Blizzard a déployé un patch d’équilibrage sur les serveurs de jeu.
Voici le contenu du patch en anglais :
Heroes of the Storm Patch Notes – November 16, 2023 [Blizzard]
Heroes of the Storm has just been updated with the patch! We would like to take a moment to thank the community for providing insight and feedback for these changes.
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General
Game Camera
- Camera Follow releash timer increased from 6 seconds to 12 seconds.
- You can now pan the camera further away from your Hero with Camera Lock enabled before it will prevent further panning.
User Interface
- Floating text display for last hits updated to golden display.
- Fixed an issue that allowed the Active Ability Hotkey Buttons to be dragged in the Hotkey Menu.
- Holding down Shift or Control will now also register as having the announcement modifier held for clicking on in the Top Bar.
ARAM
- Base experience value of Experience Globes increased from 80 to 160.
- Experience value of Melee Minions reduced from 84 to 0.
- Experience value of Wizard Minions reduced from 75 to 0.
- Experience value of Ranged Minions reduced from 72 to 0.
Observer
- Experience Globes will now be displayed as Blue for the team on the left and Grey for the team on the right.
- The Interface has been updated to display Misha, Olaf, Baleog, and Erik’s health bars.
- Fixed an issue that caused D.Va’s health bar in the Interface to only display the Pilot’s health.
Recap
- Combat Healing will no longer register Mana or Shields restored to allied Heroes as Healing.
- Clutch Healer will now only register healing done to Health.
- Protector will now register damage prevented by Protected as Protection.
Maps
Alterac Pass
- Fixed an issue that caused Gnolls to reduce the armor of Evading targets.
Braxis Holdout
- Fixed an issue that caused Hellbats to reduce the armor of Evading targets.
Hanamura Temple
- Fixed an issue that caused the Recon Camp to have the scaling value reset when captured.
Warhead Junction
- Fixed an issue that caused Hellbats to reduce the armor of Evading targets.
Heroes
Abathur
- Fixed an issue that caused Envenomed Nest’s Armor reduction to not be removed by Stasis or Invulnerability.
- Fixed an issue that caused Adrenal Overload to not apply to channeled Basic Attacks.
- Fixed an issue that caused Bombard Strain Locusts to not deal bonus damage to enemy Structures.
- Fixed an issue that caused Monstrosity to gain more than intended damage from Minion kills.
- Toxic Nest will no longer reveal attackers to Abathur during the Arming phase.
- Locust damage will no longer display as a critical against Structures. The damage bonus remains unaltered.
- Stab no longer reveals the area around the target and will now only reveal the target itself for 2 seconds.
- Spike Burst will now reveal the effected area for 0.75 seconds.
- Bombard Strain icon updated.
Alarak
- Difficulty updated from Hard to Very Hard.
- Fixed an issue that caused Basic Attacks to activate Blade of the Highlord while Blinded or if the target is Evading.
- Lightning Surge now reveal the primary target for 2 seconds.
- Deadly Charge will now reveal targets hit for 2 seconds.
Alexstrasza
- Fixed an issue that caused Cleansing Flame to grant Alexstrasza healing equal to the bonus health provided by Dragonqueen if Dragonqueen is active when activated.
- Fixed an issue that caused Abundance to display the healing preview after the heal has activated.
- Fixed an issue that caused Preservation to display the healing preview after the heal has activated.
- Fixed an issue that caused Pacify and Life Unbound to activate their on-heal from Dragonqueen Basic Attacks while Alexstrasza is Blinded.
- Fixed an issue that caused Dragonqueen Basic Attacks to not heal Invulnerable allies if they are in Alexstrasza’s space.
- Fixed an issue that caused Cleansing Flame’s cooldown to not be displayed on the talents tab of the scoreboard while Dragonqueen is active.
- Ancient Flame icon updated.
Ana
- Difficulty updated from Hard to Very Hard.
- Fixed an issue that caused Basic Attacks to grant stacks of Dynamic Optics while Blinded or if the target is Evading.
- Contact Healing will now only cause Biotic Grenade’s Healing and Damage to display as a critical if at least 2 Heroes are hit, instead of only requiring the talent to be taken.
Anduin
- Fixed an issue that caused Moral Compass to hit Invulnerable enemies.
Anub’arak
- Difficulty updated from Medium to Hard.
- Fixed an issue that allowed select abilities to be activated while disabled if selected during the effects of Cocoon.
- Chitinous Plating icon updated.
Artanis
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Shield Overload to be reduced in cooldown from Basic Attacks while Blinded or if the target is Evading.
- Fixed an issue that caused Blade of a Templar to slow targets while Blinded or if the target is Evading.
- Fixed an issue that caused Reactive Parry to grant stacks of Block from Twin Blades while Blinded or if the target is Evading.
- Fixed an issue that caused Reactive Parry to not grant a stack of Block from the third strike of Twin Blades.
- Fixed an issue that caused Plasma Burn’s damage aura to display as a critical when damage was not increased.
Auriel
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Reservoir of Hope to not display on the talents tab of the scoreboard as a quest talent.
- Sacred Sweep will now reveal targets hit for 2 seconds.
- Detainment Strike will now reveal targets knocked back for 2 seconds.
- Crystal Aegis will now reveal targets hit for 2 seconds.
