Hammer of the Lightbringer<\/li>\n<li>Valeera&#8217;s Slice and Dice and Rupture<\/li>\n<li>Varian&#8217;s Heroic Strike<\/li>\n<li>Whitemane&#8217;s Saintly Greatstaff and Scarlet Wrath<\/li>\n<li>Zeratul&#8217;s Master Warp-Blade, Psionic Strength, Shadow Hunter, and Unwavering Pressure<\/li>\n<li>Zul&#8217;jin&#8217;s Grievous Throw , Eye of Zul&#8217;jin, and Let the Killing Begin<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Lunara<\/strong>\n<ul>\n<li>Accelerated Contamination can no longer grant CDR from dead Heroes.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Valla<\/strong>\n<ul>\n<li>Corrected Death Dealer damage bonus.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Varian<\/strong>\n<ul>\n<li>Corrected Varian\u2019s Physical Damage against Shielded Heroes with Shattering Throw and Twin Blades.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Whitemane<\/strong>\n<ul>\n<li>Radiance no longer reduces Whitemane\u2019s Armor.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Xul<\/strong>\n<ul>\n<li>Corpse Explosion damage is now ignored by the Call for Help.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Yrel<\/strong>\n<ul>\n<li>Bubble Hearth&#8217;s cast is now interrupted by Stuns.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Zagara<\/strong>\n<ul>\n<li>Devouring Maw now more consistently displays captured Heroes.<\/li>\n<li>Corrected Medusa Blades\u2019 damage to Monsters.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Zeratul<\/strong>\n<ul>\n<li>Shroud of Adun now contributes to Zeratul\u2019s Self-Healing scoreboard stat.<\/li>\n<li>Shadow Stride now contributes to Zeratul\u2019s Self-Healing scoreboard stat.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Zul\u2019jin<\/strong>\n<ul>\n<li>Amani Rage can now have its cooldown announced to your team.<\/li>\n<li>Ensnare can now have its cooldown announced to your team.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<p style=\"text-align: center;\"><strong><a href=\"https:\/\/us.forums.blizzard.com\/en\/heroes\/\" target=\"_blank\" rel=\"noopener\">Click here to discuss this post with other players in the official Heroes of the Storm forums<\/a>.<\/strong><\/p>\n<p style=\"text-align: center;\"><strong><img decoding=\"async\" alt=\"\" class=\"no-border; no-shadow\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/g6\/G6G0N80EOC941426801305139.png\"><\/img><\/strong><\/p>\n<\/div>\n<\/div>\n<div class=\"space-adaptive-medium\"><\/div>\n<\/article>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\n<strong>Blizzard <\/strong>vient de d\u00e9ployer un patch sur les serveurs de jeu. Pas de nouvel h\u00e9ros. Peu de changements par rapport <a href=\"https:\/\/psionic-storm.com\/patch-notes-ptr-mise-a-jour-du-30-november-2021\/\">au patch PTR<\/a>, juste quelques ajustements. <\/p>\n<p>Nouveaut\u00e9 sur le gameplay, les fontaines deviennent indestructibles et les forts seront plus long \u00e0 d\u00e9truire. Un rework surprise fait son apparition pour Rehgar qui gagne entre autres une \u00abPurge\u00bb, un Cleanse activable sur son trait.<\/p>\n<p> <a class=\"more-link\" href=\"https:\/\/psionic-storm.com\/es\/patch-notes-mise-a-jour-du-7-decembre-2021\/\">Read more&nbsp;&raquo;<\/a><\/p>\n","protected":false},"author":67,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,944],"tags":[],"class_list":["post-26324","post","type-post","status-publish","format-standard","hentry","category-news","category-patch"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Patch notes : mise \u00e0 jour du 7 d\u00e9cembre 2021 - (English) Psionic Storm - Heroes of the Storm overwhelming!<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/psionic-storm.com\/es\/patch-notes-mise-a-jour-du-7-decembre-2021\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Patch notes : mise \u00e0 jour du 7 d\u00e9cembre 2021 - (English) Psionic Storm - Heroes of the Storm overwhelming!\" \/>\n<meta property=\"og:description\" content=\"Blizzard vient de d\u00e9ployer un patch sur les serveurs de jeu. Pas de nouvel h\u00e9ros. Peu de changements par rapport au patch PTR, juste quelques ajustements. Nouveaut\u00e9 sur le gameplay, les fontaines deviennent indestructibles et les forts seront plus long \u00e0 d\u00e9truire. Un rework surprise fait son apparition pour Rehgar qui gagne entre autres une \u00abPurge\u00bb, un Cleanse activable sur son trait. 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Notes de mise \u00e0 jour pour Heroes of the Storm (correctif du 25 octobre 2017) [Blizzard] Une nouvelle mise \u00e0 jour pour Heroes of the Storm vient d\u2019\u00eatre d\u00e9ploy\u00e9e. Elle contient quelques corrections de bugs. 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Et non, le dernier patch n'a pas rendu particuli\u00e8rement plus OP loin s'en faut ;) Voici le contenu du patch : Notes de mise \u00e0 jour pour Heroes of the Storm -\u2026","rel":"","context":"En \u00abActualit\u00e9s\u00bb","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/es\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":13264,"url":"https:\/\/psionic-storm.com\/es\/mise-a-jour-patch-ptr-30-4\/","url_meta":{"origin":26324,"position":3},"title":"Mise \u00e0 jour patch PTR 30.4","author":"HerrVigg","date":"26 de febrero de 2018","format":false,"excerpt":"Le calculateur de talents et les infos unit\u00e9s ont \u00e9t\u00e9 mis \u00e0 jour avec le patch PTR 2.30.4.62548 (bien que d\u00e9crit comme 30.5 dans l'app battle.net - probablement en pr\u00e9vision de la version live). 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Voil\u00e0\u2026","rel":"","context":"En \u00abActualit\u00e9s\u00bb","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/es\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":13053,"url":"https:\/\/psionic-storm.com\/es\/patch-notes-equilibrage-du-9-fevrier-2018\/","url_meta":{"origin":26324,"position":5},"title":"Patch notes : \u00e9quilibrage du 9 f\u00e9vrier 2018","author":"HerrVigg","date":"09 de febrero de 2018","format":false,"excerpt":"Comme nous l'avions annonc\u00e9 \u00e0 peine quelques heures apr\u00e8s sa sortie, il \u00e9tait \u00e9vident que \u00e9tait compl\u00e8tement OP (winrate autour de 66%). 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