{"id":26055,"date":"2021-05-18T22:59:44","date_gmt":"2021-05-18T20:59:44","guid":{"rendered":"https:\/\/psionic-storm.com\/?p=26055"},"modified":"2021-05-18T22:59:44","modified_gmt":"2021-05-18T20:59:44","slug":"patch-notes-mise-a-jour-du-18-mai-2021","status":"publish","type":"post","link":"https:\/\/psionic-storm.com\/fr\/patch-notes-mise-a-jour-du-18-mai-2021\/","title":{"rendered":"Patch Notes : mise \u00e0 jour du 18 mai 2021"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"500\" src=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg\" alt=\"\" class=\"aligncenter size-full wp-image-1557\" srcset=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes.jpg 900w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-600x333.jpg 600w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg 896w, https:\/\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-768x427.jpg 768w\" sizes=\"(max-width: 900px) 100vw, 900px\" \/><br \/>\n<strong>Blizzard <\/strong>vient de d\u00e9ployer le patch sur les serveurs de jeu pour la nouvelle saison en zone US, avec un \u00e9v\u00e8nement <strong>Overwatch Cosplay<\/strong>. La zone EU suivra tr\u00e8s bient\u00f4t.<\/p>\n<p>Par rapport <a href=\"https:\/\/psionic-storm.com\/patch-notes-ptr-mise-a-jour-du-12-mai-2021\/\">au patch PTR<\/a>, une nouveaut\u00e9 vient rallonger la dur\u00e9e des globes XP qui persisteront 39 secondes suppl\u00e9mentaires au-del\u00e0 des 6 secondes actuelles, mais en contrepartie ils donneront seulement 25% XP. Quelques petits ajustements pour <a href='\/heroes\/anduin' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/anduin.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Anduin&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Anduin &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Roi de Hurlevent&lt;\/div&gt;&lt;\/div&gt;\">Anduin<\/a> et <a href='\/heroes\/stitches' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/stitches.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Balafr\u00e9&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Balafr\u00e9 &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Terreur de Sombre-Comt\u00e9&lt;\/div&gt;&lt;\/div&gt;\">Balafr\u00e9<\/a> mais pour le reste c&rsquo;est identique au patch PTR.<\/p>\n<p>Pas de nouveau h\u00e9ros, mais pas moins de 5 refontes (!!) sont au menu pour <a href='\/heroes\/anduin' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/anduin.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Anduin&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Anduin &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Roi de Hurlevent&lt;\/div&gt;&lt;\/div&gt;\">Anduin<\/a>, <a href='\/heroes\/johanna' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/johanna.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Johanna&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Johanna &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Crois\u00e9e du Zakarum&lt;\/div&gt;&lt;\/div&gt;\">Johanna<\/a>, <a href='\/heroes\/stitches' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/stitches.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Balafr\u00e9&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Balafr\u00e9 &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Terreur de Sombre-Comt\u00e9&lt;\/div&gt;&lt;\/div&gt;\">Balafr\u00e9<\/a>, <a href='\/heroes\/valla' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/valla.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Valla&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Valla &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Chasseuse de d\u00e9mons&lt;\/div&gt;&lt;\/div&gt;\">Valla<\/a> et <a href='\/heroes\/raynor' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/raynor.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Raynor&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Raynor &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Commandant ren\u00e9gat&lt;\/div&gt;&lt;\/div&gt;\">Raynor<\/a> avec des nouveaux mod\u00e8les en rapport \u00e0 l&rsquo;\u00e9v\u00e8nement <strong>Overwatch Cosplay<\/strong>. Un nouveau type de talent \u00ab\u00a0<strong>Emprunt<\/strong>\u00a0\u00bb (\u00ab\u00a0Loan\u00a0\u00bb) fait son apparition qui donne un avantage de type \u00ab\u00a0power spike\u00a0\u00bb mais pouvant se d\u00e9grader avec le temps. <\/p>\n<p>Cot\u00e9 \u00e9quilibrage, beaucoup de nerfs qui viendront entre autres calmer un peu <a href='\/heroes\/mei' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/mei.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Mei&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Mei &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Climatologue aventuri\u00e8re&lt;\/div&gt;&lt;\/div&gt;\">Mei<\/a>, <a href='\/heroes\/sonya' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/sonya.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Sonya&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Sonya &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Barbare errante&lt;\/div&gt;&lt;\/div&gt;\">Sonya<\/a>, <a href='\/heroes\/falstad' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/falstad.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Falstad&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Falstad &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Thane des Marteaux-Hardis&lt;\/div&gt;&lt;\/div&gt;\">Falstad<\/a> avec aussi des corrections de bugs pour ce dernier. Les h\u00e9ros concern\u00e9s sont <a href='\/heroes\/mei' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/mei.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Mei&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Mei &lt;i class=&#039;icon-tank&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Climatologue aventuri\u00e8re&lt;\/div&gt;&lt;\/div&gt;\">Mei<\/a>, <a href='\/heroes\/dva' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/dva.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;D.Va&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;D.Va &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Pilote de MEKA&lt;\/div&gt;&lt;\/div&gt;\">D.Va<\/a>, <a href='\/heroes\/hogger' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/hogger.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Lardeur&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Lardeur &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Fl\u00e9au d\u2019Elwynn&lt;\/div&gt;&lt;\/div&gt;\">Lardeur<\/a>, <a href='\/heroes\/sonya' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/sonya.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Sonya&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Sonya &lt;i class=&#039;icon-bruiser&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Barbare errante&lt;\/div&gt;&lt;\/div&gt;\">Sonya<\/a>, <a href='\/heroes\/the-lost-vikings' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/the-lost-vikings.