{"id":25657,"date":"2020-10-08T00:46:09","date_gmt":"2020-10-07T22:46:09","guid":{"rendered":"https:\/\/psionic-storm.com\/?p=25657"},"modified":"2020-10-09T01:14:56","modified_gmt":"2020-10-08T23:14:56","slug":"patch-notes-equilibrage-du-7-octobre-2020","status":"publish","type":"post","link":"https:\/\/psionic-storm.com\/fr\/patch-notes-equilibrage-du-7-octobre-2020\/","title":{"rendered":"Patch notes : \u00e9quilibrage du 7 octobre 2020"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"896\" height=\"498\" src=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg\" alt=\"\" class=\"aligncenter size-large wp-image-1557\" srcset=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg 896w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-600x333.jpg 600w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-768x427.jpg 768w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg 900w\" sizes=\"(max-width: 896px) 100vw, 896px\" \/><br \/>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un patch d&rsquo;\u00e9quilibrage sur les serveurs de jeu avec des nerfs attendus sur <a href='\/heroes\/dva' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/dva.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;D.Va&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;D.Va &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Pilote de MEKA&lt;\/div&gt;&lt;\/div&gt;\">D.Va<\/a>, <a href='\/heroes\/tracer' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/tracer.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Tracer&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Tracer &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Agent d\u2019Overwatch&lt;\/div&gt;&lt;\/div&gt;\">Tracer<\/a>, <a href='\/heroes\/imperius' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/imperius.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Imp\u00e9rius&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Imp\u00e9rius &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Archange de la Vaillance&lt;\/div&gt;&lt;\/div&gt;\">Imp\u00e9rius<\/a>.<\/p>\n<p>Quelques changements sur le gameplay :<\/p>\n<ul>\n<li><a href='\/heroes\/the-lost-vikings' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/the-lost-vikings.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Les Vikings perdus&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Les Vikings perdus &lt;i class=&#039;icon-support&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-nexus&#039;Nexus&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Trois pour le prix d\u2019un&lt;\/div&gt;&lt;\/div&gt;\">Les Vikings Perdus<\/a> et <a href='\/heroes\/leoric' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/leoric.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;L\u00e9oric&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;L\u00e9oric &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Le roi squelette&lt;\/div&gt;&lt;\/div&gt;\">L\u00e9oric<\/a> ont \u00e9t\u00e9 retir\u00e9s du mode ARAM<\/li>\n<li>Les b\u00e2timents font 10% de d\u00e9g\u00e2ts en plus sur les h\u00e9ros ennemis<\/li>\n<li>Les fontaines seront plus difficiles \u00e0 sniper, avec un bouclier plus puissant.<\/li>\n<\/ul>\n<p>C\u00f4t\u00e9 \u00e9quilibrage les h\u00e9ros concern\u00e9s sont : <\/p>\n<ul>\n<li><a href='\/heroes\/anubarak' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/anubarak.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Anub\u2019arak&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Anub\u2019arak &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Roi tra\u00eetre&lt;\/div&gt;&lt;\/div&gt;\">Anub\u2019arak<\/a>, <a href='\/heroes\/cho' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/cho.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Cho&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Cho &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Chef du Marteau du cr\u00e9puscule&lt;\/div&gt;&lt;\/div&gt;\">Cho<\/a>, <a href='\/heroes\/diablo' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/diablo.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Diablo&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Diablo &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Seigneur de la Terreur&lt;\/div&gt;&lt;\/div&gt;\">Diablo<\/a>, <a href='\/heroes\/etc' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/etc.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;E.T.C.&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;E.T.C. &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Dieu du rock&lt;\/div&gt;&lt;\/div&gt;\">E.T.C.<\/a>, <\/li>\n<li><a href='\/heroes\/deathwing' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/deathwing.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Aile de mort&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Aile de mort &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Le Destructeur&lt;\/div&gt;&lt;\/div&gt;\">Aile de Mort<\/a>, <a href='\/heroes\/dva' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/dva.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;D.Va&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;D.Va &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Pilote de MEKA&lt;\/div&gt;&lt;\/div&gt;\">D.Va<\/a>, <a href='\/heroes\/gazlowe' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/gazlowe.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Gazleu&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Gazleu &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Boss de Cabestan&lt;\/div&gt;&lt;\/div&gt;\">Gazleu<\/a>, <a href='\/heroes\/imperius' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/imperius.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Imp\u00e9rius&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Imp\u00e9rius &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Archange de la Vaillance&lt;\/div&gt;&lt;\/div&gt;\">Imperius<\/a>, <a href='\/heroes\/yrel' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/yrel.