{"id":24361,"date":"2020-03-11T23:31:08","date_gmt":"2020-03-11T22:31:08","guid":{"rendered":"https:\/\/psionic-storm.com\/?p=24361"},"modified":"2020-03-11T23:31:08","modified_gmt":"2020-03-11T22:31:08","slug":"patch-notes-equilibrage-du-11-mars-2020","status":"publish","type":"post","link":"https:\/\/psionic-storm.com\/fr\/patch-notes-equilibrage-du-11-mars-2020\/","title":{"rendered":"Patch Notes : \u00e9quilibrage du 11 mars 2020"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"896\" height=\"498\" src=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg\" alt=\"\" class=\"aligncenter size-large wp-image-1557\" srcset=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg 896w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-600x333.jpg 600w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-768x427.jpg 768w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg 900w\" sizes=\"(max-width: 896px) 100vw, 896px\" \/><br \/>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un patch d&rsquo;\u00e9quilibrage sur les serveurs de jeu. Le plus grand changement est un rework surprise pour <a href='\/heroes\/xul' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/xul.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Xul&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Xul &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;N\u00e9cromancien cryptique&lt;\/div&gt;&lt;\/div&gt;\">Xul<\/a> ! Pas de changement pour <a href='\/heroes\/deathwing' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/deathwing.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Aile de mort&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Aile de mort &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Le Destructeur&lt;\/div&gt;&lt;\/div&gt;\">Aile de Mort<\/a> qui reste tr\u00e8s haut au niveau ban et winrate, sans \u00eatre v\u00e9ritablement OP. Un bon changement pour calmer un peu <a href='\/heroes\/rexxar' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/rexxar.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Rexxar&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Rexxar &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Champion de la Horde&lt;\/div&gt;&lt;\/div&gt;\">Rexxar<\/a> (qui \u00e9tait au-dessus de 55% de winrate) avec un nerf sur les points de vie de Misha, dont le but est de la rendre un peu moins frustrante \u00e0 affronter en lane, mais Rexxar gagne un peu en d\u00e9g\u00e2ts \u00e0 distance pour compenser.<\/p>\n<p>Les h\u00e9ros concern\u00e9s sont: <a href='\/heroes\/arthas' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/arthas.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Arthas&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Arthas &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Le roi-liche&lt;\/div&gt;&lt;\/div&gt;\">Arthas<\/a>, <a href='\/heroes\/diablo' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/diablo.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Diablo&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Diablo &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Seigneur de la Terreur&lt;\/div&gt;&lt;\/div&gt;\">Diablo<\/a>, <a href='\/heroes\/tyrael' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/tyrael.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Tyra\u00ebl&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Tyra\u00ebl &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Archange de la Justice&lt;\/div&gt;&lt;\/div&gt;\">Tyrael<\/a>, <a href='\/heroes\/imperius' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/imperius.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Imp\u00e9rius&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Imp\u00e9rius &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Archange de la Vaillance&lt;\/div&gt;&lt;\/div&gt;\">Imperius<\/a>, <a href='\/heroes\/rexxar' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/rexxar.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Rexxar&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Rexxar &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Champion de la Horde&lt;\/div&gt;&lt;\/div&gt;\">Rexxar<\/a>, <a href='\/heroes\/xul' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/xul.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Xul&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Xul &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;N\u00e9cromancien cryptique&lt;\/div&gt;&lt;\/div&gt;\">Xul<\/a>, <a href='\/heroes\/anduin' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/anduin.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Anduin&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Anduin &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Roi de Hurlevent&lt;\/div&gt;&lt;\/div&gt;\">Anduin<\/a>, <a href='\/heroes\/kerrigan' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/kerrigan.