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Lurking arm build 4 qm i dont play ranked sry (wip

Por  23/02/20211000
Stukov

Stukov

Almirante Infestado

Descrição

Stukov is a good cc person but please remember you're a healer okay?

Stukov is a healer with very flexible CC talents. This particular build is my (E) Lurking Arm build where aim to utilize my as much as possible. It doesn't sacrifice very much in the way of healing, but Stukov's talents are organized in such a way that you can't go all-in on both (W) Weighted Pustule and (E) Lurking Arm. You can go in focusing on one or the other, but you can't max out both. You can mix them though, which is what this build is meant to facilitate.

Never ever forget Stukov is first and foremost a healer. Obviously you should try to make the most out of all your abilities, but your top priority is to spread your (Q) Healing Pathogen as much as possible. Try not to focus too hard on landing your skillshot too much, because you're going to get better at it naturally overtime anyways. In addition, (E) Lurking Arm is a great tool for helping with objectives and pushing forts, but you need to keep up with life totals and make you sure you're keeping your team as healthy as possible.

The Stats you have

Stats and stuff
HP - 1924 (+4% per lvl) <- Very high for healer, average overall
HP Regen - 4.01/sec (+4%)
Size - 0.69 <- Average

Auto-Attack Stats
Auto-Attack Range - 1.5 Melee <- Average for Melee Champion
    - Talento desconhecido [Spine Launcher]* - 4.5 Ranged (?) <- Below Averagefor Ranged Champion
Auto-Attack Damage - 271.4 (+4%) <- Highest in the game
    - Talento desconhecido [Spine Launcher]*  - 162.8 (+4%) <- Very high
Auto-Attack Speed - 0.67/s <- Lowest in game
Auto-Attack DPS - 181.9/s (+4%) <- Very high
    - Talento desconhecido [Spine Launcher]* - 108.5/s (+4%) <- Average

Resource - Mana
Mana - 500
Mana Regen - 3/s (+4%)

The talents that you are choosing probably

Level 1

Low BlowLow Blow - You're choosing this talent because you believe you are going to be using (E) Lurking Arm a lot. I didn't make optional choices for Level 1 because your Level 1 talents in how Stukov will be played.

Level 4

Vigorous ReuptakeVigorous Reuptake - This talent is amazing. It's just really sweet. Team comps with Stukov want to make the most out of his (Q) Healing Pathogen's spreading mechanic and that requires your team to group up, and the sheer amount of healing you can get out of popping (Q) Healing Pathogen with (D) Bio-Kill Switch is staggering and plays a huge role in why you play Stukov at all.

Biotic ArmorBiotic Armor - I leave this as a secondary talent choice in games where your team spends much of the early and mid-game spread out—particularly because of spread out objectives, like on Warhead Junction and Dragon Shire.

Level 7

Full disclosure, the only reason why one talent is blue is because I can't make both choices optional.

Targeted ExcisionTargeted Excision - This is the "default" choice because it's easier to use, but if you're good with both, then the choice is a toss-up depending on the situation. When you're proficient at capitalizing both talents, use this one when the objectives are spread out and you will have less opportunities to detonate multiple (W) Weighted Pustules as once. In particular, this is good on maps like Dragon Shire because there is always one control point in each lane for the objective, which forces the teams to spread out.

The Long PitchThe Long Pitch - The other option. Use this on maps with objectives that have single control points that require both teams to fight each other a lot over it. Alternatively, you can pick this even in situations where you'd probably pick the other choice if large 5v5 fights are very frequent, because it is in these situations where you want to slow as many people down as possible and heal as much as possible.

Level 10

Your Ults aren't actually tied to your build all that much. Choose the one that best fits what the map calls for.

Massive ShoveMassive Shove - I pick this when I need to force a high-value target out of the fight to tip the odds in my team's favor. If the situation allows for it, push low-health heroes that are about to escape toward your forts, which are exceptionally good at killing things. Push high-health heroes that are giving your team a hard time, like healers, anywhere that's away from the team fight. Maps with straight lanes are great for this ult.

Flailing SwipeFlailing Swipe - I pick this less often, but this is mostly due to preference. It's great for when your team needs to disengage, or for when you need to take an objective that has an area that needs to be controlled, like Volskaya Foundry or Cursed Hollow.

Level 14

It HungersIt Hungers - A good initiating tool for a friendly diver because you can place down your (E), silence an opponent, let them take the kill (which is easier to get thanks to (E) Low Blow), and then reposition. You can also use it to force teams to choose between spreading out in less than ideal situations, or tank the damage which racks up overtime (again, thanks to (E) Low Blow). Finally, you can use it discourage enemy divers from doing their jobs, because you can put a lurking arm on an allied hero and prevent the diver from using their killing combo.

Virulent ReactionVirulent Reaction - The (W) Weighted Pustule, (E) Lurking Arm, (D) Bio-Kill Switch combo can be very hard to land but it can also be very rewarding when done correctly. Basically, if you are confident in your ability to consistently land the combo, and you have a team that can capitalize on the root, this a very powerful tool because you can use this to great effect when taking objectives.

Level 17

Universal CarrierUniversal Carrier - Universal Carrier is the go-to talent for a lot of Stukov players because at this point in the game, your team is often spending much more time clumped up together and it becomes very easy to spread this virus and get very high and very consistent healing overtime. This also rewards your skill at detonating (Q) Healing Pathogens with (D) Bio-Kill Switch—if you activate your trait while a (Q) Healing Pathogen is in transit, you won't need to use your (Q) again to restart the healing process.

Pox PopuliPox Populi - If you find your team is still very spread out at this point in the game, you can opt for Pox Populi instead because you can rely on Biotic Armor more to keep you and your buddy alive. I find this somewhat rare because Stukov usually encouarges teams to bunch up so they can all get the heal, but hey, it can happen.

lEVEL 20

Bio-Explosion SwitchBio-Explosion Switch - This trait can be devastating, but also requires good timing and a sense of when it's correct to activate your trait. This is further compounded if you chose Universal Carrier, because you can detonate your (E) Lurking Arm without necessarily sacrificing your (Q) Healing Pathogen along with it.

Top OffTop Off - This is your go-to trait if you weren't able to choose Vigorous Reuptake in the beginning, which means your healing has suffered up until this point. Unless your team is destroying the enemy so badly that the extra healing doesn't feel necessary, you should probably pick this if you picked up Biotic Armor. This has good synergy with both Universal Carrier and Pox Populi, so you can also consider this if you want to focus less on your (E) Lurking Arm and more on your (B) Healing Pathogen at this point in the game.

Push Comes To ShovePush Comes To Shove - The meme-but-also-not choice. If you are good at aiming and want to really screw up your opponent during team fights in the lanes, use this and you can significantly disrupt the fights as they constantly find themselves having to walk back to the fight, only to get pushed again.

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