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Yrel&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Yrel &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Lueur d\u2019espoir&lt;\/div&gt;&lt;\/div&gt;\">Yrel<\/a>, <\/li>\n<li><a href='\/heroes\/alexstrasza' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/alexstrasza.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Alexstrasza&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Alexstrasza &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;La Lieuse-de-Vie&lt;\/div&gt;&lt;\/div&gt;\">Alexstrasza<\/a>, <a href='\/heroes\/ana' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/ana.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Ana&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Ana &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Tireuse d\u2019\u00e9lite aguerrie&lt;\/div&gt;&lt;\/div&gt;\">Ana<\/a>, <a href='\/heroes\/anduin' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/anduin.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Anduin&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Anduin &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Roi de Hurlevent&lt;\/div&gt;&lt;\/div&gt;\">Anduin<\/a>, <a href='\/heroes\/uther' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/uther.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Uther&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Uther &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Le Porteur de Lumi\u00e8re&lt;\/div&gt;&lt;\/div&gt;\">Uther<\/a>, <\/li>\n<li><a href='\/heroes\/kerrigan' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/kerrigan.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Kerrigan&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Kerrigan &lt;i class=&#039;icon-melee-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Reine des Lames&lt;\/div&gt;&lt;\/div&gt;\">Kerrigan<\/a>, <a href='\/heroes\/samuro' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/samuro.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Samuro&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Samuro &lt;i class=&#039;icon-melee-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Le ma\u00eetre-lame&lt;\/div&gt;&lt;\/div&gt;\">Samuro<\/a>, <\/li>\n<li><a href='\/heroes\/gall' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/gall.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Gall&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Gall &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Chef du Marteau du cr\u00e9puscule&lt;\/div&gt;&lt;\/div&gt;\">Gall<\/a>, <a href='\/heroes\/jaina' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/jaina.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Jaina&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Jaina &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Archimage&lt;\/div&gt;&lt;\/div&gt;\">Jaina<\/a>, <a href='\/heroes\/mephisto' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/mephisto.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;M\u00e9phisto&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;M\u00e9phisto &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Seigneur de la Haine&lt;\/div&gt;&lt;\/div&gt;\">Mephisto<\/a>, <a href='\/heroes\/sylvanas' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/sylvanas.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Sylvanas&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Sylvanas &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;La reine banshee&lt;\/div&gt;&lt;\/div&gt;\">Sylvanas<\/a>, <a href='\/heroes\/tassadar' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/tassadar.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Tassadar&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Tassadar &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Sauveur des templiers&lt;\/div&gt;&lt;\/div&gt;\">Tassadar<\/a>, <a href='\/heroes\/tracer' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/tracer.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Tracer&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Tracer &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Agent d\u2019Overwatch&lt;\/div&gt;&lt;\/div&gt;\">Tracer<\/a>, <a href='\/heroes\/tychus' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/tychus.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Tychus&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Tychus &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Hors-la-loi notoire&lt;\/div&gt;&lt;\/div&gt;\">Tychus.<\/a><\/li>\n<\/ul>\n<p>Le patch notes n&rsquo;est disponible qu&rsquo;en anglais pour le moment.<\/p>\n<div class=\"blizzard\">\n<h6>Heroes of the Storm Balance Patch Notes &#8211; October 7, 2020 <a class=\"source\" href=\"https:\/\/news.blizzard.com\/en-us\/heroes-of-the-storm\/23537371\/heroes-of-the-storm-balance-patch-notes-october-7-2020\">[Blizzard]<\/a><\/h6>\n<article data-id=\"23537371\" data-title=\"Heroes of the Storm Balance Patch Notes - October 7, 2020\" data-slug=\"heroes-of-the-storm-balance-patch-notes-october-7-2020\" data-community=\"heroes-of-the-storm\" class=\"ArticleDetail\">\n<div class=\"ArticleDetail-heading\">\n<div class=\"ArticleDetail-headingImageBlock\">\n<div class=\"Image\"><img decoding=\"async\" src=\"\/\/bnetcmsus-a.akamaihd.net\/cms\/blog_header\/ah\/AHFFMK9474721566236685913.png\" alt=\"Heroes of the Storm Balance Patch Notes - October 7, 2020\" class=\"Image-image\"><\/img><\/div>\n<\/div>\n<\/div>\n<div class=\"ResponsiveBlogs\">\n<div data=\"blog-body\" class=\"ArticleDetail-content\">\n<p>Heroes of the Storm has just been updated with Hero balance changes! Read on for details.<\/p>\n<hr>\n<\/hr>\n<h3><a name=\"return\"><\/a>Quick Navigation:<\/h3>\n<ul>\n<li><strong><a href=\"#general\">General<\/a><\/strong><\/li>\n<li><strong><a href=\"#heroes\">Heroes<\/a><\/strong><\/li>\n<li><strong><a href=\"#bugs\">Bug Fixes<\/a><\/strong><\/li>\n<\/ul>\n<hr>\n<\/hr>\n<h3><a id=\"general\" name=\"general\"><\/a>General<\/h3>\n<ul>\n<li>Both The Lost Vikings and Leoric are flooding our RISK team with intentional feeding false positives. To keep ARAM as healthy as possible we are temporarily removing them from the mode.<\/li>\n<li><strong>Map<\/strong>\n<ul>\n<li>Tower, Fort, and Keep damage to enemy Heroes increased by 10%.