Patch notes : mise à jour du 6 Février 2024

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 | 07  Feb 24  à 20:37


Blizzard a déployé un patch d’équilibrage sur les serveurs de jeu.

Heroes of the Storm Live Patch Notes – February 6, 2024 [Blizzard]
Heroes of the Storm Live Patch Notes - February 6, 2024

The next Heroes of the Storm patch has arrived! Dive on in for more information.

NOTE: Orange text indicates a change between PTR and Live notes.


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General

  • Added XP given to enemy display. This will show up as purple floating text for the player that had their Hero slain.

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Balance Update

Heroes

  • Li Li
    • Jug of 1,000 Cups healing increased from 66 to 75.
  • Medivh
    • Mage Armor duration increased from 4 seconds to 5 seconds.
    • Mage Armor increased from 30 to 40 Armor.
  • Nova
    • Advanced Cloaking bonus mana regen increased from 3 to 6.
    • Anti-Armor Shells duration increased from 3 seconds to 4 seconds.

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Bug Fixes

General

  • Fixed an anchor offset on Hero Select display.
  • Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap.
  • Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt.
  • Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals. Certain Heroes would show a red confirmation arrow instead of a green arrow when moving.
  • Fixed an issue that caused place of death to reveal into nearby shrubs.
  • Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed.
  • Fixed an issue that caused Sapper Mercenaries’ area warning indicator to persist after the attack has landed.
  • Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player.

Maps

  • Blackheart’s Bay
    • Chests now feature a warning indicator for the coin land location. The display happens once the coin has been launched and not prior to the coin launching.
  • Lost Cavern
    • Fixed an issue that caused minions to grant 1 XP for being in range of them dying.