Azmodan
- Fixed an issue that caused All Shall Burn to detonate twice if Cydaea’s Kiss is selected while active.
- Fixed an issue that caused Globe of Annihilation’s warning indicator to be removed if another Azmodan’s Globe of Annihilation lands nearby.
- Globe of Annihilation will now reveal targets hit for 2 seconds.
Blaze
- Fixed an issue that allowed select abilities to be activated while disabled if selected while inside the Bunker.
- Fixed an issue that caused Heat Treatment to not heal for a portion of the damage dealt by Pyromania.
- Basic Attack will now reveal the area for 0.75 seconds.
- Flame Stream will now reveal target hit for 2 seconds.
- Combustion will now reveal the effect area for 0.75 seconds.
- Oil Spills created by Fuel Leak sight reduced from 7 to 1.5.
- Incinerator Gauntlets icon updated.
Brightwing
- Difficulty updated from Hard to Easy.
- Fixed an issue that caused Phase Shift to heal the target briefly after arrival, instead of on arrival.
- Fixed an issue that caused Blink Heal to heal Vehicles when cast on them.
- Invisible Friends will now preview the total healing that will be provided.
- Unstable Anomaly area reveal duration reduced from 1.5 seconds to 0.75 seconds.
- Unstable Anomaly will now reveal targets hit for 2 seconds.
Cassia
- Fixed an issue that caused Basic Attacks to activate Martial Law while Blinded or if the target is Evading.
- Fixed an issue that caused Static Electricity Lightning Bolts to heal for less than intended from Ring of the Leech.
- Fixed an issue that caused Static Electricity Lightning Bolts to not play impact sounds.
- Fixed an issue that caused Static Electricty Lightning Bolts to not display as criticals against Blinded targets.
- Fixed an issue that caused Lightning Fury Lightning Bolts to be considered as Static Electricity Lightning Bolts.
- Fend will now reveal targets hit for 2 seconds.
- Surge of Light will now reveal targets hit for 2 seconds.
- Surge of Light will now reveal the effect area for 0.75 seconds.
- Martial Law icon updated.
- Imprisoning Light icon updated.
- Infinite Lightning icon updated.
Chen
- Difficulty updated from Hard to Medium.
- Fixed an issue that caused Accumulating Flame’s duration increase to proc while Blinded or if the target is Evading.
- Fixed an issue that caused the Earth Spirit’s Basic Attacks to be incapable of killing Sgt. Hammer’s Spider Mines.
- Earth Spirit’s Basic Attacks will now reveal the effect area for 0.75 seconds.
Cho’Gall
- Fixed an issue that caused Fuel for the Flame to deal damage to targets Evading near the primary Basic Attack target.
- Fixed an issue that caused Fuel for the Flame to deal damage to the primary target while Blinded or if the target is Evading.
- Fixed an issue that caused Cthun’s Gift to slow targets while Blinded or if the target is Evading.
- Fixed an issue that caused Consuming Blaze to not interrupt Mounts, Objective Channels, Sleeping on application.
- Fixed an issue that caused Molten Block’s damage aura to display as a critical when damage was not increased.
- Will of Gall is now considered a Quest talent.
- Fuel for the Flame will no longer always display as a critical.
- Consuming Blaze will now reveal targets hit for 2 seconds.
- Shadowflame will now reveal targets hit for 2 seconds.
- Dread Orb will now reveal targets hit for 2 seconds.
- Runic Blast will now reveal targets hit for 2 seconds.
- Twisting Nether will now reveal targets hit for 2 seconds.
- Shadowbolt Volley will now reveal targets hit for 2 seconds.
- Dread Orb will no longer grant sight into nearby Shrubs.
- Shadowbolt Volley will no longer grant sight into nearby Shrubs.
Chromie
- Fixed an issue that caused Sand Echo Basic Attacks to activate A Proper Greeting while Chromie is Blinded.
- Fixed an issue that caused Unravelling Sands’s Spell Armor reduction to not be removed by Stasis or Invulnerability.
- Fixed an issue that caused Time Trouble’s Armor increase to be removed by Stasis or Invulnerability.
- Fixed an issue that caused Shifting Sands active bonuses to be lost when slain.
- Fixed an issue that caused Shifting Sands to be granted before Sand Blast deals damage.
- Time Trap will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds.
Deathwing
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Death Drop’s Spell Armor reduction to not be removed by Stasis or Invulnerability.
- Fixed an issue that caused Molten Flame’s button to be highlight while Deathwing is inside a Vehicle and the bonuses from Infernus would be active.
Deckard
- Fixed an issue that caused Potion of Shielding to increase Deckard’s Self Healing when damage is prevented to allied Heroes.
- Fixed an issue that caused Horadric Staff to not be placed on cooldown while Blinded.
- Fixed an issue that caused Rejuvenation Potion to heal Leoric while Undying is active.
- Fixed an issue that caused Scroll of Identify to detect targets before the first quest milestone.
- Ancient Blessings will now reveal the area for 0.75 seconds.
Dehaka
- Fixed an issue that caused Dehaka to be immune to allied effects while Burrow is active.
- Fixed an issue that caused Burrow to not reveal negative effects when activated.
- Fixed an issue that caused Lurker Strain’s knockback to be treated as a Stun.
- Fixed an issue that caused Lurker Strain’s knockback to reveal the Dehaka while active.
