{"id":7910,"date":"2016-08-23T16:05:22","date_gmt":"2016-08-23T14:05:22","guid":{"rendered":"http:\/\/psionic-storm.com\/?p=7910"},"modified":"2016-08-23T16:11:48","modified_gmt":"2016-08-23T14:11:48","slug":"patch-notes-equilibrage-25-aout","status":"publish","type":"post","link":"https:\/\/psionic-storm.com\/fr\/patch-notes-equilibrage-25-aout\/","title":{"rendered":"Patch notes : \u00e9quilibrage du 25 ao\u00fbt"},"content":{"rendered":"<p><a href=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage.jpg\" rel=\"attachment wp-att-3874\" data-rel=\"lightbox-image-0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" width=\"896\" height=\"498\" class=\"aligncenter size-large wp-image-3874\" src=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg\" alt=\"Psionic Storm \u00c9quilibrage\" srcset=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg 896w, https:\/\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-600x333.jpg 600w, https:\/\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-768x427.jpg 768w, https:\/\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage.jpg 900w\" sizes=\"(max-width: 896px) 100vw, 896px\" \/><\/a><\/p>\n<p>Blizzard vient de publier le patch notes du prochain patch d&rsquo;\u00e9quilibrage \u00e0 venir. Les principaux h\u00e9ros concern\u00e9s sont <strong>Griset\u00eate, Gul&rsquo;dan, Auriel, Sgt. Marteau<\/strong> et <strong>Tyra\u00ebl<\/strong>. Des changements mineurs sont apport\u00e9s \u00e0 <strong>Cho&rsquo;Gall<\/strong> et <strong>Balafr\u00e9<\/strong>.<\/p>\n<p><strong>Griset\u00eate<\/strong> se prend (encore) une s\u00e9rie de nerfs mais aussi quelques buffs. En bref: Coup de Rasoir (A) r\u00e9duit de 9%, r\u00e9duction du temps de recharge avec Coeur de Loup (niveau 1) nerf\u00e9 de 1 \u00e0 0.8 seconde (-20%), dommages de son R1 r\u00e9duits de 15%, dur\u00e9e du camouflage niveau 4 nerf\u00e9 de 4 \u00e0 3 secondes (-25%). Du cot\u00e9 des buffs, son R2 prend +180% sur les d\u00e9g\u00e2ts (!) et son \u00e9volution gagne aussi +40%, le message semble clair. L&rsquo;Elixir Incendiaire niveau 7 qui avait \u00e9t\u00e9 nerf\u00e9 plusieurs fois se voit maintenant buff\u00e9 de +10\/15%.<\/p>\n<p><strong>Gul&rsquo;dan<\/strong> a du mal \u00e0 d\u00e9coller et pour l&rsquo;aider un peu, il b\u00e9n\u00e9ficie d&rsquo;une s\u00e9rie de buffs sur des talents niveau 7 (A) ralentissement, 13 (E) survie, 16 (E) d\u00e9g\u00e2ts. Par contre sa qu\u00eate niveau 1 (A) est rallong\u00e9e (+5 ennemis touch\u00e9s).<\/p>\n<p><strong>Auriel <\/strong> avait bien d\u00e9marr\u00e9 et son winrate continue d&rsquo;augmenter, elle se prend donc une s\u00e9rie de nerfs sur les d\u00e9g\u00e2ts de sa capacit\u00e9 A et sur des talents  niveau 1 (A) qu\u00eate plus longue, 7 (Trait, Z) r\u00e9duction en \u00e9nergie, 13 (A) aveuglement plus court. Par contre ses attaques de base se voient buff\u00e9s ainsi qu&rsquo;un un talent niveau 7 (Z) en gain \u00e9nergie sur ses AA, son R1 niveau 10 (temps de recharge et port\u00e9e) et son R2 niveau 20 (plus de r\u00e9sistance).<\/p>\n<p><strong>Sgt. Marteau<\/strong> \u00e9tait pass\u00e9e dans l&rsquo;oubli depuis la venue de Li-Ming et Chromie qui la surclassent dans la cat\u00e9gorie poke tr\u00e8s longue distance. Elle voit le talent niveau 4 Obus Maelstr\u00f6m (+20% sur la port\u00e9e des attaques de base) int\u00e9gr\u00e9 de base dans sont trait et l&rsquo;\u00e9volution des propulseurs niveau 7 int\u00e9gr\u00e9e d&rsquo;office dans son d\u00e9placement (W) pour revenir plus vite au combat.<\/p>\n<p><strong>Tyra\u00ebl <\/strong>qui est devenu le guerrier n.1 depuis pratiquement 1 mois se prend logiquement une s\u00e9rie de nerfs affectant principalement ses d\u00e9g\u00e2ts mais gagne aussi quelques petits buffs. Le temps de recharge de son R1 Jugement se voit raccourci de 10s alors que son R2 Sanctification est rallong\u00e9 de 10s.<\/p>\n<p>Voici l&rsquo;int\u00e9gralit\u00e9 des changements apport\u00e9s par le patch, disponible seulement en anglais pour le moment :<\/p>\n<div class=\"blizzard\">\n<h6>Mise \u00e0 jour d\u2019\u00e9quilibrage (25 ao\u00fbt) (<a href=\"http:\/\/us.battle.net\/heroes\/en\/blog\/20245464\/\">source<\/a>)<\/h6>\n<p><img decoding=\"async\" class=\"article-container__article-banner\" src=\"\/\/bnetcmsus-a.akamaihd.net\/cms\/blog_header\/ee\/EE5EVR7G2FAY1453319542840.png\" alt=\"\" \/><\/p>\n<p><span style=\"font-size:14px;\">We&rsquo;re releasing a new patch for Heroes of the Storm later this week in order to apply a few balance changes. Check out the detailed patch notes below.<\/span><\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/19RBT3IUQUYB1403137112368.png\" \/><\/p>\n<p><!