<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>We\u2019ve given our tower changes some time to settle, and while we like how their current targeting mechanism works, we believe we went a little too far in lowering their damage. We\u2019re giving them some of their teeth back so that enemies who tower dive have a little less time to hang around in their opponent&rsquo;s base before they have to disengage.<\/p><\/blockquote>\n<\/li>\n<li><strong>Healing Fountains<\/strong>\n<ul>\n<li>Health and Shield values swapped. The Shield value now accounts for 75% of the total Health.<\/li>\n<li>Shield regeneration rate increased to 10% of total Shields per second.<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>We&rsquo;ve heard feedback that players dislike how their Healing Fountains can be sniped by the opposing team early in the game. While we agree that this can be frustrating, we don&rsquo;t want to completely remove alternative strategies for creating an advantage. We&rsquo;re experimenting with a change to move the total Health of the Healing Fountains to be much more in favor of a Shield that quickly regenerates instead of Health. This should make it riskier for players to snipe Healing Fountains, as they will not get any value unless they destroy the building, while also rewarding players who are able to protect their Healing Fountains early in the game.<\/p><\/blockquote>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><a id=\"heroes\" name=\"heroes\"><\/a>Heroes<\/h3>\n<table class=\"table table-condensed\">\n<tbody>\n<tr>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#tank\">TANK<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#bruiser\">BRUISER<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#healer\">HEALER<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#melee\">MELEE<\/a><\/th>\n<th style=\"text-align: center; font-size: 14px;\"><a href=\"#ranged\">RANGED<\/a><\/th>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#anub'arak\">Anub&rsquo;arak<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#deathwing\">Deathwing<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#alexstrasza\">Alexstrasza<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#kerrigan\">Kerrigan<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#gall\">Gall<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#cho\">Cho<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#d.va\">D.Va<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#ana\">Ana<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#samuro\">Samuro<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#jaina\">Jaina<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#diablo\">Diablo<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#gazlowe\">Gazlowe<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#anduin\">Anduin<\/a><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#mephisto\">Mephisto<\/a><\/td>\n<\/tr>\n<tr>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#e.t.c.\">E.T.C.<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#imperius\">Imperius<\/a><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#uther\">Uther<\/a><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#sylvanas\">Sylvanas<\/a><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#yrel\">Yrel<\/a><\/td>\n<td><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#tassadar\">Tassadar<\/a><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#tracer\">Tracer<\/a><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td style=\"text-align: center; font-size: 14px;\"><a href=\"#tychus\">Tychus<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"tank\" name=\"tank\"><\/a>Tank<\/strong><\/h3>\n<h4><a id=\"anub&#x2019;arak\" name=\"anub&#x2019;arak\"><\/a>Anub\u2019arak<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Base<\/strong><\/p>\n<ul>\n<li>Health increased from 2100 to 2150.<\/li>\n<li>Health Regeneration increased from 4.38 to 4.48.<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 13<\/strong>\n<ul>\n<li>Level 13 talents have been changed to follow our normal talent ordering conventions.<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Burning Beetles [Passive]<\/strong>\n<ul>\n<li>Damage dealt by Beetles reduced from 7 to 6.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Debilitation [E]<\/strong>\n<ul>\n<li>Adjusted functionality: Enemy Heroes hit by Burrow Charge or Impale have their Spell Power reduced by 50% for 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Beetle, Juiced [Trait]<\/strong>\n<ul>\n<li>Adjusted functionality: Beetles gain 30% increased Health. Every 4th Basic Attack spawns a Beetle.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Historically Anub\u2019arak has always been on a razor\u2019s edge of being wildly popular and powerful or not part of the meta with small changes having a large effect on his perception. We\u2019re giving him a small Health buff and some adjustments to his late-game talents, which we believe will bring him more to the forefront again as a powerful initiator for his team.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"cho\" name=\"cho\"><\/a>Cho<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Enraged Regeneration [Trait]<\/strong>\n<ul>\n<li>Healing reduction duration reduced from 4 to 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>While we like the somewhat chaotic, raid-boss feel of Enraged Regeneration and its healing debuff, we believe its duration is too long for how often the debuff can be applied to enemies, particularly at later stages of the game due to its synergies with talents like Twilight Nova. Because of this, we\u2019re heavily reducing its duration so that enemy Healers have larger windows of opportunity to play around its debuff.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"diablo\" name=\"diablo\"><\/a>Diablo<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Eternal Flames [W]<\/strong>\n<ul>\n<li>Additional functionality: Reduce the cooldown of Fire Stomp by 1 second.<\/li>\n<li>Mana return when Stunning enemy Heroes with Shadow Charge or Overpower increased from 35 to 45.