- Fixed an issue that caused Lurker Strain’s slow to reveal the target while active.
- Lurker Strain will now reveal targets hit for 2 seconds.
- Lurker Strain no longer reveals around targets while they are being knocked back.
- Elongated Tongue icon updated.
Diablo
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Black Soulstone’s health bonuses to stack multiplicatively with other health bonuses.
- Fixed an issue that caused Hell Fire’s damage aura to display as a critical when damage was not increased.
- Fixed an issue that caused Dying Breath Apocalypse to display incorrectly in the Death Recap.
- Soul Shield icon updated.
D.Va
- Fixed an issue that caused D.Va’s AI to not activate Self-Destruct.
- Fixed an issue that caused D.Va to be ejected early if the Mech takes select types of damage after being slain.
- Fixed an issue that caused D.Va’s Mech Basic Attacks to be capable of hitting multiple Sgt. Hammer Spider Mines at once.
- Fixed an issue that caused Basic Attacks against Heroes in the bonus attack area to activate Nuclear Option while Blinded or if the target is Evading.
- Fixed an issue that caused D.Va’s scoreboard entry on the talents tab to display incorrectly when she first spawns into the battleground.
- Fixed an issue that caused D.Va’s entry in the killfeed to display incorrectly if she is slain by a unit that has since been removed from the battleground (Example: Minions after they have been killed).
- Fixed an issue that caused D.Va’s Hero unit reference to not be updated correctly when D.Va respawns.
- Ejecting from the Mech will no longer cause Pilot D.Va to be capable of collecting Experience Globes while inside a Shrub for 2 seconds.
- Self-Destruct will now reveal the effect area for 0.75 seconds.
- Self-Destruct will now reveal targets hit for 2 seconds.
- Big Shot will now reveal targets hit for 2 seconds.
- Boosters will now reveal targets hit for 2 seconds.
- Mech Basic Attacks will now reveal the effect area for 0.75 seconds.
- Concussive Pulse will now reveal the effect area for 0.75 seconds.
- Boosters damage will no longer display as a critical if the target is a valid bonus damage target for Rush-down.
- Aggression Matrix will now display floating text for the healing prevented.
- D.Va is now capable of pinging her Self-Destruct charge to her team.
- D.Va’s Mech will now fill out the Death Recap when slain.
E.T.C.
- Difficulty updated from Easy to Hard.
- Fixed an issue that caused Guitar Hero to increase Guitar Solo duration while Blinded or if the target is Evading.
Falstad
- Fixed an issue that caused BOOMerang’s Spell Armor reduction to not be removed by Stasis or Invulnerability.
- Hammerang Reactivation will now reveal targets hit for 2 seconds.
- Hammerang’s Returning projectile will now reveal targets hit for 2 seconds.
- Selecting BOOMerang will no longer cause Hammerang’s Reactivation to permanently display as a critical.
- Frequent Flyer icon updated.
- Sustained Winds icon updated.
Fenix
- Phase Bomb Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh’s Raven Familiar firing if the target is a Hero).
- Fixed an issue that caused Mobile Offensive to not activate if Fenix only moves very briefly.
- Fixed an issue that caused Basic Attacks to refresh Divert Power: Weapons duration while Blinded or if the target is Evading.
- Phase Bomb Splash will now reveal the effect area for 0.75 seconds.
- Mobile Offensive icon updated.
- Singularity Charge icon updated.
- Offensive Cadence icon updated.
- Divert Power: Weapons icon updated.
Garrosh
- Difficulty updated from Medium to Hard.
- Wrecking Ball, Into the Fray will now reveal targets hit by the landing for 2 seconds.
- Decimate will now reveal targets hit for 2 seconds.
Gazlowe
- Fixed an issue that caused Basic Attacks to activate Mecha-Lord’s Armor increase while Blinded or if the target is Evading.
- Fixed an issue that caused Ark Reaktor turrets to deal increased damage.
- Fixed an isssue causing Gazlowe to be incapable to pinging the cooldown of EZ-PZ Dimensional Ripper to his team.
Genji
- Difficulty updated from Hard to Very Hard.
- Fixed an issue that caused Genji’s Self Healing to not increase for the full damage prevented by Deflect.
- Deflect will no longer reveal the area it searches for targets when Genji takes damage with Deflect active.
- Zanshin icon updated.
Greymane
- Fixed an issue that caused Running Wild to not grant the cooldown reduction when casting Go For the Throat.
- Fixed an issue that caused Alpha Killer to be capable of activating on-death effects multiple times on enemies.
- Fixed an issue that caused Thick Skin to display duplicate Block visuals.
Gul’dan
- Fixed an issue that caused Fel Flame to be visible outside of the intended area after Pursuit of Flame is completed.
- Fixed an issue that caused Hunger for Power’s healing modifications to be disabled while under the effects of Xul’s Mortal Wound.
- Fixed an issue that caused Hunger for Power’s healing increase to not be the correct value.
Hanzo
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Storm Bow to not activate Sharpened Arrowheads while Blinded or if the target is Evading.
- Fixed an issue that caused Storm Bow to activate Sharpened Arrowheads before the damage is dealt.
- Fixed an issue that caused Storm Bow’s range bonus from charging to not be reset correctly.
Hogger
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Aggro Range to grant Rage if a Structure is within the search radius of Hogg Wild.