-- Heroes --><a name=\"Hero_Return\"><\/a><\/p>\n<h3 class=\"quote-text\">Heroes<\/h3>\n<table border=\"0\" cellpadding=\"0\" cellspacing=\"0\" class=\"schedule_table\">\n<tbody>\n<tr>\n<th bgcolor=\"#1A0A33\" style=\"text-align: center;\"><span style=\"font-size:14px;\"><span style=\"color:#FFFFFF;\"><strong style=\"font-size: 14.44444465637207px;\"><a href=\"#Assassin\">Assassin<\/a><\/strong><\/span><\/span><\/th>\n<th bgcolor=\"#1A0A33\" style=\"text-align: center;\"><span style=\"font-size:14px;\"><span style=\"color:#FFFFFF;\"><strong style=\"font-size: 14.44444465637207px;\"><a href=\"#Support\">Support<\/a><\/strong><\/span><\/span><\/th>\n<th bgcolor=\"#1A0A33\" style=\"text-align: center;\"><span style=\"font-size:14px;\"><span style=\"color:#FFFFFF;\"><strong style=\"font-size: 14.44444465637207px;\"><a href=\"#Specialist\">Specialist<\/a><\/strong><\/span><\/span><\/th>\n<th bgcolor=\"#1A0A33\" style=\"text-align: center;\"><span style=\"font-size:14px;\"><span style=\"color:#FFFFFF;\"><strong style=\"font-size: 14.44444465637207px;\"><a href=\"#Warrior\">Warrior<\/a><\/strong><\/span><\/span><\/th>\n<\/tr>\n<tr>\n<td bgcolor=\"#100029\" style=\"text-align: center;\"><a href=\"#Gall\">Gall<\/a><\/td>\n<td bgcolor=\"#100029\" style=\"text-align: center;\"><a href=\"#Auriel\">Auriel<\/a><\/td>\n<td bgcolor=\"#100029\" style=\"text-align: center;\"><a href=\"#Hammer\">Sgt. Hammer<\/a><\/td>\n<td bgcolor=\"#100029\" style=\"text-align: center;\"><a href=\"#Cho\">Cho<\/a><\/td>\n<\/tr>\n<tr>\n<td bgcolor=\"#100029\" style=\"text-align: center;\"><a href=\"#Greymane\">Greymane<\/a><\/td>\n<td bgcolor=\"#100029\" style=\"text-align: center;\"><\/td>\n<td bgcolor=\"#100029\" style=\"text-align: center;\"><\/td>\n<td bgcolor=\"#100029\" style=\"text-align: center;\"><a href=\"#Stitches\">Stitches<\/a><\/td>\n<\/tr>\n<tr>\n<td bgcolor=\"#100029\" style=\"text-align: center;\"><a href=\"#Guldan\">Gul&rsquo;dan<\/a><\/td>\n<td bgcolor=\"#100029\" style=\"text-align: center;\"><\/td>\n<td bgcolor=\"#100029\" style=\"text-align: center;\"><\/td>\n<td bgcolor=\"#100029\" style=\"text-align: center;\"><a href=\"#Tyrael\">Tyrael<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: center;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/19RBT3IUQUYB1403137112368.png\" \/><\/p>\n<p><a name=\"Assassin\"><\/a><\/p>\n<h3><span style=\"color: rgb(0, 153, 255);\">Assassin<\/span><\/h3>\n<h4><a name=\"Gall\"><\/a>Gall<\/h4>\n<p><img decoding=\"async\" alt=\"Divider_Hero_Gall_crop.png\" data-id=\"19993719\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/C64Z0XD3ZGO01452704274380.png\" \/><\/p>\n<p><strong style=\"font-size: 14px; color: rgb(255, 255, 255); line-height: 2;\">Talents<\/strong><\/p>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"color: rgb(0, 153, 255);\"><strong><span style=\"font-size: 14px;\">Level 1<\/span><\/strong><\/span>\n<ul>\n<li><strong><span style=\"font-size: 14px;\">Shove (Active)<\/span><\/strong>\n<ul style=\"margin-left: 40px; list-style-type: circle;\">\n<li><span style=\"font-size:14px;\">Cooldown reduced from 30 to 20 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"color: rgb(0, 153, 255);\"><strong><span style=\"font-size: 14px;\">Level 7<\/span><\/strong><\/span>\n<ul>\n<li><strong><span style=\"font-size:14px;\">Double Trouble (Q)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Cooldown reduction increased from 1 to 1.25 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong><span style=\"color: rgb(0, 153, 255);\"><span style=\"font-size: 14px;\">Level 16<\/span><\/span><\/strong>\n<ul>\n<li><span style=\"font-size:14px;\"><strong>Giant Scorcher (Q)<\/strong><\/span>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Damage increased from 3 to 3.5% of target\u2019s maximum Health<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"font-size:12px;\"><a href=\"#Hero_Return\">Return<\/a><\/span><\/p>\n<h4><a name=\"Greymane\"><\/a>Greymane<\/h4>\n<p><img decoding=\"async\" alt=\"Divider_Hero_Greymane_crop.png\" data-id=\"20011597\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/3N30E9ZS7S2D1452704274681.png\" \/><\/p>\n<p><span style=\"color: rgb(255, 255, 255);\"><span style=\"font-size: 14px;\"><strong>Abilities<\/strong><\/span><\/span><\/p>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\"><span style=\"color: rgb(0, 153, 255);\"><strong>Razor Swipe (Q)<\/strong><\/span><\/span>\n<ul style=\"margin-left: 40px; list-style-type: circle;\">\n<li><span style=\"font-size:14px;\">Damage reduced from 159 to 135&#160;<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-size:14px;\"><span style=\"color: rgb(0, 153, 255);\"><strong>Go for the Throat (R)<\/strong><\/span><\/span>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Damage reduced from 420&#160;to 355&#160;<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-size:14px;\"><span style=\"color: rgb(0, 153, 255);\"><strong>Marked for the Kill (R)<\/strong><\/span><\/span>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Damage increased from 68&#160;to 190&#160;<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong style=\"font-size: 14px; color: rgb(255, 255, 255); line-height: 2;\">Talents<\/strong><\/p>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"color: rgb(0, 153, 