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Diabolical Momentum [Passive]<\/strong>\n<ul>\n<li>No longer reduces the cooldown of Fire Stomp.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Hellfire [W]<\/strong>\n<ul>\n<li>Bonus Spell Power per stack increased from 2% to 3%.<\/li>\n<li>Maximum stacks for bonus damage per second to nearby enemies reduced from 15 to 10.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Diablo has recently risen in the ranks to once again being a high demand Warrior for his team. Overall, his talents are in a fairly good place, but we want to fix a design issue where Diabolical Momentum is simply too good at doing everything since it has synergy with all of his other potential ways of playing. To reduce its power and help his Level 7 tier be more diverse, we\u2019re removing its ability to reduce the cooldown of Fire Stomp and giving Eternal Flames a boost in its role as a key talent for players who want to build around the ability.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"e.t.c.\" name=\"e.t.c.\"><\/a>E.T.C.<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Rockstar [Trait]<\/strong>\n<ul>\n<li>Armor bonus reduced from 25 to 20.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Encore [W]<\/strong>\n<ul>\n<li>Cooldown reduction reduced from 6% to 5%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>E.T.C. continues to be a force to be reckoned with as a highly popular front-line member of teams. We\u2019re reducing his overall survivability by nerfing Rockstar\u2019s Armor amount so that he is punished more for missing his Stun or overextending during teamfights.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"bruiser\" name=\"bruiser\"><\/a>Bruiser<\/strong><\/h3>\n<h4><a id=\"deathwing\" name=\"deathwing\"><\/a>Deathwing<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Incinerate [W]<\/strong>\n<ul>\n<li>Energy cost increased from 15 to 20.<\/li>\n<li>Damage reduced from 70 to 65.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Lava Burst [W]<\/strong>\n<ul>\n<li>Energy cost reduced from 20 to 15.<\/li>\n<li>Periodic Damage increased from 5 to 6.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Infernus [Q]<\/strong>\n<ul>\n<li>Adjusted functionality: Increase the damage of Molten Flame against enemy Heroes by 25%. Increase this bonus damage to 75% when Molten Flame is cast at 75% Energy or higher.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Firestorm [Z]<\/strong>\n<ul>\n<li>Meteor damage increased from 65 to 70.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Currently, particularly at higher levels of play, many players are favoring Destroyer form over World Breaker. We\u2019re moving some power from Destroyer Form into Worldbreaker to incentivize players to switch between forms more often as the situation demands. We also believe the energy buff to Worldbreaker form makes more sense for Deathwing, as he is naturally more incentivized to use Molten Flame in this form after using his other abilities to control opponents\u2019 movements in choke points, but would often find himself unable to use Molten Flame as often due to being at low energy after using his other abilities to set it up.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"d.va\" name=\"d.va\"><\/a>D.va<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Base<\/strong><\/p>\n<ul>\n<li>Mech weapon damage reduced from 23 to 22.<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Rush-Down [Q]<\/strong>\n<ul>\n<li>Bonus damage to non-Heroic enemies reduced from 100% to 75%.<\/li>\n<li>Damage and healing against enemy Heroes reduced from 4% to 3% maximum Health.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Aggression Matrix [W]<\/strong>\n<ul>\n<li>Cooldown reduction increased from .125 seconds to .1875 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Bunny Hop [R1]<\/strong>\n<ul>\n<li>Cooldown reduced from 80 to 70 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Micro Missiles [R2]<\/strong>\n<ul>\n<li>Damage reduced from 44 to 40.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Target Locked [W]<\/strong>\n<ul>\n<li>Requirement for Armor and Movement Speed Slow to activate reduced from 1.5 to 1.25 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>D.Va has come out swinging with her new rework, and while she is still within our normally acceptable bounds of performance, she is at the upper end and we feel she can use a little toning down. We\u2019re reducing her Basic Attack damage as a baseline nerf and lowering the power of Rush Down, which should bring in line many of the more powerful and popular ways to play her. We still want and expect her to be a force to be reckoned with and will be keeping an eye on her to see if more tuning changes are needed down the road.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"gazlowe\" name=\"gazlowe\"><\/a>Gazlowe<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Base<\/strong><\/p>\n<ul>\n<li>Health increased from 2275 to 2375.<\/li>\n<li>Health Regeneration increased from 4.74 to 4.95.<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Rock-It! Turret [Q]<\/strong>\n<ul>\n<li>Damage increased from 36 to 40.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Deth Lazor [W]<\/strong>\n<ul>\n<li>Damage increased from 174 to 184.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Xplodium Charge [E]<\/strong>\n<ul>\n<li>Range increased from 7 to 8.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Rocket Boots [E]<\/strong>\n<ul>\n<li>Damage bonus increased from 20% to 35%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">One Man Wrecking Crew [Passive]<\/strong>\n<ul>\n<li>Damage bonus increased from 45% to 60%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">EZ-PZ Dimensional Ripper [Active]<\/strong>\n<ul>\n<li>Cooldown reduced from 40 to 30 seconds.<\/li>\n<li>Armor bonus increased from 35 to 40.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Overload [W]<\/strong>\n<ul>\n<li>Cooldown reduction increased from .5 to .75 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Master Blaster [Passive]<\/strong>\n<ul>\n<li>Slow duration increased from 2.5 to 3 seconds.