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Les Vikings perdus&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Les Vikings perdus &lt;i class=&#039;icon-support&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-nexus&#039;Nexus&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Trois pour le prix d\u2019un&lt;\/div&gt;&lt;\/div&gt;\">Les Vikings Perdus<\/a>, <a href='\/heroes\/lucio' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/lucio.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;L\u00facio&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;L\u00facio &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;DJ, champion de la libert\u00e9&lt;\/div&gt;&lt;\/div&gt;\">Lucio<\/a>, <a href='\/heroes\/uther' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/uther.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Uther&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Uther &lt;i class=&#039;icon-healer&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Le Porteur de Lumi\u00e8re&lt;\/div&gt;&lt;\/div&gt;\">Uther<\/a>, <a href='\/heroes\/azmodan' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/azmodan.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Asmodan&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Asmodan &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-diablo&#039;Diablo&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Seigneur du P\u00e9ch\u00e9&lt;\/div&gt;&lt;\/div&gt;\">Asmodan<\/a>, <a href='\/heroes\/falstad' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/falstad.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Falstad&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Falstad &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-warcraft&#039;Warcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Thane des Marteaux-Hardis&lt;\/div&gt;&lt;\/div&gt;\">Falstad<\/a>, <a href='\/heroes\/junkrat' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/junkrat.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Chacal&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Chacal &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-overwatch&#039;Overwatch&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Pyromane d\u00e9jant\u00e9&lt;\/div&gt;&lt;\/div&gt;\">Chacal<\/a>, <a href='\/heroes\/tassadar' class='js-popover' data-toggle='popover' data-trigger='hover' title=\"\" data-content=\"&lt;img src=&#039;\/wp-content\/themes\/psionicstorm\/img\/heroes\/avatars\/tassadar.jpg&#039; class=&#039;popover-hero-avatar&#039; alt=&#039;Tassadar&#039;&gt;&lt;div class=&#039;popover-hero-main&#039;&gt;&lt;h3 class=&#039;popover-hero-name&#039;&gt;&lt;div class=&#039;category-icons&#039;&gt;Tassadar &lt;i class=&#039;icon-ranged-assassin&#039;&gt;&lt;\/i&gt;&lt;i class=&#039;icon-starcraft&#039;Starcraft&#039;&gt;&lt;\/i&gt;&lt;\/div&gt;&lt;\/h3&gt;&lt;div class=&#039;popover-hero-title&#039;&gt;Sauveur des templiers&lt;\/div&gt;&lt;\/div&gt;\">Tassadar<\/a>.<\/p>\n<div class=\"blizzard\">\n<h6>Heroes of the Storm Live Patch Notes &#8211; May 18, 2021 <a class=\"source\" href=\"https:\/\/news.blizzard.com\/en-us\/heroes-of-the-storm\/23667537\/heroes-of-the-storm-live-patch-notes-may-18-2021\">[Blizzard]<\/a><\/h6>\n<article data-id=\"23667537\" data-title=\"Heroes of the Storm Live Patch Notes - May 18, 2021\" data-slug=\"heroes-of-the-storm-live-patch-notes-may-18-2021\" data-community=\"heroes-of-the-storm\" class=\"ArticleDetail\">\n<div class=\"ArticleDetail-heading\">\n<div class=\"ArticleDetail-headingImageBlock\">\n<div class=\"Image\"><img decoding=\"async\" class=\"Image-image\" src=\"\/\/bnetcmsus-a.akamaihd.net\/cms\/blog_header\/g8\/G8NAM4UMWQ0D1620254978629.png\" alt=\"Heroes of the Storm Live Patch Notes - May 18, 2021\" \/><\/div>\n<\/div>\n<\/div>\n<div class=\"ResponsiveBlogs\">\n<div data=\"blog-body\" class=\"ArticleDetail-content\">\n<p>Our next Heroes of the Storm patch is live! Read on for more information.<\/p>\n<p><strong style=\"color: #ff8c00;\">NOTE: Orange text indicates a change between PTR and Live notes.<\/strong><\/p>\n<hr \/>\n<h3><a name=\"return\"><\/a><strong>Quick Navigation:<\/strong><\/h3>\n<ul>\n<li><a href=\"#general\">General<\/a><\/li>\n<li><a href=\"#anduin\">Heroes Rework: Anduin<\/a><\/li>\n<li><a href=\"#johanna\">Heroes Rework: Johanna<\/a><\/li>\n<li><a href=\"#raynor\">Heroes Rework: Raynor<\/a><\/li>\n<li><a href=\"#stitches\">Heroes Rework: Stitches<\/a><\/li>\n<li><a href=\"#valla\">Heroes Rework: Valla<\/a><\/li>\n<li><a href=\"#heroes\">Heroes<\/a><\/li>\n<li><a href=\"#bugs\">Bug Fixes<\/a><\/li>\n<\/ul>\n<hr \/>\n<h3><a name=\"general\"><\/a><strong>General<\/strong><\/h3>\n<p><strong style=\"color: #ff8c00;\">Experience Globes<\/strong><\/p>\n<ul>\n<li>Experience Globes will no longer time out after 6 seconds. Instead, they will shrink and become worth 25% of their original value for an additional 39 seconds.<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We are continuously looking for gameplay changes that make the game more fun while also educating the player base. This change does both &#8211; giving teams that missed the crucial 6 second timing window a chance for partial redemption while, at the same time, showing players where they are missing valuable experience via lane soaking. The team has been enjoying how this plays internally and are eager to hear your feedback.<\/p><\/blockquote>\n<p><strong style=\"color: #9900ff;\">Search Term Update<\/strong><\/p>\n<blockquote><p><strong>Developer Comment:<\/strong> We are constantly looking for ways of improving the player experience. This update should help players in Storm League find whom they are looking for. Common terms across the MOBA Genre have been added to many heroes allowing players to search for things like Double Soak, Sustain, Escape, Camps, Burst, Mage, Stun, CC, etc. Please give the ones listed a try and others you may think of. You may find it comes up with something you expect. Remember that if you need an alphabetical return you will need to have the Alphabetical flag turned on.<\/p><\/blockquote>\n<p><span style=\"color: #9900ff;\"><strong>Battlegrounds<\/strong><\/span><\/p>\n<ul>\n<li>Added Warhead Junction to Ranked Play.<\/li>\n<li>Removed Volskaya from Ranked Play.<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<h3><a name=\"anduin\"><\/a><strong>Heroes Rework: Anduin<\/strong><\/h3>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Basic Attack<\/strong>\n<ul>\n<li>Attack speed increased by 20%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Flash Heal [Q]<\/strong>\n<ul>\n<li>Cooldown increased from 4 to 5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Divine Star [W]<\/strong>\n<ul>\n<li>Cooldown increased from 9 to 10 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Leap of Faith [Trait]<\/strong>\n<ul>\n<li>New Passive Functionality &#8211; Pursued By Grace\n<ul>\n<li>Basic Attacks against Heroes heal the lowest Health ally near Anduin for <strong style=\"color: #ff8c00;\">26<\/strong>.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Evenhanded Blessings [Q]<\/strong>\n<ul>\n<li>Moved from level 16.<\/li>\n<li>Healing bonus reduced from 20 to 10%.<\/li>\n<li>Cooldown bonus reduced from 50% to 40%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Power Word: Shield [W]<\/strong>\n<ul>\n<li>Moved from level 7.