255);\"><strong><span style=\"font-size: 14px;\">Level 1<\/span><\/strong><\/span>\n<ul>\n<li><strong><span style=\"font-size: 14px;\">Wolfheart (W)<\/span><\/strong>\n<ul style=\"margin-left: 40px; list-style-type: circle;\">\n<li><span style=\"font-size:14px;\">Cooldown reduction per attack reduced from 1 to .8 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"color: rgb(0, 153, 255);\"><strong><span style=\"font-size: 14px;\">Level 4<\/span><\/strong><\/span>\n<ul>\n<li><strong><span style=\"font-size: 14px;\">Eyes in the Dark (E)<\/span><\/strong>\n<ul style=\"margin-left: 40px; list-style-type: circle;\">\n<li><span style=\"font-size:14px;\">Stealth duration reduced from 4 to 3 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"color: rgb(0, 153, 255);\"><strong><span style=\"font-size: 14px;\">Level 7<\/span><\/strong><\/span>\n<ul>\n<li><strong><span style=\"font-size: 14px;\">Incendiary Elixir (Q)<\/span><\/strong>\n<ul style=\"margin-left: 40px; list-style-type: circle;\">\n<li><span style=\"font-size:14px;\">Increased the damage bonus per quest stack from 10 to 15<\/span><\/li>\n<li><span style=\"font-size:14px;\">Increased the maximum damage bonus from 150 to 225<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"color: rgb(0, 153, 255);\"><strong><span style=\"font-size: 14px;\">Level 20<\/span><\/strong><\/span>\n<ul>\n<li><strong><span style=\"font-size: 14px;\">Unleashed (R)<\/span><\/strong>\n<ul style=\"margin-left: 40px; list-style-type: circle;\">\n<li><span style=\"font-size:14px;\">Damage bonus per kill increased from 25 to 35%, up to a maximum of 140%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><span style=\"font-size: 14px;\"><em><strong>Developer Comments: &#160;<\/strong><\/em>We\u2019re pretty happy with the way Greymane is playing, but think that he\u2019s doing more burst damage than we want from a Basic Attack focused Hero (at a very consistent rate). We\u2019ve decided to address this by reducing the damage of Go for the Throat and Razor Swipe. We\u2019re also increasing the damage of Marked for the Kill. While the focus of the Heroic is the long term Vulnerable, by increasing the damage we\u2019re reducing the opportunity cost of giving up Marked for the Kill.<\/span><\/p><\/blockquote>\n<p><span style=\"font-size:12px;\"><a href=\"#Hero_Return\">Return<\/a><\/span><\/p>\n<h4><a name=\"Guldan\"><\/a><span>Gul&rsquo;dan<\/span><\/h4>\n<p><img decoding=\"async\" alt=\"Divider_Hero_Guldan_crop.png\" data-id=\"20168481\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/A4Q2KZP4GB7V1466787111002.png\" \/><\/p>\n<p><strong style=\"font-size: 14px; color: rgb(255, 255, 255); line-height: 2;\">Talents<\/strong><\/p>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"color: rgb(0, 153, 255);\"><strong><span style=\"font-size: 14px;\">Level 1<\/span><\/strong><\/span>\n<ul>\n<li><strong><span style=\"font-size:14px;\">Echoed Corruption (E)<\/span><\/strong>\n<ul style=\"list-style-type: circle; margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Number of hits required to complete quest increased from 30 to 35<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"color: rgb(0, 153, 255);\"><strong><span style=\"font-size: 14px;\">Level 7<\/span><\/strong><\/span>\n<ul>\n<li><strong><span style=\"font-size:14px;\">Curse of Exhaustion (E)<\/span><\/strong>\n<ul style=\"list-style-type: circle; margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Slow duration increased from 2 to 2.5 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"color:#0099ff;\"><strong><span style=\"font-size:14px;\">Level 13<\/span><\/strong><\/span>\n<ul>\n<li><strong><span style=\"font-size:14px;\">Fel Armor (Q)<\/span><\/strong>\n<ul style=\"list-style-type: circle; margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Ability damage reduction increased from 30 to 40%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"color: rgb(0, 153, 255);\"><strong><span style=\"font-size: 14px;\">Level 16<\/span><\/strong><\/span>\n<ul>\n<li><strong><span style=\"font-size: 14px;\">Rampant Hellfire (Q)<\/span><\/strong>\n<ul style=\"margin-left: 40px; list-style-type: circle;\">\n<li><span style=\"font-size:14px;\">Damage bonus increased from 6% per stack (30% max) to 8% per stack (40% max)<\/span><\/li>\n<\/ul>\n<\/li>\n<li><strong><span style=\"font-size: 14px; line-height: 28px;\">Darkness Within (Trait)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Damage bonus increased from 20 to 25%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><span style=\"font-size: 14px;\"><em><strong>Developer Comments: <\/strong><\/em>While he has an acceptable win rate in the hands of experienced players, we felt that Gul\u2019dan could use a few minor buffs and talent tweaks to help make his talent tiers more competitive. His Echo of Corruption quest ended up being completed earlier than we intended for such a strong effect, so we\u2019re increasing the amount of Hero hits required. We are also are seeing a higher win rate for his Ruinous Affliction talent compared to others on his Level 16 tier. Rather than nerf this talent, we decided to buff the other options to make the tier more competitive and to make his late-game power spike more powerful. <\/span><\/p><\/blockquote>\n<p><span style=\"font-size:12px;\"><a href=\"#Hero_Return\">Return<\/a><\/span><\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/19RBT3IUQUYB1403137112368.png\" \/><\/p>\n<p><a name=\"Support\"><\/a><\/p>\n<h3><span style=\"color:#0099ff;\">Support<\/span><\/h3>\n<p><!