<\/li>\n<li>Slow duration increased from Rock-It! Turrets increased from .25 to .5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Robo-Goblin [R1]<\/strong>\n<ul>\n<li>Damage per second increased from 8 to 9.<\/li>\n<li>Now has Crit kickers when dealing 3 stacks of damage.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Grav-O-Bomb 3000 [R2]<\/strong>\n<ul>\n<li>Damage increased from 220 to 235.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Bomb Toss [E]<\/strong>\n<ul>\n<li>Additional functionality: Xplodium Charge gains a 2nd charge with a 3 second cooldown between uses.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Gazlowe came out a bit low with his rework, so we\u2019re pulling back on a lot of nerfs that were made during the design process which were done with the fear that he would be too powerful. We believe these changes to both his base kit and to underperforming talents will bring him up to par with other Bruisers, and, similar to D.Va, solidify his place as an effective member of his team.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"imperius\" name=\"imperius\"><\/a>Imperius<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Flash of Anger [Q]<\/strong>\n<ul>\n<li>Shield amount reduced from 275 to 250.<\/li>\n<li>Damage reduced from 165 to 150.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Holy Fervor [Active]<\/strong>\n<ul>\n<li>Cooldown from 30 to 25 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Celestial Swiftness [Q]<\/strong>\n<ul>\n<li>Movement Speed bonus reduced from 25% to 20%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Solarian is still too sharp. Dulling it a tad bit more!<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"yrel\" name=\"yrel\"><\/a>Yrel<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Hand of Freedom [Active]<\/strong>\n<ul>\n<li>Cooldown increased from 20 to 30 seconds.<\/li>\n<li>Movement Speed bonus reduced from 35% to 30%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>We had buffed Hand of Freedom multiple times in the past in an effort to get players to use the talent, but our last buff to make it usable on Yrel went too far to the point that it has dominated the talent tier. We\u2019re reducing its frequency and the amount of the Movement Speed bonus to be more reasonable for a buff that Yrel can apply to herself.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"healer\" name=\"healer\"><\/a>Healer<\/strong><\/h3>\n<h4><a id=\"alexstrasza\" name=\"alexstrasza\"><\/a>Alexstrasza<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Circle of Life [W]<\/strong>\n<ul>\n<li>Regeneration Globe collection quest requirements reduced from 15\/25 to 10\/20.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Verdant Flourish [W]<\/strong>\n<ul>\n<li>Healing for Alexstrasza increased from 30% to 40%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Life-Binder [R1]<\/strong>\n<ul>\n<li>Cooldown reduced from 60 to 50 seconds.<\/li>\n<li>Mana cost reduced from 60 to 50.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Tough Love [Q]<\/strong>\n<ul>\n<li>Armor bonus increased from 25 to 30.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Overprotective [W]<\/strong>\n<ul>\n<li>Shield amount increased from 60% to 70% of the amount healed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>It\u2019s been some time since we looked at Alexstrasza\u2019s talents, so we\u2019re buffing some of her underused picks to make them more viable.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"ana\" name=\"ana\"><\/a>Ana<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Biotic Grenade [W]<\/strong>\n<ul>\n<li>Healing reduction duration reduced from 2 to 1.75 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Slumber Shells [E]<\/strong>\n<ul>\n<li>Cooldown reduction on Sleep Dart reduced from 4 to 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Anti-Healer [W]<\/strong>\n<ul>\n<li>Healing reduction duration bonus changed from 25% to .75 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Night Terrors [E]<\/strong>\n<ul>\n<li>Damage dealt reduced from 10% to 8% maximum Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Ana\u2019s currently a top healer pick with relatively poor diversity in her early game talents. We\u2019re nerfing some of her most picked talents and reducing the duration of Biotic Grenade, which should give other Healers more of an ability to play around it when trying to keep their teammates alive.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"anduin\" name=\"anduin\"><\/a>Anduin<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Flash Heal [Q]<\/strong>\n<ul>\n<li>Healing increased from 260 to 270.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Chastise [E]<\/strong>\n<ul>\n<li>Damage increased from 155 to 175.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Leap of Faith [Trait]<\/strong>\n<ul>\n<li>Cooldown reduced from 80 to 70 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Holy Word: Salvation [R1]<\/strong>\n<ul>\n<li>Healing increased from 25% to 30% maximum Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Anduin is in a good place overall, with great talent diversity and a fun base kit. However, he isn\u2019t quite measuring up to other Healers when it comes to his overall performance, so we\u2019re simply increasing his power to bring him up to par.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"uther\" name=\"uther\"><\/a>Uther<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Holy Fire [Passive]<\/strong>\n<ul>\n<li>Now has Crit kickers when dealing bonus damage.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Guardian of Ancient Kings [Trait]<\/strong>\n<ul>\n<li>Adjusted functionality: Healing a Hero that is Stunned, Rooted, or Silenced grants them 50 Armor for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>We\u2019re giving Guardian of Ancient Kings a needed buff and adding a better tuning knob to balance the talent in the future by unlinking the duration of its Armor bonus from Devotion.