- Fixed an issue that allowed targeted abilities against the Ez-Thro Dynamite unit.
- Fixed an issue that allowed targeted abilities against the Loot Hoard unit.
- Fixed an issue that allowed targeted abilities against the chunk of Meat unit.
Illidan
- Difficulty updated from Medium to Very Hard.
- Fixed an issue that caused Unending Hatred to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone.
- Fiery Brand icon updated.
Imperius
- Holy Fervor cleave reveals the area for 0.75 seconds.
Jaina
- Difficulty updated from Easy to Medium.
- Fixed an issue that caused Frost Bolt to deal damage on enemies behind the projectile.
- Fixed an issue that caused Frost Bolt to continue to deal damage after it has hit the maximum number of targets with Frost Shards selected.
- Frostbite Armor will now display Block visuals.
- Icefury Wand icon updated.
- Advanced Ice Block icon updated.
Johanna
- Difficulty updated from Medium to Easy.
- Fixed an issue that caused Blessed Momentum’s Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses.
- Fixed an issue that caused Holy Fury’s damage aura to display as a critical when damage was not increased.
- Fixed an issue that caused Blessed Shield to hit and target Invulnerable enemies.
- Heaven’s Fury will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds.
- Blessed Hammer will now reveal the effect area for 0.75 seconds.
Junkrat
- Difficulty increased from Medium to Hard.
- Basic Attack Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will be consumed).
- Fixed an issue that caused Basic Attack splash to hit Invulnerable enemies.
- Fixed an issue that caused Frag Launcher to hit Invulnerable enemies.
- Fixed an issue that caused Frag Launcher to gain more than intended damage from Hero hits.
Kael’thas
- Difficulting updated from Hard to Medium.
- Fixed an issue that caused Gravity Lapse to hit Invulnerable enemies.
- Burned Flesh will now display as a critical effect.
Kel’Thuzad
- Difficulty updated from Hard to Very Hard.
- Fixed an issue that caused Deathchill’s marker to remain on the target if they gain Unstoppable.
- Fixed an issue that caused Power of Icecrown’s active bonuses to be lost when slain.
- Fixed an issue that caused Basic Attacks to activate Icy Grasp while Blinded or if the target is Evading.
- Fixed an issue that caused Basic Attacks to activate Hungering Cold while Blinded or if the target is Evading.
- Fixed an issue that caused the Chilling Touch Basic Attacks to be incapable of killing Sgt. Hammer’s Spider Mines.
- Kel’Thuzad can now attempt to cast Frost Nova over unpathable terrain.
- Kel’Thuzad’s abilities in the command bar will no longer flash when Kel’Thuzad gains 15 stacks of Master of the Cold Dark.
Kerrigan
- Difficulty updated from Hard to Very Hard.
- Fixed an issue that caused Assimilation to increase Kerrigan’s Self Healing when Shields granted.
- Fixed an issue that caused Sharpened Blades to gain quest progress from Hallucination Heroes (Nova Holo Decoys, Samuro Mirror Images, Abathur Ultimate Evolutions).
- Ultralisk Basic Attacks will now reveal the effect area for 0.75 seconds.
- Fury of the Swarm empowered Basic Attacks will now reveal the effect area for 0.75 seconds.
- Fury of the Swarm will no longer reveal targets hit by the splash area.
- Impaling Blades will now reveal targets hit for 2 seconds.
- Primal Grasp’s secondary explosion will now reveal targets hit for 2 seconds.
- Psionic Shift will now reveal targets hit for 2 seconds.
Kharazim
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Deadly Reach’s Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses.
- Fixed an issue that caused Insight to grant quest progress while Blinded or if the triggering enemy is Evading.
- Fixed an issue that caused non-Heroes to not be revealed by Spirit Ally.
Leoric
- Difficulty updated from Easy to Medium.
- Fixed an issue that caused Buried Alive’s silence to be reduced in duration by Abolish Magic’s duration reduction.
- Fixed an issue that caused Burning Despair’s damage aura to display as a critical when damage was not increased.
- Fixed an issue that caused Drain Hope and Drain Essence to remain active on targets after they enter a Vehicle.
- Leoric’s Self Healing is no longer increased by Drain Essence’s Undying death timer reduction.
- Leoric is no longer capable of activating Ossein Renewal while Undying is active.
- Wrath of the Bone King effect reveal duration reduced from 1 second to 0.75 seconds.
Li Li
- Lightning Serpent’s Bounces will now bounce to targets immune to area damage (Example: Sgt. Hammer Spider Mines).
- Lightning Serpent’s Bounces will now target Passive targets (Example: Kharazim’s Earth Ally and Spirit Ally).
Li-Ming
- Fixed an issue that caused Magic Missiles to not grant stacks of Force Armor when Tal Rasha’s has been selected and Magic Missiles has not granted Spell Power.
- Fixed an issue that caused Teleport to not be completely refunded by Critical Mass and Illusionist while Aether Walker is active.
- Fixed an issue that caused Magic Missiles to hit Invulnerable enemies.
Lunara
- Fixed an issue that caused Invigorating Spores to be capable of activating on-death effects multiple times on enemies.
- Fixed an issue that caused Invigorating Spores to deal damage while Blinded or if the target is Evading.