-- Brightwing --><\/p>\n<h4><a name=\"Auriel\"><\/a>Auriel<\/h4>\n<p><img decoding=\"async\" alt=\"Divider_Hero_Auriel_Crop.png\" data-id=\"20256907\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/ox\/OX0P7L15DW4I1471895719519.png\" \/><\/p>\n<p><strong style=\"font-size: 14px; color: rgb(255, 255, 255); line-height: 2;\">Stats<\/strong><\/p>\n<ul style=\"list-style-type: circle; margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Basic Attack damage increased from 48&#160;to 60&#160;<\/span><\/li>\n<\/ul>\n<p><strong style=\"font-size: 14px; color: rgb(255, 255, 255); line-height: 2;\">Abilities<\/strong><\/p>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"color:#3399ff;\"><span style=\"font-size:14px;\"><strong>Sacred Sweep (Q)<\/strong><\/span><\/span>\n<ul style=\"list-style-type: circle; margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Outer damage reduced from 80&#160;to 75&#160;<\/span><\/li>\n<li><span style=\"font-size:14px;\">Inner damage reduced from 160&#160;to 150<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"color: rgb(51, 153, 255);\"><span style=\"font-size: 14px;\"><strong>Resurrect (R)<\/strong><\/span><\/span>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Cooldown reduced from 90 to 70 seconds<\/span><\/li>\n<li><span style=\"font-size:14px;\">Range increased from 4 to 5<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"color:#FFFFFF;\"><span style=\"font-size:14px;\"><strong>Talents<\/strong><\/span><\/span><\/p>\n<\/p>\n<p style=\"margin-left: 40px;\"><span style=\"color:#3399ff;\"><span style=\"font-size:14px;\"><strong>Level 1<\/strong><\/span><\/span><\/p>\n<ul style=\"list-style-type: circle; margin-left: 80px;\">\n<li><strong><span style=\"font-size:14px;\">Increasing Clarity (Q)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Lowered the quest bonus damage for each stack from 3 to 2<\/span><\/li>\n<li><span style=\"font-size:14px;\">Increased the number of hits required to complete the quest from 20 to 25<\/span><\/li>\n<li><span style=\"font-size:14px;\">Quest completion bonus increased from 60 to 70. The total damage bonus will remain at 120<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"margin-left: 40px;\"><span style=\"color: rgb(51, 153, 255);\"><span style=\"font-size: 14px;\"><strong>Level 7<\/strong><\/span><\/span><\/p>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<li><span style=\"font-size:14px;\"><strong>Empathic Link (D)<\/strong><\/span>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Energy reduced from 25 to 20% of Bestow Hope target\u2019s damage taken<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-size:14px;\"><strong>Glimmer of Hope (W)<\/strong><\/span>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Energy reduction from globes increased from 35 to 50%<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-size:14px;\"><strong>Energized Cord (W)<\/strong><\/span>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Increased Energy gain from Auriel\u2019s Basic Attacks from 100%\/30% to 100%\/50%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"margin-left: 40px;\">&#160;<strong style=\"font-size: 14px; color: rgb(51, 153, 255); line-height: 2;\">Level 13<\/strong><\/p>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<li><span style=\"font-size:14px;\"><strong>Blinding Flash (Q)<\/strong><\/span>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Blind duration reduced from 4 to 3 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"margin-left: 40px;\">&#160;<strong style=\"font-size: 14px; color: rgb(51, 153, 255); line-height: 2;\">Level 20<\/strong><\/p>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<li><strong><span style=\"font-size:14px;\">Diamond Resolve (R)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Damage resistance duration increased from 4 to 5 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<\/ul>\n<blockquote><p><span style=\"font-size: 14px;\"><em><strong>Developer Comments: &#160;<\/strong><\/em>Auriel has had a very strong release. We\u2019re happy to see some fresh blood (or hope) in the support scene, but do think that as players continue to master the newest Hero in the Nexus that her winrate will continue to climb. As such, we\u2019re reducing the power of her Sacred Sweep Talents, as well as reducing some of her Energy gain from Empathic Link. We\u2019ve also transferred some of her damage (and consequently her Energy gain) from Sacred Sweep into her Basic Attacks, as we found them more lackluster than we\u2019d like and not worth the risk necessary to use them.