<\/li>\n<li>Additional Functionality: While travelling outwards, allies in the path of Divine Star gain a shield absorbing 128 damage over 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Lightwell [Active]<\/strong>\n<ul>\n<li>Moved from level 16.<\/li>\n<li>Healing amount reduced from 75 to 50.<\/li>\n<li>Charges increased from 10 to 15.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Moral Compass [W]<\/strong>\n<ul>\n<li>No longer has a maximum number of targets for the apex Basic Attacks.<\/li>\n<li>Basic Attack Damage increased from 70 to 100%.<\/li>\n<li>Additional Functionality: Increase Basic Attack range by 1.1.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Surge of Light [E]<\/strong>\n<ul>\n<li>Basic Attacks reduce the cooldown of Chastise by <strong style=\"color: #ff8c00;\">.5<\/strong> seconds. Basic attacks against Heroes rooted by Chastise launch an additional Basic Attack and <strong style=\"color: #ff8c00;\">restore 25 Mana<\/strong>.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Piercing Light [E]<\/strong>\n<ul>\n<li>Chastise pierces to hit an additional target.<\/li>\n<li>Quest: Hitting two Heroes with a single Chastise permanently increases Spell Power by 1, to a maximum of 10.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Desperate Prayer [Active]<\/strong>\n<ul>\n<li>Moved from level 20.<\/li>\n<li>Cooldown increased from 30 to 40 seconds.<\/li>\n<li>Heal amount reduced from 530 to 360.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Push Forward! [Trait]<\/strong>\n<ul>\n<li>New Functionality: Damaging an enemy Hero increases your Movement Speed by 2.5% and the amount healed by Pursued By Grace [Trait] by 5% for 6 seconds. Stacks up to 8 times.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #ff8c00;\">Inner Focus [Active]<\/strong>\n<ul>\n<li><strong style=\"color: #ff8c00;\">Removed.<\/strong><\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Renew [Q]<\/strong>\n<ul>\n<li>Moved from level 1.<\/li>\n<li>New Functionality: Flash Heal heals for an additional 130 over 5 seconds. The duration of this heal is refreshed each time Anduin hits an enemy Hero with a Basic Attack.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Holy Nova [W]<\/strong>\n<ul>\n<li>Damage increased from 105 to <strong style=\"color: #ff8c00;\">150<\/strong>.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Glyph of Faith [Trait]<\/strong>\n<ul>\n<li>Moved from level 20.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">(New) Inner Fire [R2]<\/strong>\n<ul>\n<li>The target of Light Bomb gains 40% movement speed and 50 Armor for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Censure [E]<\/strong>\n<ul>\n<li>Chastise stuns for .75 seconds and its Root duration is increased by .5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Anduin has a wealth of effective talents, but most of them were stuck in the later talent tiers. We&rsquo;d like to shake that up and let him have some fun earlier in the game.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<h3><a name=\"johanna\"><\/a><strong>Heroes Rework: Johanna<\/strong><\/h3>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Reinforce [Passive]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Zealous Glare [E]<\/strong>\n<ul>\n<li>Moved from Level 7.<\/li>\n<li>New Functionality: Gain a second charge of Shield Glare.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Laws Of Hope [Active]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>Activate to Heal 20% of your maximum Health over 5 seconds.<\/li>\n<li>Quest: Every 10 Regeneration Globes collected increase the heal amount by 5% of your maximum Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Divine Fortress [Passive]<\/strong>\n<ul>\n<li>Loan: Instantly gain 20% maximum Health. Every death reduces this bonus by 5%.<\/li>\n<li>Basic Attacks against enemy Heroes grant 8 Physical Armor for 2.5 seconds, stacking up to 40.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Subdue [Q]<\/strong>\n<ul>\n<li>Moved from Level 7.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Eternal Retaliation [W]<\/strong>\n<ul>\n<li>New Functionality: Hitting enemies with Condemn marks them for 10 seconds. Johanna\u2019s next Basic Attack removes the mark, lowering the cooldown of Condemn by 1 second, refunding 10 Mana, and killing Minions.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Hold Your Ground [D]<\/strong>\n<ul>\n<li>Moved from Level 1.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Sins Exposed [Q]<\/strong>\n<ul>\n<li>New Functionality: Heroes hit by Punish receive 25% reduced Healing for 2 seconds. Basic Attacks against them refresh this duration.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Conviction [W]<\/strong>\n<ul>\n<li>Moved from level 4.<\/li>\n<li>Bonus Movement Speed bonus while Condemn is charging reduced from 25% to 20%.<\/li>\n<li>Additional Functionality: Gain 10% Movement Speed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Steed Charge [D]<\/strong>\n<ul>\n<li>Increase Iron Skin duration by 1 second. Activate to instantly become Mounted for 3 seconds, and damage dealt to Johanna during this time doesn\u2019t dismount her.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Falling Sword [R1]<\/strong>\n<ul>\n<li>Damage decreased from 210 to 150.<\/li>\n<li>Enemies hit are no longer Slowed.<\/li>\n<li>Cast range decreased from 15 to 10.<\/li>\n<li>Additional Functionality: While in the air, allies underneath Johanna gain Unstoppable.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Blessed Hammer [Active]<\/strong>\n<ul>\n<li>Hammer damage reduced from 84 to 74.<\/li>\n<li>Adjusted Functionality: Damaging enemies with Basic Abilities reduce Blessed Hammer\u2019s cooldown by 3 seconds.<\/li>\n<li>Additional Functionality: Passive: Every 3rd Basic Attack against enemy Heroes releases a hammer.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Fanaticism [D]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Imposing Presence [Active]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Shrinking Vacuum [W]<\/strong>\n<ul>\n<li>Enemies Heroes hit by Condemn have their damage reduced by 25% and are slowed by 25% for 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Holy Renewal [E]<\/strong>\n<ul>\n<li>New Functionality: Enemy Heroes hit by Shield Glare heal for 5% of Johanna\u2019s maximum Health and reduce its cooldown by 1.5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Blessed Momentum [Passive]<\/strong>\n<ul>\n<li>Moved from Level 7.<\/li>\n<li>New Functionality: Basic Attacks grant 10% Attack Speed for 4 seconds (up to 40%) and lower the cooldown of all Basic Abilities by .5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Heaven\u2019s Fury [R1]<\/strong>\n<ul>\n<li>Cooldown reduction per holy bolt impact from 3 to 2 seconds.<\/li>\n<li>Additional functionality: Holy bolts can now also hit allies, healing them for 75.