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Kerrigan&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Kerrigan &lt;i class=&#039;icon-melee-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Reine des Lames&lt;\/div&gt;&lt;\/div&gt;\">Kerrigan<\/a>, <a href='\/heroes\/kharazim' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/kharazim.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Kharazim&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Kharazim &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Moine veradani&lt;\/div&gt;&lt;\/div&gt;\">Kharazim<\/a>, , <a href='\/heroes\/stukov' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/stukov.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Stukov&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Stukov &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Amiral contamin\u00e9&lt;\/div&gt;&lt;\/div&gt;\">Stukov<\/a>, <a href='\/heroes\/mephisto' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/mephisto.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;M\u00e9phisto&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;M\u00e9phisto &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Seigneur de la Haine&lt;\/div&gt;&lt;\/div&gt;\">Mephisto<\/a>, <a href='\/heroes\/samuro' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/samuro.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Samuro&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Samuro &lt;i class=&#039;icon-melee-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Le ma\u00eetre-lame&lt;\/div&gt;&lt;\/div&gt;\">Samuro<\/a>, <a href='\/heroes\/raynor' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/raynor.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Raynor&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Raynor &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Commandant ren\u00e9gat&lt;\/div&gt;&lt;\/div&gt;\">Raynor<\/a>, <a href='\/heroes\/rehgar' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/rehgar.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Rehgar&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Rehgar &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Chaman du Cercle terrestre&lt;\/div&gt;&lt;\/div&gt;\">Rehgar<\/a>, <a href='\/heroes\/the-butcher' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/the-butcher.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Le Boucher&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Le Boucher &lt;i class=&#039;icon-melee-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;D\u00e9coupeur de chair&lt;\/div&gt;&lt;\/div&gt;\">Le Boucher<\/a>.<\/p>\n<p>Le patch notes n&rsquo;est disponible qu&rsquo;en anglais pour le moment.<\/p>\n<div class=\"blizzard\">\n<h6>Heroes of the Storm Balance Patch Notes &#8211; March 11, 2020 <a class=\"source\" href=\"https:\/\/news.blizzard.com\/en-us\/heroes-of-the-storm\/23323790\/heroes-of-the-storm-balance-patch-notes-march-11-2020\">[Blizzard]<\/a><\/h6>\n<article data-id=\"23323790\" data-title=\"Heroes of the Storm Balance Patch Notes - March 11, 2020\" data-slug=\"heroes-of-the-storm-balance-patch-notes-march-11-2020\" data-community=\"heroes-of-the-storm\" class=\"ArticleDetail\">\n<div class=\"ArticleDetail-heading\">\n<div class=\"ArticleDetail-headingImageBlock\">\n<div class=\"Image\"><img decoding=\"async\" src=\"\/\/bnetcmsus-a.akamaihd.net\/cms\/blog_header\/ah\/AHFFMK9474721566236685913.png\" alt=\"Heroes of the Storm Balance Patch Notes - March 11, 2020\" class=\"Image-image\"><\/img><\/div>\n<\/div>\n<\/div>\n<div class=\"ResponsiveBlogs\">\n<div data=\"blog-body\" class=\"ArticleDetail-content\">\n<p>Heroes of the Storm has just been updated with Hero balance changes! Read on for details.<\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a name=\"return\"><\/a>Quick Navigation:<\/h3>\n<ul>\n<li><strong><a href=\"#general\"><strong>General<\/strong><\/a><\/strong><\/li>\n<li><strong><a href=\"#heroes\"><strong>Heroes<\/strong><\/a><\/strong><\/li>\n<li><strong><a href=\"#bugs\"><strong>Bug Fixes<\/strong><\/a><\/strong><\/li>\n<\/ul>\n<hr class=\"image-divider\"><\/hr>\n<h3><a id=\"general\" name=\"general\"><\/a>General<\/h3>\n<ul>\n<li><strong style=\"color: rgb(153, 0, 255); \">Brawl<\/strong>\n<ul>\n<li>Varian is now able to be selected in ARAM games.