Heroes

  • Abathur
    • Evolve Monstrosity Stacks are now a Heroic Quest. Players will now be able to see how many stacks the Monstrosity has on the scoreboard, and when it has full stacks, it will display a quest complete indicator.
    • Toxic Nest is no longer triggered by Invulnerable enemies.
  • Alarak
    • Fixed an issue that caused Alarak’s Lightning Surge to display incorrectly at long range.
    • Fixed an issue that caused Last Laugh to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana)
  • Ana
    • Fixed an issue that caused Eye of Horus to hit Invulnerable Heroes.
  • Anduin
    • Divine Star Sword will no longer be destroyed when leaving the base during the game start period.
    • Fixed an issue that caused Piercing Light to treat the first hit as the second.
  • Anubarak
    • Anubarak’s Burning Beetle damage is now affected by all forms of damage modification.
    • No longer able to use Locust Swarm while riding on the Toy Train.
    • Updating cancel animations of Hardened Shields to be like similar visuals.
  • Artanis
    • Fixed an issue that caused Target Purified to deal double damage.
    • Fixed an issue that caused Titan Killer being capable of damaging Invulnerable targets when activated from Twin Blades.
    • Updated visuals of Spell Armor.
  • Arthas
    • Legion of Northrend’s bonus healing is now additive.
    • Rime now has a Block visual.
  • Auriel
    • Fixed an issue that caused Searing Light to not grant energy when hitting a Protected enemy.
  • Azmodan
    • Bombardment will no longer attack inactive Mercenaries unless the attack is against an inactive Mercenary.
    • Fixed an issue that caused Azmodan’s Demon Warriors to leave permanent burning visuals if killed at the same moment they spawn.
    • Fixed an issue that caused Tide of Sin to leave visual markers at place of death.
    • Fixed Globe of Annihilation no longer stacking off of Possessed minions.
    • No longer possible to cast Tide of Sin when it is already active.
  • Blaze
    • Fixed an issue that caused Blaze to deal bonus damage to enemies hit by another Blaze’s Flame Streams.
  • Brightwing
    • Fixed an issue that caused Phase Shift to activate on the previous target.
  • Butcher
    • Fixed an issue that caused Butcher’s Fresh Meat spawning meat off of Possessed minions.
  • Cassia
    • Updating cancel animations of Hardened Shields to be like similar visuals.
  • Chen
    • Fixed an issue that caused Stagger to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana)
  • ChoGall
    • Fixed an issue that caused Enraged Regeneration to display incorrectly in the Death Recap.
  • Deathwing
    • Added Bellowing Roar Camera Lock.
  • Deckard
    • Fixed an issue that caused Ancient Blessings damage to not scale on targets if they level up while it is active.
    • Included Potion to search text for Deckard.
  • Dehaka
    • Updated visuals of Spell Armor.
  • D.Va
    • Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly.
    • Fixed an issue that caused Nuclear Option to trigger on an already exploded Mech.
    • Micro Missiles no longer hits Invulnerable targets.
    • Pilot Mode can now see the Self-Destruct charge.
  • E.T.C.
    • Crowd Surfer now displays floating text for mana refund.
  • Falstad
    • Fixed an issue that caused Falstad’s Flight warning indicator to no longer display after selecting Epic Mount.
    • Fixed an issue that caused Sustained Winds to damage invulnerable targets.
  • Garrosh
    • Unrivaled Strength bonus is now additive.
  • Gazlowe
    • Fixed an issue that caused Xplodium Bomb to not be affected by allied cooldown reduction.
  • Genji
    • Fixed an issue that caused Strike at the Heart to not display a damage preview.
    • Swift Strike now displays floating text for mana refund.
    • Updated visuals of Spell Armor.
  • Hanzo
    • Ignore All Distractions will now display MISSED! text in the case of Blinds.
  • Hogger
    • Fixed an issue that caused Hogger’s Hogg Wild visual to be visible when Hogger is visible.
  • Imperius
    • Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and a least one other Hero.
  • Jaina
    • Water Elemental Frostbolts will now behave consistently with Jaina’s Frostbolts.
  • Junkrat
    • Chattering Teeth will now chase (but not trap) Invulnerable targets.
    • Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected.
  • Kerrigan
    • Fixed an issue that caused Sharpened Blades to stack off of Possessed minions.
    • Included Infested to search text for Kerrigan.
  • Leoric
    • Skeletal Swing mana refund now displays as a crit.
  • Li-Ming
    • Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected.
    • Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast.
  • Lucio
    • Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded.
  • Lunara
    • Fixed an issue that caused Splintered Spear to not display correctly while Blinded or against an Evading enemy.
    • Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary.
  • Maiev
    • Naisha’s Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary.
  • Mal’Ganis
    • Included Vampire to search text for Mal’Ganis.
  • Medivh
    • Medivh’s Portal is now an invalid target for allied abilities. (Example: Brightwing’s Blink Heal)
  • Mei
    • Fixed an issue where The Big One was not gaining the full benefit of Slushball.
  • Mephisto
    • Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back.
  • Murky
    • Egg Hunt Egg is no longer killed in one hit by Structures.
    • Fixed an issue that caused Fishy Deal to stack off of Possessed minions.
  • Nazeebo
    • Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions.
  • Nova
    • Fixed an issue that caused Holo Decoy’s health bars to display incorrectly after losing Protected.
  • Orphea
    • Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions.
    • Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast.
  • Probius
    • Fixed an issue that caused Spawning Minerals off of Possessed minions.
    • Included Builder to search text for Probius.
  • Qhira
    • Updated visuals of Spell Armor.
  • Ragnaros
    • Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions.
    • Updated visuals of Spell Armor.
  • Raynor
    • Execute Orders now displays in the Death Recap for its Hyperion cast.
  • Rehgar
    • Improved Death Recap for Hunger of the Wolf.
  • Samuro
    • Mirage now functions like other Spell Armor Blocks.
  • Sgt. Hammer
    • Fixed an issue that caused Orbital BFG to not be affected by damage reduction.
    • Pulse Detonation Core will replace Spider Mines in the recap if chosen.
    • Spider Mines damage is now modified by Defense Matrix and Ultimate Evolution damage modifications.
    • Spider Mines duration will continue while they are chasing.
    • Spider Mines will no longer detonate on Invulnerable targets but will continue to chase them.
    • Spider Mines will now display their damage when clicked in the Target Info Panel.
  • Stitches
    • Fixed an issue that caused Putrefaction to display floating text multiple times at once.
  • Stukov
    • Fixed an issue that caused Weighted Pustule to not display a damage preview.
  • Sylvanas
    • Fixed an issue that caused Withering Fire to display incorrectly.
  • Tassadar
    • Fixed an issue where Twilight Archon could use Toy Train.
    • Khaydarin Amulet will cancel itself if the target is an inactive Mercenary.
  • Thrall
    • Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations.
    • Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury’s attacks.
    • Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly.
  • The Lost Vikings
    • Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets.
    • Fixed an issue where there health was not set to full on death.
  • Tracer
    • Fixed an issue that caused Get Stuffed to be capable of knocking back a target multiple times when Melee was cast in quick succession.
    • Fixed an issue that caused Get Stuffed to knock back targets with other Heroes’ Pulse Bombs placed on them.
    • Locked and Loaded will now cause Tracer’s Basic Attacks to display as Criticals when active.
    • Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
  • Whitemane
    • Included Chapeau to search text for Whitemane.
  • Zagara
    • Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary.
    • Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
  • Zarya
    • Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers.
  • Zeratul
    • Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending.
  • Zul’jin
    • A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.

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