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"melee\" name=\"melee\"><\/a>Melee Assassin<\/strong><\/h3>\n<h4><a id=\"kerrigan\" name=\"kerrigan\"><\/a>Kerrigan<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Siphoning Impact [Q]<\/strong>\n<ul>\n<li>Shield amount increased from 90 to 100.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Assimilation Mastery [Trait]<\/strong>\n<ul>\n<li>Shields granted increased from 45 to 50.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Psionic Pulse [E]<\/strong>\n<ul>\n<li>Second explosion time reduced from 2.5 to 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Queen of Blades [Q]<\/strong>\n<ul>\n<li>New functionality: Reduce the cooldown of Ravage by 2 seconds and increase its damage to Minions and Mercenaries by 50%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Maelstrom [R1]<\/strong>\n<ul>\n<li>Mana cost reduced from 100 to 80.<\/li>\n<li>Range increased from 4 to 4.5.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Summon Ultralisk [R2]<\/strong>\n<ul>\n<li>Mana cost reduced from 100 to 75.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Torrasque [R2]<\/strong>\n<ul>\n<li>Additional functionality: Increase the Health and Attack damage of Ultralisk by 20%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Kerrigan\u2019s talent tiers generally have one talent that most people are using, followed by the other two talents on the tier having decent parity. We\u2019re giving some buffs to her alternate talents to become more attractive choices, which should allow for more diverse ways to play her.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"samuro\" name=\"samuro\"><\/a>Samuro<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Wind Walk [E]<\/strong>\n<ul>\n<li>Bonus Movement Speed reduced from 25% to 20%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Crushing Blows [W]<\/strong>\n<ul>\n<li>Bonus damage reduced from 15% to 10% per stack.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Dance of Death [R1]<\/strong>\n<ul>\n<li>Mirror Image Bladestorm damage increased from 30% to 45%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Three Blade Style [R2]<\/strong>\n<ul>\n<li>Bonus Mirror Image Health reduced from 50% to 25%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Samuro is a difficult Hero to use that has gotten a lot of mileage for those who take the time to learn how to play him. Despite his niche status, he has slightly gone over the edge of what we believe to be a little too powerful and frustrating to play against, so we\u2019re reducing the power of a couple overperforming talents as well as how slippery he is to catch and kill once caught out.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3><strong style=\"color: rgb(0, 153, 255);\"><a id=\"ranged\" name=\"ranged\"><\/a>Ranged Assassin<\/strong><\/h3>\n<h4><a id=\"gall\" name=\"gall\"><\/a>Gall<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">\u200bRising Dread [W]<\/strong>\n<ul>\n<li>Damage bonus per bounce reduced from 25% to 15%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Twilight Nova [W]<\/strong>\n<ul>\n<li>No longer passively reduces the cooldown of Dread Orb.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Leaden Orb [W]<\/strong>\n<ul>\n<li>Stun duration reduced from 1 to .75 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>In our efforts to make a more competitive build, we went a little overboard with our recent buffs to Gall\u2019s Dread Orb talents. We\u2019re reigning in that power to both reduce frustration when playing against him as well as increase his talent diversity.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"jaina\" name=\"jaina\"><\/a>Jaina<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Arcane Intellect [Trait]<\/strong>\n<ul>\n<li>Additional functionality: While above 75% Mana, gain 10% Spell Power.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">\u200bFrost Armor [Passive]<\/strong>\n<ul>\n<li>Physical Armor amount increased from 50 to 75.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li>\u200b<strong style=\"color: rgb(0, 153, 255);\">\u200bIcefury Wand [Passive]<\/strong>\n<ul>\n<li>Cooldown reduction increased from 2 to 2.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>While Jaina\u2019s talent diversity is in a relatively decent place, it has room to be better, particularly in the early game. Arcane Intellect should now be a fairly viable Mana-restoring talent for players who don\u2019t want to pick Fingers of Frost at Level 1, which should open more possible build opportunities.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"mephisto\" name=\"mephisto\"><\/a>Mephisto<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Hateful Mending [Q]<\/strong>\n<ul>\n<li>Healing increased from 60% to 70% of damage dealt to enemy Heroes.<\/li>\n<li>Additional functionality: Enemy Heroes hit by Skull Missile grant 10 Mana.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">\u200bAnimosity [W]<\/strong>\n<ul>\n<li>Maximum Lightning Nova damage increased from 36% to 42%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Unspeakable Horror [R2]<\/strong>\n<ul>\n<li>Additional functionality: Enemies are also Silenced while they are Rooted.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">Shade Lord [Active]<\/strong>\n<ul>\n<li>Cooldown reduced from 40 to 20 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>We saw some feedback that Unspeakable Horror is a little bit awkward to use since it doesn\u2019t Silence players while they are Rooted by Durance of Hate. We agreed and saw an opportunity to do a few other changes while we looked at him.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"sylvanas\" name=\"sylvanas\"><\/a>Sylvanas<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">\u200bLost Soul [W]<\/strong>\n<ul>\n<li>Additional functionality: Increase Shadow Dagger\u2019s damage by 10%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">\u200bFestering Wounds [E]<\/strong>\n<ul>\n<li>Bonus damage to Haunting Wave reduced from 25% to 15%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Mind Control [R2]<\/strong>\n<ul>\n<li>Additional functionality: Enemy Heroes hit have 3 stacks of Banshee\u2019s Curse applied to them.