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><a id=\"heroes\" name=\"heroes\"><\/a>Heroes<\/h3>\n<table class=\"table table-condensed\">\n<tbody>\n<tr>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#tank\">TANK<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#bruiser\">BRUISER<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#healer\">HEALER<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#melee\">MELEE<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#ranged\">RANGED<\/a><\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#arthas\">Arthas<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#imperius\">Imperius<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#anduin\">Anduin<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#kerrigan\">Kerrigan<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#mephisto\">Mephisto<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#diablo\">Diablo<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#rexxar\">Rexxar<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#kharazim\">Kharazim<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#samuro\">Samuro<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#raynor\">Raynor<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#tyrael\">Tyrael<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#xul\">Xul<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#rehgar\">Rehgar<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#thebutcher\">The Butcher<\/a><\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#stukov\">Stukov<\/a><\/td>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"tank\" name=\"tank\"><\/a>Tank<\/strong><\/h3>\n<h4><a id=\"arthas\" name=\"arthas\"><\/a>Arthas<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/Q26A3MMNCXOM1552928294588.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Health increased from 2782 to 2860.<\/li>\n<li>Health Regeneration increased from 5.80 to 5.96.<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Rune Tap [Passive]<\/strong>\n<ul>\n<li>Healing increased from 4% to 5% maximum Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Army of the Dead [R1]<\/strong>\n<ul>\n<li>Tooltip now states how much damage Ghouls do.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Legion of Northrend [R1]<\/strong>\n<ul>\n<li>Additional functionality: Increase Ghoul Basic Attack damage by 50%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Absolute Zero [R2]<\/strong>\n<ul>\n<li>Root duration increased from 2 to 2.5 seconds.<\/li>\n<li>Slow duration increased from 3.5 to 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Death\u2019s Advance [Active]<\/strong>\n<ul>\n<li>Active Movement Speed bonus duration increased from 3 to 5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Anti-Magic Shell [Active]<\/strong>\n<ul>\n<li>Duration increased from 3 to 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Arthas is slightly underperforming compared to other Warriors, so we\u2019re giving him a small baseline Health buff which we feel is appropriate since he doesn\u2019t have the mobility that a lot of other Warriors bring to the table. We\u2019ve also taken a look at his Level 20 talents and beefed them up all be much more epic.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"diablo\" name=\"diablo\"><\/a>Diablo<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/O1Y1GW36O0331552928295139.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Devastating Charge [Q]<\/strong>\n<ul>\n<li>Damage when hitting enemies into terrain increased from 120 to 130.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Diabolical Momentum [Passive]<\/strong>\n<ul>\n<li>Cooldown reduction increased from 1.25 to 1.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Since we changed Devastating Charge Diablo has fallen off a bit. While we believe he\u2019s in a more healthy spot overall, we understand how players miss the unique role he had as a tank who had the ability to burst down enemies who are out of position. We\u2019re giving a little bit of that back in the form of a baseline buff to Shadow charge so that he can have some of that fantasy back no matter how players choose to build him.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"tyrael\" name=\"tyrael\"><\/a>Tyrael<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/83T7WNMOY2BY1552928298166.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Defense of the Angels [Active]<\/strong>\n<ul>\n<li>Cooldown reduced from 120 to 60 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Now the Defense of the Angels no longer has a cooldown reduction component, we\u2019re reducing its cooldown to be more in line with similar effects.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"bruiser\" name=\"bruiser\"><\/a>Bruiser<\/strong><\/h3>\n<h4><a id=\"imperius\" name=\"imperius\"><\/a>Imperius<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/WW5B0587UG9N1552928295778.