<\/span><\/p><\/blockquote>\n<p><span style=\"font-size:12px;\"><a href=\"#Hero_Return\">Return<\/a><\/span><\/p>\n<p><!-- Uther --><\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/19RBT3IUQUYB1403137112368.png\" style=\"text-align: center;\" \/><\/p>\n<h3><a name=\"Specialist\"><\/a><\/h3>\n<div>\n<h3><font color=\"#0099ff\">Specialist<\/font><\/h3>\n<h4><a name=\"Hammer\"><\/a><span style=\"font-weight: normal;\">Sgt. Hammer<\/span><\/h4>\n<p><img decoding=\"async\" alt=\"Divider_Hero_SgtHammer_Crop.png\" data-id=\"17042299\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/3448NN16TK6K1417483335280.png\" \/><\/p>\n<p><strong style=\"font-size: 14px; color: rgb(255, 255, 255); line-height: 2;\">Abilities<\/strong><\/p>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"color: rgb(51, 153, 255);\"><span style=\"font-size: 14px;\"><strong>Thrusters (Z)<\/strong><\/span><\/span>\n<ul style=\"list-style-type: circle; margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Thrusters are now always active while in the Altar of Storms<\/span><\/li>\n<\/ul>\n<\/li>\n<li><font color=\"#3399ff\"><span style=\"font-size: 14px; line-height: 28px;\"><b>Artillery (Trait)<\/b><\/span><\/font>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Now also increases Sgt. Hammer\u2019s Basic Attack range by 20%<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"color: rgb(255, 255, 255);\"><span style=\"font-size: 14px;\"><strong>Talents<\/strong><\/span><\/span><\/p>\n<\/p>\n<p style=\"margin-left: 40px;\"><span style=\"color: rgb(51, 153, 255);\"><span style=\"font-size: 14px;\"><strong>Level 1<\/strong><\/span><\/span><\/p>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<li><span style=\"font-size:14px;\"><strong>Lethal Blast (W)<\/strong><\/span>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Removed<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"margin-left: 40px;\"><span style=\"color: rgb(51, 153, 255);\"><span style=\"font-size: 14px;\"><strong>Level 4<\/strong><\/span><\/span><\/p>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<li><span style=\"font-size:14px;\"><strong>Maelstrom Shells (Passive)<\/strong><\/span>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Removed<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"margin-left: 40px;\"><span style=\"color: rgb(51, 153, 255);\"><span style=\"font-size: 14px;\"><strong>Level 7<\/strong><\/span><\/span><\/p>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<li><strong><span style=\"font-size:14px;\">Hyper-Cooling Engines (Z)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Cooldown reduction increased from 10 to 15 seconds<\/span><\/li>\n<li><span style=\"font-size:14px;\">No longer makes Thrusters always active while in the Hall of Storms<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<blockquote><p><span style=\"font-size: 14px;\"><em><strong>Developer Comments:&#160;<\/strong><\/em>We\u2019re planning to do a deeper dive into our favorite Siege Tank down the road, but in the meantime we felt Sgt. Hammer could use a few changes to make her feel more competitive compared to other heroes. Sgt. Hammer was originally designed to be the master of ranged damage, but has since become outshined by other poke heroes like Li-Ming and Chromie. To help her assert her spot again as a scary ranged damage-dealer, we\u2019re making Maelstrom Shells a part of her baseline Artillery Trait, which should also help that tier\u2019s pick rates. We\u2019re also giving her a bit of a quality of life improvement by making her Thrusters always active when she leaves the Hall of Storms, which should help her get back to the game faster from her base. <\/span><\/p><\/blockquote>\n<p><span style=\"font-size:12px;\"><a href=\"#Hero_Return\">Return<\/a><\/span><\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/19RBT3IUQUYB1403137112368.png\" \/><\/p>\n<\/div>\n<p><a name=\"Warrior\"><\/a><\/p>\n<h3><span style=\"color: rgb(0, 153, 255);\">Warrior<\/span><\/h3>\n<h4><a name=\"Cho\"><\/a>Cho<\/h4>\n<p><img decoding=\"async\" alt=\"Divider_Hero_Cho_crop.png\" data-id=\"19993720\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/6SJU0GPK7SNW1452704274380.png\" \/><\/p>\n<p><strong style=\"font-size: 14px; color: rgb(255, 255, 255); line-height: 2;\">Talents<\/strong><\/p>\n<\/p>\n<p style=\"margin-left: 40px;\"><span style=\"color: rgb(51, 153, 255);\"><span style=\"font-size: 14px;\"><strong>Level 7<\/strong><\/span><\/span><\/p>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<li><strong><span style=\"font-size:14px;\">I AM Hurrying! (Z)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Duration increased from 1.5 to 2 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"margin-left: 40px;\"><span style=\"color: rgb(51, 153, 255);\"><span