- Fixed an issue that caused Invigorating Spores to deal damage on an attack that brings the target to full stacks of Nature’s Toxin.
- Splintered Spear will no longer target Hidden or Neutral targets.
Lt. Morales
- Fixed an issue that caused Medidrone to be capable of healing Leoric while Undying is active.
- Fixed an issue that caused Healing Beam to remain active on a Minion after Sylvanas has cast Possession on the Minion.
Maiev
- Difficulty updated from Hard to Very Hard.
- Fixed an issue that caused Vengeful Knives to gain bonus damage from Physical damage while Blinded or if the target is Evading.
- Fixed an issue that caused Basic Attacks empowered by Umbral Bind to not grant Vengeful Knives stacks against the primary target.
- Fixed an issue that caused Containment Disc’s Silence to be bypassable by casting an ability making the target immune to Silence as soon as the Time Stop expires.
- Fixed an issue that caused Bonds of Justice to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone.
- Naisha’s Memento’s Bounces will now bounce to targets immune to area damage.
- Naisha’s Memento will no longer bounce to Mercenaries that are not currently active.
Mal’Ganis
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Vanquish the Weak to apply the slow before the damage is dealt.
- Winged Guard will now display a Block visual.
- Blind as a Bat will now remove any nearby reveals placed by Mal’Ganis when cast.
- Fel Claws will now reveal targets for 2 seconds if Blind as a Bat is not active.
- Necrotic Embrace will now reveal targets for 2 seconds if Blind as a Bat is not active.
- Echo of Doom will now reveal targets for 2 seconds if Blind as a Bat is not active.
- Plague Bats will now reveal targets for 2 seconds if Blind as a Bat is not active.
- Seeker Swarm Bats will now only reveal targets for 2 seconds if Blind as a Bat is not active.
- The Night Beckons icon updated.
Malfurion
- Difficulty updated from Easy to Hard.
- Fixed an issue that caused Ysera’s Gift to grant bonus healing while Malfurion is dead.
- Fixed an issue that caused Malfurion to be incapable to pinging the cooldown of Astral Communinion to his team.
Malthael
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Touch of Death to display floating text for healing prevented twice.
- Ethereal Existence will now display a Block visual at maximum stacks.
- Soul Rip no longer reveals the area.
Medivh
- Fixed an issue that caused the Hall of Storms to increase Raven Form’s Movement Speed by more than intended.
- Fixed an issue that caused Basic Attacks to activate Temporal Flux while Blinded or if the target is Evading.
- Using a Portal will no longer move the user’s Camera.
Mei
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Polar Vortex’s Attack Speed malus to stack multiplicatively with other Attack Speed bonuses and maluses.
- Fixed an issue that caused Basic Attacks to activate Cooling Servos while Blinded or if the target is Evading.
- Fixed an issue that caused Induce Hibernation to apply to non-Heroes.
- Skating Away now displays a Block visual.
Mephisto
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Lightning Reaction to not be affected by damage reduction if caused by a Shade of Mephisto’s Lightning Nova.
Muradin
- Fixed an issue that caused Bronzebeard Rage’s damage aura to display as a critical when damage was not increased.
- Fixed an issue that caused Basic Attacks to grant Perfect Storm progress while Blinded or if the target is Evading.
- Fixed an issue that caused Basic Attacks to activate Give Em’ The Ax while Blinded or if the target is Evading.
- Fixed an issue that caused Grand Slam to grant a charge of Haymaker for each Hero that took part in the takedown.
- Storm Bolt will no reveal the target for 2 seconds.
- Muradin is no longer revealed to the enemy if unseen when Thunder Burn empowered by Thunderstrike damages an enemy.
- Perfect Storm quest tracker icon updated.
Murky
- Fixed an issue that caused Big Tuna Kahuna’s health bonuses to stack multiplicatively with other health bonuses.
- Fixed an issue that caused Time To Krill to heal the target Murky if they have selected Fish Tank.
- Fixed an issue that caused Time To Krill to not heal the applying Murky if they have selected Fish Tank.
- Murky no longer reveals in area around him after his Egg is slain.
- Octo-Grab will now reveal the target while active, instead of for a fixed 4 seconds in a 0.75 radius.
- Octo-Grab will now reveal the target for 2 seconds when first cast.
- Slime will now reveal targets hit for 2 seconds.
- Pufferfish will now reveal targets hit for 2 seconds.
Nazebo
- Fixed an issue that caused Plague of Toads to hit Invulnerable enemies.
- Fixed an issue that allowed targeted abilities against the Plague of Toads unit.
Nova
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Holo Decoys to be revealed to the enemy when their border becomes visible.
- Fixed an issue that caused Holo Decoys to reveal the area around them when slain for 1 second.
- Fixed an issue that caused Anti Armor Shell’s Physical Armor reduction to not be removed by Stasis or Invulnerability.
- Fixed an issue that caused Holo Decoy’s damage readout in the Target Info Panel to display incorrectly with Anti-Armor Shells selected while their Basic Attack is on cooldown.
- Fixed an issue that caused Anti-Armor Shells to reduce the Physical Armor of the target before the damage is dealt.
- Triple Tap will now reveal targets hit for 2 seconds.
- Precision Strike will now reveal targets hit for 2 seconds.
- Explosive Snipe will now reveal targets hit for 2 seconds.
- Snipe no longer reveals in an area around the target.