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Impaling Light [Q]<\/strong>\n<ul>\n<li>Damage bonus increased from 100% to 125%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Battle Hunger [Trait]<\/strong>\n<ul>\n<li>Healing bonus increased from 60% to 70%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Press Forward [Passive]<\/strong>\n<ul>\n<li>Additional functionality: While Imperius is being healed by a Regeneration Globe, he gains 10 Armor.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Blaze of Glory [W]<\/strong>\n<ul>\n<li>Damage increased from 125 to 135.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Pathetic Mortals [Q]<\/strong>\n<ul>\n<li>Damage reduction increased from 40% to 50%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Unrelenting Descent [R2]<\/strong>\n<ul>\n<li>Cooldown reduction increased from 5 to 10 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Brand of Solarion [Trait]<\/strong>\n<ul>\n<li>Duration increased from 3 to 5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We\u2019re giving Imperius a slew of buffs to underperforming talents, which we believe will push him into being a more stable pick on most maps.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"rexxar\" name=\"rexxar\"><\/a>Rexxar<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/LVWW46X3O4XJ1552928297594.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Basic Attack damage increased from 125 to 134.<\/li>\n<li>Misha Health reduced from 1620 to 1520.<\/li>\n<li>Misha Health Regeneration reduced from 3.38 to 3.17.<\/li>\n<li><strong style=\"color:#0099ff;\">Mend Pet [E]<\/strong>\n<ul>\n<li>Mana cost increased from 60 to 70.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Rexxar\u2019s ability to win the laning phase on point control maps is a little too powerful, so we\u2019re nerfing his ability to keep Misha alive. To compensate him for this nerf, we\u2019re increasing his Basic Attack damage, which will both help him in latter parts of the game and make the early game more about how well he can work with Misha to outtrade the enemy Hero. We\u2019re hoping that this leads to more interaction in the laning phase, with fewer instances of Misha being able to stand on a point for prolonged periods of time while the opposing hero is unable to push her off. We know there is a fine line between keeping his unique role on these maps and feeling too oppressed when playing against him, so we\u2019ll be keeping an eye on these changes and will tune as necessary going forward.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"xul\" name=\"xul\"><\/a>Xul<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/PKFYROO3VY891552928298409.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Health increased from 2000 to 2200.<\/li>\n<li>Health Regeneration increased from 4.17 to 4.58.<\/li>\n<li>Basic Attack damage reduced from 110 to 100.<\/li>\n<li><strong style=\"color:#0099ff;\">Spectral Scythe [Q]<\/strong>\n<ul>\n<li>Damage reduced from 240 to 210.<\/li>\n<li>Additional functionality: Hitting enemy Heroes spawns a Skeletal Warrior.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Bone Prison [E]<\/strong>\n<ul>\n<li>Now also causes nearby Skeletons to focus their target after the target is rooted.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Raise Skeleton [Trait]<\/strong>\n<ul>\n<li>Skeletal Warrior Health increased from 225 to 240.<\/li>\n<li>Skeletal Warrior Health lost per second increased from 15 to 20.<\/li>\n<li>Skeletal Warrior duration reduced from 15 to 12 seconds.<\/li>\n<li>Maximum Skeletal Warriors spawned from Minions reduced from 4 to 3.<\/li>\n<li>Skeletal Warriors now explode, dealing 50 damage to nearby enemies when they die.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Shade [Passive]<\/strong>\n<ul>\n<li>Bone Armor cooldown increase reduced from 20 to 10 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Reaper\u2019s Toll [Q]<\/strong>\n<ul>\n<li>Quest component removed.<\/li>\n<li>Cooldown reduction reduced from 3 to 2 seconds.<\/li>\n<li>Mana cost reduction reduced from 20 to 15.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Grim Scythe [W]<\/strong>\n<ul>\n<li>Additional functionality: Increase Xul\u2019s Basic Attack damage by 15%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">New Talent: Wall Of Bones [Trait]<\/strong>\n<ul>\n<li>Increase the Shield amount of Bone Armor to 35% of Xul\u2019s maximum Health, and Xul gains 20 Spell Armor for its duration.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Poison Nova [R1]<\/strong>\n<ul>\n<li>Damage increased from 57 to 63.