style=\"font-size: 14px;\"><strong>Level 13<\/strong><\/span><\/span><\/p>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<li><strong><span style=\"font-size:14px;\">Runic Feedback (E)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Cooldown reduction increased from 1 to 1.25 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<\/ul>\n<p><span style=\"font-size:12px;\"><a href=\"#Hero_Return\">Return<\/a><\/span><\/p>\n<h4><a name=\"Stitches\"><\/a>Stitches<\/h4>\n<p><img decoding=\"async\" alt=\"Divider_Hero_Stitches_Crop.png\" data-id=\"17042298\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/ZEOLHHWJ9DIF1417483335223.png\" \/><\/p>\n<p><strong style=\"font-size: 14px; color: rgb(255, 255, 255); line-height: 2;\">Abilities<\/strong><\/p>\n<ul style=\"margin-left: 40px;\">\n<li><font color=\"#3399ff\"><span style=\"font-size: 14px; line-height: 28px;\"><b>Gorge (R)<\/b><\/span><\/font>\n<ul style=\"margin-left: 40px; list-style-type: circle;\">\n<li><span style=\"font-size:14px;\">Cooldown reduced from 80 to 60 seconds<\/span><\/li>\n<li><span style=\"font-size:14px;\">Mana cost reduced from 80 to 70<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<\/ul>\n<p><span style=\"font-size:12px;\"><a href=\"#Hero_Return\">Return<\/a><\/span><\/p>\n<h4><a name=\"Tyrael\"><\/a>Tyrael<\/h4>\n<p><img decoding=\"async\" alt=\"Divider_Hero_Tyrael_Crop.png\" data-id=\"17042304\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/MUSK7R1KG1O11417483335506.png\" \/><\/p>\n<p><strong style=\"font-size: 14px; color: rgb(255, 255, 255); line-height: 2;\">Abilities<\/strong><\/p>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\"><span style=\"color: rgb(51, 153, 255);\"><strong>El&rsquo;druin&rsquo;s Might (Q)<\/strong><\/span><\/span>\n<ul style=\"margin-left: 40px; list-style-type: circle;\">\n<li><span style=\"font-size:14px;\">Cooldown increased from 11 to 12 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-size:14px;\"><font color=\"#3399ff\"><span style=\"line-height: 28px;\"><b>Judgment (R)<\/b><\/span><\/font><\/span>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Cooldown reduced from 80 to 70 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-size:14px;\">\u200b<font color=\"#3399ff\"><span style=\"line-height: 28px;\"><b>Sanctification (R)<\/b><\/span><\/font><\/span>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Cooldown increased from 70 to 80 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"color: rgb(255, 255, 255);\"><span style=\"font-size: 14px;\"><strong>Talents<\/strong><\/span><\/span><\/p>\n<\/p>\n<p style=\"margin-left: 40px;\"><span style=\"font-size:14px;\"><span style=\"color: rgb(51, 153, 255);\"><strong>Level 4<\/strong><\/span><\/span><\/p>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<li><strong><span style=\"font-size:14px;\">Horadric Reforging (Q)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Cooldown reduction increased from 3 to 5 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"margin-left: 40px;\"><span style=\"font-size:14px;\"><span style=\"color: rgb(51, 153, 255);\"><strong>Level 7<\/strong><\/span><\/span><\/p>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<li><strong><span style=\"font-size:14px;\">Reciprocate (W)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Damage reduced from 200 to 170<\/span><\/li>\n<\/ul>\n<\/li>\n<li><strong><span style=\"font-size:14px;\">Angel\u2019s Grace (Q)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Movement Speed increased from 30 to 40%<\/span><\/li>\n<\/ul>\n<\/li>\n<li><strong><span style=\"font-size:14px;\">Searing Attacks (Active)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Removed<\/span><\/li>\n<\/ul>\n<\/li>\n<li><strong><span style=\"font-size:14px;\">Follow Through (Passive)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Added<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"margin-left: 40px;\"><span style=\"font-size:14px;\"><span style=\"color: rgb(51, 153, 255);\"><strong>Level 13<\/strong><\/span><\/span><\/p>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<li><strong><span style=\"font-size:14px;\">Imposing Will (W)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Fixed bug that was causing the Movement Speed slow to inconsistently stack with all other Movement Speed slows<\/span><\/li>\n<\/ul>\n<\/li>\n<li><strong><span style=\"font-size:14px;\">Angelic Absorption (W)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Increased healing amount from 156 over 3 seconds to 208 over 4 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"margin-left: 40px;\"><span style=\"font-size:14px;\"><span style=\"color: rgb(51, 153, 255);\"><strong>Level 16<\/strong><\/span><\/span><\/p>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<li><strong><span style=\"font-size:14px;\">Salvation (W)<\/span><\/strong>\n<ul style=\"margin-left: 40px;\">\n<li><span style=\"font-size:14px;\">Increased bonus Shields from 35 to 45% per affected ally<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul style=\"margin-left: 80px; list-style-type: circle;\">\n<\/ul>\n<blockquote><p><span style=\"font-size: 14px;\"><em><strong>Developer Comments: &#160;<\/strong><\/em>Tyrael has been trending upward since he last received a Talent update, and has reached a point where we\u2019re ready to do a few nerfs to our Archangel of Justice. The major target points are a few of the over performing Talents, as well as some slight adjustments to a few of his cooldowns. Coupled with these nerfs, we\u2019re also buffing a few of the lesser picked Talents so that he has more compelling options at every tier.