Abathur
Evolution Master
Specifications
Health points: - (+-% per lev )
Regen: - (+-% per lev )
Mana: - (+10% per lev )
Regen: - (+0.1% per lev )
Damage per attack: - (+-% per lev )
Attack speed: - (per sec)
Dps: -
Attack range: -
Basic Abilities
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Symbiote (Q)
Cooldown: 4s
Spawn and attach a Symbiote to a target ally or Structure. While active, Abathur controls the Symbiote, gaining access to new Abilities. The Symbiote is able to gain XP from nearby enemy deaths.
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Toxic Nest (W)
Cooldown: 10s
Spawn a mine that becomes active after a short time. Deals 153 damage and reveals the enemy for 4 seconds. Lasts 90 seconds.
Stores up to 3 charges.
Heroic Abilities
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Ultimate Evolution (R)
Cooldown: 70s
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.
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Evolve Monstrosity (R)
Cooldown: 90s
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 2% Health and 2% Basic Attack damage, stacking up to 40 times. The Monstrosity can be healed by Carapace and has the ability to Burrow to a visible location every 80 seconds.
Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.
Trait
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Locust Strain (T)
Cooldown: 15s
Spawns a Locust to attack down the nearest lane every 15 seconds. Locusts heal for 20% of the damage they deal, and regain 20% of their Maximum health when a nearby minion dies.
Locusts lose health over 17 seconds, have 225 health and deal 36 damage with each Basic Attack, dealing 100% bonus damage to enemy non-Heroes.


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