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>For the most part Sylvanas has fairly good talent diversity, but we wanted to tinker a little bit to make it better. Her heroics have the least talent parity in her tree, so we\u2019re experimenting with giving Mind Control a simple buff that should help in its role at finding a single, vulnerable target to kill.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"tassadar\" name=\"tassadar\"><\/a>Tassadar<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">\u200bPlasma Shield [Trait]<\/strong>\n<ul>\n<li>Maximum Shield amount reduced from 15% to 12% maximum Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Black Hole [R2]<\/strong>\n<ul>\n<li>Cooldown reduced from 70 to 60 seconds.<\/li>\n<li>Mana cost reduced from 80 to 60.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Kugelblitz [R2]<\/strong>\n<ul>\n<li>Additional functionality: Reduce the Armor of enemy Heroes hit by the center of Black Hole by 20 for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Plasma Shield is simply a little too good at giving Tassadar survivability, which is an intended weakness of the hero since he brings so many other things to the table. We\u2019re reducing its power as well as buffing Black Hole and its Level 20 Mastery, Kugelblitz.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"tracer\" name=\"tracer\"><\/a>Tracer<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255);\">Base<\/strong><\/p>\n<ul>\n<li>Basic Attack damage reduced from 24 to 23.<\/li>\n<\/ul>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">\u200bLeeching Rounds [Trait]<\/strong>\n<ul>\n<li>Adjusted functionality: Increase the healing from Basic Attacks against enemy Heroes by an additional 5%. This bonus is further increased by 5% for each Blink charge you currently have.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">\u200bIs That a Health Pack?! [Passive]<\/strong>\n<ul>\n<li>Cooldown reduction on the Healing Fountain when gathering a Regeneration Globe increased from 10 to 15 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Telefrag [E]<\/strong>\n<ul>\n<li>Cooldown reduction increased from .25 seconds to .3125 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>Similar to Samuro, Tracer is closing in on being too powerful despite her niche status. We\u2019re slightly reducing her overall power with a Basic Attack damage nerf and buffing some of her underused talents.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<h4><a id=\"tychus\" name=\"tychus\"><\/a>Tychus<\/h4>\n<p><strong style=\"color: rgb(153, 0, 255); \">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Quarterback [W]<\/strong>\n<ul>\n<li>Moved from Level 7.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">\u200bPress the Advantage [Passive]<\/strong>\n<ul>\n<li>New functionality: Increase Tychus\u2019s Basic Attack range by 1.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">The Bigger They Are [Trait]<\/strong>\n<ul>\n<li>No longer reduces the cooldown of Minigun.<\/li>\n<li>Health threshold for dealing bonus damage changed from 35% to 30%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">\u200bMaster Assassin [Passive]<\/strong>\n<ul>\n<li>Adjusted functionality: Gain 10% Attack Speed. Quest: After getting 15 Takedowns, gain an additional 15% Attack Speed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Concussion Grenade [W]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">\u200bCombat Tactician [Trait]<\/strong>\n<ul>\n<li>Moved from Level 1.<\/li>\n<li>New functionality: Reduce the cooldown of Minigun by 4 seconds. Reduce Minigun\u2019s cooldown by an additional 4 seconds after using Run and Gun.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">New talent: Melting Point [W]<\/strong>\n<ul>\n<li>After hitting enemies, Frag Grenade deals 75 bonus damage over 3 seconds. This damage is increased by 100% against Minions, Mercenaries, and Monsters.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: rgb(0, 153, 255);\">Can Do This All Day [Q]<\/strong>\n<ul>\n<li>Cooldown reduction increased from 4 to 5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: rgb(0, 153, 255);\">\u200bBob and Weave [E]<\/strong>\n<ul>\n<li>No longer passively increases Tychus\u2019s Basic Attack range by 1.5.<\/li>\n<li>Additional functionality: After using Run and Gun, Increase Tychus\u2019s Basic Attack range by 1.5 for 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment: <\/strong>We made some changes to Tychus\u2019s late-game talents and have seen much better talent diversity from those efforts. We\u2019re doing the same thing with his early-game picks here, which we think will overall make him a much more exciting and fun Hero to play.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<h3>Bug Fixes<\/h3>\n<p><strong style=\"color: rgb(153, 0, 255);\">Heroes<\/strong><\/p>\n<ul>\n<li><strong style=\"color:#0099ff;\">D.Va<\/strong>\n<ul>\n<li>D.Va&rsquo;s Micro Missiles launch and impact sounds should play at an appropriate volume for enemies and allies.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr>\n<\/hr>\n<p style=\"text-align: center;\"><strong><a href=\"https:\/\/us.forums.blizzard.com\/en\/heroes\/\" target=\"_blank\" rel=\"noopener noreferrer\">Click here to discuss this post with other players in the official Heroes of the Storm forums<\/a>.<\/strong><\/p>\n<p style=\"text-align: center;\"><strong><img decoding=\"async\" alt=\"\" class=\"no-border; no-shadow\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/g6\/G6G0N80EOC941426801305139.png\"><\/img><\/strong><\/p>\n<\/div>\n<\/div>\n<div class=\"space-adaptive-medium\"><\/div>\n<\/article>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\n<strong>Blizzard <\/strong>a d\u00e9ploy\u00e9 un patch d&rsquo;\u00e9quilibrage sur les serveurs de jeu avec des nerfs attendus sur D.Va, Tracer, Imp\u00e9rius.