<\/span><\/p><\/blockquote>\n<p><span style=\"font-size:12px;\"><a href=\"#Hero_Return\">Return<\/a><\/span><\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/19RBT3IUQUYB1403137112368.png\" \/><\/p>\n<h3>Bug Fixes<\/h3>\n<p><strong style=\"font-size: 14px; color: rgb(0, 153, 255); line-height: 2;\">Heroes, Abilities, and Talents<\/strong><\/p>\n<ul>\n<li><span style=\"font-size:14px;\"><strong>Auriel:<\/strong> Auriel can no longer become polymorphed indefinitely if she exits a self-cast Crystal Aegis in the same moment that she comes under the effects of the Garden Terror\u2019s Queen\u2019s Curse Ability.<\/span><\/li>\n<li><span style=\"font-size:14px;\"><strong>Auriel: <\/strong>The simple tooltip for Auriel\u2019s Energized Cord Talent no longer incorrectly states that it doubles the energy stored by Basic Attacks.<\/span><\/li>\n<\/ul>\n<p style=\"text-align: center;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/19RBT3IUQUYB1403137112368.png\" style=\"text-align: center;\" \/><\/p>\n<h4><span style=\"font-size: 14px; line-height: 28px;\">Legend<\/span><\/h4>\n<ul>\n<li><span style=\"color:#FFA500;\"><span style=\"font-size:14px;\">Orange text indicates an addendum to the patch notes.<\/span><\/span><\/li>\n<\/ul>\n<p style=\"text-align: center;\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/content_folder_media\/g6\/G6G0N80EOC941426801305139.png\" \/><\/p>\n<style class=\"blockquote-dev\" type=\"text\/css\">blockquote {\nbackground: #140029;\nborder-left: 10px solid #320064;\nmargin: 1.5em 10px;\npadding: 0.5em 10px;;\nquotes: \"\\201C\"\"\\201D\"\"\\2018\"\"\\2019\";\n}\nblockquote p {\ndisplay: inline;\npadding: 0px 0px 0px 0px;\n}\n<\/style>\n<style type=\"text\/css\">table\n{\nmargin-left: auto;\nmargin-right: auto;\n}\n<\/style>\n<style type=\"text\/css\">ul.tile-list {\nwidth: 100%;\noverflow: hidden;\nmargin: 30px 0 0;\n}\nli.tile-list-item {\nfloat: left;\nclear: left;\nmargin: 0 0 20px;\nlist-style: none;\n}\nli.tile-list-item h4 {\ntext-align: center;\nmargin-bottom: 10px;\n}\nimg.tile-list-thumb {\nwidth: 50%;\nfloat: left;\n}\nli.tile-list-item ul {\nwidth: 50%;\nfloat: left;\nmargin: 0;\npadding-left: 15px;\n}\nli.tile-list-item li {\nfont-size: 14px;\nlist-style: disc;\nmargin-left: 15px;\n}\ntable.schedule_table {\nwidth: 80%;\n}\ntable.schedule_table th,\ntable.schedule_table td {\npadding: 4px;\n}\ntable.schedule_table th {\nfont-family: Metronic, sans-serif;\nfont-weight: normal;\ntext-align: left;\ncolor: #0099ff;\ntext-transform: uppercase;\n}\ntable.schedule_table td {\nfont-size: 14px;\nline-height: 18px;\nvertical-align: top;\n}\nul.schedule_list {\nmargin: 15px 0 30px 20px;\n}\nul.schedule_list li {\nfont-size: 14px;\n}\n@media (min-width: 564px) {\nli.tile-list-item {\nclear: none;\nmax-width: none;\nwidth: 31%;\nborder: none;\nmargin-bottom: 0;\n}\nli.tile-list-item:nth-child(2) {\nmargin: 0 3.5%;\n}\nimg.tile-list-thumb {\nwidth: 100%;\n}\nli.tile-list-item ul {\nclear: left;\nmargin-top: 15px;\nwidth: 100%;\n}\n}\n<\/style>\n<\/h6>\n","protected":false},"excerpt":{"rendered":"<p><a href=\"https:\/\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage.jpg\" rel=\"attachment wp-att-3874\" data-rel=\"lightbox-image-0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><\/a><\/p>\n<p>Blizzard vient de publier le patch notes du prochain patch d&rsquo;\u00e9quilibrage \u00e0 venir. Les principaux h\u00e9ros concern\u00e9s sont <strong>Griset\u00eate, Gul&rsquo;dan, Auriel, Sgt. Marteau<\/strong> et <strong>Tyra\u00ebl<\/strong>. Des changements mineurs sont apport\u00e9s \u00e0 <strong>Cho&rsquo;Gall<\/strong> et <strong>Balafr\u00e9<\/strong>.