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> It\u2019s been a while since we really dove deep into Johanna\u2019s Talent Tree and her incoming cosplay skin gave us a good chance to do just that. On top of that, we are experimenting with a new Loan style Talent type and would love to hear your guys\u2019 feedback on them!<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<h3><a name=\"raynor\"><\/a><strong>Heroes Rework: Raynor<\/strong><\/h3>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Basic Attack<\/strong>\n<ul>\n<li>Damage decreased from 101 to 92.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Penetrating Round [Q]<\/strong>\n<ul>\n<li>Cooldown reduced from 10 to 9 seconds.<\/li>\n<li>Mana cost reduced from 65 to 60.<\/li>\n<li>Damage reduced from 220 to 190.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Ace In The Hole [Q]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>Give \u2018Em Some Pepper Slows enemies hit by 10% for 2.5 seconds.<\/li>\n<li>Penetrating Round deals 25% more damage to enemy Heroes that are Stunned or Slowed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Exterminator [W]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>Increase Basic Attack damage against Minions, Monsters, and Mercenaries by 50%. This is increased to 125% while Inspire is active.<\/li>\n<li>Passive: Inspire does not expire on friendly Minions and Mercenaries.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Veteran Marksman [Trait]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>Loan: Increase the damage of Give \u2018Em Some Pepper by an additional 60%. Every death reduces this bonus by 15%.<\/li>\n<li>Quest damage bonus for hitting enemy Heroes reduced from 1% to .75%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Behemoth Armor [Passive]<\/strong>\n<ul>\n<li>Bonus Health per Hero hit by Give \u2018Em Some Pepper increased from 5 to 8.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Heavy Slugs [Q]<\/strong>\n<ul>\n<li>New Functionality: Penetrating Round&rsquo;s Slow amount and duration are increased by 75%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Fuel The Rush [E]<\/strong>\n<ul>\n<li>Cooldown reduction bonus while Inspire is active from 200 to 300%.<\/li>\n<li>Adrenaline Rush Mana cost reduction increased from 25 to 30.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Unstable Compound [Trait]<\/strong>\n<ul>\n<li>Penetrating Round cooldown reduction reduced from 1.5 to 1 second.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Debilitating Round [Q]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Line \u2018Em Up [Q]<\/strong>\n<ul>\n<li>Reduce the cooldown of Penetrating Round by 3 seconds. If two or more enemy Heroes are hit, reduce its cooldown by an additional 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Giddy Up [W]<\/strong>\n<ul>\n<li>Base Movement Speed bonus increased from 8% to 10%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Give Me More [E\/W]<\/strong>\n<ul>\n<li>Moved from level 13.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Rallying Cry [W]<\/strong>\n<ul>\n<li>Moved from level 13.<\/li>\n<li>New Functionality:\n<ul>\n<li>Increases Inspire\u2019s attack speed bonus by 20%.<\/li>\n<li>Passive: Cast Inspire for free after every 12 Basic Attacks.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Weak Spot Acquired [Passive]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Execute [Passive]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Indomitable Resolve [R1]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Cavalry\u2019s Arrived [R1]<\/strong>\n<ul>\n<li>Give \u2018Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero.<\/li>\n<li>These Heroes are targeted by Hyperion for 100% increased damage.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Dusk Wing [R2]<\/strong>\n<ul>\n<li>Additional Functionality: Banshee Basic Attacks lower enemy Hero\u2019s by 2 for 1 second, stacking up to 25.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Raiders Roll [E]<\/strong>\n<ul>\n<li>Adrenaline Rush grants Unstoppable and continues healing for 2 additional seconds.<\/li>\n<li>This additional duration ends immediately upon reaching 70% Health.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Sergeant Pepper [D]<\/strong>\n<ul>\n<li>Give Em Some Pepper activates every 3<sup>rd<\/sup> Basic Attack.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Execute Orders [Passive]<\/strong>\n<ul>\n<li>Reduce your Death Timer to 30 seconds. Upon death, cast Hyperion towards the nearest enemy Hero.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> While Jimmy had a pretty large overhaul a while back, we definitely had some more room to make things more interesting and fun. We wanted to make sure that he was still pretty straight forward to play, but we wanted to inject more fun into his Talent Tree, especially his Level 20\u2019s.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<h3><a name=\"stitches\"><\/a><strong>Heroes Rework: Stitches<\/strong><\/h3>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Hook [Q]<\/strong>\n<ul>\n<li>Additional Functionality: Upon reaching level 13, Hook\u2019s range is increased by 40%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Slam [W]<\/strong>\n<ul>\n<li>Cooldown increased from 7 to 8 seconds.<\/li>\n<li>Inner area Slow duration increased from 1.5 to 2 seconds.<\/li>\n<li>No longer deals additional damage to Minions, Mercenaries, and Monsters.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Vile Gas [Trait Passive]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>Enemies hit by Basic Attacks or the inner area of Slam are afflicted with Vile Gas, dealing 27 damage over 3 seconds. Deals 150% increased damage to Minions, Mercenaries, and Monsters.<\/li>\n<\/ul>\n<\/li>\n<li>New Active Functionality &#8211; <strong>Shambling Horror<\/strong><strong>:<\/strong>\n<ul>\n<li>Activate to spread Vile Gas to nearby enemies every second and prevent Stitches\u2019 Movement Speed from being reduced below 110% for 5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Patchwork Creation [W]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>Gain 3 Armor for each enemy afflicted by Vile Gas, doubled while Shambling Horror is active. This effect stacks up to 8 times.<\/li>\n<li>Passive: Gain 15% increased healing received.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Savor the Flavor [E]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>Quest: Hitting a Hero with Devour increases Stitches\u2019 health regeneration by 1.5 and the damage of Vile Gas by 2%, stacking up to 100 times.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Hungry for More [Passive]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>Passive: Gain 5% Movement Speed.<\/li>\n<li>Quest: Gathering a Regeneration Globe increases Stitches\u2019 maximum health by 30.<\/li>\n<li>Reward: Every 20 Regeneration Globes gathered increases Stiches\u2019 Movement Speed by an additional 5%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Playtime! [W]<\/strong>\n<ul>\n<li>New Functionality: Basic attacks reduce the cooldown of Slam by .75 seconds and restore 5 Mana. Hitting Heroes with the inner area of Slam reduces its cooldown by 1 second.