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Junkrat - Mine Build

Par  10/05/20233100
Chacal

Chacal

Pyromane déjanté

Description

Level 10

RIP-TireRIP-Tire is generally an extremely strong ultimate in teamfights and should be the default.

Rocket RideRocket Ride can be considered if the opponent has some cheese to punish casting RIP-TireRIP-Tire , like casting Diablo 's Apocalypse or Fenix 's Planet Cracker. It can also serve as a self-peel tool when Junkrat is the only kill target on the team for the opponent.

Level 13

Gotta Trap 'Em All!Gotta Trap 'Em All! provides a good amount of value, despite not having other trap talents. Being able to place traps in multiple spots for vision and area control is still extremely strong

Bombs AwayBombs Away provides a good amount of extra sustained damage.

Ripper AirRipper Air provides an extreme amount of map mobility.

Level 16

Spread VolleySpread Volley generally provides a nice amount of added burst and area control, making chokes extremely awkward for opponents, especially in combination with Extra-Wound TimersExtra-Wound Timers .

Endless NadesEndless Nades provides better sustained damage when regularly dealing with drawn out fights where you're hitting most grenades.

Level 20

Cannonball!Cannonball! makes it extremely hard to move around grenades, and is generally a strong throughput talent.

Extra OomphExtra Oomph can be extremely strong if you're regularly hitting big RIP-TireRIP-Tire s, giving a full cooldown reset at 3 heroes hit.

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