Health points: - (+-% per lev )
Regen: - (+-% per lev )
Mana: - (+10% per lev )
Regen: - (+0.1% per lev )
Damage per attack: - (+-% per lev )
Attack speed: - (per sec)
Attack range: -
Mirror Image (Q)
Teleport a short distance in the direction of the mouse cursor, creating 2 Mirror Images for 18 seconds with 100% of Samuro's current Health that Basic Attack enemies for 9 damage. Whenever an Image takes damage, it deals that amount of damage to itself, effectively doubling the damage it takes.
Maximum 2 Mirror Images can be active at at time. Using Mirror Image removes most negative effects from Samuro.
Critical Strike (W)
Samuro's next Basic Attack within 8 seconds will be a Critical Strike, dealing 50% increased damage. This also applies to Images, and does not break Wind Walk.
Passive: Samuro and his Images deal a Critical Strike on every 4th Basic Attack.
Wind Walk (E)
Grant Samuro Stealth for up to 10 seconds or until he attacks, uses an Ability, or takes damage.
While Stealthed, Samuro's Movement Speed is increased by 25% and he can pass through other units. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Samuro is Unrevealable for the first 1 second of Wind Walk.
Cause a Bladestorm of destructive force around Samuro for 4 seconds, making him Unstoppable and dealing 235 damage per second to nearby enemies.
Illusion Master (R)
Mirror Images can be controlled individually or as a group and their damage is increased by 100%.
Passive: Image Transmission's cooldown is reduced to 10 seconds.
Image Transmission (T)
Activate to switch places with a target Mirror Image, removing most negative effects from Samuro and the Mirror Image.
Basic Attacks against enemy Heroes increase Samuro's Movement Speed by 25% for 2 seconds.