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Tenderizer [Passive]<\/strong>\n<ul>\n<li>Moved from Level 4.<\/li>\n<li>New Functionality: Basic Attacks against Heroes Slow by 25% for 2.5 seconds and restore 2% of Stitches\u2019 Maximum Health.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Vile Cleaver [Trait]<\/strong>\n<ul>\n<li>Basic Attacks against targets afflicted with Vile Gas deal 35% more damage and spread Vile Gas to nearby enemies.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Cannibalize [Passive]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Serrated Edge [Q]<\/strong>\n<ul>\n<li>Moved from Level 4.<\/li>\n<li>Cooldown reduction bonus increased from 3 to 5.<\/li>\n<li>Additional Functionality: Hitting an Enemy Hero with Hook also restores 35 Mana.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Second Helping [E]<\/strong>\n<ul>\n<li>Moved from Level 20.<\/li>\n<li>New Functionality:\n<ul>\n<li>Devour gains an additional charge with a 6 second cooldown between uses.<\/li>\n<li>Loan: If Stitches is at max Health after using Devour he gains a shield equal to 15% of his maximum health for 10 seconds. Every death, reduce this shield amount by 3%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Putrefaction [Trait]<\/strong>\n<ul>\n<li>While Shambling Horror is active Vile Gas reduces healing received by 30%.<\/li>\n<li>Passive: Vile Gas heals for 60% of the damage it deals.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Fishing Hook [Q]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Under Pressure [W\/Trait]<\/strong>\n<ul>\n<li>Increase Slam\u2019s damage by 25.<\/li>\n<li>Quest: Every 6 times Vile Gas deals damage to a Hero, permanently increase the damage of Slam by 1, to a maximum of 75 additional damage.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Chop Chop [Trait]<\/strong>\n<ul>\n<li>Moved from Level 4.<\/li>\n<li>New Functionality: Hitting a Hero with Hook or activating Shambling Horror grants 50% increased Attack Speed for 5 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Lacerate [W]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Pulverize [W]<\/strong>\n<ul>\n<li>Moved from level 13.<\/li>\n<li>Additional Functionality: Heroes hit by Slam have their Armor reduced by 10 for 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Digestive Juices [E]<\/strong>\n<ul>\n<li>Additional Functionality: Deals an additional 140 damage over 5 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Gas Flare [Passive]<\/strong>\n<ul>\n<li>Renamed to \u2018Flare Up\u2019.<\/li>\n<li>Additional Functionality: Activating Shambling Horror also grants the 150% damage bonus.<\/li>\n<li>Bonus damage duration reduced from 8 to 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Potent Bile [R1]<\/strong>\n<ul>\n<li><strong>Removed.<\/strong><\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Shambling Horror [Active]<\/strong>\n<ul>\n<li><strong>Removed.<\/strong><\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Gift From The Embalmer [R1]<\/strong>\n<ul>\n<li>Putrid Bile deals 100% more damage to Heroes.<\/li>\n<li>Quest: Each time Putrid Bile deals damage to an enemy Hero, Stitches\u2019 next death timer is reduced by 2%, to maximum of 80% total reduction. <strong style=\"color: #ff8c00;\">Stacks of this bonus are lost on death<\/strong>.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Master Hooker [Q]<\/strong>\n<ul>\n<li>Reduce the cooldown of Hook by 5 seconds. Enemy Heroes hit by Hook receive 100% less healing for 2 seconds. Allied Heroes hit by Hook are Unkillable for 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Gas Bag [Trait]<\/strong>\n<ul>\n<li>Activating Shambling Horror grants you Unstoppable for 3 seconds.<\/li>\n<li>Passive: Reduce Shambling Horror\u2019s cooldown by 20 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Our favorite large lad is back and hungrier than ever! We&rsquo;re giving our best beefy boi a new baseline ability called Shambling Horror that should help him saunter in and out of combat a bit more consistently. This ability, combined with a plethora of new and reworked talents, should make his immediate presence more dangerous. We&rsquo;ve also decided to bake in the benefits of the old Fishing Hook talent at level 13. This talent was simply too fun and effective to the point where it became impossible to design reasonable alternatives. We hope the totality of these changes will breathe new un-life into a Hero that has fallen out of favor over the years.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<h3><a name=\"valla\"><\/a><strong>Heroes Rework: Valla<\/strong><\/h3>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Basic Attack<\/strong>\n<ul>\n<li>Damage decreased from 75 to 70.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Multishot [W]<\/strong>\n<ul>\n<li>Damage decreased from 172 to 165.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Caltrops [E]<\/strong>\n<ul>\n<li>Removed.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Puncturing Arrow [Q]<\/strong>\n<ul>\n<li>Moved from Level 4.<\/li>\n<li>New Functionality:\n<ul>\n<li>Increase the bounces of Hungering Arrow by 1.<\/li>\n<li>Quest: Hitting enemy Heroes the initial shot of Hungering Arrow permanently increases the initial shot damage by 6 and refunds 40 Mana.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Fire At Will [W]<\/strong>\n<ul>\n<li>Every enemy Hero hit by Multishot grants 2 Hatred.<\/li>\n<li>Quest: Enemy Heroes hit by Multishot permanently increase its damage by 4.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Creed of the Hunter [Trait]<\/strong>\n<ul>\n<li>Moved from Level 4.<\/li>\n<li>New Functionality:\n<ul>\n<li>Loan: Gain 20% increased Attack Speed. Every death reduces this bonus by 5%.<\/li>\n<li>Quest: Every 50 Basic Attacks against enemy Heroes, increase your damage per Hatred stack by 1%, up to 5%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Repeating Arrow [Q\/E]<\/strong>\n<ul>\n<li>Moved from Level 7.<\/li>\n<li>New Functionality: Vault no longer has a Mana cost. Vaulting instantly refreshes the cooldown of Hungering Arrow.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Arsenal [W]<\/strong>\n<ul>\n<li>New Functionality: Increase the range of Multishot by 20%. It launches 3 grenades that deal bonus damage and restore 25 Mana when hitting enemy Heroes.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Death Dealer [E]<\/strong>\n<ul>\n<li>Added Functionality: Lower the cooldown of Vault by 5 seconds. Increase the damage bonus of Vault from 50 to 150%. If the target dies within 1.5 seconds, refund 50 Mana and refresh the cooldown on Vault.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Monster Hunter [Q]<\/strong>\n<ul>\n<li>Moved from Level 1.<\/li>\n<li>No longer reduces the Mana cost of Hungering Arrow.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Frost Shot [Q\/W]<\/strong>\n<ul>\n<li>Moved from Level 16.<\/li>\n<li>New Functionality: Enemies hit by Multishot are Slowed by 20% for 2.5 seconds. Hungering Arrow deals 25% more damage to Slowed enemies.