- Rapid Reprojection icon updated.
Orphea
- Difficulty increased from Medium to Hard.
- Fixed an issue that caused Eldritch Conduit to not be empowered when gaining the 10th stack.
- Fixed an issue that caused Eldritch Conduit’s empowered to be lost when slain.
- Fixed an issue that caused Eternal Feast to search for dead units.
- Fixed an issue that caused Dead Magic to deal damage if the splashed to target is Evading.
- Dead Magic now reveals the area for 0.75 seconds.
Probius
- Fixed an issue that caused Construct Additional Pylons to increase the damage of Pylon Overcharge by more than intended.
Qhira
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Blood Rage to track units after they have been slain.
- Fixed an issue that caused Upstage to not be granted if the number of tracked targets is not reached due to targets dying from Blood Rage.
- Fixed an issue that caused Blood Rage’s activation to grant a stack of Fatal Wounds.
- Fixed an issue that caused Basic Attacks to activate Your Pain, My Gain while Blinded or if the target is Evading.
- Fixed an issue that caused Basic Attacks to activate Finishing Touch while Blinded or if the target is Evading.
- Fixed an issue that caused Finishing Touch to grant attack speed if the target is brought to below 50% of their Maximum Health.
- Basic Attacks no longer reveal targets hit.
- Swing Life Away now display Spell Armor visuals.
Ragnaros
- Lava Wave will no longer collect Experience Globes (NOTE: Last hits will still function).
- Fixed an issue that caused Tempered Flame to increase Ragnaros’s Self Healing when Shields granted.
- Fixed an issue that caused Cauterize Wounds to not display correctly in the Death Recap.
- Fixed an issue that caused non-Heroes to not reduce the cooldown of Blistering Attacks with Empower Sulfuras.
Raynor
- Fixed an issue that caused Give em’ Some Pepper damage to not display in the Death Recap.
- Fixed an issue that caused Give em’ Some Pepper damage to not increase Raynor’s relevant score entries.
- Fixed an issue that caused Give em’ Some Pepper to only reveal Raynor’s non-updating position if unseen when dealing damage to an enemy.
- Fixed an issue that caused Give em’ Some Pepper to not be correctly modified by damage modification from other Heroes.
- Fixed an issue that caused damage dealt by Hyperion created by Execute Orders to display incorrectly in the Death Recap.
- Give em’ Some Pepper will now reveal the area for 0.75 seconds.
Rehgar
- Fixed an issue that caused Elemental Conduit to increase Rehgar’s Self Healing when damage is prevented to allied Heroes.
- Fixed an issue that caused Colossal Totem’s recast to be available for less than the duration of Earthbind Totem.
- Fixed an issue that caused Hunger of the Wolf to activate while Blinded or if the target is Evading.
- Fixed an issue that caused Bloodlust to not apply to channeled Basic Attacks.
Rexxar
- Difficulty updated from Hard to Very Hard.
- Fixed an issue that caused Aspect of The Hawk’s Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses.
- Fixed an issue that caused Misha to gain more Movement Speed than intended while Rexxar is Mounted.
- Fixed an issue that caused Unleash the Boars damage to not be modified by most forms of damage modification.
- Fixed an issue that caused Kill Command’s damage bonus to be multiplicative.
- Fixed an issue that caused Wildfire’s damage aura to display as a critical when damage was not increased.
- Fixed an issue that caused Misha to lose the benefits of Primal Intimidation once slain.
- Wildfire Bear now reveals the target for 2 seconds.
Samuro
- Difficulty increased from Hard to Very Hard.
- Wind Walk healing increased from 1% to 3%.
- Way of the Wind healing reduced from 5% to 4%.
- Fixed an issue that caused Way of the Wind to increase Samuro’s Healing score instead of his Self Healing score.
- Mirror Image reveal of nearby units on death now matches other Heroic units.
Sgt. Hammer
- Tank Mode Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will now be consumed).
- Tank Mode Splash will now trigger if the Sgt. Hammer is Blinded. Splash damage and triggering effects will still be prevented.
- Tank Mode Splash will now reveal the effect area for 0.75 seconds.
- Tank Mode Splash attacks will no longer reveal targets hit.
Sonya
- Fixed an issue that caused Leap to not grant Unstoppable while active.
- Rampage icon updated.
Stitches
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Putrid Bile’s Pools to not have their damage modified by other Heroes effects placed onto Stitches.
Stukov
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Reactive Ballistospores to not be reset correctly by Try Mode, Sandbox reset cooldowns.
- Fixed an issue that caused Reactive Ballistospores to deal more damage than intended when applying Weighted Pustule.
- Fetid Touch icon updated.
- Reactive Ballistospores icon updated.
- Reactive Ballistospores is now considered an active talent, instead of a Weighted Pustule talent.
Sylvanas
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Might of the Banshee Queen’s active bonuses to be lost when slain.
- Fixed an issue that caused Remorseless to apply Overwhelming Affliction’s slow when fired.
- Fixed an issue that caused Remorseless to not apply Black Arrows stacks while Blinded or if the target is Evading.
- Fixed an issue that caused Remorseless to not apply Black Arrows activated non-Hero Stun.
- Fixed an issue that caused Remorseless to not apply Mercenary Queen’s Mercenary Stun.