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Executioner [Passive]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Amplify Damage [E]<\/strong>\n<ul>\n<li>Moved from Level 16.<\/li>\n<li>Duration increased from 1.75 to 2 seconds.<\/li>\n<li>Additional functionality: Increase the duration of Bone Prison\u2019s Root by .25 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Corpse Explosion [Trait]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">New Talent: Decrepify [Q]<\/strong>\n<ul>\n<li>Enemy Heroes who are damaged by Spectral Scythe or Skeletal Warriors are Slowed by 40% for 2.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Weaken [W]<\/strong>\n<ul>\n<li>Moved from Level 7.<\/li>\n<li>New functionality: Enemy Heroes who are damaged by Cursed Strikes or Skeletal Warriors deal 40% less damage for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Andariel\u2019s Visage [R1]<\/strong>\n<ul>\n<li>No longer increases the damage of Skeletal Warriors.<\/li>\n<li>Additional functionality: Increase the duration of Poison Nova by 50%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Cold Hand of Death [R2]<\/strong>\n<ul>\n<li>No longer causes Skeletal Warriors to Slow enemies.<\/li>\n<li>Additional functionality: Every 5th Spectral Scythe that hits enemy Heroes spawns a Frost Mage instead of a Skeletal Warrior at their location.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Kalan\u2019s Edict [Trait]<\/strong>\n<ul>\n<li>New functionality: Each time Skeletal Warriors deal damage, reduce the cooldown of Bone Armor and Xul\u2019s Heroic Ability by 1.5%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Xul\u2019s rework has arrived! Our goal with these changes is primarily to make him feel more like a Diablo Necromancer, and to make his Skeletons a larger part of his kit outside of their pushing potential. Xul now has the ability to spawn Skeletal Warriors in combat via Spectral Scythe, and they now explode for damage when they die, giving enemy Heroes a reason to stay away from them while they mow them down. We also updated Xul\u2019s talents to embrace this fantasy, with many options to use Skeletons as a mechanism to deliver various buffs to Xul and debuffs to the enemy team. We had a blast testing him, and hope you enjoy him as much as we have!<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"healer\" name=\"healer\"><\/a>Healer<\/strong><\/h3>\n<h4><a id=\"anduin\" name=\"anduin\"><\/a>Anduin<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/ea\/EAX0XMN4BR751558488119288.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Chastise [E]<\/strong>\n<ul>\n<li>Damage increased from 145 to 155.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Pursued By Grace [Passive]<\/strong>\n<ul>\n<li>Healing increased from 33 to 35.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Binding Heal [Q]<\/strong>\n<ul>\n<li>Healing amount increased from 104 to 115.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Divine Star [W]<\/strong>\n<ul>\n<li>Shield amount increased from 172 to 185.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Evenhanded Blessings [Q]<\/strong>\n<ul>\n<li>Additional functionality: If Flash Heal is cast on a different target than its last, it heals for 20% more.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Light of Stormwind [R1]<\/strong>\n<ul>\n<li>New functionality: While inside Holy Word: Salvation, Anduin\u2019s allies are Invulnerable.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> While decently popular, from a win rate perspective Anduin has been underperforming compared to other Healers, so we\u2019re giving him some buffs largely to underperforming talents to help him out.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"kharazim\" name=\"kharazim\"><\/a>Kharazim<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/ZDU44SCDAA2O1552928296025.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Peaceful Repose [R1]<\/strong>\n<ul>\n<li>Additional functionality: Increase the healing of Divine Palm by 75%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We felt that Peaceful Repose could add something to Kharazim players who are good at proccing Divine Palm, so we\u2019re greatly increasing its Healing when he does get a successful proc.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"rehgar\" name=\"rehgar\"><\/a>Rehgar<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/NVYT5O6ZMGCB1552928297589.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Feral Heart [Z]<\/strong>\n<ul>\n<li>Mana restoration when hitting enemy Heroes increased from 4% to 5%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Bloodlust [R2]<\/strong>\n<ul>\n<li>Life Steal amount increased from 30% to 40% of damage dealt.