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Hot Pursuit [Trait]<\/strong>\n<ul>\n<li>Moved from Level 1.<\/li>\n<li>New Functionality: Increase the Movement Speed bonus per Hatred stack to 2.5%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Siphoning Arrow [Q]<\/strong>\n<ul>\n<li>Renamed to \u2018Siphoning Arrows\u2019.<\/li>\n<li>New Functionality:\n<ul>\n<li>Every Hero hit by Hungering Arrow heals Valla for 4% of her maximum Health.<\/li>\n<li>Every Hero hit by Multishot heals Valla for 2% of her maximum Health.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Tempered By Discipline [Trait]<\/strong>\n<ul>\n<li>New Functionality: Basic Attacks heal for 10% of damage dealt. Increase this by an additional 2% for each stack of Hatred.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Gloom [Active]<\/strong>\n<ul>\n<li>Additional Functionality: Heal for 2.5 Health per second for each stack of Hatred.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Punishment [W]<\/strong>\n<ul>\n<li>Moved from Level 7.<\/li>\n<li>New Functionality: While at max Hatred Multishot\u2019s cooldown refreshes 50% faster.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Seething Hatred<\/strong>\n<ul>\n<li>New Functionality: While at max Hatred, all damage you deal is increased by 10%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Death Siphon [R1]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>Hitting an enemy Hero with Strafe increases its duration by .125 seconds.<\/li>\n<li>Passive: While Strafing, throw out piercing bolts that deal 34 damage and heal for 25% of their damage <u>dealt<\/u>.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Storm of Vengeance [R2]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>Basic Attacks against enemy Heroes reduce the cooldown of Rain of Vengeance by 5 seconds.<\/li>\n<li>Passive: Every stack of Hatred grants 2% Attack Speed. When at max Hatred, gain an additional 30% Attack Speed.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Farflight Quiver [Trait]<\/strong>\n<ul>\n<li>New Functionality: Gain 20% Basic Attack range. At max Hatred, increase this by an additional 30%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">(New) Acrobat [E]<\/strong>\n<ul>\n<li>Gain 2 additional charges of Vault. Vaulting drops 3 Caltrops.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Our resident Demon Hunter has one of the most diverse Talent Trees in the game, so our main goal with these changes were to inject some new cross-synergies and brighten up the design of some of her blander talents. As with the other reworks, we are testing a new Loan Talent, so please send us your feedback on them!<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<h3><a name=\"heroes\"><\/a><strong>Heroes<\/strong><\/h3>\n<h4>Mei<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li>Health reduced from 2675 to 2625.<\/li>\n<li>Health regeneration reduced from 5.5742 to 5.5703.<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Ice Storm [W]<\/strong>\n<ul>\n<li>Periodic damage reduced from 45 to 42.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Heat Transfer [Passive]<\/strong>\n<ul>\n<li>Heal amount reduced from 18 to 16.5.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Cold Front [E]<\/strong>\n<ul>\n<li>Passive cooldown reduction reduced from 4 to 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Ice Wall [R2]<\/strong>\n<ul>\n<li>Cooldown increased from 50 to 60 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Mei is still slightly overperforming at all levels of play, so she gets a boop from the nerf stick.<\/p><\/blockquote>\n<h4>D.Va<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li>Mech Health reduced from 2150 to 2100.<\/li>\n<li>Mech Health Regeneration reduced from 4.48 to 4.38.<\/li>\n<li><strong style=\"color: #0099ff;\">Fusion Cannons [Trait]<\/strong>\n<ul>\n<li>Bonus damage to close enemies reduced from 50% to 40%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Full Metal [Trait]<\/strong>\n<ul>\n<li>Fusion Cannons healing reduced from 20% to 16%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Liquid Cooling [Active]<\/strong>\n<ul>\n<li>Healing Fountain duration bonus increased from 25% to 35%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Rush-down [Q]<\/strong>\n<ul>\n<li>Damage bonus to non-Heroic enemies reduced from 70% to 50%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Aggression Matrix [W]<\/strong>\n<ul>\n<li>Reduced Healing received increased from 30% to 35%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Fusion Generator [W]<\/strong>\n<ul>\n<li>Fusion Cannons bonus increased from 75% to 100%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Micro Missiles [R2]<\/strong>\n<ul>\n<li>Slow reduced from 35% to 30%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Target Locked [W]<\/strong>\n<ul>\n<li>Duration required reduced from 1.25 seconds to 1 second.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Stop and Pop [R1]<\/strong>\n<ul>\n<li>Additional Functionality: Bunny Hop duration increased by 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> D.Va\u2019s Mech is still slightly more powerful than we\u2019d like, and it\u2019s giving D.Va the edge over other Heroes before considering her capabilities with Self-Destruct and Pilot mode. She also has some talents with some suffering pick rates that we hope are now more attractive.<\/p><\/blockquote>\n<h4>Hogger<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Hogg Wild [E]<\/strong>\n<ul>\n<li>Radius reduced from 2.75 to 2.625.<\/li>\n<li>Damage increased from 32 to 44.<\/li>\n<li>Damage bonus per point of Rage reduced from 1% to .5%.<\/li>\n<li>Changed Functionality: Damage bonus from Rage now only applies to Heroic targets.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">On The Prowl [Active]<\/strong>\n<ul>\n<li>Healing per second reduced from 9 to 8.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Brute Force [Q\/D]<\/strong>\n<ul>\n<li>Loot Hoard range bonus increased from 15 to 20%.<\/li>\n<li>Maximum damage bonus increased from 125 to 150.<\/li>\n<li>Additional Functionality: Increase Loot Hoard\u2019s damage by 50%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Aggro Range [E]<\/strong>\n<ul>\n<li>Radius bonus decreased from 25% to 20%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Pummel [E]<\/strong>\n<ul>\n<li>Spell Power reduction duration reduced from 3 to 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">No Control [Active]<\/strong>\n<ul>\n<li>Duration decay rate increased by 50%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Hogger is inching closer towards what we feel is a healthy state of balance, but the PvE efficacy that Hogg Wild offers is still keeping him above many other Bruisers. We think increasing the baseline damage and re-focusing the Rage bonuses towards PvP only will help in this regard.