Health points: - (+-% per lev )
Regen: - (+-% per lev )
Mana: - (+10% per lev )
Regen: - (+0.1% per lev )
Damage per attack: - (+-% per lev )
Attack speed: - (per sec)
Attack range: -
Penetrating Round (Q)
Mana: 65 Cooldown: 10s
Deal 220 damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.
Mana: 50 Cooldown: 12s
Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
Casting Inspire resets Raynor's Basic Attack cooldown.
Adrenaline Rush (E)
Mana: 75 Cooldown: 45s
Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.
Mana: 100 Cooldown: 100s
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.
Raynor's Raider (R)
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
Give 'Em Some Pepper (T)
Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.