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Gladiator\u2019s War Shout [R2]<\/strong>\n<ul>\n<li>New functionality: Increase the range and duration of Bloodlust by 100%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We\u2019re giving Gladiator\u2019s War Shout a fairly substantial buff to make it more powerful and interesting, and as a result also buffing Bloodlust. We\u2019re hoping this opens up an alternative playstyle for Rehgar that can compete better with Ancestral Healing.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"stukov\" name=\"stukov\"><\/a>Stukov<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/7LDK61PS94TT1552928297923.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li>Health increased from 1765 to 1850.<\/li>\n<li>Health Regeneration increased from 3.68 to 3.85.<\/li>\n<li><strong style=\"color:#0099ff;\">Weighted Pustule [W]<\/strong>\n<ul>\n<li>Damage when expiring increased from 80 to 88.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Stukov is underperforming a bit compared to other Healers, and his talents are in a fairly good place right now. To help him out, we\u2019re beefing up some of his base stats, which should allow him to better trade with enemy Heroes and apply more pressure to the enemy team.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"melee\" name=\"melee\"><\/a>Melee Assassin<\/strong><\/h3>\n<h4><a id=\"kerrigan\" name=\"kerrigan\"><\/a>Kerrigan<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/NSQ6FUNMG76Z1552928296014.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Psionic Barrier [E]<\/strong>\n<ul>\n<li>Additional functionality: Hitting an enemy Hero with Primal Grasp also grants Kerrigan 4% Movement Speed for 4 seconds, stacking up to 20%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Chrysalis [Active]<\/strong>\n<ul>\n<li>Chrysalis is now able to be cancelled early.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We\u2019ve heard feedback from Kerrigan players for some time that they would like to have the ability to cancel Chrysalis early. We originally intended it to be this way to separate it a bit from other similar mechanics and to give opponents a reliable way to counter it, but found that it ended up being less fun and interesting overall. Because of this, we\u2019re adding the ability for Kerrigan to cancel the effect early.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"samuro\" name=\"samuro\"><\/a>Samuro<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/KRHKYSD7K7EI1552928297624.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Dance of Death [R1]<\/strong>\n<ul>\n<li>Required Heroes hit to reset cooldown reduced from 25 to 20.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Dance of Death was a little too hard to proc, so we\u2019re lowering its requirement so that players can get resets more often from the Heroic upgrade.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"thebutcher\" name=\"thebutcher\"><\/a>The Butcher<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/84QA7187MS4C1552928294851.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Ruthless Onslaught [E]<\/strong>\n<ul>\n<li>Duration before the ability can be cancelled after charging reduced from 1 to .75 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We\u2019re making this change to reduce the amount of time that The Butcher has to commit to a charge before he can cancel it. Currently there is an awkward time where he charges and may want to cancel it as soon as possible, but he is forced to move a fair amount forward before he can cancel his charge. To make this feel more responsive, we\u2019re reducing this window of time.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"ranged\" name=\"ranged\"><\/a>Ranged Assassin<\/strong><\/h3>\n<h4><a id=\"mephisto\" name=\"mephisto\"><\/a>Mephisto<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/0PBVTEIQN7SK1552928297128.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Malicious Intent [E]<\/strong>\n<ul>\n<li>Number of enemy Heroes required to hit for the Spell Power duration bonus reduced from 20 to 18.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Trickery [E]<\/strong>\n<ul>\n<li>Number of enemy Heroes required to hit to reset the cooldown of Shade of Mephisto reduced from 20 to 18.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Malicious Intent and Trickery are getting their additional procs slightly less often than we would like, so we\u2019re reducing the requirement.