<\/p><\/blockquote>\n<h4>Sonya<\/h4>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Furious Blow [W]<\/strong>\n<ul>\n<li>Damage bonus reduced from 50% to 40%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Shattered Ground [W]<\/strong>\n<ul>\n<li>Changed Functionality: Increase Seismic Slam&rsquo;s splash damage by 250%. Targeting a Hero with Seismic Slam further increases its splash damage by 250%, while targeting other enemies instead increases the length of Seismic Slam&rsquo;s splash by 66%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Giant Slammer [W]<\/strong>\n<ul>\n<li>Healing from damage dealt reduced from 100% to 60%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Sonya has been overperforming, so she is getting a sizable decrease in strength. We&rsquo;re trying something a little different with Shattered Ground by separating its existing benefits based on its target, and we hope this change is more interesting than simply numerically reducing its bonus.<\/p><\/blockquote>\n<h4>The Lost Vikings<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Baleog<\/strong>\n<ul>\n<li>Health reduced from 1180 to 1130.<\/li>\n<li>Health Regeneration reduced from 2.46 to 2.35.<\/li>\n<li>Basic Attack damage reduced from 78 to 75.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Erik<\/strong>\n<ul>\n<li>Health reduced from 840 to 804.<\/li>\n<li>Health Regeneration reduced from 1.75 to 1.67.<\/li>\n<li>Basic Attack damage reduced from 65 to 62.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Olaf<\/strong>\n<ul>\n<li>Health reduced from 1540 to 1482.<\/li>\n<li>Health Regeneration reduced from 3.21 to 3.08.<\/li>\n<li>Basic Attack damage reduced from 57 to 54.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">It&rsquo;s a Sabotage! [Passive]<\/strong>\n<ul>\n<li>Damage over time duration reduced from 5 to 3 seconds.<\/li>\n<li>Damage per second increased from 50 to 75.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Norse Force! [Q]<\/strong>\n<ul>\n<li>Base Shield increased from 130 to 140.<\/li>\n<li>Additional Shield for each Viking alive increased from 65 to 84.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Longboat Raid! [R2]<\/strong>\n<ul>\n<li>Damage per second increased from 112 to 128.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Impatience Is a Virtue [Passive]<\/strong>\n<ul>\n<li>Cooldown reduction increased from .25 seconds to .31 seconds.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">64 KB Marathon [Z]<\/strong>\n<ul>\n<li>Changed Functionality: Bonus Movement Speed no longer decays over its duration.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Ragnarok &lsquo;n&rsquo; Roll! [R1]<\/strong>\n<ul>\n<li>Additional Functionality: Reduce the cooldown of Longboat Raid by 30 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Previously, The Lost Vikings had received a significant buff to their base stats to assist in their adjustment to experience globes. The Lost Viking players have since adapted wonderfully, so we&rsquo;re halving the impact of that buff, while assisting a few weaker talents.<\/p><\/blockquote>\n<h4>Lucio<\/h4>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Party Mix [W]<\/strong>\n<ul>\n<li>New Functionality:\n<ul>\n<li>Quest: Play Crossfade tracks to nearby allies.<\/li>\n<li>Reward: Every minute played increases Lucio\u2019s Maximum Mana by 2%. After 8 Minutes of total play time, increase the range of Crossfade by 20%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Boombox [Active]<\/strong>\n<ul>\n<li>Cast range increased by 100% (5 to 10 grid).<\/li>\n<li>Health increased from 350 to 600.<\/li>\n<li>Additional Functionality: Allies affected by Boombox gain 5 Armor.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">High Five [R2]<\/strong>\n<ul>\n<li>Self-heal reduced from 125 to 80.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Slip [Z]<\/strong>\n<ul>\n<li>Armor reduced from 20 to 15.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Up To Eleven [E]<\/strong>\n<ul>\n<li>New Functionality: Increase the duration of Amp It Up by 1 second. While Amp It Up is active, enemy Heroes hit with Soundwave or Push-Off increase it\u2019s duration by an additional .3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Mixing Fire [R2]<\/strong>\n<ul>\n<li>Damage dealt reduced from 225 to 160.<\/li>\n<li>Cost and cooldown reduction reduced from 50% to 30%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Lucio has become a dominant force in the hands of skilled players. We\u2019re happy we\u2019ve been able to make High Five a competitive option, and so we\u2019re simply targeting Lucio\u2019s personal survivability. We\u2019ve yet to get players to play their Boomboxes, but we\u2019ll keep trying.<\/p><\/blockquote>\n<h4>Uther<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Devotion [Trait]<\/strong>\n<ul>\n<li>Adjusted Functionality: Uther\u2019s Basic Abilities grant 25 Armor to allied Heroes, and 15 to Uther, for 2 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Beacon of Light [Q]<\/strong>\n<ul>\n<li>Self-healing bonus increased from 100% to 125%.<\/li>\n<li>Self-healing bonus at low Health increased from 200% to 250%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Tyr&rsquo;s Deliverance [W]<\/strong>\n<ul>\n<li>Maximum stacks increased from 4 to 7.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Divine Protection [Trait]<\/strong>\n<ul>\n<li>Additional Functionality: Sets Devotion Armor for both allied Heroes and Uther to 50.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> We don\u2019t dislike Uther being capable of playing a frontline role, but we do believe he\u2019s doing so a little too freely. This should make it a little more expensive for Uther to rush into danger.<\/p><\/blockquote>\n<h4>Azmodan<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Globe of Annihilation [Q]<\/strong>\n<ul>\n<li>Level scaling increased from 2.5 to 4%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Greed [Q]<\/strong>\n<ul>\n<li>Non-Heroic damage bonus reduced from 20 to 15%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Gluttony [Q]<\/strong>\n<ul>\n<li>Annihilation earned from Hero hits increased from 3 to 4.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Master of Destruction [E]<\/strong>\n<ul>\n<li>Annihilation earned from Hero hits reduced from 4 to 2.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Demonic Invasion [R1]<\/strong>\n<ul>\n<li>Range decreased from 20 to 13.5.<\/li>\n<li>Demonic Grunt attack damage reduced from 42 to 39.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 16<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Hell Rift [E]<\/strong>\n<ul>\n<li>Demon Warrior damage bonus reduced from 100 to 75%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 20<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Siegebreaker [R1]<\/strong>\n<ul>\n<li>Damage bonus reduced from 50 to 40%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Pride [Q]<\/strong>\n<ul>\n<li>Damage bonus increased from 100 to 125.