<\/p>\n<p>Quelques changements sur le gameplay :<\/p>\n<ul>\n<li>Les Vikings Perdus et L\u00e9oric ont \u00e9t\u00e9 retir\u00e9s du mode ARAM<\/li>\n<li>Les b\u00e2timents font 10% de d\u00e9g\u00e2ts en plus sur les h\u00e9ros ennemis<\/li>\n<li>Les fontaines seront plus difficiles \u00e0 sniper, avec un bouclier plus puissant.<\/li>\n<\/ul>\n<p> <a class=\"more-link\" href=\"https:\/\/psionic-storm.com\/fr\/patch-notes-equilibrage-du-7-octobre-2020\/\">Lire la suite&nbsp;&raquo;<\/a><\/p>\n","protected":false},"author":67,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,944],"tags":[],"class_list":["post-25657","post","type-post","status-publish","format-standard","hentry","category-news","category-patch"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Patch notes : \u00e9quilibrage du 7 octobre 2020 - Psionic Storm - L&#039;actualit\u00e9 Heroes of the Storm en Fran\u00e7ais<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/psionic-storm.com\/fr\/patch-notes-equilibrage-du-7-octobre-2020\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Patch notes : \u00e9quilibrage du 7 octobre 2020 - Psionic Storm - L&#039;actualit\u00e9 Heroes of the Storm en Fran\u00e7ais\" \/>\n<meta property=\"og:description\" content=\"Blizzard a d\u00e9ploy\u00e9 un patch d&rsquo;\u00e9quilibrage sur les serveurs de jeu avec des nerfs attendus sur D.Va, Tracer, Imp\u00e9rius. Quelques changements sur le gameplay : Les Vikings Perdus et L\u00e9oric ont \u00e9t\u00e9 retir\u00e9s du mode ARAM Les b\u00e2timents font 10% de d\u00e9g\u00e2ts en plus sur les h\u00e9ros ennemis Les fontaines seront plus difficiles \u00e0 sniper, avec un bouclier plus puissant. 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Le patch semble tr\u00e8s consensuel et am\u00e8ne logiquement des nerfs pour (survie et d\u00e9g\u00e2ts), (survie), (ballistospores), (araign\u00e9es) et des buffs pour (survie) qui s'est pris des nerfs trop violents sur le dernier patch, comme nous l'avions anticip\u00e9. prend des\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":11949,"url":"https:\/\/psionic-storm.com\/fr\/patch-notes-correctifs-du-25-octobre-2017\/","url_meta":{"origin":25657,"position":1},"title":"Patch notes : correctifs du 25 octobre 2017","author":"HerrVigg","date":"mercredi 25 octobre 2017","format":false,"excerpt":"Blizzard a d\u00e9ploy\u00e9 un petit patch correctif qui concerne notamment et . Notes de mise \u00e0 jour pour Heroes of the Storm (correctif du 25 octobre 2017) [Blizzard] Une nouvelle mise \u00e0 jour pour Heroes of the Storm vient d\u2019\u00eatre d\u00e9ploy\u00e9e. Elle contient quelques corrections de bugs. Corrections de bugs\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":15900,"url":"https:\/\/psionic-storm.com\/fr\/patch-notes-ptr-imperius\/","url_meta":{"origin":25657,"position":2},"title":"Patch notes PTR : Imp\u00e9rius","author":"HerrVigg","date":"mercredi  2 janvier 2019","format":false,"excerpt":"L'archange d\u00e9barque sur le PTR. Le patch concerne \u00e9galement qui gagne un buff sur son ultime monstruosit\u00e9, avec des changements pour son ultime Sindragosa et enfin un changement tr\u00e8s mineur pour . Voici le contenu du patch : Notes de mise \u00e0 jour du RPT de Heroes of the Storm\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"imperius","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/imperius_wp-896x504.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/imperius_wp-896x504.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/imperius_wp-896x504.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/imperius_wp-896x504.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":15845,"url":"https:\/\/psionic-storm.com\/fr\/patch-notes-equilibrage-du-19-decembre-2018\/","url_meta":{"origin":25657,"position":3},"title":"Patch notes : \u00e9quilibrage du 19 d\u00e9cembre 2018","author":"HerrVigg","date":"mercredi 19 d\u00e9cembre 2018","format":false,"excerpt":"Et non Heroes n'est pas encore mort ! Notre bien-aim\u00e9e Blizzard \u00e9quipe de d\u00e9veloppeurs Heroes a d\u00e9ploy\u00e9 un patch d'\u00e9quilibrage assez cons\u00e9quent juste avant les f\u00eates de No\u00ebl. En particulier on notera un bon nerf pour , un buff pour et m\u00eame un aussi pour . Le v\u00e9n\u00e9rable avait aussi\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":12161,"url":"https:\/\/psionic-storm.com\/fr\/patch-notes-ptr-equilibrage-4-decembre-2017\/","url_meta":{"origin":25657,"position":4},"title":"Patch notes PTR : \u00e9quilibrage du 4 d\u00e9cembre 2017","author":"HerrVigg","date":"mardi  5 d\u00e9cembre 2017","format":false,"excerpt":"Alors que des commentaires faisaient d\u00e9j\u00e0 \u00e9tat d'un certain manque de d\u00e9g\u00e2ts du c\u00f4t\u00e9 de chez , l'\u00e9quipe d'\u00e9quilibrage de Blizzard prend un peu tout le monde par surprise avec un patch d'ajustement \u00e0 vif sur le PTR apportant un buff g\u00e9n\u00e9ral de +10% sur tous ses d\u00e9g\u00e2ts ! Voil\u00e0\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":13264,"url":"https:\/\/psionic-storm.com\/fr\/mise-a-jour-patch-ptr-30-4\/","url_meta":{"origin":25657,"position":5},"title":"Mise \u00e0 jour patch PTR 30.4","author":"HerrVigg","date":"lundi 26 f\u00e9vrier 2018","format":false,"excerpt":"Le calculateur de talents et les infos unit\u00e9s ont \u00e9t\u00e9 mis \u00e0 jour avec le patch PTR 2.30.4.62548 (bien que d\u00e9crit comme 30.5 dans l'app battle.net - probablement en pr\u00e9vision de la version live). Pour les unit\u00e9s, c'est une nouveaut\u00e9 r\u00e9cente, vous pouvez maintenant s\u00e9lectionner la r\u00e9gion (live\/PTR). Par exemple\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-rpt-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]}],"_links":{"self":[{"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/posts\/25657","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/comments?post=25657"}],"version-history":[{"count":0,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/posts\/25657\/revisions"}],"wp:attachment":[{"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/media?parent=25657"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/categories?post=25657"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/tags?post=25657"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}