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"raynor\" name=\"raynor\"><\/a>Raynor<\/h4>\n<div><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/gallery\/1O75ANOM5QWH1552928297454.png\" style=\"width: 732px; height: 60px;\"><\/img><\/div>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color:#0099ff;\">Ace in the Hole [Passive]<\/strong>\n<ul>\n<li>Damage bonus reduced from 15% to 10%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Our thinking with our Raynor changes in our previous patch was to solve a design problem with Ace in the Hole\u2019s mandatory synergy with Unstable Compound, while simultaneously giving him a bit of a buff overall by making his other two talents measure up to its new power. While this was largely successful, we underestimated how much more powerful Ace in the Hole would become compared to the new, buffed alternatives. We\u2019re lowering its damage a bit to compensate for the Slow that it gained, which should make the tier more even overall.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr class=\"image-divider\"><\/hr>\n<p><a id=\"bugs\" name=\"bugs\"><\/a><\/p>\n<h3>Bug Fixes<\/h3>\n<p><strong style=\"color: rgb(153, 0, 255); \">General<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Mac<\/strong>\n<ul>\n<li>Fixed a Mouse confinement issue when selecting higher resolutions.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Heroes<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">Fenix<\/strong>\n<ul>\n<li>Fixed an issue where Emergency Protocol&rsquo;s passive movement speed could be always active.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color:#0099ff;\">Tyrael<\/strong>\n<ul>\n<li>Fixed an issue where Defense of the Angels could last longer than intended time.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<hr class=\"image-divider\"><\/hr>\n<p style=\"text-align: center;\"><strong><a href=\"https:\/\/us.forums.blizzard.com\/en\/heroes\/\" target=\"_blank\" rel=\"noopener noreferrer\">Click here to discuss this post with other players in the official Heroes of the Storm forums<\/a>.<\/strong><\/p>\n<p style=\"text-align: center;\"><strong><img decoding=\"async\" alt=\"\" class=\"no-border; no-shadow\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/g6\/G6G0N80EOC941426801305139.png\"><\/img><\/strong><\/p>\n<\/div>\n<\/div>\n<div class=\"space-adaptive-medium\"><\/div>\n<\/article>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un patch d&rsquo;\u00e9quilibrage sur les serveurs de jeu. Le plus grand changement est un rework surprise pour Xul ! Pas de changement pour Aile de Mort qui reste tr\u00e8s haut au niveau ban et winrate, sans \u00eatre v\u00e9ritablement OP. Un bon changement pour calmer un peu Rexxar (qui \u00e9tait au-dessus de 55% de winrate) avec un nerf sur les points de vie de Misha,<\/p>\n<p> <a class=\"more-link\" href=\"https:\/\/psionic-storm.com\/fr\/patch-notes-equilibrage-du-11-mars-2020\/\">Lire la suite&nbsp;&raquo;<\/a><\/p>\n","protected":false},"author":67,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,944],"tags":[],"class_list":["post-24361","post","type-post","status-publish","format-standard","hentry","category-news","category-patch"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Patch Notes : \u00e9quilibrage du 11 mars 2020 - Psionic Storm - L&#039;actualit\u00e9 Heroes of the Storm en Fran\u00e7ais<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/psionic-storm.com\/fr\/patch-notes-equilibrage-du-11-mars-2020\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Patch Notes : \u00e9quilibrage du 11 mars 2020 - Psionic Storm - L&#039;actualit\u00e9 Heroes of the Storm en Fran\u00e7ais\" \/>\n<meta property=\"og:description\" content=\"Blizzard a d\u00e9ploy\u00e9 un patch d&rsquo;\u00e9quilibrage sur les serveurs de jeu. 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Un bon changement pour calmer un peu Rexxar (qui \u00e9tait au-dessus de 55% de winrate) avec un nerf sur les points de vie de Misha, Lire la suite&nbsp;&raquo;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/psionic-storm.com\/fr\/patch-notes-equilibrage-du-11-mars-2020\/\" \/>\n<meta property=\"og:site_name\" content=\"Psionic Storm - L&#039;actualit\u00e9 Heroes of the Storm en Fran\u00e7ais\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/psionicstormfr\" \/>\n<meta property=\"article:published_time\" content=\"2020-03-11T22:31:08+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg\" \/>\n<meta name=\"author\" content=\"HerrVigg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@PsionicStormFR\" \/>\n<meta name=\"twitter:site\" content=\"@PsionicStormFR\" \/>\n<meta name=\"twitter:label1\" content=\"\u00c9crit par\" \/>\n\t<meta name=\"twitter:data1\" content=\"HerrVigg\" \/>\n\t<meta name=\"twitter:label2\" content=\"Dur\u00e9e de lecture estim\u00e9e\" \/>\n\t<meta name=\"twitter:data2\" content=\"11 