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Azmodan&rsquo;s PvE-centric talents are proving a little stronger than we&rsquo;d like for how easy they are to execute on, so we&rsquo;re shaving off a little bit of power across the board and greatly reducing the cast range of Demonic Invasion. We&rsquo;re also normalizing Globe of Annihilation&rsquo;s level scaling since his Q builds are underperforming at most levels of play.<\/p><\/blockquote>\n<h4>Falstad<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Lightning Rod [W]<\/strong>\n<ul>\n<li>Lightning Rod verifies its targets is in range more frequently, from every second to every .25 seconds.<\/li>\n<li>Lightning Rod now uses a custom range indicator.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Gathering Storm [Q]<\/strong>\n<ul>\n<li>Hammerang damage bonus per stack increased from 0.2% to 0.4%.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Dishonorable Discharge [W]<\/strong>\n<ul>\n<li>Lightning Rod cooldown reduction reduced from 3 to 2 seconds.<\/li>\n<li>Lightning Rod damage bonus per stack decreased from 1% to .75%, maximum bonus remains 75%.<\/li>\n<li>Changed Functionality: Takedowns resetting Lightning Rod&rsquo;s cooldown now gained on quest completion.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Thunderstrikes [W]<\/strong>\n<ul>\n<li>Damage bonus per stack increased from 20% to 25%.<\/li>\n<li>Changed Functionality: Thunderstrikes&rsquo; damage bonus no longer affects other Lightning Rod bonuses.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Falstad\u2019s last changes have certainly shocked the Nexus, unfortunately in part due to some regrettable bugs. With some tuning to keep him grounded, and a new coat of paint, Falstad is ready for his next flight.<\/p><\/blockquote>\n<h4>Junkrat<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Frag Launcher [Q]<\/strong>\n<ul>\n<li>Damage increased from 118 to 124.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 1<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Extra-Wound Timers [Q]<\/strong>\n<ul>\n<li>Damage bonus increased from 80% to 120%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Big As [E]<\/strong>\n<ul>\n<li>Additional Functionality: Steel Trap only hits Heroes.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 10<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Rocket Ride [R2]<\/strong>\n<ul>\n<li>Damage increased from 890 to 935.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> It\u2019s been a minute since we\u2019ve seen Junkrat blow some stuff up. Get at it!<\/p><\/blockquote>\n<h4>Tassadar<\/h4>\n<p><strong style=\"color: #9900ff;\">Base<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Shock Ray [Q]<\/strong>\n<ul>\n<li>Channel duration reduced from .75 to .6875 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #9900ff;\">Talents<\/strong><\/p>\n<ul>\n<li><strong>Level 4<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Induction [Q]<\/strong>\n<ul>\n<li>Changed Functionality: Tassadar gains 10% increased Movement Speed. Casting Shock Ray increases this bonus to 30% for 3 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 7<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Beam Alignment [Q]<\/strong>\n<ul>\n<li>Mana cost reduction increased from 10 to 15.<\/li>\n<li>Additional Functionality: While Resonance Beam is fully charged, Shock Ray\u2019s Slow duration is increased to 4 seconds.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Level 13<\/strong>\n<ul>\n<li><strong style=\"color: #0099ff;\">Shadow Walk [Active]<\/strong>\n<ul>\n<li>Armor increased from 25 to 35.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><strong>Developer Comment:<\/strong> Tassadar&rsquo;s Q build is underperforming at higher levels of play, so we&rsquo;re bumping him up slightly in that regard. The reduction in channel duration doesn\u2019t change how quickly the beam begins to travel, and instead just allows Tassadar to act sooner.<\/p><\/blockquote>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<h3><a name=\"bugs\"><\/a><strong>Bug Fixes<\/strong><\/h3>\n<p><span style=\"color: #9900ff;\"><strong>Heroes<\/strong><\/span><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">E.T.C.<\/strong>\n<ul>\n<li>Crowd Surfer no longer causes spells queued after Powerslide to be cast without an animation.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Rexxar<\/strong>\n<ul>\n<li>Casting Misha, Charge! and Misha Focus! at the same time will no longer occasionally cancel the ability.<\/li>\n<\/ul>\n<\/li>\n<li><strong style=\"color: #0099ff;\">Uther<\/strong>\n<ul>\n<li>Tyr&rsquo;s Deliverance no longer increases Uther&rsquo;s Holy Light self Healing.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"color: #ff8c00;\">Maps<\/strong><\/p>\n<ul>\n<li><strong style=\"color: #0099ff;\">Alterac Pass<\/strong>\n<ul>\n<li>Mountain Giant Boss Camps will search for enemy Core units in a larger area.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><a href=\"#return\">Return to Top<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center;\"><strong><a href=\"https:\/\/us.forums.blizzard.com\/en\/heroes\/\" target=\"_blank\" rel=\"noopener\">Click here to discuss this post with other players in the official Heroes of the Storm forums<\/a>.<\/strong><\/p>\n<p style=\"text-align: center;\"><strong><img decoding=\"async\" class=\"no-border; no-shadow\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/g6\/G6G0N80EOC941426801305139.png\" alt=\"\" \/><\/strong><\/p>\n<\/div>\n<\/div>\n<div class=\"space-adaptive-medium\"><\/div>\n<\/article>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\n<strong>Blizzard <\/strong>vient de d\u00e9ployer le patch sur les serveurs de jeu pour la nouvelle saison en zone US, avec un \u00e9v\u00e8nement <strong>Overwatch Cosplay<\/strong>. La zone EU suivra tr\u00e8s bient\u00f4t.<\/p>\n<p>Par rapport <a href=\"https:\/\/psionic-storm.com\/patch-notes-ptr-mise-a-jour-du-12-mai-2021\/\">au patch PTR<\/a>, une nouveaut\u00e9 vient rallonger la dur\u00e9e des globes XP qui persisteront 39 secondes suppl\u00e9mentaires au-del\u00e0 des 6 secondes actuelles, mais en contrepartie ils donneront seulement 25% XP.<\/p>\n<p> <a class=\"more-link\" href=\"https:\/\/psionic-storm.com\/fr\/patch-notes-mise-a-jour-du-18-mai-2021\/\">Lire la suite&nbsp;&raquo;<\/a><\/p>\n","protected":false},"author":67,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,944],"tags":[],"class_list":["post-26055","post","type-post","status-publish","format-standard","hentry","category-news","category-patch"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Patch Notes : mise \u00e0 jour du 18 mai 2021 - Psionic Storm - L&#039;actualit\u00e9 Heroes of the Storm en Fran\u00e7ais<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/psionic-storm.com\/fr\/patch-notes-mise-a-jour-du-18-mai-2021\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Patch Notes : mise \u00e0 jour du 18 mai 2021 - Psionic Storm - L&#039;actualit\u00e9 Heroes of the Storm en Fran\u00e7ais\" \/>\n<meta property=\"og:description\" content=\"Blizzard vient de d\u00e9ployer le patch sur les serveurs de jeu pour la nouvelle saison en zone US, avec un \u00e9v\u00e8nement Overwatch Cosplay. 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