
Muradin
Mountain King
1
4
7
10
13
16
20

Description
Level 1
Give 'em the Axe!
Since there's no support (even if there is), pick
Third Wind
and rotate in and out of combat. If you have the time to play defensively you'll only ever be low when it's time to die.
Level 4
Unless there are enough auto attackers to make you feel uncomfortable, pick
Thunder Burn
over
Reverberation
because it a) looks cooler b) helps in lane when you're the only one getting exp and c) it does damage and they can't kill you if you kill them first
Level 7
Interrupt with
Skullcracker
, there's no CC on the team and you might prevent disaster. Use
Give 'em the Axe!
if your team sets you up for it and interrupts aren't needed to keep you alive
Level 10
Haymaker
playmaker. Secure that opening kill or turn the fight around in a tight spot. Every future talent tier improves your chances
Level 13
Healing Static
A big boy needs his beans to stay healthy. You're gonna be engaging with
Dwarf Toss
and setting up
Haymaker
, and this will help you live.
Level 16
Dwarf Launch
to surprise that squishy backline and send it flying. Improves your chances of getting out cleanly (jump away earlier and further away) as well
Level 20
Rewind
Deal more damage, disrupt more, heal more, get more chances to make a big peel and escape afterwards or recover from failed attempts.