<\/p>\n<p><strong>Griset\u00eate<\/strong> se prend (encore) une s\u00e9rie de nerfs mais aussi quelques buffs. En bref: Coup de Rasoir (A) r\u00e9duit de 9%,<\/p>\n<p> <a class=\"more-link\" href=\"https:\/\/psionic-storm.com\/fr\/patch-notes-equilibrage-25-aout\/\">Lire la suite&nbsp;&raquo;<\/a><\/p>\n","protected":false},"author":67,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,944],"tags":[],"class_list":["post-7910","post","type-post","status-publish","format-standard","hentry","category-news","category-patch"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Patch notes : \u00e9quilibrage du 25 ao\u00fbt - Psionic Storm - L&#039;actualit\u00e9 Heroes of the Storm en Fran\u00e7ais<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/psionic-storm.com\/fr\/patch-notes-equilibrage-25-aout\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Patch notes : \u00e9quilibrage du 25 ao\u00fbt - Psionic Storm - L&#039;actualit\u00e9 Heroes of the Storm en Fran\u00e7ais\" \/>\n<meta property=\"og:description\" content=\"Blizzard vient de publier le patch notes du prochain patch d&rsquo;\u00e9quilibrage \u00e0 venir. Les principaux h\u00e9ros concern\u00e9s sont Griset\u00eate, Gul&rsquo;dan, Auriel, Sgt. Marteau et Tyra\u00ebl. Des changements mineurs sont apport\u00e9s \u00e0 Cho&rsquo;Gall et Balafr\u00e9. Griset\u00eate se prend (encore) une s\u00e9rie de nerfs mais aussi quelques buffs. 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Un bon changement pour calmer un peu (qui \u00e9tait au-dessus de 55%\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":2828,"url":"https:\/\/psionic-storm.com\/fr\/correctifs-pour-illidan-leoric-chen-abathur-et-les-vikings-perdus\/","url_meta":{"origin":7910,"position":2},"title":"Correctifs pour Illidan, L\u00e9oric, Chen, Abathur et les Vikings Perdus","author":"Croakx","date":"jeudi 15 octobre 2015","format":false,"excerpt":"Blizzard vient de d\u00e9ployer une s\u00e9rie de correctifs suite aux bugs introduits \u00e0 la sortie du patch Lt. Morales. Parmi les bugs corrig\u00e9s on retrouve celui qui permettait \u00e0 Illidan d'utiliser la traque avec un cooldown r\u00e9duit ou encore celui qui permettait \u00e0 Chen de rester invisible lorsque Temp\u00eate, Terre\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"Psionic Storm Correctifs","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/correctifs-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":7045,"url":"https:\/\/psionic-storm.com\/fr\/patch-notes-equilibrage-2-juin\/","url_meta":{"origin":7910,"position":3},"title":"Patch notes : \u00e9quilibrage du 2 juin","author":"Croakx","date":"mercredi  1 juin 2016","format":false,"excerpt":"Cette semaine le patch d'\u00e9quilibrage sera enti\u00e8rement d\u00e9di\u00e9 \u00e0 Chromie, parmi les changements on retrouve une augmentation de ses points de vie (et de la r\u00e9gen), une augmentation des d\u00e9g\u00e2ts ainsi qu'une r\u00e9duction du temps de recharge de ses capacit\u00e9s de base : Souffle de sable et Dragon de sable.\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"Psionic Storm \u00c9quilibrage","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/psionic-storm-equilibrage-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":25723,"url":"https:\/\/psionic-storm.com\/fr\/patch-notes-lardeur\/","url_meta":{"origin":7910,"position":4},"title":"Patch notes : Lardeur","author":"HerrVigg","date":"mardi  1 d\u00e9cembre 2020","format":false,"excerpt":"Blizzard vient de d\u00e9ployer le patch pour la sortie officielle de sur les serveurs de jeu, avec un petit d\u00e9lai de quelques heures pour les serveurs EU. Par rapport au patch PTR, des petits changements pour sur son E qui ne fera plus de d\u00e9g\u00e2ts sur les b\u00e2timents et deux\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/wallpaper_hogger-896x504.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/wallpaper_hogger-896x504.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/wallpaper_hogger-896x504.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/wallpaper_hogger-896x504.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":25657,"url":"https:\/\/psionic-storm.com\/fr\/patch-notes-equilibrage-du-7-octobre-2020\/","url_meta":{"origin":7910,"position":5},"title":"Patch notes : \u00e9quilibrage du 7 octobre 2020","author":"HerrVigg","date":"jeudi  8 octobre 2020","format":false,"excerpt":"Blizzard a d\u00e9ploy\u00e9 un patch d'\u00e9quilibrage sur les serveurs de jeu avec des nerfs attendus sur . Quelques changements sur le gameplay : et ont \u00e9t\u00e9 retir\u00e9s du mode ARAM Les b\u00e2timents font 10% de d\u00e9g\u00e2ts en plus sur les h\u00e9ros ennemis Les fontaines seront plus difficiles \u00e0 sniper, avec\u2026","rel":"","context":"Dans &quot;Actualit\u00e9s&quot;","block_context":{"text":"Actualit\u00e9s","link":"https:\/\/psionic-storm.com\/fr\/categories\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/psionic-storm.com\/wp-content\/uploads\/2015\/06\/patch-notes-896x498.jpg?resize=700%2C400&ssl=1 2x"},"classes":[]}],"_links":{"self":[{"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/posts\/7910","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/comments?post=7910"}],"version-history":[{"count":0,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/posts\/7910\/revisions"}],"wp:attachment":[{"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/media?parent=7910"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/categories?post=7910"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/psionic-storm.com\/fr\/wp-json\/wp\/v2\/tags?post=7910"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}