- Fixed an issue that caused Basic Attacks to activate Evasive Fire’s duration refresh while Blinded or if the target is Evading.
- Fixed an issue that caused Basic Attacks to activate Lost Soul’s cooldown reduction while Blinded or if the target is Evading.
- Fixed an issue that caused enemies hit by Deafening Blast’s bonus damge area to not be revealed for 2 seconds.
- Fixed an issue that caused enemies hit by Deafeaning Blast’s bonus damage area to not be affected by Black Arrow’s activated non-Hero stun.
- Fixed an issue that caused Catapults to grant more Experience than intended when Possessed.
- Remorseless will no longer bounce to Mercenaries that are not currently active.
- Remorseless will now bounce to targets immune to area damage.
- Wailing Arrow no longer reveals in a radius around Sylvanas when cast.
- Wailing Arrow will now reveal the search area for 0.75 seconds.
- Remorseless icon updated.
Tassadar
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Feedback’s Physical Armor reduction to not be removed by Stasis or Invulnerability.
- Fixed an issue that caused Archon’s Basic Attacks Spell Armor reduction to not be removed by Stasis or Invulnerability.
- Fixed an issue that caused Executor’s Will to not increase Healing dealt.
- Fixed an issue that caused Oracle’s passive healing to not be displayed in the Death Recap.
- Fixed an issue that caused Archon’s Basic Attacks to reduce the Spell Armor of targets while Blinded or if the target is Evading.
- Khaydarin Amulet now requires the target to be visible to start the link.
- Khaydarin Amulet will now reveal the target for so long as the link remains active.
- Khaydarin Amulet will now bounce to targets immune to area damage.
- Khaydarin Amulet will no longer bounce to Invulnerable enemies.
- Archon Basic Attacks Splash will no longer reveal targets.
- Archon Basic Attacks will now reveal the effect area for 0.75 seconds.
The Butcher
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Butcher to lose more Meat than intended when slain.
- Cleaver no longer reveals targets hit.
- Cleaver will now reveal the search area for 0.75 seconds.
- Furnace Blast will now reveal targets hit for 2 seconds.
- Butcher is no longer revealed to the enemy if unseen when Lamb to the Slaughter damages an enemy.
The Lost Vikings
- Viking Hoard will now display the stacks as a baseline quest in the talents tab of the scoreboard.
- Fixed an issue that caused It’s a Sabotate to apply while Erik is Blinded.
- Fixed an issue that caused Hunka Burning Olaf’s damage aura to display as a critical when damage was not increased.
- Fixed an issue that caused Nordic Attack Squad to not be displayed correctly in the Death Recap.
- Baleog’s Basic Attacks when fired from a distance effect reveal duration increased from 0.5 seconds to 0.75 seconds.
- Baleog’s Basic Attacks when fired at close range will now reveal the effect area for 0.75 seconds.
- Hunka Burning Olaf will now reveal the target for 2 seconds.
- Nordic Attack Squad icon updated.
Thrall
- Difficulty updated from Easy to Medium.
- Fixed an issue that caused Basic Attacks while Windfury is active to grant stacks of Frostwolf Resilience while Blinded or if the target is Evading.
- Feral Resilience will now display Block visuals.
Tracer
- Fixed an issue that caused Heavy Handed’s Armor reduction to not be removed by Stasis or Invulnerability.
- Fixed an issue that caused Basic Attacks to activate Telefrag while Blinded or if the target is Evading.
- Fixed an issue that caused Quantum Spike Pulse Bombs will now explode at the same time as other Pulse Bombs when a unit is Hit, instead of 0.3125 seconds later.
- Fixed an issue that caused Is That a Healthpack?! to heal Vehicles if selected.
- Fixed an issue that caused Composition B + Quantum Spike to deal percent damage to non-Heroes.
- Fixed an issue that caused Parting Gift to hit Invulnerable enemies.
- Total Recall will now increase Tracer’s Self Healing when Tracer is healed.
- Total Recall will now display floating combat text when Tracer is healed.
- Total Recall will now display in the Death Recap.
- Completing a Reload will now display floating combat text for the amount of Ammo restored.
- Locked and Loaded will no longer cause Basic Attacks to display as criticals.
- Locked and Loaded will cause the floating combat text for ammo restored by Reload to display as a critical.
- While Locked and Loaded is active, Tracer’s Ammo Bar will have a slight pulsing glow around it. This is only visible to Tracer and her Allies.
- While Locked and Loaded is active, Tracer’s Reload button on the Command Bar will have a pulsing glow around it.
- Ricochet now requires Tracer to have selected Tracer Rounds to reveal targets.
- Ricochet will now only bounce to visible targets.
- Ricochet will now bounce to targets immune to area damage.
- Ricochet will no longer bounce to Mercenaries that are not currently active.
- Bullet Spray will now reveal targets hit.
- Quantum Spike Pulse Bomb will now reveal identically to other Pulse Bombs, instead of in a larger radius.
- Untouchable icon updated.
Tychus
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Bob and Weave’s Basic Attack range increase to display incorrectly in the status buff bar.
- Sizzlin’ Attacks icon updated.
Tyrael
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Swift Retribution to not apply to channeled Basic Attacks.
- Fixed an issue that caused Basic Attacks to activate Bound By Law while Blinded or if the target is Evading.
- Fixed an issue that caused Burning Halo’s damage aura to display as a critical when damage was not increased.