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/psionic-storm.com\\\/fr\\\/patch-notes-equilibrage-du-11-mars-2020\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/psionic-storm.com\\\/fr\\\/patch-notes-equilibrage-du-11-mars-2020\\\/\"},\"author\":{\"name\":\"HerrVigg\",\"@id\":\"https:\\\/\\\/psionic-storm.com\\\/en\\\/#\\\/schema\\\/person\\\/714bc045f184d25afdef471a3b6c1de3\"},\"headline\":\"Patch Notes : \u00e9quilibrage du 11 mars 2020\",\"datePublished\":\"2020-03-11T22:31:08+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/psionic-storm.com\\\/fr\\\/patch-notes-equilibrage-du-11-mars-2020\\\/\"},\"wordCount\":2110,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/psionic-storm.com\\\/en\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/psionic-storm.com\\\/fr\\\/patch-notes-equilibrage-du-11-mars-2020\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/psionic-storm.com\\\/wp-content\\\/uploads\\\/2015\\\/06\\\/patch-notes-896x498.jpg\",\"articleSection\":[\"Actualit\u00e9s\",\"Patch\"],\"inLanguage\":\"fr-FR\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/psionic-storm.com\\\/fr\\\/patch-notes-equilibrage-du-11-mars-2020\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/psionic-storm.com\\\/fr\\\/patch-notes-equilibrage-du-11-mars-2020\\\/\",\"url\":\"https:\\\/\\\/psionic-storm.com\\\/fr\\\/patch-notes-equilibrage-du-11-mars-2020\\\/\",\"name\":\"Patch Notes : \u00e9quilibrage du 11 mars 2020 - 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Si c'est comme le patch de la semaine\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"Psionic Storm \u00c9quilibrage","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":2828,"url":"https:\/\/psionic-storm.com\/fr\/correctifs-pour-illidan-leoric-chen-abathur-et-les-vikings-perdus\/","url_meta":{"origin":24361,"position":3},"title":"Correctifs pour Illidan, L\u00e9oric, Chen, Abathur et les Vikings Perdus","author":"Croakx","date":"jeudi 15 octobre 2015","format":false,"excerpt":"Blizzard vient de d\u00e9ployer une s\u00e9rie de correctifs suite aux bugs introduits \u00e0 la sortie du patch Lt. Morales. Parmi les bugs corrig\u00e9s on retrouve celui qui permettait \u00e0 Illidan d'utiliser la traque avec un cooldown r\u00e9duit ou encore celui qui permettait \u00e0 Chen de rester invisible lorsque Temp\u00eate, Terre\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"Psionic Storm Correctifs","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":3656,"url":"https:\/\/psionic-storm.com\/fr\/changements-sur-le-feu-follet-de-lunara\/","url_meta":{"origin":24361,"position":4},"title":"Changements sur le feu follet de Lunara","author":"Croakx","date":"vendredi 22 janvier 2016","format":false,"excerpt":"Trikslyr a publi\u00e9 un post sur le forum Am\u00e9ricain indiquant avoir discut\u00e9 avec les d\u00e9veloppeurs au sujet du feu follet (le E de Lunara). \u00c0 la base le feu follet a \u00e9t\u00e9 cr\u00e9\u00e9 pour \u00eatre une petite partie de la puissance de Lunara car sa force devait plut\u00f4t venir de\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"Lunara Wallpaper","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/lunara-wallpaper-896x560.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/lunara-wallpaper-896x560.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/lunara-wallpaper-896x560.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/lunara-wallpaper-896x560.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":1967,"url":"https:\/\/psionic-storm.com\/fr\/modifications-du-matchmaking-en-mode-partie-rapide\/","url_meta":{"origin":24361,"position":5},"title":"Modifications du matchmaking en mode partie rapide","author":"Croakx","date":"vendredi 17 juillet 2015","format":false,"excerpt":"Il y a quelques semaine Blizzard nous parlait des changements \u00e0 venir au niveau du matchmaking pour les parties class\u00e9es, cette fois-ci cela concerne les parties rapides. Spyrian a annonc\u00e9 sur les forums am\u00e9ricains que Blizzard avait d\u00e9ploy\u00e9 un correctif incluant une nouvelle r\u00e8gle afin d'\u00e9quilibrer un peu plus les\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"Psionic Storm Correctifs","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]}],"_links":{"self":[{"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/posts\/24361","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/comments?post=24361"}],"version-history":[{"count":0,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/posts\/24361\/revisions"}],"wp:attachment":[{"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/media?parent=24361"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/categories?post=24361"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/tags?post=24361"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}