- Archangel’s Wrath explosion will now reveal targets hit for 2 seconds.
- Burning Halo icon updated.
- Burning Halo is now classed as a Passive talent.
- Horadric Reforging icon updated.
- Horadric Reforging is now classed as a Passive talent.
Tyrande
- Difficulty updated from Medium to Hard.
- Fixed an issue that caused Shadowstalk’s healing over time to remain active on Leoric while Undying is active.
- Fixed an issue that caused Huntress Fury to not bounce to Deathwing.
- Fixed an issue that caused Sentinel’s cooldown to be reset if a Hallucination is slain while revealed by Sentinel.
- Fixed an issue that caused Mark of Mending to not heal Evading allies.
- Fixed an issue that caused Basic Attacks to activate Mark of Mending if the target is Evading.
- Fixed an issue that caused Elune’s Chosen to heal for overkill damage.
- Tyrande is no longer revealed to the enemy if unseen when Empower damages an enemy.
- Shooting Star icon updated.
Uther
- Difficulty updated from Easy to Hard.
- Uther’s Heroics will no longer be hidden while Spirit Form is active. He will not be capable of casting them.
- Fixed an issue that caused Holy Fire’s damage aura to display as a critical when damage was not increased.
- Holy Radiance will now reveal the effect area for 0.75 seconds.
- Holy Radiance will now reveal enemy targets hit.
- Divine Storm will now reveal the effect area for 0.75 seconds.
- Divine Storm will reveal the target for 2 seconds.
- Holy Fire icon updated.
Valeera
- Difficulty updated from Hard to Very Hard.
- Fixed an issue that caused Garrote to display incorrectly in the Death Recap after extended by Rupture.
- Eviscerate will now reveal the target for 2 seconds.
- Ambush will now reveal the target for 2 seconds.
- Cheap Shot will now reveal the target for 2 seconds.
- Garrote will now reveal the target for 2 seconds.
- Sinister Strike will now reveal targets hit for 2 seconds.
- Blade Flurry will now reveal the effect area for 0.75 seconds.
- Blade Flurry will now reveal targets hit for 2 seconds.
Valla
- Difficulty updated from Easy to Medium.
- Fixed an issue that caused Manticore’s stack display to be displayed incorrectly.
- Manticore icon updated.
Varian
- Fixed an issue that caused Second Wind to display as uncastable.
- Fixed an issue that caused Twin Blades of Fury’s Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses.
- Fixed an issue that caused Juggernaut to be capable of activating on-death effects multiple times on enemies.
- Master at Arms will now reveal targets hit for 2 seconds.
- Master at Arms will now reveal the effect area for 0.75 seconds.
Whitemane
- Difficulty updated from Medium to Very Hard.
- Inquisition will now reveal targets for 2 seconds upon removal and for 0.5625 seconds each time damage is dealt.
- Inquisition will no longer reveal around the target.
- Divine Reckoning will now reveal targets hit for 2 seconds.
- Searing Lash will now reveal targets hit for 2 seconds.
- Saintly Greatstaff icon updated.
Xul
- Fixed an issue that caused Cursed Strikes to hit targets immune to area damage.
- Cursed Strikes will now reveal the effect area for 0.75 seconds.
- Backlash will now reveal the area for 0.75 seconds.
- Shackler no longer reveals the area.
- Cursed Strikes no longer reveals targets hit.
Yrel
- Difficulty updated from Medium to Hard.
- Holy Wrath Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh’s Raven Familiar firing if the target is a Hero).
- Dauntless will now display Block visuals.
- Holy Wrath area reveal duration reduced from 1 second to 0.75 seconds.
- Aegis of Light no longer reveals the area.
- Vindication will now reveal targets hit for 2 seconds.
- Righteous Hammer will now reveal targets hit for 2 seconds.
- Avenging Wrath will now reveal targets hit for 2 seconds.
Zagara
- Fixed an issue that caused Banelings to not be affected by Defense Matrix.
- Mutalisk Basic Attacks will no longer bounce to Mercenaries that are not currently active.
- Mutalisk Basic Attacks will now bounce targets immune to area damage.
Zarya
- Difficulty updated from Easy to Medium.
- Fixed an issue that caused Defensive Shielding to not apply if the target already has select forms of Block.
- Fixed an issue that caused Basic Attack Splash to work incorrectly with Time Stop.
- Basic Attacks will now reveal the effect area for 0.75 seconds.
- Basic Attacks no longer reveal targets hit.
- Explosive Barrier will now reveal targets hit for 2 seconds.
- Explosive Barrier will now reveal the effect area for 0.75 seconds.
- Feel the Heat icon updated.
Zeratul
- Difficulty updated from Hard to Very Hard.
- Cleave will now reveal the effect area for 0.75 seconds.
Zul’jin
- A Surprise For Ya no longer reveal targets.
- A Surprise For Ya will now only bounce to visible targets.
- A Surprise For Ya will now bounce to targets immune to area damage.
- A Surprise For Ya will no longer bounce to Mercenaries that are not currently active.
- Grievous Throw will now reveal targets hit for 2 seconds.
- Twin Cleave will now reveal targets hit for 2 seconds.
- Guillotine will now reveal targets hit for 2 seconds.
- Buzzsaw will now reveal targets hit for 2 seconds.
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